Clive-1 |
i10 |
h |
5 |
+1 |
+8 |
|
|
Recovers 2f faster on hit or block (t27 r17) |
Clive-1,1 |
,i18~19 |
,h |
,13 |
-3 |
+6 |
|
|
- Jail from 1st attack
- Combo from 1st hit
- Enter PHX -3 +6 r23 with F or 4 on hit or block
|
Clive-1+2 |
i13 |
m |
24 |
-9 |
+2 |
|
|
Heat Engager
Heat Dash +5, +43d (+35d)
Balcony Break (airborne)
Weapon
- On hit regain recoverable health
|
Clive-1,2 |
,i21~22 |
,M |
,20 |
-14 |
+22a (+17) |
|
|
Spike
Weapon
- Combo from 1st hit with 2f delay
- Increases ZAN gauge by 0.30 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
- +11d on BT hit
|
Clive-1+2+3+4 |
|
|
|
|
|
|
|
- Can't block for 5 seconds
- CH state for 5 seconds
|
Clive-1+3 |
i12~14 |
t |
35 |
-5 |
+0d |
|
|
Homing
- Throw break 1 or 2
- Can be done from FC
- Opponent recovers in FUFA state
|
Clive-1+4 |
i22 |
m |
10-80 |
-15 |
+9a (ZAN1) |
|
|
Removes Recoverable Health (ZAN5 only)
Weapon
- Increases ZAN gauge by 0.20 on ZAN1 hit
- Increases ZAN gauge by 0.10 on ZAN1 block
- Transitions to attack throw on hit with ZAN2-5
- Resets ZAN gauge on hit with ZAN2-5
- Damage increases with ZAN gauge level:
- ZAN1: 10
- ZAN2: 45
- ZAN3: 55
- ZAN4: 65
- ZAN5: 80
|
Clive-1,f+2 |
,i25~26 |
,h |
,22 |
+1 |
+13g |
|
|
Balcony Break
Weapon
- Combo from 1st CH
- Input can be delayed 2f
- 6 Chip damage on block
- 9 Chip damage on block in heat
- +20a (+11) on BT hit
|
Clive-2 |
i12 |
h |
11 |
+0 |
+7 |
|
|
Weapon |
Clive-2,1 |
,i17~18 |
,h |
,20 |
-13 |
+8a (-1) |
|
|
Balcony Break
Weapon
- Jail from 1st attack
- Combo from 1st hit
- Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
|
Clive-2,2 |
,i23 |
,m |
,9 |
-8 |
-1 |
|
|
Balcony Break (airborne)
Weapon
- Combo from 1st hit
- Enter PHX -1 +6 r25 with F or 4 on hit or block
|
Clive-2,2,1 |
,i17~18 |
,m |
,18 |
-13 |
+8a (-1) |
+28d(+20d) |
|
Balcony Break
Weapon
- Combo from 1st CH
- Combo from 2nd CH with 10f? delay
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
|
Clive-2,2,1+2 |
,i27~28 i23~24 |
,m,M |
,10,18 |
-13c |
+1a |
|
<div class="plainlist">
- ,js41~54
- fs55~57</div>
|
Balcony Break
Spike
Weapon
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
- Increases ZAN gauge by 0.40 on hit if only the final hit connects
- Increases ZAN gauge by 0.14 on block if only the final hit connects
- Only deals recoverable damage
- -4d on BT hit
|
Clive-2,2,2 |
,i27~28 i31~32 |
,M,m |
,15,20 (24) |
-9 |
+21a (+4) |
|
|
Tornado
Balcony Break
Weapon
- Power up in Heat (24 damage)
- Input can be delayed 6f?
- Transition to PHX on hit only
- Cancel PHX transition with B
|
Clive-2+3 |
i16 |
m |
[12;12] |
+1 |
+2c |
|
pc7~16 |
Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
|
Clive-2+4 |
i12~14 |
t |
35 |
-5 |
+0d |
|
|
Homing
- Throw break 1 or 2
- Can be done from FC
- Side switch on hit and on throw break
- Opponent recovers in FUFT
|
Clive-3 |
i16 |
m |
16 |
-13 |
-2 |
|
|
|
Clive-3,2 |
,i23~24 i29~41 |
,m,m |
,15,15 |
-12~+0 |
+22a (+12) |
|
|
Balcony Break
Weapon
- Combo from 1st CH
- Jail from 2nd block
- 3rd hit never combos on standing hit
- 3rd hit available only on hit or block
- Interrupt with i4 from 1st block
- +23a (+13) on BT hit
- Power up in Heat
|
Clive-3,3 |
,i30~32 |
,M |
,20 |
-18~-16 |
+12a (-5) |
+36a (+26) |
,fs31~ |
|
Clive-3+4 |
|
|
|
|
|
|
<div class="plainlist">
|
- Strong low parry effect (active while moving)
- Move backward/forward with b_f
- Cancel to r53 with db_d_df
|
Clive-3+4,P |
,i27~28 |
,M |
,20 |
|
+61a (+45) |
|
<div class="plainlist">
- ,is1~27
- fs28~70</div>
|
|
Clive-4 |
i12 |
m |
8 |
-10 |
+1 |
|
|
|
Clive-4,2 |
,i20~21 |
,M |
,17 |
-11 |
+3 |
|
|
Weapon
- Combo from 1st hit
- Input can be delayed 3f
|
Clive-4,4 |
,i25 |
,h |
,13 |
-8 |
+0 |
|
|
- Combo from 1st hit
- Input can be delayed 3f
- Enter PHX +6 +14 r21 with F or 4 on hit or block
|
Clive-b+1 |
i17~18 |
m |
18 |
-13 |
+10g |
+57a |
|
Homing
Balcony Break
Weapon
|
Clive-b+1+2 |
i24~25 |
m |
25 |
-14~-13 |
+20a (+10a) |
|
pc7~23 |
Balcony Break
Reversal Break (after attack absorb)
- 39 in total damage after absorbing an attack in power crush state
- Damage taken during power crush state is recoverable
- -7 on block if an attack is absorbed
- 14 Chip Damage on block after absorbing an attack in power crush state
- 17 Chip Damage on block while in heat after absorbing an attack in power crush state
|
Clive-b+2 |
i20~21 |
h |
20 |
-4 |
+9 |
|
|
Strong Aerial Tailspin
Balcony Break
Weapon
- Enter PHX +6 +23 r24 with F or 4 on block or hit
- +15a (+6) on BT hit
|
Clive-b+3 |
|
|
|
|
|
|
ps5~ps13 |
- Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
|
Clive-b+3,P |
|
|
|
|
|
|
,is1~16 |
Earliest cancel to parry attacks r23 |
Clive-b+3,P,1+2 |
i20~21 |
m,t |
35 |
-13 |
+5d |
|
,is1~20 |
Reversal Break
Weapon
- Increases ZAN gauge by 0.72 on hit
- Increases ZAN gauge by 0.10 on block
- Transition to attack throw on hit
- Side switch on hit
|
Clive-b+3,P,2 |
i20~21 |
m |
35 |
+3 |
+16a (+6a) |
|
,is1~9 fs10~20 |
Reversal Break
Balcony Break
Weapon
|
Clive-b+4 |
i18~19 |
M |
20 |
-9 |
+16g |
+25a (+19a) |
|
Balcony Break
- Steel pedal, opponent recovers in FUFT
- Opponent recovers crouching on standing hit
|
Clive-Back Throw |
|
t |
50 |
|
+0d |
|
|
- Unbreakable
- Opponent recovers in FUFA
|
Clive-b,B+1+4 |
i80~81 |
m! |
40 |
|
+56a |
|
|
- Hitstop on frame 80 for 20f?
|
Clive-d+1 |
i18~19 |
L |
14 |
-13 |
+2 |
|
cs6~ |
|
Clive-d+1+2 |
i22~23 |
M |
23 |
-6 |
+9a (-8) |
+63a (+47) |
|
Tornado
Balcony Break
Weapon
- 6 Chip Damage on block
- 9 Chip Damage on block in heat
|
Clive-d+2 |
i11 |
sl |
8 |
-4 |
+7 |
|
cs4~ |
|
Clive-d+3 |
i16 |
L |
10 |
-17 |
-6 |
|
cs4~ |
|
Clive-d+4 |
i12 |
l |
6 |
-15 |
-4 |
|
cs4~ |
|
Clive-db+1 |
i17~18 |
h |
10 |
-8 |
+4 |
+12a |
|
|
Clive-db+1,1 |
i21~22 i18~19 |
,m,m |
,7,20 |
|
+31d (+10d) |
|
|
Tornado
Homing
Balcony Break
- Available only as combo from 1st hit
- Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
|
Clive-db+1+2 |
i17~18 i23 |
M,m |
12,10 |
-11 |
-2c |
|
|
Weapon
- 3,3 Chip damage on block
- 5,4 Chip damage on block in heat
|
Clive-db+1+2,1 |
,i22~i23 |
,M |
,20 |
-13 |
+24a (+9a) |
|
|
Balcony Break (BT)
Weapon
- Combo from 2nd CH
- Transition to +41a (+23) GAR on airborne hit
- Cancel GAR transition with B
- 6 Chip damage on block
- 8 Chip damage on block in heat
|
Clive-db+2 |
i17~18 |
m |
10 |
-12 |
-1 |
|
|
|
Clive-db+2,1 |
,i25~26 |
,M |
,23 |
-13 |
+27a (+12a) |
|
|
|
Clive-db+2,1* |
,i40~41 |
,M |
,27 |
-3 |
+27a (+12a) |
|
|
Tornado
Weapon
- 10 Chip damage on block
- 12 Chip damage on block in heat
|
Clive-db+4 |
i19~20 |
L |
20 |
-18 |
+4c |
+67a (+51a) |
|
|
Clive-df+1 |
i14~15 |
m |
10 |
-3 |
+4 |
|
|
|
Clive-df+1,2 |
,i23 |
,h |
,13 |
-16 |
-8 |
|
|
Strong Aerial Tailspin
Weapon
- Combo from 1st hit
- Enter PHX +6 +14 r21 with F or 4 on hit or block
|
Clive-df+1,2,1 |
,i26~27 |
,m |
,15 |
-15 |
+32a (+11) |
|
|
Balcony Break
Weapon
- Combo from 1st hit
- Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
|
Clive-df+1,4 |
,i20~21 |
,m |
,12 |
-10 |
+1 |
|
|
|
Clive-df+1,4,3 |
,i27~28 |
,M |
,20 |
-18~-16 |
+12a (-5) |
+36a (+26) |
,fs28~ |
Tornado
Balcony Break
- Move can be delayed by 9f
|
Clive-df+1,H.1 |
i22~23,i20~21 |
,m,m |
,13,15 |
-12 |
+3c |
|
|
- Combo from 1st hit
- Consumes heat
- Enter PHX -1 +14 with F or 4 on hit or block
- 9 Chip damage on block
|
Clive-df+1,H.1,1 |
,i25~26,i20~21 |
,m,m |
,17,22 |
-8 |
+14a(+4a) |
|
|
Balcony Break
- Combo from 3rd CH
- 14 Chip Damage on block
|
Clive-df+1,H.1,2 |
,i23~24,i12~13 |
,h,h |
,10,12 |
-9 |
+8 |
|
|
|
Clive-df+1,H.1,2,1 |
,i20~21,i11~12 |
,m,m |
,10,16 |
-8 |
+15a(-2a) |
|
|
Tornado
Balcony Break
- Combo from 5th hit
- 9 Chip Damage on block
|
Clive-df+2 |
i15~16 i26~27 |
m,m |
5,10 |
-13 |
+30a (+20) |
|
|
Weapon
- 2nd hit available only on hit or block
|
Clive-df+2,2 |
,i18~19 |
,m |
,20 |
|
+5a (-2) |
|
,js9~ |
Weapon
- Available only as combo from 2nd hit
- Available on standing hit only
|
Clive-df+2,2,2 |
,i26~27 i3~4 |
,m,M |
,6,25 |
|
+60a (+44) |
|
|
Tornado
Weapon
- Available only as combo from 3rd hit
- Available on standing hit only
|
Clive-df+3 |
i29~30 |
L |
20 |
-26 |
+3c |
|
cs6~65 |
|
Clive-df+3,1 |
,i27~29 i3~10 |
,M,M |
,18,20 |
|
+3c |
|
|
- Available only as combo from 1st hit
- 38 damage in total for the full string with scaling
- Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
|
Clive-df+4 |
i14 |
m |
13 |
-9 |
+5 |
|
|
|
Clive-f+1+2 |
i16~17 i19 |
m,m |
10,18 |
-8 |
+20a (+10) |
|
|
Heat Engager
Heat Dash +5, +45a (+35)
Balcony Break
Weapon
- 5 Chip Damage on block
- 7 Chip Damage on block in heat
|
Clive-f+2 |
i15 |
m |
10 |
-12 |
-4 |
|
|
|
Clive-f+2,1 |
,i21~22 |
,h |
,13 |
+1 |
+20g |
|
|
|
Clive-f+2,2 |
,i17~18 |
,m |
,7 |
-8 |
+3 |
|
|
Weapon
- Combo from 1st CH
- Jail from 1st block
- Enter PHX -5 +6 r30 with F or 4 on hit or block
|
Clive-f+2,2,2 |
,i27~228 |
,M |
,20 |
-13 |
+9a |
|
|
Heat Engager
Heat Dash +5, +67a {+50)
Balcony Break
Spike
Weapon
- Combo from 1st CH
- Interrupt with i8 from 2nd block
|
Clive-f+2,2,H.1 |
i26~27 |
,m |
,25 |
+2 |
+40d(-18d) |
|
|
Balcony Break
- Combo from 1st hit
- Consumes heat
- 7 Chip damage on block
|
Clive-f+2,2,H.1* |
i42~43 |
,m |
,30 |
+13 |
+52a |
|
|
|
Clive-f+3 |
i20~21 |
M |
15 |
-14 |
+37a |
|
<div class="plainlist">
- js9~24
- fs25~27</div>
|
Spike
- 3 Chip Damage on block
- 5 Chip Damage on block in heat
|
Clive-f+4 |
|
|
|
|
|
|
|
Actionable after 15f |
Clive-FC.df+2 |
i19~20 |
L |
18 |
-12 |
+3c |
|
cs1~20 |
|
Clive-f,F+2 |
i21~22 |
M |
21 |
-7 |
+6c |
+38a |
|
Spike
Weapon
- Increases ZAN gauge by 0.40 on hit
- Increases ZAN gauge by 0.14 on block
- Only deals recoverable damage
|
Clive-f,f,F+2 |
i24~26 |
m |
20 |
+2 |
+31d (+10) |
|
|
Balcony Break
Weapon
- Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
- 4 Chip Damage on block
- 7 Chip Damage on block in heat
|
Clive-GAR.1 |
i15~17 |
m |
18 |
-12~-10 |
+17a |
|
js1~23 fs24~26 |
Balcony Break
Spike
- 21 damage with delayed input
- Jump takes 17f, effective minimum startup i32~34
- 3 (4) Chip damage on block
- 6 (7) Chip damage on block in heat
- -11 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
|
Clive-GAR.2 |
i18~19 |
m |
20 |
-15 |
-13 |
|
js1~49 |
Weapon
- 24 damage with delayed input
- -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
- Jump takes 17f, effective minimum startup i35~36
- js1~48 with u+2
|
Clive-GAR.2,2 |
i26~27 i3~4 |
,m,M |
,6,25 |
-17 |
+13d (-4d) |
|
js1~26 fs27~29 |
|
Clive-GAR.3 |
i12 |
h |
12 |
-3 |
+21a (-4a) |
|
js1~29 fs30~32 |
Balcony Break
- 15 damage with delayed input
- +6 on hit with ub+3
- Jump takes 17f, effective minimum startup i29
|
Clive-GAR.4 |
i10 |
h |
10 |
-4 |
+2 |
|
js1~31 fs32~34 |
Balcony Break
- 13 damage with delayed input
- 8 damage, 11 delayed input damage with ub+4
- Jump takes 17f, effective minimum startup i27
- js1~27 fs28~30 with ub+4 and u+4
|
Clive-H.2+3 |
i18 |
m,t,m,m,m,m,m,m |
55 |
+8 |
-10 |
|
<div class="plainlist">
- js23~117
- fs118~120</div>
|
Heat Smash
Balcony Break
Wall Crush +10g on block
- Transition to attack throw on 1st hit
- Regain recoverable health on hit
- 45 damage Balcony Break on 1st whiff
- 19 Chip Damage on block
|
Clive-H.u+1+2 |
i19~20,i20~21 |
m,m |
18,21 |
-12 |
+3c |
|
|
- Consumes heat
- Enter PHX -1 +14 with F or 4 on hit or block
- 13 Chip damage on block
|
Clive-H.u+1+2,1 |
,i25~26,i20~21 |
,m,m |
,17,22 |
-8 |
+14a(+4a) |
|
|
Balcony Break
- 14 Chip Damage on block
- Same move as (df+1,H.1),1?
|
Clive-H.u+1+2,2 |
,i23~24,i12~13 |
,h,h |
,10,12 |
-9 |
+8 |
|
|
- 7 Chip Damage on block
- Same move as (df+1,H.1),2?
|
Clive-H.u+1+2,2,1 |
,i20~21,i11~12 |
,m,m |
,10,16 |
-8 |
+15a(-2a) |
|
|
Tornado
Balcony Break
- Combo from 3rd hit
- 9 Chip Damage on block
- Same move as (df+1,H.1,2),1?
|
Clive-Left Throw |
i12~14 |
t |
40 |
-3 |
+0d |
|
|
- Throw break 1
- Opponent recovers in FUFA
|
Clive-PHX.1 |
i21 |
M,m,t |
16,15,10 |
-14 |
+0d |
|
pc7~20 |
- Transition to attack throw on front standing hit
- -9 on block if after absorbing an attack in power crush state
- 6 Chip Damage on block after absorbing an attack in power crush state
- 7 Chip Damage on block while in heat after absorbing an attack in power crush state
- On hit regain recoverable health
- +4d on side or BT hit
|
Clive-PHX.1+2 |
i23~24 i19~20 |
m,m |
10,23 |
-7 |
+9a (+0) |
|
|
Heat Engager
Heat Dash +5, +43d (+35)
Balcony Break
Weapon
- 6 Chip Damage on block
- 12 Chip Damage on block in heat
- On hit regain recoverable health
|
Clive-PHX.2 |
i15 |
m |
12 |
-7 |
+4 |
+35d (+27) |
|
Balcony Break
Weapon
- 7 Chip Damage on block
- 5 Chip Damage on block in heat
|
Clive-PHX.2,1 |
,i25~26 |
,M |
,23 |
-12 |
+24a (+9) |
|
|
Tornado
Weapon
- On hit regain recoverable health
- Combo from 1st hit with 4f delay
- Input can be delayed 16f
- Move can be delayed 10f
|
Clive-PHX.2,2 |
,i20 |
,m,t |
,8,18 |
-13 |
+5d / +5a (-4) |
|
|
Balcony Break
Weapon
- Combo from 1st hit
- Transition to attack throw on hit
- Cancel throw transition with B
- Increases ZAN gauge by 0.72 on hit
- Increases ZAN gauge by 0.40 on hit without throw
- Increases ZAN gauge by 0.10 on block without throw
- Side switch on hit
|
Clive-PHX.2,H.1+2 |
,i23~24 |
m |
32 |
+4 |
+25a(-1a) |
|
|
Balcony Break
- Combo from 1st hit
- 9 Chip Damage on block
|
Clive-PHX.3 |
i21 |
L |
8 |
-26 |
-3c |
|
|
|
Clive-PHX.3,1+2 |
,i27~28 i23~24 |
,m,M |
,10,18 |
|
+6d (-29) |
|
,js41~54 fs55~57 |
Spike
- Available only as combo from 1st hit
- Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
- Increases ZAN gauge by 0.24?? on block (? + ?)
- 30 damage in total for the full string with scaling
- Only deals recoverable damage
|
Clive-PHX.3,2 |
,i30 i29~34 |
,m,m |
,18,20(36) |
|
+39a (+29) |
|
|
Balcony Break
- Power up in Heat
- Available only as combo from 1st hit
- 30 (38 in heat) damage in total for the full string with scaling
|
Clive-PHX.3+4 |
i28~29 |
m |
20 |
+7 |
+18a (+8) |
|
js18~39 fs40~42 |
Homing
Balcony Break
- 6 Chip Damage on block
- 8 Chip Damage on block in Heat
|
Clive-PHX.4 |
i15~16 |
L |
15 |
-13 |
-1 |
+13 |
cs6~ |
|
Clive-PHX.H.2+3 |
i15~16 |
m |
42 |
+8 |
+0 |
|
|
Floor Break
- Increases ZAN gauge by 1.16 on hit
- Increases ZAN gauge by 0.66 on block
- Transition to throw on hit
- Opponent recovers in FDFA state
- Only deals recoverable damage
- 9 Chip Damage on block
|
Clive-R.df+1+2 |
i20 |
m,t |
55+ |
-15 |
+0d |
|
pc8~ |
Rage Art
Removes Recoverable Health
Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
|
Clive-Right Throw |
i12~14 |
t |
40 |
-3 |
+0d |
|
|
- Throw break 2
- Side switch on hit
- Opponent recovers in FUFT
|
Clive-SS.1+2 |
i25~26 |
m |
21 |
+2 |
+49a |
|
|
Spike
Weapon
- 6 Chip Damage on block
- 8 Chip Damage on block in heat
- Side step takes 9f, effective startup i34~35
|