Nina punishers: Difference between revisions

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(Correct damage for nina i14 punish.)
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{{See other}}
{{See other}}


{| class="punishers"
{{PunisherTable|character=Nina
| colspan="4"  class="table-cat" | Standing
|standing={{o
|-
  |{{o| moveId = Nina-1,4       | enemy = -10 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
  |{{o| moveId = Nina-1,2       | enemy = -10 }}
|-
  |{{o| moveId = Nina-db+1+2   | enemy = -11 }}
| rowspan="2" |-10
  |{{o| moveId = Nina-b+1,4     | enemy = -12 }}
|-
  |{{o| moveId = Nina-b+2,2    | enemy = -12 }}
| 1,4 || 22 || +1
  |{{o| moveId = Nina-b+3+4,1+2 | enemy = -14 }}
|-
  |{{o| moveId = Nina-3,4      | enemy = -14 }}
| || 1,2 || 15 || +8
  |{{o| moveId = Nina-f+3      | enemy = -14 }}
|-
  |{{o| moveId = Nina-b+1+4     | enemy = -15 | staple = 83 }}
| -11 || db+1+2 || 27 || +10
  |{{o| moveId = Nina-df+2      | enemy = -15 | staple = 77 }}
|-
  |{{o| moveId = Nina-db+3+4    | enemy = -18 | staple = 88 }}
| -12 || b+1,4 || 32 || +7
  |{{o| moveId = Nina-uf+2,1    | enemy = -18 | staple = 85 }}
|-  
  }}
| || b+2,2 || 28 || +5
|crouching={{o
|-
  |{{o| moveId = Nina-hFC.1   | enemy = -10 }}
| -14 || b+3+4 || 16 ([[Out_Of_Sight#Followup|34]]) || +6
  |{{o| moveId = Nina-ws4    | enemy = -11 }}
|-
  |{{o| moveId = Nina-ws3    | enemy = -13 }}
| -15 || df+2 || 12 || +34a
  |{{o| moveId = Nina-ws1,1+2 | enemy = -13 }}
|-
  |{{o| moveId = Nina-ws2    | enemy = -15 | staple = 78 }}
| || b+1+4|| 13 || +34a
  |{{o| moveId = Nina-ws3+4   | enemy = -18 | staple = 88 }}
|-
  |{{o| moveId = Nina-uf+2,1  | enemy = -18 | staple = 85 }}
| -18 || uf+2+1 || 20 || +49
  }}
|-
}}
| || db+3+4 || 21 || +36a

Latest revision as of 02:43, 29 September 2024

This page is for Tekken 8. For Tekken 7, see Nina punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-101,422+1
1,215+8
-11db+1+227+10a (+1)
-12b+1,432+7
b+2,228+5
-14b+3+4,1+234+34a (-24)
3,434+20a (+11)
f+330+24a (+15)
-15b+1+418 (83)+34a (+24)
df+212 (77)+34a (+24)
-18db+3+421 (88)+36a (+26)
uf+2,120 (85)+49a (+40)
Crouching
-10hFC.15+6
-11ws415+7
-13ws315+0d
ws1,1+235+34a (-24)
-15ws215 (78)+28a (+18)
-18ws3+421 (88)+36a (+26)
uf+2,120 (85)+49a (+40)
Back-turned opponent
Grounded opponent