Claudio movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
mNo edit summary
m (→‎10 Strings: Flipped table axes for conventional movelist style)
 
(82 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Navbox Claudio}}
{{Navbox movelist}}
{{Navbox movelist}}
{{See other}}


== Heat ==
== Heat ==


{{Sticky|{{MoveDataHeader}}}}
{| class="wikitable"
 
| {{MoveDataIcon|color=blue|Can use STB moves.}}
== Heat ==
|}


{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-2+3
|id=Claudio-2+3
Line 14: Line 17:
|target=m
|target=m
|damage=15
|damage=15
|startup=
|startup=i16
|block=
|block=+1
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 33: Line 36:
|input=H.2+3
|input=H.2+3
|name=Stella Cadente
|name=Stella Cadente
|target=l,th
|target=l (th), m
|damage=12,40
|damage=12,40
|startup=i18
|startup=i18
|block=
|block=-14
|hit=th
|hit=th
|ch=
|ch=
Line 47: Line 50:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{BB}}
}}
}}
}}
}}
{{MoveQuery|Claudio-2,1,2}}
{{MoveQuery|Claudio-3,2}}
{{MoveQuery|Claudio-b+4,2}}
{{MoveQuery|Claudio-u+2}}
{{MoveQuery|Claudio-f,f,F+2}}


== Rage ==
== n ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-R.df+1+2
|id=Claudio-1
|parent=
|parent=
|input=R.df+1+2
|input=1
|name=La Luce Di Sirio
|name=Jab
|target=m,th
|target=h
|damage=10,45
|damage=5
|startup=
|startup=i10
|block=
|block=+1
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 69: Line 78:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Rage Art
}}
}}
 
== n ==
 
{{Move
|id=Claudio-1
|parent=
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 102: Line 87:
|target=,h
|target=,h
|damage=,12
|damage=,12
|startup=
|startup=,i13~14
|block=-1
|block=-3
|hit=+6
|hit=+6
|ch=
|ch=
Line 112: Line 97:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Jails
Combo from 1st hit
}}
}}
{{Move
{{Move
Line 121: Line 107:
|target=,l
|target=,l
|damage=,11
|damage=,11
|startup=
|startup=,i22
|block=-12
|block=-12
|hit=-1
|hit=-1
Line 156: Line 142:
|parent=Claudio-2
|parent=Claudio-2
|input=,1
|input=,1
|name=Circle of Judgement (2)
|name=
|target=,m
|target=,m
|damage=,13
|damage=,13
|startup=
|startup=,i20
|block=-6
|block=-6
|hit=+5
|hit=+5
Line 178: Line 164:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=i12
|startup=,i16~18
|block=
|block=-13
|hit=
|hit=+10a (+1) / HE
|ch=
|ch=
|crush=
|crush=
Line 190: Line 176:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Combo from 2nd CH
* Combo from 2nd CH
* Grants STB on hit
* Grants STB on hit
}}
}}
{{Move
|id=Claudio-H.2,1,2,F
|parent=Claudio-2,1,2
|input=2,1,2
|name=Circle of Judgement > Heat Dash
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 218: Line 185:
|parent=
|parent=
|input=3
|input=3
|name=Requiescat (1)
|name=
|target=m
|target=m
|damage=14
|damage=14
|startup=i14
|startup=i14
|block=
|block=-10
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 240: Line 207:
|target=,h
|target=,h
|damage=,22
|damage=,22
|startup=
|startup=,i22~23
|block=
|block=-6
|hit=
|hit=+15
|ch=
|ch=
|crush=
|crush=
Line 252: Line 219:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Grants STB on hit
* Grants STB on hit
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-H.3,2,F
|id=Claudio-4
|parent=
|parent=
|input=H.3,2,F
|input=4
|name=Requiescat > Heat Dash
|target=m,h
|damage=14,22
|startup=i14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Claudio-4
|parent=
|input=4
|name=High Kick
|name=High Kick
|target=h
|target=h
|damage=13
|damage=13
|startup=i12
|startup=i12
|block=-8
|block=-11
|hit=+3
|hit=+5
|ch=LNC
|ch=+9a
|crush=
|crush=
|recv=r27
|recv=r27
Line 300: Line 249:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=,i25~26
|block=+0
|block=+0
|hit=+15Sp
|hit=+15Sp
|ch=KND
|ch=+22a (+15)
|crush=js
|crush=js
|recv=
|recv=
Line 312: Line 261:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 11F
* Can be delayed 11F
Line 321: Line 271:
|parent=
|parent=
|input=1+2
|input=1+2
|name=Crimson Delta Edge (1)
|name=
|target=m
|target=m
|damage=20
|damage=20
|startup=i17
|startup=i17
|block=-14
|block=-14
|hit=+2c
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 337: Line 287:
}}
}}
{{Move
{{Move
|id=Claudio-1+2,(must hit)1+2
|id=Claudio-1+2,1+2
|parent=Claudio-1+2
|parent=Claudio-1+2
|input=,(must hit)1+2
|input=,1+2
|name=Crimson Delta Edge (2)
|name=
|target=,th
|target=,th
|damage=,10
|damage=,10
|startup=
|startup=,i17
|block=
|block=
|hit=+0
|hit=+0
Line 353: Line 303:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Only comes out on hit
}}
}}
{{Move
{{Move
|id=Claudio-1+2,(must hit)1+2,(must hit)f+2
|id=Claudio-1+2,1+2,2
|parent=Claudio-1+2,(must hit)1+2
|parent=Claudio-1+2,1+2
|input=,(must hit)f+2
|input=,2
|name=Crimson Delta Edge to Starburst
|name=Crimson Delta Edge to Starburst
|target=th,sp
|target=th,sp
|damage=,18
|damage=,18
|startup=
|startup=,i17
|block=
|block=
|hit=th
|hit=th
Line 374: Line 324:
|notes={{Plainlist|
|notes={{Plainlist|
* Grants STB on hit
* Grants STB on hit
* Only comes out on hit
* Deals 20 damage with the input b,f+2
* Foot-side & Face-up & -5F from Not Starburst
* Foot-side & Face-up & -5F from Not Starburst
* Head-side & Face-up & +0F during Starburst
* Head-side & Face-up & +0F during Starburst
Line 379: Line 331:
}}
}}
{{Move
{{Move
|id=Claudio-1+2,(must hit)1+2,(must hit)b,f+2
|id=Claudio-3+4
|parent=Claudio-1+2,(must hit)1+2
|input=,(must hit)b,f+2
|name=Crimson Delta Edge () to Starburst
|target=th,sp
|damage=,20
|startup=
|block=
|hit=th
|ch=th
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Secret Move
}}
{{Move
|id=Claudio-3+4
|parent=
|parent=
|input=3+4
|input=3+4
Line 405: Line 338:
|damage=20
|damage=20
|startup=i24~26
|startup=i24~26
|block=-10
|block=-11
|hit=KND
|hit=+9a
|ch=KND
|ch=
|crush=js13~
|crush=js13~
|recv=r? FC
|recv=r? FC
Line 418: Line 351:


== f ==
== f ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-f+2
|id=Claudio-f+2
|parent=
|parent=
|input=f+2
|input=f+2
|name=Trinity of Pain (1)
|name=
|target=h
|target=h
|damage=9
|damage=9
Line 442: Line 375:
|parent=Claudio-f+2
|parent=Claudio-f+2
|input=,1
|input=,1
|name=Trinity of Pain (2)
|name=
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=,i15~16
|block=-10
|block=-10
|hit=+6c
|hit=+6c
Line 466: Line 399:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=
|startup=,i21~22
|block=-18
|block=-18
|hit=KND
|hit=+7a (-2)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 477: Line 410:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Can be delayed 14F
* Can be delayed 14F
* Combo from 1st or 2nd CH
* Combo from 1st or 2nd CH
Line 486: Line 420:
|input=,2
|input=,2
|name=Deadly Sin
|name=Deadly Sin
|target=m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i14
|block=-27
|block=-26
|hit=KND
|hit=+18a (-13)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 499: Line 433:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Grants STB on hit
* Grants STB on hit
* Combo from 1st hit
* Combo from 1st hit
Line 514: Line 447:
|block=+0
|block=+0
|hit=+15Sp
|hit=+15Sp
|ch=KND
|ch=[[Claudio_combos#Mini-combos|+14]]
|crush=js9~
|crush=js9~
|recv=
|recv=
Line 522: Line 455:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}
* {{Homing}}
 
* {{BB}} on air hit
}}
}}
}}
}}
Line 535: Line 468:
|startup=i22~23
|startup=i22~23
|block=+4c
|block=+4c
|hit=
|hit=+4c
|ch=KND
|ch=[[Claudio_combos#Mini-combos|+28d]]
|crush=
|crush=
|recv=
|recv=
Line 571: Line 504:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=
|startup=,i18
|block=-14
|block=-14
|hit=KND
|hit=[[Claudio_combos#Staples|+64a]]
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 594: Line 527:
|damage=18
|damage=18
|startup=i17
|startup=i17
|block=+2
|block=-8
|hit=KND
|hit=+19a
|ch=KND
|ch=
|crush=
|crush=
|recv=36
|recv=36
Line 607: Line 540:


== df ==
== df ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-df+1
|id=Claudio-df+1
Line 634: Line 567:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=,i23~24
|block=-15
|block=-15
|hit=LNC
|hit=[[Claudio_combos#Staples|+31a (+21)]]
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 658: Line 591:
|block=-13
|block=-13
|hit=+5
|hit=+5
|ch=KND
|ch=[[Claudio_combos#Staples|+58a]]
|crush=
|crush=
|recv=32
|recv=32
Line 671: Line 604:
|parent=
|parent=
|input=df+3
|input=df+3
|name=Dispel Magic (1)
|name=
|target=m
|target=m
|damage=12
|damage=12
Line 689: Line 622:
|id=Claudio-df+3,1
|id=Claudio-df+3,1
|parent=Claudio-df+3
|parent=Claudio-df+3
|input=df+3,1
|input=,1
|name=Dispel Magic
|name=Dispel Magic
|target=,m
|target=,m
|damage=,18
|damage=,18
|startup=
|startup=,i17~19
|block=-12
|block=-12
|hit=KND
|hit=+29a (+14)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 716: Line 649:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=,i15
|block=-2
|block=-2
|hit=+4
|hit=+4
Line 752: Line 685:


== d ==
== d ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-d+1
|id=Claudio-d+1
Line 779: Line 712:
|target=,m
|target=,m
|damage=,15
|damage=,15
|startup=
|startup=,i28~29
|block=
|block=-9
|hit=
|hit=+4
|ch=
|ch=
|crush
|crush
Line 795: Line 728:
|parent=
|parent=
|input=d+2
|input=d+2
|name=Gravity Point
|name=
|target=l
|target=l
|damage=6
|damage=6
|startup=i20
|startup=i20
|block=-12
|block=-12
|hit=-1
|hit=0
|ch=
|ch=
|crush=cs6~
|crush=cs6~
Line 818: Line 751:
|target=,l
|target=,l
|damage=,8
|damage=,8
|startup=
|startup=,i16~17
|block=
|block=-13
|hit=
|hit=-1
|ch=
|ch=
|crush=
|crush=
Line 828: Line 761:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from first hit
}}
}}
{{Move
{{Move
Line 839: Line 772:
|startup=i16
|startup=i16
|block=-17
|block=-17
|hit=-3
|hit=-6
|ch=
|ch=
|crush=cs4~
|crush=cs4~
Line 857: Line 790:
|damage=7
|damage=7
|startup=i12
|startup=i12
|block=-13
|block=-15
|hit=-2
|hit=-4
|ch=
|ch=
|crush=cs4~
|crush=cs4~
Line 877: Line 810:
|startup=i13~14
|startup=i13~14
|block=-18
|block=-18
|hit=KND
|hit=+7a (-2)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 885: Line 818:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Same move as BT.1+2
|notes={{Plainlist|
* {{BB}}
* Same move as BT.1+2
}}
}}
}}


== db ==
== db ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-db+1
|id=Claudio-db+1
Line 937: Line 873:
|target=,m
|target=,m
|damage=,12
|damage=,12
|startup=
|startup=,i18
|block=-13
|block=-9
|hit=+3
|hit=+3
|ch=
|ch=
Line 962: Line 898:
|block=-15
|block=-15
|hit=+3c
|hit=+3c
|ch=KND
|ch=[[Claudio_combos#Staples|+27a]]
|crush=cs6~
|crush=cs6~
|recv=
|recv=
Line 976: Line 912:
|parent=
|parent=
|input=db+4
|input=db+4
|name=Lagrange Needle (1)
|name=
|target=l
|target=l
|damage=7
|damage=7
Line 998: Line 934:
|target=,h
|target=,h
|damage=,10
|damage=,10
|startup=
|startup=,i18
|block=-11
|block=-11
|hit=+0
|hit=+0
Line 1,018: Line 954:
|damage=20
|damage=20
|startup=i17
|startup=i17
|block=
|block=-12
|hit=KND
|hit=+8a (-9)
|ch=
|ch=
|crush=
|crush=
Line 1,027: Line 963:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
}}
}}
}}


== b ==
== b ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-b+1
|id=Claudio-b+1
Line 1,041: Line 980:
|startup=i18~19
|startup=i18~19
|block=-5
|block=-5
|hit=KND
|hit=+12a
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,049: Line 988:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Homing}}
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
Line 1,060: Line 1,002:
|startup=i14
|startup=i14
|block=-9
|block=-9
|hit=KND
|hit=+9a
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,098: Line 1,040:
|target=,m
|target=,m
|damage=,21
|damage=,21
|startup=
|startup=,i24~25
|block=-12
|block=-12
|hit=+7c
|hit=+7c
|ch=LNC
|ch=+22d
|crush=
|crush=
|recv=
|recv=
Line 1,117: Line 1,059:
|parent=
|parent=
|input=b+4
|input=b+4
|name=Shining Ray (1)
|name=
|target=m
|target=m
|damage=10
|damage=10
Line 1,139: Line 1,081:
|target=,h
|target=,h
|damage=,18
|damage=,18
|startup=
|startup=,i20~21
|block=-8
|block=+1
|hit=+13Sp
|hit=+4
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,151: Line 1,093:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Grants STB on hit
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed 12F
* Can be delayed 12F
Line 1,165: Line 1,106:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i20
|block=-12
|block=-11
|hit=KND
|hit=+29a (+3)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,177: Line 1,118:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Grants STB on hit
* Grants STB on hit
* Combo from 1st hit
* Combo from 1st hit
}}
}}
}}
{{Move
|id=Claudio-H.b+4,2,F
|parent=
|input=H.b+4,2,F
|name=Shining Ray > Heat Dash
|target=m,m
|damage=10,20
|startup=i17
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,207: Line 1,130:
|target=,h
|target=,h
|damage=,14
|damage=,14
|startup=
|startup=,i22~23
|block=-12
|block=-12
|hit=-4
|hit=-4
Line 1,230: Line 1,153:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i31~32
|block=-13
|block=-13
|hit=KND
|hit=+16a
|ch=KND
|ch=
|crush=js
|crush=js
|recv=
|recv=
Line 1,249: Line 1,172:
|target=,m
|target=,m
|damage=,16
|damage=,16
|startup=
|startup=,i28~29
|block=
|block=-13
|hit=LNC
|hit=[[Claudio_combos#Staples|+30a (+20)]]
|ch=
|ch=
|crush=
|crush=
Line 1,270: Line 1,193:
|startup=i22
|startup=i22
|block=-13
|block=-13
|hit=KND
|hit=+15a
|ch=KND
|ch=
|crush=pc8~
|crush=pc8~
|recv=
|recv=
Line 1,279: Line 1,202:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* absorb an attack to power up
* absorb an attack to power up
*  - Add chip damage when guarded
*  - Add chip damage when guarded
Line 1,291: Line 1,215:
|damage=24
|damage=24
|startup=i29
|startup=i29
|block=-14
|block=-15
|hit=KND
|hit=+9a (+0)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,300: Line 1,224:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Homing}}
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
Line 1,310: Line 1,237:
|damage=60
|damage=60
|startup=i72
|startup=i72
|block=KND
|block=+15a (-11)
|hit=KND
|hit=+15a (-11)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,319: Line 1,246:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{BB}}
}}
}}


== u ==
== u ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-u+2
|id=Claudio-u+2
Line 1,332: Line 1,259:
|damage=21
|damage=21
|startup=i21
|startup=i21
|block=
|block=-8
|hit=
|hit=0d / HE
|ch=
|ch=
|crush=js
|crush=js
Line 1,343: Line 1,270:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Grants STB on hit
* Grants STB on hit
* Alternate input: ub+2/uf+2
* Alternate input: ub+2/uf+2
}}
}}
}}
{{Move
|id=Claudio-H.u+2,F
|parent=
|input=u+2
|name=Meteor Storm > Heat Dash
|target=m
|damage=21
|startup=i21
|block=
|hit=
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,376: Line 1,285:
|block=+2c
|block=+2c
|hit=+7c
|hit=+7c
|ch=LNC
|ch=
|crush=js9~
|crush=js9~
|recv=
|recv=
Line 1,385: Line 1,294:
|notes=Alternate input: ub+3, uf+3
|notes=Alternate input: ub+3, uf+3
}}
}}
== uf ==


{{Move
{{Move
Line 1,397: Line 1,304:
|startup=i15
|startup=i15
|block=-13
|block=-13
|hit=LNC
|hit=[[Claudio_combos#Staples|+33a (+23)]]
|ch=LNC
|ch=
|crush=js9~
|crush=js9~
|recv=38
|recv=38
Line 1,416: Line 1,323:
|startup=i20
|startup=i20
|block=-11
|block=-11
|hit=KND
|hit=+14a (+5)
|ch=KND
|ch=
|crush=js
|crush=js
|recv=
|recv=
Line 1,424: Line 1,331:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=JS after Start-up frame
|notes={{Plainlist|
* {{BB}}
* JS after Start-up frame
}}
}}
}}


== Motion Input ==
== Motion Input ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-f,F+2
|id=Claudio-f,F+2
|parent=
|parent=
|input=f,F+2
|input=f,F+2
|name=Dual Guns (1)
|name=
|target=m
|target=m
|damage=14
|damage=14
Line 1,458: Line 1,368:
|target=,h
|target=,h
|damage=,20
|damage=,20
|startup=
|startup=,i14~15
|block=-2c
|block=-2c
|hit=
|hit=+6c
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,481: Line 1,391:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=
|startup=,i18~19
|block=-13
|block=-13
|hit=KND
|hit=-14a (-23)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,492: Line 1,402:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Grants STB on hit
* Grants STB on hit
* Can be delayed
* Can be delayed
* Combo from 1st NH
* Combo from 1st NH
* Alternate input: FC.df+2,1+2
}}
}}
}}
}}
Line 1,505: Line 1,417:
|damage=20
|damage=20
|startup=i15~17
|startup=i15~17
|block=-5
|block=-1
|hit=
|hit=+5
|ch=KND
|ch=+13
|crush=js11~
|crush=js11~
|recv=
|recv=
Line 1,524: Line 1,436:
|damage=40
|damage=40
|startup=i13~16
|startup=i13~16
|block=+7
|block=+6
|hit=KND
|hit=+24a (+19)
|ch=KND
|ch=
|crush=js3~
|crush=js3~
|recv=31
|recv=31
Line 1,535: Line 1,447:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Grants STB on hit
* Grants STB on hit, adv. changes to +1a (-4)
* {{WallCrush}} +21w
* {{BB}}
* Chip damage when guarded
* Chip damage when guarded
}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-H.f,f,F+2,F
|id=Claudio-FC.df+2
|parent=
|parent=
|input=H.f,f,F+2,F
|input=FC.df+2
|name=Ira > Heat Dash
|name=
|target=h
|target=m
|damage=40
|damage=14
|startup=i13
|startup=i14~16
|block=
|block=-18
|hit=
|hit=-7
|ch=
|ch=
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,558: Line 1,474:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Grants STB on hit
* Same move as f,F+2
}}
}}
}}
}}
== WS ==
{{Move
{{Move
|id=Claudio-ws1
|id=Claudio-FC.df+2,2
|parent=
|parent=Claudio-FC.df+2
|input=ws1
|input=,2
|name=Noble Step (1)
|name=Dual Guns
|target=m
|target=,h
|damage=12
|damage=,20
|startup=i12
|startup=,i14~15
|block=-4
|block=-2c
|hit=+7
|hit=+6c
|ch=
|ch=
|crush=
|crush=
Line 1,581: Line 1,494:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
* Can be delayed
* Same move as f,F+2,2}}
}}
}}
{{Move
{{Move
|id=Claudio-ws1,1
|id=Claudio-FC.df+2,1+2
|parent=Claudio-ws1
|parent=
|input=,1
|input=FC.df+2,1+2
|name=Noble Step
|name=Bringer of Justice
|target=,h
|target=m,m
|damage=,15
|damage=14,20
|startup=
|startup=i14~16
|block=-12
|block=-13
|hit=+9
|hit=+10a (+1)
|ch=
|ch=
|crush=
|crush=
Line 1,600: Line 1,516:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes={{Plainlist|
* Same move as f,F+2,1+2}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-ws1,2
|id=Claudio-ws1
|parent=Claudio-ws1
|parent=
|input=,2
|input=ws1
|name=Malefic Draw
|name=
|target=,m
|target=m
|damage=,12
|damage=12
|startup=
|startup=i12~13
|block=
|block=-4
|hit=
|hit=+7
|ch=
|ch=
|crush=
|crush=
Line 1,619: Line 1,539:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes=
}}
}}
{{Move
{{Move
|id=Claudio-ws2
|id=Claudio-ws1,1
|parent=
|parent=Claudio-ws1
|input=ws2
|input=,1
|name=Sylvia
|name=Noble Step
|target=m
|target=,h
|damage=20
|damage=,15
|startup=i15
|startup=,i20
|block=-14
|block=-12
|hit=LNC
|hit=+9
|ch=LNC
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,638: Line 1,558:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Grants STB on hit
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
|id=Claudio-ws3
|id=Claudio-ws1,2
|parent=
|parent=Claudio-ws1
|input=ws3
|input=,2
|name=Piercing Wind
|name=Malefic Draw
|target=m
|target=,m
|damage=20
|damage=,12
|startup=i16
|startup=,i28~29
|block=-8
|block=-9
|hit=KND
|hit=+4
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,657: Line 1,577:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Tornado}}
}}
}}
{{Move
{{Move
|id=Claudio-ws4
|id=Claudio-ws2
|parent=
|parent=
|input=ws4
|input=ws2
|name=Holy Smash
|name=Sylvia
|target=m
|target=m
|damage=18
|damage=20
|startup=i11
|startup=i15~16
|block=-6
|block=-14
|hit=+5
|hit=[[Claudio_combos#Staples|+26a (+16)]]
|ch=
|ch=
|crush=
|crush=
Line 1,676: Line 1,596:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Grants STB on hit, adv. changes to [[Claudio_combos#Staples|+24a (+14)]]
}}
}}
== SS ==
{{Move
{{Move
|id=Claudio-SS.4
|id=Claudio-ws3
|parent=
|parent=
|input=SS.4
|input=ws3
|name=Luxuria
|name=Piercing Wind
|target=l
|target=m
|damage=20
|damage=20
|startup=i20
|startup=i16
|block=-12
|block=-8
|hit=+6c
|hit=+15a (+6)
|ch=KND
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,698: Line 1,615:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{BB}}
}}
}}
}}
== Others ==
{{Move
{{Move
|id=Claudio-1+2+3+4
|id=Claudio-ws4
|parent=
|parent=
|input=1+2+3+4
|input=ws4
|name=Ki Charge
|name=Holy Smash
|target=sp
|target=m
|damage=-
|damage=18
|startup=
|startup=i11~12
|block=
|block=-6
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,722: Line 1,635:
|tracksRight=
|tracksRight=
|notes=
|notes=
}}
{{Move
|id=Claudio-(back to wall).b,b,ub
|parent=
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|target=m
|damage=21
|startup=i36
|block=+0c
|hit=KND
|ch=KND
|crush=is8~13
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Air Status 5F
}}
}}
}}


== STB ==
== STB (''Starburst'') ==
 
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-STB.4,2
|id=Claudio-STB.4,2
Line 1,754: Line 1,646:
|target=h,sm
|target=h,sm
|damage=13,32
|damage=13,32
|startup=
|startup=i12,i28-36
|block=
|block=-17
|hit=KND
|hit=+27(+1)
|ch=
|ch=
|crush=
|crush=
Line 1,778: Line 1,670:
|startup=i16
|startup=i16
|block=-9
|block=-9
|hit=KND
|hit=+64
|ch=KND
|ch=+64
|crush=
|crush=
|recv=
|recv=
Line 1,787: Line 1,679:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit
* Can be delayed
* Can be delayed
Line 1,799: Line 1,692:
|target=m,m
|target=m,m
|damage=16,23
|damage=16,23
|startup=
|startup=i17, i28
|block=
|block=+6
|hit=KND
|hit=+28(+13)
|ch=
|ch=
|crush=
|crush=
Line 1,815: Line 1,708:
}}
}}
{{Move
{{Move
|id=Claudio-STB.d+2,2
|id=Claudio-STB.db+1+2
|parent=
|parent=
|input=STB.d+2,2
|input=STB.db+1+2
|name=Gravity Zone
|name=Blue Moon Burst
|target=l,l
|damage=11,17
|startup=i20
|block=-12
|hit=KND
|ch=KND
|crush=cs
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st CH
}}
{{Move
|id=Claudio-STB.db+1+2
|parent=
|input=STB.db+1+2
|name=Blue Moon Burst
|target=m
|target=m
|damage=25
|damage=25
|startup=i17
|startup=i17
|block=
|block=-1
|hit=KND
|hit=Launch
|ch=
|ch=
|crush=
|crush=
Line 1,864: Line 1,738:
|startup=i17
|startup=i17
|block=-1
|block=-1
|hit=LNC
|hit=43a (+33)
|ch=LNC
|ch=
|crush=js
|crush=js
|recv=
|recv=
Line 1,883: Line 1,757:
|name=Anima
|name=Anima
|target=h
|target=h
|damage=55
|damage=45
|startup=i13
|startup=i13
|block=
|block=+8
|hit=KND
|hit=+29a (+19)
|ch=
|ch=
|crush=js
|crush=js
Line 1,896: Line 1,770:
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* Chip damage when guarded
* {{WallCrush| +8g on block}}
}}
}}
}}
}}
Line 1,906: Line 1,781:
|damage=12,23
|damage=12,23
|startup=i12
|startup=i12
|block=
|block=+6
|hit=KND
|hit=+28a (+13)
|ch=
|ch=
|crush=
|crush=
Line 1,920: Line 1,795:
}}
}}
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
|id=Claudio-R.df+1+2
|parent=
|input=R.df+1+2
|name=La Luce Di Sirio
|target=m,th
|damage=10,45
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
}}
}}
{{Move
|id=Claudio-SS.4
|parent=
|input=SS.4
|name=Luxuria
|target=l
|damage=20
|startup=i20
|block=-12
|hit=+6c
|ch=+27d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Claudio-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=sp
|damage=-
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Claudio-(back to wall).b,b,ub
|parent=
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|target=m
|damage=21
|startup=i36
|block=+0c
|hit=+8d
|ch=
|crush=is8~13
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Air Status 5F
}}
}}
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Claudio-1+3
|parent=
|input=1+3
|name=Punishment
|target=th(h)
|damage=35
|startup=i12~14
|block=-2
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Foot-sd. Face-up}}
}}
{{Move
|id=Claudio-2+4
|parent=
|input=2+4
|name=Roche Limit
|target=th(h)
|damage=35
|startup=i12~14
|block=-3
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1 or 2
* Opp. Position on break: Reverse Pos.
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up}}
}}
{{Move
|id=Claudio-Left Throw
|parent=
|input=Left throw
|name=Avalaunche Throw
|target=th(h)
|damage=40
|startup=
|block=-3
|hit=-3d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1
* Opp. Position on break:
* Opp. Position on hit: Right-sd. Face-up}}
}}
{{Move
|id=Claudio-Right Throw
|parent=
|input=Right throw
|name=Prayer into the Void
|target=th(h)
|damage=40
|startup=
|block=-3
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 2
* Opp. Position on break:
* Opp. Position on hit: Foot-sd. Face-up}}
}}
{{Move
|id=Claudio-Back throw
|parent=
|input=Back throw
|name=Sudden Shadow
|target=th(h)
|damage=50
|startup=
|block=
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: none
* Opp. Position on break: -
* Opp. Position on hit: Foot-sd. Face-down}}
}}
{{Move
|id=Claudio-uf+1+2
|parent=
|input=uf+1+2
|name=Gula
|target=th(h)
|damage=40
|startup=
|block=-6
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Break: 1+2
* Opp. Position on break:
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up}}
}}
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| class="wikitable-heading" colspan="7" | 10 Hit Combo
|-
! || Level || Damage || Startup || Block || Hit || Combo
|-
| 2 || h || 10 || i12 || +0 || +6 ||
|-
| 1 || m || 13 || ,i20 || -11 || -5 || Hit
|-
| 3 || m || 6 || ,i31 || -27 || -16<ref>Hit vs BT -1a (-1)</ref> ||
|-
| 1 || m || 10 || ,i17 || -17 || -11 || Hit
|-
| 4 || l || 5 || ,i28 || -21 || -10 ||
|-
| 3 || h || 7 || ,i18 || -26 || -15 || CH<ref>The low jails on block, but on hit the next attack can be ducked. </ref>
|-
| 2 || m || 10 || ,i27 || -21 || (+9a) STB || Hit
|-
| 4 || m || 15 || ,i49 || -26 || -15 || Hit
|-
| 3 || h || 10 || ,i22 || -34 || -15 || Hit
|-
| STB.2 || m || 20 || ,i26 || -27 || (-35d) || Hit
|}
<references/>
== External Links ==

Latest revision as of 15:53, 25 June 2024

This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l (th),​ m
12,​40
-14
th
i18
Heat Smash
Balcony Break
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1) / HE
,i16~18
Heat Engager
Balcony Break
  • Combo from 2nd CH
  • Grants STB on hit
Requiescat

3,2

m,​h
14,​22
-6
+15
,i22~23
Heat Engager
Balcony Break
  • Grants STB on hit
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
Heat Engager
Balcony Break
  • Grants STB on hit
  • Combo from 1st hit
Meteor Storm

u+2

m
21
-8
0d / HE
i21
js
Heat Engager
Balcony Break
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit, adv. changes to +1a (-4)
Balcony Break
  • Chip damage when guarded

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Scattered Ashes

1,2

h,​h
5,​12
-3
+6
,i13~14
43
Jails

Combo from 1st hit

Absolve

1,3

h,​l
5,​11
-12
-1
,i22
Combo from 1st CH
Right Jab

2

h
10
-3
+3
i12

2,1

h,​m
10,​13
-6
+5
,i20
Combo from 1st hit
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1) / HE
,i16~18
Heat Engager
Balcony Break
  • Combo from 2nd CH
  • Grants STB on hit

3

m
14
-10
+1
i14
Requiescat

3,2

m,​h
14,​22
-6
+15
,i22~23
Heat Engager
Balcony Break
  • Grants STB on hit
High Kick

4

h
13
-11
+5
+9a
i12
t39 r27
Battle Scars

4,3

h,​h
13,​14
+0
+15Sp
+22a (+15)
,i25~26
js
Homing
Balcony Break
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 5F from hit

1+2

m
20
-14
+2
i17

1+2,1+2

m,​th
20,​10
+0
,i17
Only comes out on hit
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​thth,​sp
20,​10,​18
th
th
,i17
  • Grants STB on hit
  • Only comes out on hit
  • Deals 20 damage with the input b,f+2
  • Foot-side & Face-up & -5F from Not Starburst
  • Head-side & Face-up & +0F during Starburst
Rolling Strike

3+4

m
20
-11
+9a
i24~26
js13~
r? FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
+0
+6
i12

f+2,1

h,​m
9,​12
-10
+6c
,i15~16
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
Balcony Break
  • Can be delayed 14F
  • Combo from 1st or 2nd CH
Deadly Sin

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
  • Grants STB on hit
  • Combo from 1st hit
Sacred Edge

f+3

h
18
+0
+15Sp
i18
js9~
Homing
Balcony Break
on air hit
Into the Abyss

f+4

m
23
+4c
+4c
i22~23
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
,i18
  • Combo from 1st hit
  • Can be delayed
Above the Storm

f+3+4

h
18
-8
+19a
i17
t53 36
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-2
+9
i15
t36 21
Sky's Arc

df+1,2

m,​m
10,​15
-15
,i23~24
  • Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 32

df+3

m
12
-7
+4
i14
Dispel Magic

df+3,1

m,​m
12,​18
-12
+29a (+14)
,i17~19
Tornado
  • Combo from 1st hit
  • Can be delayed 14F
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
,i15
  • Combo from 1st hit
  • Can be delayed 14F
Front Kick

df+4

m
14
-8
+3
i13
t40 27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17
Mystic Ray

d+1,2

m,​m
14,​15
-9
+4
,i28~29
Tornado

d+2

l
6
-12
0
i20
cs6~
Gravity Hole

d+2,2

l,​l
6,​8
-13
-1
,i16~17
Combo from first hit
Crouch Side Kick

d+3

l
12
-17
-6
i16
cs4~
Crouch Chin Kick

d+4

l
7
-15
-4
i12
cs4~
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
Balcony Break
  • Same move as BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sm
5
-5
+6
i10
cs4~
  • Returns to standing when input F
Crouch Straight

db+2

sm
8
-4
+7
i11
cs4~
Twin Claws

db+2,1

sm,​m
8,​12
-9
+3
,i18
cs
  • Combo from 1st CH
  • Same move as FC.2,1
Acedia

db+3

l
23
-15
+3c
i24~25
cs6~

db+4

l
7
-13
-2
i15
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
,i18
Combo from 1st hit
Blue Moon

db+1+2

m
20
-12
+8a (-9)
i17
Tornado
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
Homing
Balcony Break
Spinning Skies

b+2

h
25
-9
+9a
i14
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 23
Crescent Heel

b+3,3

m,​m
14,​21
-12
+7c
+22d
,i24~25
  • Combo from 1st CH
  • Can be delayed

b+4

m
10
-14
-3
i17
Shining Wind

b+4,1

m,​h
10,​18
+1
+4
,i20~21
Tornado
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 10F from CH
  • Chip damage when guarded
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
Heat Engager
Balcony Break
  • Grants STB on hit
  • Combo from 1st hit
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
Homing
  • Combo from 1st hit
  • Can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
,i31~32
js
Combo from 2nd CH
Lunar Ray

b+4,4

m,​m
10,​16
-13
,i28~29
Tornado
Judgment Claw

b+1+2

m
25
-13
+15a
i22
pc8~
Balcony Break
  • absorb an attack to power up
  • - Add chip damage when guarded
Eternal Moon

b+3+4

m
24
-15
+9a (+0)
i29
Homing
Balcony Break
Big Bang

b+2+3

ub(m)
60
+15a (-11)
+15a (-11)
i72
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm

u+2

m
21
-8
0d / HE
i21
js
Heat Engager
Balcony Break
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ground Slash Nova

u+3

m
20
+2c
+7c
i23~25
js9~
Alternate input: ub+3, uf+3
Sky Slash Nova

uf+4

m
13
-13
i15
js9~
t53 38
Alternate input: ub+4, u+4
Pollux

uf+3+4

mm
10,​14
-11
+14a (+5)
i20
js
Balcony Break
  • JS after Start-up frame

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
-14a (-23)
,i18~19
Balcony Break
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
  • Alternate input: FC.df+2,1+2
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit, adv. changes to +1a (-4)
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
14
-18
-7
i14~16
  • Same move as f,F+2
Dual Guns

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as f,F+2,2
Bringer of Justice

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
  • Same move as f,F+2,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
Noble Step

ws1,1

m,​h
12,​15
-12
+9
,i20
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
-9
+4
,i28~29
Tornado
Sylvia

ws2

m
20
-14
i15~16
Grants STB on hit, adv. changes to +24a (+14)
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
Balcony Break
Holy Smash

ws4

m
18
-6
+5
i11~12

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
-17
+27(+1)
i12,i28-36
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
+64
+64
i16
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
+28(+13)
i17, i28
Tornado
  • Chip damage when guarded
Blue Moon Burst

STB.db+1+2

m
25
-1
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
43a (+33)
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
45
+8
+29a (+19)
i13
js
  • Chip damage when guarded
Wall Crush +8g on block
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
+28a (+13)
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
+27d
i20
Ki Charge

1+2+3+4

sp
-
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
+8d
i36
is8~13
  • Air Status 5F


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

External Links