Panda movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(Copy Kuma movelist for Panda with appropriate changes)
ย 
(76 intermediate revisions by 7 users not shown)
Line 5: Line 5:


{| class="wikitable"
{| class="wikitable"
| {{MoveDataIcon|color=blue|Some moves have shortened max level holds (db+1,2* etc.)}}
| {{MoveDataIcon|color=blue|Some hold moves have shortened max level holds (db+1,2**, ws1,2** and HBS.1,2**)}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)}}
| {{MoveDataIcon|color=blue|Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1, HBS.f,f, SIT.f, etc.)}}
|-
|-
| {{MoveDataIcon|color=blue|Allows the use of Panda Shooting Star (H.uf+3+4)}}
| {{MoveDataIcon|color=blue|Allows the use of Panda Shooting Star (H.uf+3+4)}}
Line 21: Line 21:
|damage=12 (12)
|damage=12 (12)
|startup=i16
|startup=i16
|block=
|block=+1
|hit=+2c
|hit=+2c
|ch=
|ch=
|crush=pc
|crush=pc7
|recv=
|recv=
|tot=
|tot=
Line 35: Line 35:
}}
}}
{{Move
{{Move
|id=Panda-1+2
|id=Panda-H.2+3
|parent=
|parent=
|input=1+2
|input=H.2+3
|name=Demon Bear Breath
|name=Panda Super Attack
|target=m
|target=m
|damage=25
|damage=44 (16)
|startup=i13~14
|startup=i15~16
|block=
|block=+7 / +6 ROL / +11 HBS
|hit=
|hit=-3d / N/A ROL / N/A HBS
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 52: Line 52:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{HeatSmash}}
* {{HeatEngager}}
* {{FB}}
* {{Spike}}
* Alternate input: H.HBS.2+3
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+1
|id=Panda-H.uf+3+4
|parent=
|parent=
|input=b+1
|input=H.uf+3+4
|name=Bear Slash
|name=Panda Shooting Star
|target=m
|target=m
|damage=24
|damage=21 (8)
|startup=i22~23
|startup=i16~17
|block=
|block=+12g
|hit=
|hit=+7a
|ch=
|ch=
|crush=pc
|crush=js
|recv=
|recv=SIT
|tot=
|tot=
|range=
|range=
Line 74: Line 78:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Alternate input: H.ROL.uf+3+4
* {{HeatEngager}}
* Partially uses remaining heat time
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
* Transition to SIT (cannot cancel)
ย 
}}
}}
}}
}}
{{MoveQuery|Panda-1+2}}
{{MoveQuery|Panda-b+1}}
{{MoveQuery|Panda-b+1+2}}
{{MoveQuery|Panda-f,f,F+1+2}}
{{MoveQuery|Panda-HBS.d+1+2}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-b+1+2
|id=Panda-1
|parent=
|parent=
|input=b+1+2
|input=1
|name=Bear X
|name=
|target=hh
|target=h
|damage=10,20
|damage=5
|startup=i18~19
|startup=i10
|block=
|block=+1
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 96: Line 110:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
* {{HeatEngager}}
ย 
* {{Homing}}
* chip damage
* Transition to HBS withย  input D or 3+4 (does not shift when using Heat Dash)
}}
}}
{{Move
{{Move
|id=Panda-f,f,F+1+2
|id=Panda-1,1
|parent=
|parent=Panda-1
|input=f,f,F+1+2
|input=,1
|name=Rabid Bear
|name=
|target=m
|target=,m
|damage=30
|damage=,8
|startup=i20~24
|startup=,i22~23
|block=
|block=-15
|hit=
|hit=-4c
|ch=
|ch=
|crush=
|crush=
Line 122: Line 131:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit CH
* {{HeatEngager}}
* chip damage
* Transition to HBS withย  input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.d+1+2
|id=Panda-1,1,1
|parent=
|parent=Panda-1,1
|input=HBS.d+1+2
|input=,1
|name=Frolicking Bear
|name=G-Clef Cannon
|target=m
|target=,m
|damage=22
|damage=,14
|startup=i16~20
|startup=,i22~23
|block=
|block=-16
|hit=
|hit=+69a (+53)
|ch=
|ch=
|crush=
|crush=
Line 146: Line 152:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Tornado}}
* Transition to HBS (does not shift when using Heat Dash)
* Combo from 2nd hit
* Combo from 1st CH
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-H.uf+3+4
|id=Panda-1,2
|parent=
|parent=Panda-1
|input=H.uf+3+4
|input=,2
|name=Panda Shooting Star
|name=Angry Lumberjack
|target=m
|target=,h
|damage=21 (8)
|damage=,25
|startup=i16~17
|startup=,i22~24
|block=
|block=-5
|hit=+10 (-25)
|hit=+11 (+2)
|ch=
|ch=
|crush=
|crush=
Line 168: Line 175:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Partially uses remaining heat time
* {{BB}}
* Transition to SIT
* chip damage on block
* Combo from 1st CH
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-H.2+3
|id=Panda-2
|parent=
|parent=
|input=H.2+3
|input=2
|name=Panda Super Attack
|name=
|target=m
|target=h
|damage=44 (16)
|damage=10
|startup=i15~16
|startup=i10
|block=
|block=-1
|hit=-3
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 189: Line 197:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{HeatSmash}}
* {{Spike}}
* Alternate input: H.HBS.2+3
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
}}
}}
}}
== n ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-1
|id=Panda-2,1
|parent=
|parent=Panda-2
|input=1
|input=,1
|name=
|name=
|target=h
|target=,m
|damage=5
|damage=,11
|startup=i10
|startup=,i16
|block=
|block=-3
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 218: Line 216:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 1st hit
}}
}}
{{Move
{{Move
|id=Panda-1,1
|id=Panda-2,1,2
|parent=Panda-1
|parent=Panda-2,1
|input=,1
|input=,2
|name=
|name=Bear Combo Middle
|target=,m
|target=,m
|damage=,8
|damage=,22
|startup=,i22~23
|startup=,i33~34
|block=
|block=-14
|hit=-4c
|hit=+31a (+21)
|ch=
|ch=
|crush=
|crush=
Line 240: Line 238:
}}
}}
{{Move
{{Move
|id=Panda-1,1,1
|id=Panda-2,1,3
|parent=Panda-1,1
|parent=Panda-2,1
|input=,1
|input=,3
|name=G-Clef Cannon
|name=Bear Combo Low
|target=,m
|target=,l
|damage=,14
|damage=,13
|startup=,i22~23
|startup=,i18
|block=
|block=-13
|hit=+69 (+23)
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 256: Line 254:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Panda-1,2
|id=Panda-1+2
|parent=Panda-1
|parent=
|input=,2
|input=1+2
|name=Angry Lumberjack
|name=Demon Bear Breath
|target=,h
|target=m
|damage=,25
|damage=25
|startup=,i22~24
|startup=i13~14
|block=
|block=-13
|hit=+11 (+2)
|hit=+18g / HE
|ch=
|ch=
|crush=
|crush=
Line 279: Line 275:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* chip damage on block
* {{HeatEngager}}
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-2
|id=Panda-3+4
|parent=
|parent=
|input=2
|input=3+4
|name=
|name=Hunting
|target=h
|target=sp
|damage=10
|damage=
|startup=i10
|startup=
|block=
|block=
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=HBS
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Alternate input: FDFA.3+4
* Transition to HBS
}}
}}
}}
== f ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-2,1
|id=Panda-f+2
|parent=Panda-2
|parent=
|input=,1
|input=f+2
|name=
|name=
|target=,m
|target=h
|damage=,11
|damage=11
|startup=,i16
|startup=i12
|block=
|block=-13
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 321: Line 324:
}}
}}
{{Move
{{Move
|id=Panda-2,1,2
|id=Panda-f+2,1
|parent=Panda-2,1
|parent=Panda-f+2
|input=,2
|input=,1
|name=Bear Combo Middle
|name=Wild Lumberjack
|target=,m
|target=,h
|damage=,22
|damage=,20
|startup=,i33~34
|startup=i20
|block=
|block=-5
|hit=+31 (+21)
|hit=+36a (+10)
|ch=
|ch=
|crush=
|crush=
Line 337: Line 340:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
}}
}}
}}
{{Move
{{Move
|id=Panda-2,1,3
|id=Panda-f+1+2
|parent=Panda-2,1
|parent=
|input=,3
|input=f+1+2
|name=Bear Combo Low
|name=
|target=,l
|target=m
|damage=,13
|damage=16
|startup=,i18
|startup=i18
|block=
|block=-15
|hit=-2
|hit=+18a
|ch=
|ch=
|crush=
|crush=
Line 359: Line 365:
}}
}}
{{Move
{{Move
|id=Panda-1+2
|id=Panda-f+1+2,1+2
|parent=
|parent=Panda-f+1+2
|input=1+2
|input=,1+2
|name=Demon Bear Breath
|name=Bear Claw Cross
|target=m
|target=,m
|damage=25
|damage=,20
|startup=i13~14
|startup=i30~31
|block=
|block=-14
|hit=
|hit=+65a (+49)
|ch=
|ch=
|crush=
|crush=
Line 376: Line 382:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Tornado}}
* {{HeatEngager}}
* Combo from 1st hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-3+4
|id=Panda-f+3+4
|parent=
|parent=
|input=3+4
|input=f+3+4
|name=Hunting
|name=Shape-Up Kick
|target=sp
|target=l
|damage=
|damage=20
|startup=
|startup=i28~30
|block=
|block=-23
|hit=
|hit=+6a
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 397: Line 403:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Alternate input: FDFA.3+4
* Transition to HBS
}}
}}
{{Move
|id=Panda-f+3+4,1+2
|parent=Panda-f+3+4
|input=,1+2
|name=Shape-Up Hip
|target=,m
|damage=,30
|startup=,i50~i60
|block=-16
|hit=-13a
|ch=
|crush=cs
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}


== f ==
== df ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-f+2
|id=Panda-df+1
|parent=
|parent=
|input=f+2
|input=df+1
|name=
|name=
|target=h
|target=m
|damage=11
|damage=6
|startup=i12
|startup=i15~16
|block=
|block=-6
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 426: Line 448:
}}
}}
{{Move
{{Move
|id=Panda-f+2,1
|id=Panda-df+1,2
|parent=Panda-f+2
|parent=Panda-df+1
|input=,1
|input=,2
|name=Wild Lumberjack
|name=
|target=,h
|target=,m
|damage=20
|damage=,9
|startup=i20
|startup=,i22~23
|block=
|block=-11
|hit=+36 (+10)
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 443: Line 465:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Combo from 1st CH
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-f+1+2
|id=Panda-df+1,2,1+2
|parent=
|parent=Panda-df+1,2
|input=f+1+2
|input=,1+2
|name=
|name=Grizzly Rampage
|target=m
|target=,m
|damage=16
|damage=,20
|startup=i18
|startup=,i25~26
|block=
|block=-14
|hit=
|hit=+17d
|ch=
|ch=
|crush=
|crush=
Line 463: Line 485:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{FB}}
* Combo from 2nd hit
* Combo from 1st CH
* Can be delayed 10F
* Combo can be delayed 10F from hit
}}
}}
}}
{{Move
{{Move
|id=Panda-f+1+2,1+2
|id=Panda-df+2
|parent=Panda-f+1+2
|parent=
|input=,1+2
|input=df+2
|name=Bear Claw Cross
|name=
|target=,m
|target=m
|damage=14 (9)
|damage=10
|startup=i30~31
|startup=i15~16
|block=
|block=-9
|hit=+65 (+49)
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 482: Line 510:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Panda-f+3+4
|id=Panda-df+2,1
|parent=
|parent=Panda-df+2
|input=f+3+4
|input=,1
|name=Shape-Up Kick
|name=Kuma Musou
|target=l
|target=,m
|damage=20
|damage=,12
|startup=i28~30
|startup=,i20~21
|block=
|block=-16
|hit=6
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush=
Line 503: Line 529:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit
}}
}}
{{Move
|id=Panda-f+3+4,3+4
|parent=Panda-f+3+4
|input=,3+4
|name=Shape-Up Hip
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-df+1
|id=Panda-df+3
|parent=
|parent=
|input=df+1
|input=df+3
|name=
|name=
|target=m
|target=m
|damage=6
|damage=13
|startup=i15~16
|startup=i16
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 548: Line 553:
}}
}}
{{Move
{{Move
|id=Panda-df+1,2
|id=Panda-df+3,2
|parent=Panda-df+1
|parent=Panda-df+3
|input=,2
|input=,2
|name=
|name=Honey Trap
|target=,m
|target=,h
|damage=,9
|damage=,24
|startup=,i22~23
|startup=,i27~28
|block=
|block=-5
|hit=
|hit=+22a
|ch=
|ch=
|crush=
|crush=
Line 564: Line 569:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-df+1,2,1+2
|id=Panda-df+4
|parent=Panda-df+1,2
|parent=
|input=,1+2
|input=df+4
|name=Grizzly Rampage
|name=
|target=,m
|target=m
|damage=,20
|damage=15
|startup=,i25~26
|startup=i12
|block=
|block=-4
|hit=17
|hit=+7
|ch=
|ch=
|crush=
|crush=
Line 585: Line 594:
|notes=
|notes=
}}
}}
{{Move
ย 
|id=Panda-df+2
== d ==
ย 
{{MoveDataHeader}}
{{Move
|id=Panda-d+1+2
|parent=
|parent=
|input=df+2
|input=d+1+2
|name=
|name=Hip Smash
|target=m
|target=m
|damage=10
|damage=28
|startup=i15~16
|startup=i14~15
|block=
|block=-15
|hit=
|hit=+20a (+10)
|ch=
|ch=
|crush=
|crush=
Line 602: Line 615:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Panda-df+2,1
|id=Panda-d+3+4
|parent=Panda-df+2
|parent=
|input=,1
|input=d+3+4
|name=Kuma Musou
|name=Bear Sit
|target=,m
|target=sp
|damage=,12
|damage=
|startup=,i20~21
|startup=
|block=
|block=
|hit=+35 (+25)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 621: Line 636:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Alternative input: db+3+4
* Transition to ROL with input SIT.F
* Transition to California Roll with input SIT.B
}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-df+3
|id=Panda-db+1
|parent=
|parent=
|input=df+3
|input=db+1
|name=
|name=
|target=m
|target=h
|damage=13
|damage=11
|startup=i16
|startup=i14~15
|block=
|block=-10
|hit=
|hit=+4
|ch=
|ch=+9
|crush=
|crush=
|recv=
|recv=
Line 643: Line 666:
}}
}}
{{Move
{{Move
|id=Panda-df+3,2
|id=Panda-db+1,2
|parent=Panda-df+3
|parent=Panda-db+1
|input=,2
|input=,2
|name=Honey Trap
|name=Double Wild Slap
|target=,h
|target=,m
|damage=,24
|damage=20
|startup=,i27~28
|startup=i17~18
|block=
|block=-13
|hit=22
|hit=+4
|ch=
|ch=+13c
|crush=
|crush=
|recv=
|recv=
Line 660: Line 683:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{FB}}
* Combo from 1st hit
* Hold 2 to power up, up to 2 charge levels
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-d+1+2
|id=Panda-db+1,2*
|parent=
|parent=Panda-db+1
|input=d+1+2
|input=,2*
|name=Hip Smash
|name=Double Wild Slap
|target=m
|target=,m
|damage=28
|damage=20
|startup=i14~15
|startup=i34~35
|block=
|block=-12
|hit=+20 (+10)
|hit=+13c
|ch=
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 685: Line 707:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{FB}}
* chip damage on block
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-d+3+4
|id=Panda-db+1,2**
|parent=
|parent=Panda-db+1
|input=d+3+4
|input=,2**
|name=Bear Sit
|name=Fresh Wild Slap
|target=sp
|target=,m
|damage=
|damage=30
|startup=
|startup=i47~48
|block=
|block=+3
|hit=
|hit=+42a
|ch=
|ch=
|crush=
|crush=
Line 706: Line 731:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternative input: db+3+4
* {{FB}}
* Transition to ROL with input SIT.F
* chip damage on block
* Transition to California Roll with input SIT.B
* Cannot absorb with power crush
* Heat reduces charge length (consumes remaining time)
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-db+1
|id=Panda-db+2
|parent=
|parent=
|input=db+1
|input=db+2
|name=
|name=Bear Lariat
|target=h
|target=l
|damage=11
|damage=10
|startup=i14~15
|startup=i18
|block=
|block=-15 / -17 HBS
|hit=
|hit=-1 / -3 HBS
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Panda-db+1,2
|id=Panda-db+3
|parent=Panda-db+1
|parent=
|input=,2
|input=db+3
|name=Double Wild Slap
|name=Bear Pump in Pedal
|target=,m
|target=l
|damage=20
|damage=12
|startup=i17~18
|startup=i18
|block=
|block=-12
|hit=4
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 751: Line 776:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can hold
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Panda-db+1,2*
|id=Panda-db+4
|parent=Panda-db+1
|parent=
|input=,2*
|input=db+4
|name=Double Wild Slap
|name=Spinning Kuma
|target=,m
|target=l
|damage=20
|damage=20
|startup=i34~35
|startup=i21~22
|block=
|block=-23
|hit=13
|hit=+6
|ch=
|ch=+74a (+58)
|crush=
|crush=cs6~
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 774: Line 796:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{Tornado}}}}
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Panda-db+1,2**
|id=Panda-db+1+2
|parent=Panda-db+1
|parent=
|input=,2**
|input=db+1+2
|name=Fresh Wild Slap
|name=
|target=,m
|target=mm
|damage=30
|damage=4,4
|startup=i47~48
|startup=i14~15
|block=
|block=-9
|hit=42
|hit=+2~3
|ch=
|ch=
|crush=
|crush=
Line 795: Line 815:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* chip damage on block
* Cannot absorb with power crush
* shortened hold during Heat (consumes remaining time)
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Panda-db+2
|id=Panda-db+1+2,1+2
|parent=
|parent=Panda-db+1+2
|input=db+2
|input=,1+2
|name=Bear Lariat
|name=
|target=l
|target=,mm
|damage=10
|damage=,4,4
|startup=i18
|startup=,i15~16
|block=
|block=-11
|hit=-1
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 820: Line 835:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
* Combos from 1st hit
}}
+10 CH but only on the last hit }}
}}
}}
{{Move
{{Move
|id=Panda-db+3
|id=Panda-db+1+2,1+2,2
|parent=
|parent=Panda-db+1+2,1+2
|input=db+3
|input=,2
|name=Bear Pump in Pedal
|name=Drum Roll
|target=l
|target=,m
|damage=12
|damage=,18
|startup=i18
|startup=,i20~21
|block=
|block=-15
|hit=1
|hit=+22a (+12)
|ch=
|ch=
|crush=
|crush=
Line 843: Line 858:
}}
}}
{{Move
{{Move
|id=Panda-db+4
|id=Panda-db+2+3
|parent=
|parent=
|input=db+4
|input=db+2+3
|name=Spinning Kuma
|name=Salmon Hunter
|target=l
|target=l
|damage=20
|damage=30
|startup=i21~22
|startup=i32~34
|block=
|block=-12
|hit=6
|hit=+39a
|ch=
|ch=
|crush=
|crush=
Line 859: Line 874:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-db+1+2
|id=Panda-db+2+3*
|parent=
|parent=
|input=db+1+2
|input=db+2+3*
|name=
|name=Salmon Hunter
|target=mm
|target=l
|damage=4,4
|damage=40
|startup=i14~15
|startup=i45~47
|block=
|block=-12
|hit=
|hit=+39a
|ch=
|ch=
|crush=
|crush=
Line 878: Line 896:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-db+1+2,1+2
|id=Panda-db+2+3**
|parent=Panda-db+1+2
|parent=
|input=,1+2
|input=db+2+3**
|name=
|name=Fresh Salmon Hunter
|target=,mm
|target=l
|damage=,4,4
|damage=60
|startup=,i15~16
|startup=i60~62
|block=
|block=-4
|hit=
|hit=+43a
|ch=
|ch=
|crush=
|crush=
Line 897: Line 918:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* chip damage on block
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-db+1+2,1+2,2
|id=Panda-b+1
|parent=Panda-db+1+2,1+2
|parent=
|input=,2
|input=b+1
|name=Drum Roll
|name=Bear Slash
|target=,m
|target=m
|damage=,18
|damage=24
|startup=,i20~21
|startup=i22~23
|block=
|block=-13
|hit=+22 (+12)
|hit=+13a
|ch=
|ch=
|crush=
|crush=pc
|recv=
|recv=
|tot=
|tot=
Line 916: Line 944:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{HeatEngager}}
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
{{Move
{{Move
|id=Panda-db+2+3
|id=Panda-b+2
|parent=
|parent=
|input=db+2+3
|input=b+2
|name=Salmon Hunter
|name=
|target=l
|target=m
|damage=30
|damage=12
|startup=i32~34
|startup=i15
|block=
|block=-9
|hit=39
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 935: Line 967:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Hold to power up and deal more chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-db+2+3*
|id=Panda-b+2,1
|parent=
|parent=Panda-b+2
|input=db+2+3*
|input=,1
|name=Salmon Hunter
|name=
|target=l
|target=,h
|damage=40
|damage=,14
|startup=i45~47
|startup=,i23
|block=
|block=-3 / - 4 HBS / -14 ROL
|hit=39
|hit=+8 / +7 HBS / -3 ROL
|ch=
|ch=
|crush=
|crush=
Line 957: Line 987:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* Combos from 1st hit
* Transition to HBS with input D or 3+4
* Transition to ROL with input F
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-db+2+3**
|id=Panda-b+2,1,1+2
|parent=
|parent=Panda-b+2,1
|input=db+2+3**
|input=,1+2
|name=Fresh Salmon Hunter
|name=Howling Bear
|target=l
|target=,m
|damage=60
|damage=,20
|startup=i60~62
|startup=,i26
|block=
|block=-11
|hit=43
|hit=+15a (+6)
|ch=
|ch=
|crush=
|crush=
Line 978: Line 1,010:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{BB}}
* Combos from 2nd hit CH
}}
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-b+1
|id=Panda-b+2,2
|parent=
|parent=Panda-b+2
|input=b+1
|input=,2
|name=Bear Slash
|name=
|target=m
|target=,m
|damage=24
|damage=,15
|startup=i22~23
|startup=,i25
|block=
|block=-10
|hit=
|hit=+6
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,002: Line 1,031:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Combos from 1st hit CH
* {{BB}}
* {{HeatEngager}}
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
{{Move
{{Move
|id=Panda-b+2
|id=Panda-b+2,2,1
|parent=
|parent=Panda-b+2,2
|input=b+2
|input=,1
|name=
|name=Salmon Massacre
|target=m
|target=,m
|damage=12
|damage=,25
|startup=i15
|startup=,i35~39
|block=
|block=-15
|hit=
|hit=+25a (+15)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,025: Line 1,050:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
* Does not Tornado on wall hit
* Combos from 2nd hit CH
}}
}}
}}
{{Move
{{Move
|id=Panda-b+2,1
|id=Panda-b+1+2
|parent=Panda-b+2
|parent=
|input=,1
|input=b+1+2
|name=
|name=Bear X
|target=,h
|target=hh
|damage=,14
|damage=10,20
|startup=,i23
|startup=i18~19
|block=
|block=-8
|hit=
|hit=+13d / HE
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,045: Line 1,074:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
* {{BB}}
* Transition to ROL with input F
* {{FB}}
* {{HeatEngager}}
* {{Homing}}
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+2,1,1+2
|id=Panda-b+3+4
|parent=Panda-b+2,1
|parent=
|input=,1+2
|input=b+3+4
|name=Howling Bear
|name=High Jinks
|target=,m
|target=m
|damage=,20
|damage=20
|startup=,i26
|startup=i22~23
|block=
|block=-28
|hit=+15 (+6)
|hit=+61a
|ch=
|ch=
|crush=
|crush=
Line 1,067: Line 1,100:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Alternate input: ws3+4
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+2,2
|id=Panda-b+1+4
|parent=Panda-b+2
|parent=
|input=,2
|input=b+1+4
|name=
|name=Deadly Claw
|target=,m
|target=ub(m)
|damage=,15
|damage=25
|startup=,i25
|startup=i60~62
|block=
|block=
|hit=
|hit=+16a/+21a HBS
|ch=
|ch=
|crush=
|crush=
Line 1,087: Line 1,121:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
}}
}}
}}
{{Move
{{Move
|id=Panda-b+2,2,1
|id=Panda-b+1+4,f,f
|parent=Panda-b+2,2
|parent=
|input=,1
|input=b+1+4,f,f
|name=Salmon Massacre
|name=Rolling Bear
|target=,m
|target=sm
|damage=,25
|damage=40
|startup=,i35~39
|startup=i55~i130
|block=
|block=-20~+55
|hit=+25 (+15)
|hit=+42a~+117a
|ch=
|ch=
|crush=
|crush=
Line 1,107: Line 1,143:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Hold F to extend attack
* Recovers in FUFT on hit or block
* If attack is extended to where you roll past the opponent, recovers in FUFA
}}
}}
}}
}}
== u ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-b+1+2
|id=Panda-ub+1+2
|parent=
|parent=
|input=b+1+2
|input=ub+1+2
|name=Bear X
|name=Bear Skip
|target=hh
|target=l
|damage=10,20
|damage=25
|startup=i18~19
|startup=i31~32
|block=
|block=-17
|hit=
|hit=+12a
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,128: Line 1,170:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Cancel into HBS with input D or 3+4
* {{HeatEngager}}
* {{Homing}}
* chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+3+4
|id=Panda-u+1+2
|parent=
|parent=
|input=b+3+4
|input=u+1+2
|name=High Jinks
|name=Big Bear Attack
|target=m
|target=m
|damage=20
|damage=24
|startup=i22~23
|startup=i18~23
|block=
|block=-4 / -3 HBS
|hit=61
|hit=+3 / +4 HBS
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,153: Line 1,191:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ws3+4
* Transition to HBS with input D or 3+4
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+1+4
|id=Panda-u+3+4
|parent=
|parent=
|input=b+1+4
|input=u+3+4
|name=Deadly Claw
|name=Pancake Press
|target=ub(m)
|target=m
|damage=25
|damage=21
|startup=i60~62
|startup=i34~39
|block=
|block=+14cg
|hit=60
|hit=+20d
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,175: Line 1,212:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS with input D or 3+4
* Transition to SIT (cannot cancel)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b+1,f,f
|id=Panda-uf+1
|parent=
|parent=
|input=b+1+4,f,f
|input=uf+1
|name=Rolling Bear
|name=Hornet Sweep
|target=sm
|target=m
|damage=40
|damage=20
|startup=i55~130
|startup=i26~28
|block=
|block=-6
|hit=42
|hit=+22a
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,196: Line 1,233:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Input b+1+4,f,F to extend
* Alternate input: ub+1 or u+1
* chip damage on block
}}
}}
}}
}}
ย 
{{Move
== u ==
|id=Panda-uf+2
ย 
{{MoveDataHeader}}
{{Move
|id=Panda-ub+1+2
|parent=
|parent=
|input=ub+1+2
|input=uf+2
|name=Bear Skip
|name=Ultra Kuma
|target=l
|target=m
|damage=25
|damage=27
|startup=i31~32
|startup=i28~30
|block=
|block=-6
|hit=12
|hit=+30a
|ch=
|ch=+65a (+45)
|crush=
|crush=
|recv=
|recv=
Line 1,221: Line 1,255:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel into HBS with input D or 3+4
* {{BB}}
* {{Homing}}
* {{Tailspin}}
* Alternate input: ub+2 or u+2
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-u+1+2
|id=Panda-uf+3
|parent=
|parent=
|input=u+1+2
|input=uf+3
|name=Big Bear Attack
|name=
|target=m
|target=m
|damage=24
|damage=13
|startup=i18~23
|startup=i16~17
|block=
|block=-13
|hit=3
|hit=+30a (+20)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,241: Line 1,278:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to HBS with input D or 3+4
}}
}}
{{Move
|id=Panda-uf+3,4
|parent=Panda-uf+3
|input=,4
|name=
|target=,m
|damage=,13
|startup=,i10~12
|block=-11
|hit=+30a (+20) / +21a (+14)
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Less frame advantage occurs after Combo from last hit
}}
}}
{{Move
{{Move
|id=Panda-u+3+4
|id=Panda-uf+3,4,1+2
|parent=
|parent=Panda-uf+3,4
|input=u+3+4
|input=,1+2
|name=Pancake Press
|name=Bear Double Hop Kick Combo
|target=m
|target=,m
|damage=21
|damage=,22
|startup=i34~39
|startup=,i18~19
|block=
|block=-15
|hit=20
|hit=+16a / -2a
|ch=
|ch=
|crush=
|crush=
Line 1,263: Line 1,317:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* {{Spike}}
* Transition to HBS with input D or 3+4
* Less frame advantage occurs after Combo from last hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-uf+1
|id=Panda-uf+4
|parent=
|parent=
|input=uf+1
|input=uf+4
|name=Hornet Sweep
|name=
|target=m
|target=m
|damage=20
|damage=20
|startup=i26~28
|startup=i29~30
|block=
|block=-6
|hit=22
|hit=-10a (-20)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,284: Line 1,340:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ub+1 or u+1
* {{BB}}
* chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-uf+2
|id=Panda-uf+4,3
|parent=
|parent=Panda-uf+4
|input=uf+2
|input=,3
|name=Ultra Kuma
|name=Kuma Hell Axle
|target=m
|target=,m
|damage=27
|damage=,25
|startup=i28~30
|startup=,i20~21
|block=
|block=+7
|hit=30
|hit=+21a (+14)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,307: Line 1,362:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* {{Homing}}
* Only connects on hit or block
* Alternate input: ub+2 or u+2
* Recovers in FUFT
}}
}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-uf+3
|id=Panda-f,F+2
|parent=
|parent=
|input=uf+3
|input=f,F+2
|name=
|name=Demon Uppercut
|target=m
|target=m
|damage=13
|damage=23
|startup=i16~17
|startup=i19~21
|block=
|block=-19
|hit=
|hit=+45a (+35)
|ch=
|ch=
|crush=
|crush=
Line 1,331: Line 1,390:
}}
}}
{{Move
{{Move
|id=Panda-uf+3,4
|id=Panda-f,F+1+2
|parent=Panda-uf+3
|parent=
|input=,4
|input=f,F+1+2
|name=
|name=Falling Bear
|target=,m
|target=m
|damage=,9 (6)
|damage=30
|startup=,i10~12
|startup=i37~38
|block=
|block=+8 HBS / +5 ROL
|hit=21
|hit=52a HBS / +49a ROL
|ch=
|ch=
|crush=
|crush=
Line 1,347: Line 1,406:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage
* Transition to HBS (cannot cancel into standing)
* Transition to ROL with input F
}}
}}
}}
{{Move
{{Move
|id=Panda-uf+3,4,1+2
|id=Panda-b,f+2
|parent=Panda-uf+3,4
|parent=
|input=,1+2
|input=b,f+2
|name=Bear Double Hop Kick Combo
|name=Anger Hook
|target=,m
|target=h
|damage=,11 (7)
|damage=26
|startup=,i18~19
|startup=i15~17
|block=
|block=-5
|hit=-2
|hit=+17a (+8)
|ch=
|ch=+62a (+42)
|crush=
|crush=
|recv=
|recv=
Line 1,367: Line 1,430:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* Transition to HBS with input D or 3+4
{{Tailspin}}
* Chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-uf+4
|id=Panda-qcf+2
|parent=
|parent=
|input=uf+4
|input=d,df,f+2
|name=
|name=
|target=m
|target=m
|damage=20
|damage=15
|startup=i29~30
|startup=i18~19
|block=
|block=-8
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,388: Line 1,452:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Panda-uf+4,3
|id=Panda-qcf+2,1
|parent=Panda-uf+4
|parent=Panda-qcf+2
|input=,3
|input=,1
|name=Kuma Hell Axle
|name=Grizzly Claws
|target=,m
|target=,m
|damage=,17 (11)
|damage=,25
|startup=,i20~21
|startup=,i27
|block=
|block=-14
|hit=+21 (+14)
|hit=+29a (+3)
|ch=
|ch=
|crush=
|crush=
Line 1,413: Line 1,475:
}}
}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-f,F+2
|id=Panda-qcf+2,2
|parent=
|parent=Panda-qcf+2
|input=f,F+2
|input=,2
|name=Demon Uppercut
|name=Grizzly Claw Smash
|target=m
|target=,l
|damage=23
|damage=,22
|startup=i19~21
|startup=,i33~34
|block=
|block=-18
|hit=+45 (+35)
|hit=+40a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,434: Line 1,492:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-f,F+1+2
|id=Panda-f,f,F+3
|parent=
|parent=
|input=f,F+1+2
|input=f,f,F+3
|name=Falling Bear
|name=Leaping Side Kick
|target=m
|target=m
|damage=30
|damage=30
|startup=i37~38
|startup=i22~23
|block=
|block=+6
|hit=52
|hit=+13a (+3)
|ch=
|ch=
|crush=
|crush=
Line 1,454: Line 1,514:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage
* {{BB}}
* Transition to HBS
* Chip damage on block
* Transition to ROL with input F
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-b,f+2
|id=Panda-f,f,F+1+2
|parent=
|parent=
|input=b,f+2
|input=f,f,F+1+2
|name=Anger Hook
|name=Rabid Bear
|target=h
|target=m
|damage=26
|damage=30
|startup=i15~17
|startup=i20~24
|block=
|block=+3
|hit=+17 (+8)
|hit=+35d (-23)
|ch=
|ch=
|crush=
|crush= js 21F
|recv=
|recv=
|tot=
|tot=
Line 1,478: Line 1,537:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* chip damage on block
* {{HeatEngager}}
* Chip damage
* Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-qcf+2
|id=Panda-FC.1
|parent=
|parent=
|input=d,df,f+2
|input=FC.1
|name=
|name=Watch Your Feet
|target=m
|target=l
|damage=15
|damage=12
|startup=i18~19
|startup=i19~21
|block=
|block=-8
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 1,501: Line 1,566:
}}
}}
{{Move
{{Move
|id=Panda-qcf+2,1
|id=Panda-FC.1+2
|parent=Panda-qcf+2
|parent=
|input=,1
|input=FC.1+2
|name=Grizzly Claws
|name=Bear Roll
|target=,m
|target=sp
|damage=,25
|damage=
|startup=,i27
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=+29 (+3)
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 1,518: Line 1,583:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to ROL
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-qcf+2,2
|id=Panda-ws1
|parent=Panda-qcf+2
|parent=
|input=,2
|input=ws1
|name=Grizzly Claw Smash
|name=
|target=,l
|target=m
|damage=,22
|damage=13
|startup=,i33~34
|startup=i13~15
|block=
|block=-11
|hit=40
|hit=+2
|ch=
|ch=+7
|crush=
|crush=
|recv=
|recv=
Line 1,538: Line 1,608:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Panda-f,f,F+3
|id=Panda-ws1,2
|parent=
|parent=Panda-ws1
|input=f,f,F+3
|input=,2
|name=Leaping Side Kick
|name=Killing Claws
|target=m
|target=,m
|damage=30
|damage=,20
|startup=i22~23
|startup=,i18~19
|block=
|block=-13
|hit=+13 (+3)
|hit=+6 (+20g)
|ch=
|ch=+18
|crush=
|crush=
|recv=
|recv=
Line 1,560: Line 1,628:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Hold 2 to power up, up to 2 charge levels
* chip damage on block
* Transition to HBS with input D or 3+4
* {{Tornado}}
* {{WallCrush| +20g on hit}}
* Wallsplat on CH
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-f,f,F+1+2
|id=Panda-ws1,2*
|parent=
|parent=Panda-ws1
|input=f,f,F+1+2
|input=,2*
|name=Rabid Bear
|name=Killing Claws
|target=m
|target=,m
|damage=30
|damage=,28
|startup=i20~24
|startup=,i35
|block=
|block=-12
|hit=
|hit=+18c
|ch=
|ch=+33a (-2)
|crush=
|crush=
|recv=
|recv=
Line 1,582: Line 1,653:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Heat skips to Level 2 charge
* Transition to HBS with input D or 3+4
* {{BB}}
* {{BB}}
* {{HeatEngager}}
* {{Tornado}}
* chip damage
* Transition to HBS withย  input D or 3+4 (does not shift when using Heat Dash)
}}
}}
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-FC.1
|id=Panda-ws1,2**
|parent=
|parent=Panda-ws1
|input=FC.1
|input=,2**
|name=Watch Your Feet
|name=Fresh Killing Claws
|target=l
|target=,m
|damage=12
|damage=,38
|startup=i19~21
|startup=,i44
|block=
|block=+3
|hit=+2c
|hit=+27a (-9)
|ch=
|ch=
|crush=
|crush=
Line 1,609: Line 1,676:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* Transition to HBS with input D or 3+4
* {{BB}}
* {{Tornado}}
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
}}
}}
{{Move
{{Move
|id=Panda-FC.1+2
|id=Panda-ws2
|parent=
|parent=
|input=FC.1+2
|input=ws2
|name=Bear Roll
|name=Mad Angler
|target=sp
|target=m
|damage=
|damage=20
|startup=
|startup=i15~16
|block=
|block=-12
|hit=
|hit=+29a (+19)
|ch=
|ch=
|crush=
|crush=
Line 1,628: Line 1,702:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to ROL
* becomes special mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
== WS ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-ws1
|id=Panda-ws3
|parent=
|parent=
|input=ws1
|input=ws3
|name=
|name=Spinning Bear Kick
|target=m
|target=m
|damage=13
|damage=21
|startup=i13~15
|startup=i18~20
|block=
|block=-9
|hit=
|hit=+17 (+8)
|ch=
|ch=
|crush=
|crush=
Line 1,654: Line 1,721:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Homing}}
}}
}}
}}
{{Move
{{Move
|id=Panda-ws1,2
|id=Panda-ws4
|parent=Panda-ws1
|parent=
|input=,2
|input=ws4
|name=Killing Claws
|name=Paw Smash
|target=,m
|target=m
|damage=,20
|damage=20
|startup=,i18~19
|startup=i11~12
|block=
|block=-6
|hit=6
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,673: Line 1,743:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Can hold
* Transition to HBS with input D or 3+4
* {{Tornado}}
}}
}}
}}
== HBS (''Hunting'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-ws1,2*
|id=Panda-3+4
|parent=Panda-ws1
|parent=
|input=,2*
|input=3+4
|name=Killing Claws
|name=Hunting
|target=,m
|target=sp
|damage=,28
|damage=
|startup=,i35
|startup=
|block=
|block=
|hit=+18c
|hit=
|ch=
|ch=
|crush=
|crush=
Line 1,697: Line 1,767:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Can hold
* Alternate input: FDFA.3+4
* Transition to HBS with input D or 3+4
* Can low parry in HBS with HBS.F
* {{BB}}
* Transition to HBS
* {{Tornado}}
* Transition to standing with input ub or u or uf
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-ws1,2**
|id=Panda-HBS.1
|parent=Panda-ws1
|parent=
|input=,2**
|input=HBS.1
|name=Fresh Killing Claws
|name=
|target=,m
|target=m
|damage=,38
|damage=10
|startup=,i44
|startup=i12~13
|block=
|block=-13
|hit=+27 (-9)
|hit=+2
|ch=
|ch=+12
|crush=
|crush=
|recv=
|recv=
Line 1,720: Line 1,790:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to HBS with input D or 3+4
* {{BB}}
* {{Tornado}}
* chip damage on block
* Cannot absorb with power crush
* shortened hold during Heat (consumes remaining time)
}}
}}
}}
{{Move
{{Move
|id=Panda-ws2
|id=Panda-HBS.1,2
|parent=
|parent=Panda-HBS.1
|input=ws2
|input=,2
|name=Mad Angler
|name=Honeycomb Spike
|target=m
|target=,m
|damage=20
|damage=,20
|startup=i15~16
|startup=,i24~25
|block=
|block=-13
|hit=+29 (+19)
|hit=+4
|ch=
|ch=+13c
|crush=
|crush=
|recv=
|recv=
Line 1,746: Line 1,809:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
*Hold 2 to power up, up to 2 charge levels
}}
}}
}}
{{Move
{{Move
|id=Panda-ws3
|id=Panda-HBS.1,2*
|parent=
|parent=Panda-HBS.1
|input=ws3
|input=,2*
|name=Spinning Bear Kick
|name=Honeycomb Spike
|target=m
|target=,m
|damage=21
|damage=,20
|startup=i18~20
|startup=,i33~34
|block=
|block=-12
|hit=+18 (+8)
|hit=+13c
|ch=
|ch=+49a
|crush=
|crush=
|recv=
|recv=
Line 1,766: Line 1,831:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* chip damage on block
* {{Homing}}
* Heat skips to Level 2 charge
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-ws4
|id=Panda-HBS.1,2**
|parent=
|parent=Panda-HBS.1
|input=ws4
|input=,2**
|name=Paw Smash
|name=Fresh Honeycomb Spike
|target=m
|target=,m
|damage=20
|damage=,30
|startup=i11~12
|startup=,i44~45
|block=
|block=+3
|hit=5
|hit=+49a
|ch=
|ch=
|crush=
|crush=
Line 1,787: Line 1,852:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* chip damage on block
* Cannot absorb with power crush
* Heat reduces charge length (consumes partial Heat time)
}}
}}
}}
== HBS (''Hunting'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-3+4
|id=Panda-HBS.2
|parent=
|parent=
|input=3+4
|input=HBS.2
|name=Hunting
|name=Bear Claw
|target=sp
|target=l
|damage=
|damage=16
|startup=
|startup=i21~24
|block=
|block=-15
|hit=
|hit=+21g
|ch=
|ch=
|crush=
|crush=
Line 1,811: Line 1,876:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: FDFA.3+4
* Can low parry in HBS with HBS.F
* Transition to HBS
* Transition to HBS
* Transition to standing with input ub or u or uf
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.1
|id=Panda-HBS.1+2
|parent=
|parent=
|input=HBS.1
|input=HBS.1+2
|name=
|name=Bear Fling
|target=m
|target=m
|damage=10
|damage=24
|startup=i12~13
|startup=i19~22
|block=
|block=-15
|hit=
|hit=+79a
|ch=
|ch=
|crush=
|crush=
Line 1,834: Line 1,896:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.1,2
|id=Panda-HBS.3+4
|parent=Panda-HBS.1
|parent=
|input=,2
|input=HBS.3+4
|name=Honeycomb Spike
|name=Bear Tackle
|target=,m
|target=m
|damage=,20
|damage=21
|startup=,i24~25
|startup=i25~30
|block=
|block=-12
|hit=
|hit=-2a (-11)
|ch=
|ch=
|crush=
|crush=pc
|recv=
|recv=
|tot=
|tot=
Line 1,854: Line 1,918:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* can hold at last step
* {{BB}}
}} ย 
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.1,2*
|id=Panda-HBS.f+3+4
|parent=Panda-HBS.1
|parent=
|input=,2*
|input=HBS.f+3+4
|name=Honeycomb Spike
|name=Hunting Hip Smash
|target=,m
|target=
|damage=,20
|damage=
|startup=,i33~34
|startup=
|block=
|block=
|hit=+13c
|hit=
|ch=
|ch=
|crush=
|crush=
Line 1,875: Line 1,939:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* Alternate input: HBS.b+3+4
* Transition to SIT
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.1,2**
|id=Panda-HBS.df+2
|parent=Panda-HBS.1
|parent=
|input=,2**
|input=HBS.df+2
|name=Fresh Honeycomb Spike
|name=Big Tree
|target=,m
|target=m
|damage=,30
|damage=20
|startup=,i44~45
|startup=i15~16
|block=
|block=-17
|hit=49
|hit=+35a (+25)
|ch=
|ch=
|crush=
|crush=
Line 1,896: Line 1,961:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* chip damage on block
* {{Tornado}}
* cannot absorb with power crush
* shortened hold during Heat (consumes remaining Heat time)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.2
|id=Panda-HBS.d+1+2
|parent=
|parent=
|input=HBS.2
|input=HBS.d+1+2
|name=Bear Claw
|name=Frolicking Bear
|target=l
|target=m
|damage=16
|damage=22
|startup=i21~24
|startup=i16~20
|block=
|block=-9
|hit=21
|hit=0 / HE
|ch=
|ch=
|crush=
|crush=
Line 1,919: Line 1,982:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS
* {{HeatEngager}}
* Transition to HBS (does not shift when using Heat Dash)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.1+2
|id=Panda-HBS.b+1+2
|parent=
|parent=
|input=HBS.1+2
|input=HBS.b+1+2
|name=Bear Fling
|name=
|target=m
|target=l
|damage=24
|damage=16
|startup=i19~22
|startup=i26~29
|block=
|block=-25c
|hit=79
|hit=+14a
|ch=
|ch=
|crush=
|crush=
Line 1,940: Line 2,004:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.3+4
|id=Panda-HBS.b+1+2,1+2
|parent=
|parent=Panda-HBS.b+1+2
|input=HBS.3+4
|input=,1+2
|name=Bear Tackle
|name=Break'n
|target=m
|target=,l
|damage=21
|damage=,33
|startup=i25~30
|startup=i22~24
|block=
|block=-29c
|hit=-2 (-11)
|hit=+8a / -3a (-10)
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,962: Line 2,026:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Less frame advantage occurs after Combo from last hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.f+3+4
|id=Panda-HBS.3
|parent=
|parent=
|input=HBS.f+3+4
|input=HBS.3
|name=Hunting Hip Smash
|name=Hunting to Roll Over
|target=
|target=sp
|damage=
|damage=
|startup=
|startup=
Line 1,982: Line 2,047:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: HBS.b+3+4
* Transition to FUFA
* Transition to SIT
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.df+2
|id=Panda-HBS.d+3+4
|parent=
|parent=
|input=HBS.df+2
|input=HBS.d+3+4
|name=Big Tree
|name=Hunting to Play Dead
|target=m
|target=sp
|damage=20
|damage=
|startup=i15~16
|startup=
|block=
|block=
|hit=+35 (+25)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,004: Line 2,069:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Transition to FDFA
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.d+1+2
|id=Panda-HBS.f,f
|parent=
|parent=
|input=HBS.d+1+2
|input=HBS.f,f
|name=Frolicking Bear
|name=Bear Roll
|target=m
|target=sp
|damage=22
|damage=
|startup=i16~20
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 2,025: Line 2,090:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Transition to ROL
* Transition to HBS (does not shift when using Heat Dash)
* Becomes Special Mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.b+1+2
|id=Panda-HBS.b,b
|parent=
|parent=
|input=HBS.b+1+2
|input=HBS.b,b
|name=
|name=Backward Roll
|target=l
|target=sp
|damage=16
|damage=
|startup=i26~29
|startup=
|block=
|block=
|hit=
|hit=
Line 2,047: Line 2,113:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: SIT.B
* Transition to HBS with input D or 3+4
* Transition to HBS with input D or 3+4
}}
}}
}}
}}
== SIT (''Bear Sit'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-HBS.b+1+2,1+2
|id=Panda-d+3+4
|parent=Panda-HBS.b+1+2
|parent=
|input=,1+2
|input=d+3+4
|name=Break'n
|name=Bear Sit
|target=l
|target=sp
|damage=23 (16)
|damage=
|startup=i22~24
|startup=
|block=
|block=
|hit=-3 (-10)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,068: Line 2,139:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to SIT
* Transition to ROL with input f
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.3
|id=Panda-SIT.1
|parent=
|parent=
|input=HBS.3
|input=SIT.1
|name=Hunting to Roll Over
|name=
|target=sp
|target=l
|damage=
|damage=15
|startup=
|startup=i21~22
|block=
|block=-12
|hit=
|hit=+4
|ch=
|ch=+9
|crush=
|crush=
|recv=
|recv=
Line 2,088: Line 2,160:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to FUFA
* Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.d+3+4
|id=Panda-SIT.1,1
|parent=
|parent=Panda-SIT.1
|input=HBS.d+3+4
|input=,1
|name=Hunting to Play Dead
|name=Double Trout Sweep
|target=sp
|target=,l
|damage=
|damage=,13
|startup=
|startup=,i25~26
|block=
|block=-12
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 2,110: Line 2,179:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to FDFA
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.f,f
|id=Panda-SIT.2
|parent=
|parent=
|input=HBS.f,f
|input=SIT.2
|name=Bear Roll
|name=Trout Smash
|target=sp
|target=m
|damage=
|damage=18
|startup=
|startup=i19~21
|block=
|block=-12
|hit=
|hit=+73a (+57)
|ch=
|ch=
|crush=
|crush=
Line 2,132: Line 2,199:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to ROL
* {{Tornado}}
* Becomes special mid attack during heat
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-HBS.b,b
|id=Panda-SIT.3+4
|parent=
|parent=
|input=HBS.b,b
|input=SIT.3+4
|name=Backward Roll
|name=Rebound
|target=sp
|target=m
|damage=
|damage=20
|startup=
|startup=i25
|block=
|block=-12 / -10 ROL
|hit=
|hit=-4a / -2a ROL
|ch=
|ch=
|crush=
|crush=
Line 2,154: Line 2,220:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: SIT.B
* Transition to ROL with input F
* Transition to HBS with input D or 3+4
}}
}}
}}
}}


== SIT (''Bear Sit'') ==
== ROL (''Bear Roll'') ==


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-d+3+4
|id=Panda-SIT.f
|parent=
|parent=
|input=d+3+4
|input=SIT.f
|name=Bear Sit
|name=Bear Roll
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 2,180: Line 2,245:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* Alternative input: FC.3+4 or FDFA.f
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.3+4
* Becomes special mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-SIT.1
|id=Panda-ROL.1
|parent=
|parent=
|input=SIT.1
|input=ROL.1
|name=
|name=Bear Shove
|target=l
|target=h
|damage=10
|damage=31
|startup=i21~22
|startup=i15~16
|block=
|block=+4
|hit=
|hit=+35d (+27)
|ch=
|ch=
|crush=
|crush=
Line 2,200: Line 2,268:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* {{BB}}
* {{Tornado}}
* Power up during Heat (partially uses remaining Heat time)
}}
}}
{{Move
{{Move
|id=Panda-SIT.1,2
|id=Panda-ROL.2
|parent=Panda-SIT.1
|parent=
|input=,2
|input=ROL.2
|name=Double Trout Sweep
|name=Bear Backhand
|target=,l
|target=m
|damage=,13
|damage=21
|startup=,i25~26
|startup=i17~19
|block=
|block=-17
|hit=6
|hit=+28a (+18)
|ch=
|ch=
|crush=
|crush=
Line 2,222: Line 2,294:
}}
}}
{{Move
{{Move
|id=Panda-SIT.2
|id=Panda-ROL.3
|parent=
|parent=
|input=SIT.2
|input=ROL.3
|name=Trout Smash
|name=Bear Slide
|target=m
|target=l
|damage=18
|damage=20
|startup=i19~21
|startup=i18~26
|block=
|block=-18
|hit=+73 (+57)
|hit=+33a
|ch=
|ch=
|crush=
|crush=
Line 2,238: Line 2,310:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes= Recovers in FUFT
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Panda-SIT.3+4
|id=Panda-ROL.4
|parent=
|parent=
|input=SIT.3+4
|input=ROL.4
|name=Rebound
|name=Bear Rolling Kick
|target=m
|target=m
|damage=20
|damage=20
|startup=i25
|startup=i26~30
|block=
|block=+7
|hit=-4
|hit=+26a
|ch=
|ch=
|crush=
|crush=
Line 2,259: Line 2,329:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Recovers in FUFT
* Transition to ROL with input F
}}
}}
}}
== ROL (''Bear Roll'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-SIT.F
|id=Panda-ROL.1+2
|parent=
|parent=
|input=SIT.F
|input=ROL.1+2
|name=Bear Roll
|name=Giant Roll
|target=sp
|target=sm
|damage=
|damage=22
|startup=
|startup=i10~40
|block=
|block=-30
|hit=
|hit=+45a
|ch=
|ch=
|crush=
|crush=
Line 2,285: Line 2,349:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternative input: FC.3+4 or FDFA.F
* Recovers in FUFT on hit
* Transition to ROL
* Recovers in off axis FUFT on block
* Transition to HBS with input ROL.D or ROL.3+4
* becomes special mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
{{Move
ย 
|id=Panda-ROL.1
== Others ==
ย 
{{MoveDataHeader}}
{{Move
|id=Panda-R.df+1+2
|parent=
|parent=
|input=ROL.1
|input=R.df+1+2
|name=Bear Shove
|name=Close Call! Panda Storming Flower
|target=h
|target=m,th
|damage=31
|damage=55
|startup=i15~16
|startup=i20
|block=
|block=-15
|hit=+35 (+27)
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,309: Line 2,375:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{RageArt}}
* {{Tornado}}
* {{RecoverableHealthRemoval}}
* Power up during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-ROL.2
|id=Panda-1+3+4
|parent=
|parent=
|input=ROL.2
|input=1+3+4
|name=Bear Backhand
|name=You're Welcome
|target=m
|target=sp
|damage=21
|damage=
|startup=i17~19
|startup=
|block=
|block=
|hit=+28 (+18)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,334: Line 2,399:
}}
}}
{{Move
{{Move
|id=Panda-ROL.3
|id=Panda-1+2+3+4
|parent=
|parent=
|input=ROL.3
|input=1+2+3+4
|name=Bear Slide
|name=Ki Charge
|target=l
|target=
|damage=20
|damage=
|startup=i18~26
|startup=
|block=
|block=
|hit=33
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,353: Line 2,418:
}}
}}
{{Move
{{Move
|id=Panda-ROL.4
|id=Panda-SS.1+2
|parent=
|parent=
|input=ROL.4
|input=SS.1+2
|name=Bear Rolling Kick
|name=Salmon Swipe
|target=m
|target=m
|damage=20
|damage=23
|startup=i26~30
|startup=i22~23
|block=
|block=-9c
|hit=26
|hit=+11d
|ch=
|ch=
|crush=
|crush=
Line 2,372: Line 2,437:
}}
}}
{{Move
{{Move
|id=Panda-ROL.1+2
|id=Panda-FUFA.1+2
|parent=
|parent=
|input=ROL.1+2
|input=FUFA.1+2
|name=Giant Roll
|name=Bear Backstroke
|target=sm
|target=m
|damage=22
|damage=15
|startup=i10~40
|startup=i17~19
|block=45
|block=-2 (-2)
|hit=
|hit=+6 (+6)
|ch=
|ch=+6 (+6)
|crush=
|crush=
|recv=
|recv=
Line 2,388: Line 2,453:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to HBS (Cannot cancel)
}}
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-R.df+1+2
|id=Panda-FUFT.d+1+2
|parent=
|parent=
|input=R.df+1+2
|input=FUFT.d+1+2
|name=Close Call! Panda Storming Flower
|name=Get Up Punch
|target=m
|target=m
|damage=55
|damage=21
|startup=i20
|startup=i30
|block=
|block=+17
|hit=
|hit=+37a
|ch=
|ch=+37a
|crush=
|crush=
|recv=
|recv=
Line 2,412: Line 2,475:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* Transition to SIT (Cannot cancel)
* Erase opponent's recoverable health on hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-1+3+4
|id=Panda-FDFA.1+2
|parent=
|parent=
|input=1+3+4
|input=FDFA.1+2
|name=You're Welcome
|name=Bear Butterfly
|target=sp
|target=l
|damage=
|damage=10
|startup=
|startup=i14~16
|block=
|block=-12
|hit=
|hit=+6
|ch=
|ch=+6
|crush=
|crush=
|recv=
|recv=
Line 2,433: Line 2,495:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to HBS
}}
}}
}}
{{Move
{{Move
|id=Panda-1+2+3+4
|id=Panda-OTG.d+1+4
|parent=
|parent=
|input=1+2+3+4
|input=OTG.d+1+4
|name=Ki Charge
|name=Dance With Me
|target=
|target=l,ub(l)
|damage=
|damage=16 (11),48 (33)
|startup=
|startup=i55~110,i25~38
|block=
|block= N/A
|hit=
|hit=8 (0) / +14
|ch=
|ch=
|crush=
|crush=
Line 2,452: Line 2,516:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Cancel into BT with input OTG.d+1+4,3+4
* More frame advantage when hitting standing opponent
}}
}}
}}
{{Move
ย 
|id=Panda-SS.1+2
== Throws ==
ย 
{{MoveDataHeader}}
{{Move
|id=Panda-1+3
|parent=
|parent=
|input=SS.1+2
|input=1+3
|name=Salmon Swipe
|name=Bear's Bite
|target=m
|target=th(h)
|damage=23
|damage=35
|startup=i22~23
|startup=i12~14
|block=
|block=-3
|hit=11
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,471: Line 2,542:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Throw break: 1 or 2
* Opponent status on hit: FUFT
}}
}}
}}
{{Move
{{Move
|id=Panda-FUFA.1+2
|id=Panda-2+4
|parent=
|parent=
|input=FUFA.1+2
|input=2+4
|name=Bear Backstroke
|name=Bear Hug
|target=m
|target=th(h)
|damage=15
|damage=35
|startup=i17~19
|startup=i12~14
|block=+6 (+6)
|block=-6
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,491: Line 2,565:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS
* Throw break: 1 or 2
* Opponent status on hit: FUFT
* Side switch on hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-FUFT.d+1+2
|id=Panda-Left throw
|parent=
|parent=
|input=FUFT.d+1+2
|input=Left throw
|name=Get Up Punch
|name=Bear Slam
|target=m
|target=th(h)
|damage=21
|damage=50
|startup=i30
|startup=i12~14
|block=38
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,512: Line 2,588:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SIT
* Throw break: 1
* {{Spike}}
* Opponent status on hit: FUFT
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-FDFA.1+2
|id=Panda-Right throw
|parent=
|parent=
|input=FDFA.1+2
|input=Right throw
|name=Bear Butterfly
|name=Choke Slam
|target=l
|target=th(h)
|damage=10
|damage=40
|startup=i14~16
|startup=i12~14
|block=6
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,533: Line 2,611:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HBS
* Throw break: 2
* Opponent status on hit: FUFT off axis
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-OTG.d+1+4
|id=Panda-Back throw
|parent=
|parent=
|input=OTG.d+1+4
|input=Back throw
|name=Dance With Me
|name=Swing Swung
|target=l,ub(l)
|target=th(h)
|damage=16 (11),48 (33)
|damage=70
|startup=i55~110,i25~38
|startup=i12~14
|block=
|block=
|hit=8
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,554: Line 2,633:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Cancel into BT with input OTG.d+1+4,3+4
* Throw break: none
* Opponent status on hit: FUFA
}}
}}
}}
}}
== Throws ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Panda-1+3
|id=Panda-uf+1+2
|parent=
|parent=
|input=1+3
|input=uf+1+2
|name=Bear's Bite
|name=Headbutt
|target=th(h)
|target=th(h)
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=0
|hit=
|hit=+26d (+7)
|ch=
|ch=
|crush=
|crush=
Line 2,579: Line 2,655:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1 or 2
* Throw break: 1+2
* {{BB}}
* Opponent status on hit: FUFT
* Opponent status on hit: FUFT
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-2+4
|id=Panda-hcb,f+1+2
|parent=
|parent=
|input=2+4
|input=f,df,d,db,b,f+1+2
|name=Bear Hug
|name=Rock'n Roll Circus
|target=th(h)
|target=th(h)
|damage=35
|damage=50
|startup=i12~14
|startup=i11
|block=
|block=0
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 2,601: Line 2,678:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1 or 2
* Throw break: 1+2
* Opponent status on hit: FUFT
* Opponent status on hit: FUFA
* Side switch on hit
* Side switch on hit
}}
}}
}}
}}
{{Move
{{Move
|id=Panda-Left throw
|id=Kuma-HBS.f+1+2
|parent=
|parent=
|input=Left throw
|input=HBS.f+1+2
|name=Bear Slam
|name=Bear Toss
|target=th(h)
|target=th(h)
|damage=50
|damage=35
|startup=i12~14
|startup=i26~27
|block=
|block=
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,624: Line 2,702:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1
* {{RecoverableHealthRemoval}}
* {{Spike}}
* {{Spike}}
* Opponent status on hit: FUFT
* Throw break: none
}}
}}
{{Move
|id=Panda-Right throw
|parent=
|input=Right throw
|name=Choke Slam
|target=th(h)
|damage=40
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: 2
* Opponent status on hit: FUFT perpendicular
}}
}}
{{Move
|id=Panda-Back throw
|parent=
|input=Back throw
|name=Swing Swung
|target=th(h)
|damage=70
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: none
* Opponent status on hit: FUFA
}}
}}
{{Move
|id=Panda-uf+1+2
|parent=
|input=uf+1+2
|name=Headbutt
|target=th(h)
|damage=35
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: 1+2
* {{BB}}
* Opponent status on hit: FUFT
}}
}}
{{Move
|id=Panda-hcb,f+1+2
|parent=
|input=f,df,d,db,b,f+1+2
|name=Rock'n Roll Circus
|target=th(h)
|damage=50
|startup=i11
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break: 1+2
* Opponent status on hit: FUFA
* Opponent status on hit: FUFA
* Side switch on hit
}}
}}
}}
}}

Latest revision as of 01:30, 20 December 2024

Heat

Some hold moves have shortened max level holds (db+1,2**, ws1,2** and HBS.1,2**)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1, HBS.f,f, SIT.f, etc.)
Allows the use of Panda Shooting Star (H.uf+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7
Heat Burst
Panda Super Attack

H.2+3

m
44 (16)
+7 / +6 ROL / +11 HBS
-3d / N/A ROL / N/A HBS
i15~16
js
Heat Smash
Floor Break
Spike
  • Alternate input: H.HBS.2+3
  • Transition to ROL with input F
  • Transition to HBS with input D or 3+4
Panda Shooting Star

H.uf+3+4

m
21 (8)
+12g
+7a
i16~17
js
SIT
  • Alternate input: H.ROL.uf+3+4
  • Partially uses remaining heat time
  • Transition to SIT (cannot cancel)
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

hh
10,​20
-8
+13d / HE
i18~19
Balcony Break
Floor Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
-9
0 / HE
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-15
-4c
,i22~23
  • Combo from 1st hit CH
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
-16
+69a (+53)
,i22~23
Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
Angry Lumberjack

1,2

h,​h
5,​25
-5
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block
  • Combo from 1st CH

2

h
10
-1
+6
i10

2,1

h,​m
10,​11
-3
+2
,i16
Combo from 1st hit
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
-14
+31a (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-13
-2
,i18
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
cs
HBS
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
-13
+3
i12
Wild Lumberjack

f+2,1

h,​h
11,​20
-5
+36a (+10)
i20
Balcony Break
  • Combo from 1st hit

f+1+2

m
16
-15
+18a
i18
Bear Claw Cross

f+1+2,1+2

m,​m
16,​20
-14
+65a (+49)
i30~31
Tornado
  • Combo from 1st hit
Shape-Up Kick

f+3+4

l
20
-23
+6a
i28~30
cs
Shape-Up Hip

f+3+4,1+2

l,​m
20,​30
-16
-13a
,i50~i60
cs

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
-6
+2
i15~16

df+1,2

m,​m
6,​9
-11
-2
,i22~23
  • Combo from 1st CH
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
-14
+17d
,i25~26
Floor Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 10F from hit

df+2

m
10
-9
+2
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
-16
+35a (+25)
,i20~21
  • Combo from 1st hit

df+3

m
13
-9
+2
i16
Honey Trap

df+3,2

m,​h
13,​24
-5
+22a
,i27~28
Balcony Break
  • Combo from 1st hit
  • chip damage on block

df+4

m
15
-4
+7
i12

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hip Smash

d+1+2

m
28
-15
+20a (+10)
i14~15
Balcony Break
Bear Sit

d+3+4

sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
11
-10
+4
+9
i14~15
Double Wild Slap

db+1,2

h,​m
1120
-13
+4
+13c
i17~18
Floor Break
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Double Wild Slap

db+1,2*

h,​m
1120
-12
+13c
+42a
i34~35
Floor Break
  • chip damage on block
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Fresh Wild Slap

db+1,2**

h,​m
1130
+3
+42a
i47~48
Floor Break
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes remaining time)
  • Transition to HBS with input D or 3+4
Bear Lariat

db+2

l
10
-15 / -17 HBS
-1 / -3 HBS
i18
cs
FC
  • Transition to HBS with input D or 3+4
Bear Pump in Pedal

db+3

l
12
-12
+1
i18
Spinning Kuma

db+4

l
20
-23
+6
+74a (+58)
i21~22
cs6~
FC
Tornado

db+1+2

mm
4,​4
-9
+2~3
i14~15

db+1+2,1+2

mm,​mm
4,​4,​4,​4
-11
0
,i15~16
  • Combos from 1st hit
+10 CH but only on the last hit
Drum Roll

db+1+2,​1+2,2

mm,​mm,​m
4,​4,​4,​4,​18
-15
+22a (+12)
,i20~21
Salmon Hunter

db+2+3

l
30
-12
+39a
i32~34
Balcony Break
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Salmon Hunter

db+2+3*

l
40
-12
+39a
i45~47
Balcony Break
  • chip damage on block
Fresh Salmon Hunter

db+2+3**

l
60
-4
+43a
i60~62
Balcony Break
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

b+2

m
12
-9
+2
i15

b+2,1

m,​h
12,​14
-3 / - 4 HBS / -14 ROL
+8 / +7 HBS / -3 ROL
,i23
  • Combos from 1st hit
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Howling Bear

b+2,​1,1+2

m,​h,​m
12,​14,​20
-11
+15a (+6)
,i26
Balcony Break
  • Combos from 2nd hit CH

b+2,2

m,​m
12,​15
-10
+6
,i25
Combos from 1st hit CH
Salmon Massacre

b+2,​2,1

m,​m,​m
12,​15,​25
-15
+25a (+15)
,i35~39
js
Tornado
  • Does not Tornado on wall hit
  • Combos from 2nd hit CH
Bear X

b+1+2

hh
10,​20
-8
+13d / HE
i18~19
Balcony Break
Floor Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
High Jinks

b+3+4

m
20
-28
+61a
i22~23
  • Alternate input: ws3+4
Tornado
Deadly Claw

b+1+4

ub(m)
25
+16a/+21a HBS
i60~62
  • Transition to HBS with input D or 3+4
Rolling Bear

b+1+4,f,f

sm
40
-20~+55
+42a~+117a
i55~i130
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Skip

ub+1+2

l
25
-17
+12a
i31~32
js
  • Cancel into HBS with input D or 3+4
Big Bear Attack

u+1+2

m
24
-4 / -3 HBS
+3 / +4 HBS
i18~23
js
  • Transition to HBS with input D or 3+4
Pancake Press

u+3+4

m
21
+14cg
+20d
i34~39
js
  • Transition to SIT (cannot cancel)
Hornet Sweep

uf+1

m
20
-6
+22a
i26~28
js
  • Alternate input: ub+1 or u+1
  • chip damage on block
Ultra Kuma

uf+2

m
27
-6
+30a
+65a (+45)
i28~30
Balcony Break
Homing
Tailspin
  • Alternate input: ub+2 or u+2

uf+3

m
13
-13
+30a (+20)
i16~17
js

uf+3,4

m,​m
13,​13
-11
+30a (+20) / +21a (+14)
,i10~12
js
Less frame advantage occurs after Combo from last hit
Bear Double Hop Kick Combo

uf+3,​4,1+2

m,​m,​m
13,​13,​22
-15
+16a / -2a
,i18~19
Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage occurs after Combo from last hit

uf+4

m
20
-6
-10a (-20)
i29~30
js
Balcony Break
Kuma Hell Axle

uf+4,3

m,​m
20,​25
+7
+21a (+14)
,i20~21
js
Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon Uppercut

f,F+2

m
23
-19
+45a (+35)
i19~21
Falling Bear

f,F+1+2

m
30
+8 HBS / +5 ROL
52a HBS / +49a ROL
i37~38
  • Chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F
Anger Hook

b,f+2

h
26
-5
+17a (+8)
+62a (+42)
i15~17
Balcony Break
Tailspin
  • Chip damage on block

d,df,f+2

m
15
-8
+3
i18~19
Grizzly Claws

d,​df,​f+2,1

m,​m
15,​25
-14
+29a (+3)
,i27
Balcony Break
Grizzly Claw Smash

d,​df,​f+2,2

m,​l
15,​22
-18
+40a
,i33~34
  • Chip damage on block
Leaping Side Kick

f,f,F+3

m
30
+6
+13a (+3)
i22~23
Balcony Break
  • Chip damage on block
Rabid Bear

f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Watch Your Feet

FC.1

l
12
-8
+2
i19~21
Bear Roll

FC.1+2

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-11
+2
+7
i13~15
Killing Claws

ws1,2

m,​m
13,​20
-13
+6 (+20g)
+18
,i18~19
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
Tornado
Wall Crush +20g on hit
  • Wallsplat on CH
Killing Claws

ws1,2*

m,​m
13,​28
-12
+18c
+33a (-2)
,i35
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
Fresh Killing Claws

ws1,2**

m,​m
13,​38
+3
+27a (-9)
,i44
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
Mad Angler

ws2

m
20
-12
+29a (+19)
i15~16
Spinning Bear Kick

ws3

m
21
-9
+17 (+8)
i18~20
Balcony Break
Homing
Paw Smash

ws4

m
20
-6
+5
i11~12

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf

HBS.1

m
10
-13
+2
+12
i12~13
Honeycomb Spike

HBS.1,2

m,​m
10,​20
-13
+4
+13c
,i24~25
  • Hold 2 to power up, up to 2 charge levels
Honeycomb Spike

HBS.1,2*

m,​m
10,​20
-12
+13c
+49a
,i33~34
  • chip damage on block
  • Heat skips to Level 2 charge
Fresh Honeycomb Spike

HBS.1,2**

m,​m
10,​30
+3
+49a
,i44~45
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
Bear Claw

HBS.2

l
16
-15
+21g
i21~24
  • Transition to HBS
Bear Fling

HBS.1+2

m
24
-15
+79a
i19~22
Tornado
Bear Tackle

HBS.3+4

m
21
-12
-2a (-11)
i25~30
pc
Balcony Break
Hunting Hip Smash

HBS.f+3+4

  • Alternate input: HBS.b+3+4
  • Transition to SIT
Big Tree

HBS.df+2

m
20
-17
+35a (+25)
i15~16
Tornado
Frolicking Bear

HBS.d+1+2

m
22
-9
0 / HE
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

HBS.b+1+2

l
16
-25c
+14a
i26~29
  • Transition to HBS with input D or 3+4
Break'n

HBS.b+1+2,1+2

l,​l
16,​33
-29c
+8a / -3a (-10)
i22~24
Balcony Break
  • Less frame advantage occurs after Combo from last hit
Hunting to Roll Over

HBS.3

sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play Dead

HBS.d+3+4

sp
  • Transition to FDFA
Bear Roll

HBS.f,f

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Backward Roll

HBS.b,b

sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4

SIT (Bear Sit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit

d+3+4

sp
  • Transition to SIT
  • Transition to ROL with input f

SIT.1

l
15
-12
+4
+9
i21~22
Double Trout Sweep

SIT.1,1

l,​l
15,​13
-12
+6
,i25~26
Trout Smash

SIT.2

m
18
-12
+73a (+57)
i19~21
Tornado
Rebound

SIT.3+4

m
20
-12 / -10 ROL
-4a / -2a ROL
i25
  • Transition to ROL with input F

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll

SIT.f

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove

ROL.1

h
31
+4
+35d (+27)
i15~16
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Bear Backhand

ROL.2

m
21
-17
+28a (+18)
i17~19
Bear Slide

ROL.3

l
20
-18
+33a
i18~26
Recovers in FUFT
Bear Rolling Kick

ROL.4

m
20
+7
+26a
i26~30
Recovers in FUFT
Giant Roll

ROL.1+2

sm
22
-30
+45a
i10~40
  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Close Call! Panda Storming Flower

R.df+1+2

m,​th
55
-15
0
i20
Rage Art
Removes Recoverable Health
You're Welcome

1+3+4

sp
Ki Charge

1+2+3+4

Salmon Swipe

SS.1+2

m
23
-9c
+11d
i22~23
Bear Backstroke

FUFA.1+2

m
15
-2 (-2)
+6 (+6)
+6 (+6)
i17~19
  • Transition to HBS (Cannot cancel)
Get Up Punch

FUFT.d+1+2

m
21
+17
+37a
+37a
i30
  • Transition to SIT (Cannot cancel)
Bear Butterfly

FDFA.1+2

l
10
-12
+6
+6
i14~16
  • Transition to HBS
Dance With Me

OTG.d+1+4

l,​ub(l)
16 (11),​48 (33)
N/A
8 (0) / +14
i55~110,i25~38
  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear's Bite

1+3

th(h)
35
-3
+1
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Bear Hug

2+4

th(h)
35
-6
+1
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Bear Slam

Left throw

th(h)
50
-3
+1
i12~14
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Choke Slam

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFT off axis
Swing Swung

Back throw

th(h)
70
+1
i12~14
  • Throw break: none
  • Opponent status on hit: FUFA
Headbutt

uf+1+2

th(h)
35
0
+26d (+7)
i12~14
  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT
Rock'n Roll Circus

f,df,d,db,b,f+1+2

th(h)
50
0
+5
i11
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Bear Toss

HBS.f+1+2

th(h)
35
+1
i26~27
Removes Recoverable Health
Spike
  • Throw break: none
  • Opponent status on hit: FUFA

10 Strings

External Links