Claudio movelist: Difference between revisions

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m (โ†’โ€Žn: Update 3+4, the ob frame data was incorrectly listed as -10, it's -11.)
ย 
(20 intermediate revisions by 4 users not shown)
Line 10: Line 10:


{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-2+3
|id=Claudio-2+3
|id=Claudio-2+3
|parent=
|input=2+3
|name=Heat Burst
|target=m
|damage=15
|startup=i16
|block=+1
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatBurst}}
}}
}}
}}
{{Move
{{Move
Line 36: Line 18:
|input=H.2+3
|input=H.2+3
|name=Stella Cadente
|name=Stella Cadente
|target=l (th), m
|target=L,M
|damage=12,40
|damage=40
|startup=i18
|startup=i18~19
|block=-14
|block=-14
|hit=th
|hit=+11d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r44
|tot=
|tot=96
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 50: Line 32:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatSmash}}
* {{HeatSmash}}
* {{ReversalBreak}}
* {{BB}}
* {{BB}}
* Transition to attack throw on hit
* Chip damage on block
}}
}}
}}
}}
Line 61: Line 46:
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveInherit|Generic-1
|id=Claudio-1
}}
{{Move
{{Move
|id=Claudio-1
|id=Claudio-1,2
|parent=
|parent=Claudio-1
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Claudio-1,2
|parent=Claudio-1
|input=,2
|input=,2
|name=Scattered Ashes
|name=Scattered Ashes
Line 89: Line 58:
|startup=,i13~14
|startup=,i13~14
|block=-3
|block=-3
|hit=+6
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=43
|recv=r20
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Jails
|notes={{Plainlist|
Combo from 1st hit
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
}}
}}
}}
{{Move
{{Move
Line 112: Line 84:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st CH
|notes={{Plainlist|
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
}}
}}
}}
{{Move
{{Move
Line 131: Line 107:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 150: Line 126:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Combo from 1st hit with 2f delay
}}
}}
{{Move
{{Move
Line 166: Line 142:
|startup=,i16~18
|startup=,i16~18
|block=-13
|block=-13
|hit=+10a (+1) / HE
|hit=+12a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=93
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 176: Line 152:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{SAT}}
* {{BB}}
* {{BB}}
* Combo from 2nd CH
* Combo from 2nd CH with 14f delay
* Grants STB on hit
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
* Interrupt with i1 from 1st block
}}
}}
}}
}}
Line 193: Line 175:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 209: Line 191:
|startup=,i22~23
|startup=,i22~23
|block=-6
|block=-6
|hit=+15
|hit=+25a (+16)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 219: Line 201:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+34a (+27), +5}}
* {{BB}}
* {{BB}}
* Grants STB on hit
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
}}
}}
}}
}}
Line 233: Line 217:
|block=-11
|block=-11
|hit=+5
|hit=+5
|ch=+9a
|ch=+9s
|crush=
|crush=
|recv=r27
|recv=r30
|tot=39
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 251: Line 235:
|startup=,i25~26
|startup=,i25~26
|block=+0
|block=+0
|hit=+15Sp
|hit=+15g
|ch=+22a (+15)
|ch=
|crush=js
|crush=,js17~30
|recv=
|recv=r27
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 262: Line 246:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit with 1f delay
* Can be delayed 11F
* +22a (+15) if the 1st hit counterhits
* Combo can be delayed 5F from hit
}}
}}
}}
}}
Line 276: Line 259:
|startup=i17
|startup=i17
|block=-14
|block=-14
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r38
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 291: Line 274:
|input=,1+2
|input=,1+2
|name=
|name=
|target=,th
|target=,t
|damage=,10
|damage=,10
|startup=,i17
|startup=,i17
Line 298: Line 281:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r48
|tot=
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Only comes out on hit
|notes={{Plainlist|
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
}}
}}
}}
{{Move
{{Move
Line 310: Line 299:
|input=,2
|input=,2
|name=Crimson Delta Edge to Starburst
|name=Crimson Delta Edge to Starburst
|target=th,sp
|target=,t
|damage=,18
|damage=,18
|startup=,i17
|startup=,i17
|block=
|block=
|hit=th
|hit=-5d or +0d
|ch=th
|ch=
|crush=
|crush=
|recv=
|recv=r101 STB or r76
|tot=
|tot=154 or t129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Grants STB on hit
* Combo from 1st hit
* Only comes out on hit
* Gain STB on hit
* Deals 20 damage with the input b,f+2
* -5d vs FUFT when gaining STB
* Foot-side & Face-up & -5F from Not Starburst
* +0d vs FUFA if already STB
* Head-side & Face-up & +0F during Starburst
* Deals 20 damage with input b,f+2
* Not a timed input
}}
}}
}}
}}
Line 335: Line 325:
|input=3+4
|input=3+4
|name=Rolling Strike
|name=Rolling Strike
|target=m
|target=M
|damage=20
|damage=20
|startup=i24~26
|startup=i24~26
|block=-11
|block=-11c
|hit=+9a
|hit=+9a
|ch=
|ch=
|crush=js13~
|crush={{Plainlist|
|recv=r? FC
* js13~22
|tot=
* fs23~25}}
|recv=r39 FC
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 364: Line 356:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=31
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 383: Line 375:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Combo from 1st hit
}}
}}
Line 404: Line 397:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=94
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 411: Line 404:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Can be delayed 14F
* Shoulder
* Combo from 1st or 2nd CH
* Combo from 1st CH with 13f delay
* Input can be delayed 13f
* Move can be delayed 10f
}}
}}
}}
}}
Line 427: Line 422:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r46
|tot=
|tot=76
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Grants STB on hit
* Balcony break on airborne hit
* Combo from 1st hit
* Combo from 1st hit
* Transition to r67 STB on hit without STB
* Tremendous backstep on block
}}
}}
}}
}}
Line 446: Line 443:
|startup=i18
|startup=i18
|block=+0
|block=+0
|hit=+15Sp
|hit=+15g
|ch=[[Claudio_combos#Mini-combos|+14]]
|ch=[[Claudio_combos#Mini-combos|+15]]
|crush=js9~
|crush=js9~24
|recv=
|recv=r28
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 456: Line 453:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* {{BB}} on air hit
* {{BB}}
* +22a (+13) on BT hit
}}
}}
}}
}}
Line 471: Line 469:
|ch=[[Claudio_combos#Mini-combos|+28d]]
|ch=[[Claudio_combos#Mini-combos|+28d]]
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=48
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 490: Line 488:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 506: Line 504:
|startup=,i18
|startup=,i18
|block=-14
|block=-14
|hit=[[Claudio_combos#Staples|+64a]]
|hit=+4a
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 11f delay
* Can be delayed
* Input can be delayed 11f
* Move can be delayed 10f
}}
}}
}}
}}
Line 526: Line 525:
|target=h
|target=h
|damage=18
|damage=18
|startup=i17
|startup=i17~18
|block=-8
|block=-8
|hit=+19a
|hit=+19a
|ch=
|ch=
|crush=
|crush=
|recv=36
|recv=r35
|tot=53
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Homing}}
|notes=
}}
}}


Line 549: Line 548:
|damage=10
|damage=10
|startup=i15
|startup=i15
|block=-2
|block=-4
|hit=+9
|hit=+7
|ch=
|ch=
|crush=
|crush=
|recv=21
|recv=r22
|tot=36
|tot=38
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 572: Line 571:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 1f delay
}}
}}
}}
}}
Line 591: Line 590:
|block=-13
|block=-13
|hit=+5
|hit=+5
|ch=[[Claudio_combos#Staples|+58a]]
|ch=[[Claudio_combos#Staples|+59a]]
|crush=
|crush=
|recv=32
|recv=r32
|tot=46
|tot=46
|range=
|range=
Line 609: Line 608:
|startup=i14
|startup=i14
|block=-7
|block=-7
|hit=+4
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r46
|tot=
|tot=40
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 631: Line 630:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 638: Line 637:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Combo from 1st hit with 14f delay
* Can be delayed 14F
* Input can be delayed 14f
* Move can be delayed 8f
}}
}}
}}
}}
Line 654: Line 654:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r21
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit with 14f delay
* Can be delayed 14F
* Input can be delayed 14f
* Move can be delayed 9f
}}
}}
}}
}}
Line 676: Line 677:
|ch=
|ch=
|crush=
|crush=
|recv=27
|recv=r27
|tot=40
|tot=40
|range=
|range=
Line 693: Line 694:
|target=m
|target=m
|damage=14
|damage=14
|startup=i17
|startup=i17~18
|block=-8
|block=-8
|hit=+2
|hit=+2
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 717: Line 718:
|ch=
|ch=
|crush
|crush
|recv=
|recv=r36
|tot=
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st CH
}}
}}
}}
{{Move
{{Move
Line 729: Line 733:
|input=d+2
|input=d+2
|name=
|name=
|target=l
|target=L
|damage=6
|damage=6
|startup=i20
|startup=i20
|block=-12
|block=-11
|hit=0
|hit=+0
|ch=
|ch=
|crush=cs6~
|crush=cs6~
|recv=
|recv=r30 FC
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 749: Line 753:
|input=,2
|input=,2
|name=Gravity Hole
|name=Gravity Hole
|target=,l
|target=,L
|damage=,8
|damage=,8
|startup=,i16~17
|startup=,i16~17
Line 755: Line 759:
|hit=-1
|hit=-1
|ch=
|ch=
|crush=
|crush=,cs1~
|recv=
|recv=r32 FC
|tot=
|tot=70
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes= Combo from first hit
|notes=Jail from 1st attack
}}
}}
{{Move
{{Move
Line 768: Line 772:
|input=d+3
|input=d+3
|name=Crouch Side Kick
|name=Crouch Side Kick
|target=l
|target=L
|damage=12
|damage=10
|startup=i16
|startup=i16
|block=-17
|block=-17
Line 775: Line 779:
|ch=
|ch=
|crush=cs4~
|crush=cs4~
|recv=
|recv=r36 FC
|tot=
|tot=52
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 788: Line 792:
|name=Crouch Chin Kick
|name=Crouch Chin Kick
|target=l
|target=l
|damage=7
|damage=6
|startup=i12
|startup=i12
|block=-15
|block=-15
Line 794: Line 798:
|ch=
|ch=
|crush=cs4~
|crush=cs4~
|recv=
|recv=r34 FC
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 805: Line 809:
|parent=
|parent=
|input=d+1+2
|input=d+1+2
|alt=BT.1+2
|name=Superbia
|name=Superbia
|target=m
|target=m
Line 813: Line 818:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 820: Line 825:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Same move as BT.1+2
* Shoulder
}}
}}
}}
}}
Line 831: Line 836:
|input=db+1
|input=db+1
|name=Crouch Jab
|name=Crouch Jab
|target=sm
|target=sl
|damage=5
|damage=5
|startup=i10
|startup=i10
Line 838: Line 843:
|ch=
|ch=
|crush=cs4~
|crush=cs4~
|recv=
|recv=r24 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 852: Line 857:
|input=db+2
|input=db+2
|name=Crouch Straight
|name=Crouch Straight
|target=sm
|target=sl
|damage=8
|damage=8
|startup=i11
|startup=i11
Line 859: Line 864:
|ch=
|ch=
|crush=cs4~
|crush=cs4~
|recv=
|recv=r23 FC
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 870: Line 875:
|parent=Claudio-db+2
|parent=Claudio-db+2
|input=,1
|input=,1
|alt=FC.2,1
|name=Twin Claws
|name=Twin Claws
|target=,m
|target=,m
Line 877: Line 883:
|hit=+3
|hit=+3
|ch=
|ch=
|crush=cs
|crush=,cs1~
|recv=
|recv=r32 FC
|tot=
|tot=61
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 885: Line 891:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* Combo from 1st CH
* Same move as FC.2,1
}}
}}
}}
}}
Line 893: Line 898:
|input=db+3
|input=db+3
|name=Acedia
|name=Acedia
|target=l
|target=L
|damage=23
|damage=23
|startup=i24~25
|startup=i24~25
Line 900: Line 905:
|ch=[[Claudio_combos#Staples|+27a]]
|ch=[[Claudio_combos#Staples|+27a]]
|crush=cs6~
|crush=cs6~
|recv=
|recv=r33 FC
|tot=
|tot=58
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 913: Line 918:
|input=db+4
|input=db+4
|name=
|name=
|target=l
|target=L
|damage=7
|damage=7
|startup=i15
|startup=i15
Line 920: Line 925:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=47
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 939: Line 944:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Combo from 1st hit with 1f delay
}}
}}
{{Move
{{Move
Line 951: Line 956:
|input=db+1+2
|input=db+1+2
|name=Blue Moon
|name=Blue Moon
|target=m
|target=M
|damage=20
|damage=20
|startup=i17
|startup=i17~18
|block=-12
|block=-12
|hit=+8a (-9)
|hit=+8a (-9)
|ch=
|ch=+62a (+46)
|crush=
|crush={{Plainlist|
|recv=
* js20~32
|tot=
* fs33~35}}
|recv=r41
|tot=59
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 983: Line 990:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r32
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,005: Line 1,012:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,026: Line 1,033:
|ch=
|ch=
|crush=
|crush=
|recv=23
|recv=r23
|tot=36
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
|id=Claudio-b+3,3
|id=Claudio-b+3,n,3
|parent=Claudio-b+3
|parent=Claudio-b+3
|input=,3
|input=,n,3
|alias=b+3,3
|name=Crescent Heel
|name=Crescent Heel
|target=,m
|target=,m
Line 1,045: Line 1,053:
|ch=+22d
|ch=+22d
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=69
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st CH
* {{Spike}}
* Can be delayed
* Combo from 1st CH with 6f delay
* Input can be delayed 9f
* Move can be delayed 8f
}}
}}
}}
}}
Line 1,067: Line 1,077:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=50
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,086: Line 1,096:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,093: Line 1,103:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Combo from 1st hit
* Balcony break on airborne hit
* Can be delayed 12F
* Combo from 1st hit with no delay
* Combo can be delayed 10F from CH
* Combo from 1st CH with 10f delay
* Chip damage when guarded
* Input can be delayed 12F
* Chip damage on block
}}
}}
}}
}}
Line 1,111: Line 1,122:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,118: Line 1,129:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+36a (+26), +5}}
* {{BB}}
* {{BB}}
* Grants STB on hit
* Combo from 1st hit with no delay
* Combo from 1st hit
* Combo from 1st CH with 10f delay
* Input can be delayed 12F
* Transition to r45 STB on hit without STB and Heat
}}
}}
}}
}}
Line 1,135: Line 1,149:
|ch=+1
|ch=+1
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=73
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,142: Line 1,156:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Combo from 1st hit
* Combo from 1st hit with no delay
* Can be delayed 12F
* Combo from 1st CH with 8f delay
* Input can be delayed 12F
}}
}}
}}
}}
Line 1,151: Line 1,166:
|input=,2
|input=,2
|name=Avaritia
|name=Avaritia
|target=,m
|target=,M
|damage=,20
|damage=,20
|startup=,i31~32
|startup=,i31~32
Line 1,157: Line 1,172:
|hit=+16a
|hit=+16a
|ch=
|ch=
|crush=js
|crush=,js1~31
|recv=
|recv=r33
|tot=
|tot=105
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 2nd CH
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 2nd CH
* Interrupt with i5 from 2nd block
}}
}}
}}
{{Move
{{Move
Line 1,176: Line 1,196:
|hit=[[Claudio_combos#Staples|+30a (+20)]]
|hit=[[Claudio_combos#Staples|+30a (+20)]]
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js22~37
|tot=
* fs38~40}}
|recv=r33
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st CH with 2f delay
* Input can be delayed 12F
* Interrupt with i8 from 1st block
}}
}}
}}
{{Move
{{Move
Line 1,195: Line 1,222:
|hit=+15a
|hit=+15a
|ch=
|ch=
|crush=pc8~
|crush=pc7~21
|recv=
|recv=r34
|tot=
|tot=57
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,203: Line 1,230:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* absorb an attack to power up
* {{Spike}}
* - Add chip damage when guarded
* -9 on block after absorbing an attack and chip damage on block
}}
}}
}}
}}
Line 1,214: Line 1,241:
|target=m
|target=m
|damage=24
|damage=24
|startup=i29
|startup=i29~30
|block=-15
|block=-15
|hit=+9a (+0)
|hit=+9a (+0)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,227: Line 1,254:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Backswing blow
}}
}}
}}
}}
Line 1,234: Line 1,262:
|input=b+2+3
|input=b+2+3
|name=Big Bang
|name=Big Bang
|target=ub(m)
|target=m!
|damage=60
|damage=60
|startup=i72
|startup=i72
|block=+15a (-11)
|block=
|hit=+15a (-11)
|hit=+15a (-11)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r50
|tot=
|tot=122
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,255: Line 1,283:
|parent=
|parent=
|input=u+2
|input=u+2
|alt={{Dotlist|
* ub+2
* uf+2}}
|name=Meteor Storm
|name=Meteor Storm
|target=m
|target=m
|damage=21
|damage=21
|startup=i21
|startup=i21~22
|block=-8
|block=-8
|hit=0d / HE
|hit=+16a
|ch=
|ch=
|crush=js
|crush=js9~22
|recv=
|recv=r33
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+67a (+50), +5}}
* {{BB}}
* {{BB}}
* Grants STB on hit
* {{Spike}}
* Alternate input: ub+2/uf+2
* Transition to r49 STB on hit without STB and Heat
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-u+3
|id=Claudio-uf+3
|parent=
|parent=
|input=u+3
|input=uf+3
|alt={{Dotlist|
* ub+3
* u+3}}
|name=Ground Slash Nova
|name=Ground Slash Nova
|target=m
|target=m
|damage=20
|damage=22
|startup=i23~25
|startup=i23~25
|block=+2c
|block=+2c
|hit=+7c
|hit=+7c
|ch=
|ch=
|crush=js9~
|crush={{Plainlist|
|recv=
* js9~26
|tot=
* fs27~29}}
|recv=r29
|tot=54
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: ub+3, uf+3
|notes={{Plainlist|
* 20 damage with input ub+3
* 21 damage with input u+3
* Chip damage on block
}}
}}
}}


Line 1,299: Line 1,340:
|parent=
|parent=
|input=uf+4
|input=uf+4
|alt={{Dotlist|
* ub+4
* u+4}}
|name=Sky Slash Nova
|name=Sky Slash Nova
|target=m
|target=m
|damage=13
|damage=13
|startup=i15
|startup=i15~17
|block=-13
|block=-13
|hit=[[Claudio_combos#Staples|+33a (+23)]]
|hit=[[Claudio_combos#Staples|+33a (+23)]]
|ch=
|ch=
|crush=js9~
|crush={{Plainlist|
|recv=38
* js9~30
|tot=53
* fs31~33}}
|recv=r29
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternate input: ub+4, u+4
|notes=
}}
}}
{{Move
{{Move
Line 1,319: Line 1,365:
|input=uf+3+4
|input=uf+3+4
|name=Pollux
|name=Pollux
|target=mm
|target=m,m
|damage=10,14
|damage=10,14
|startup=i20
|startup=i20 i13~14
|block=-11
|block=-11
|hit=+14a (+5)
|hit=+14a (+5)
|ch=
|ch=
|crush=js
|crush=js21~38
|recv=
|recv=r30
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,333: Line 1,379:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* JS after Start-up frame
* First hit can be parried
}}
}}
}}
{{Move
|id=Claudio-uf,n,4
|parent=
|input=uf,n,4
|alias=Delayed Hopkick
|name=Delayed Rising Toe Kick
|target=m
|damage=20
|startup=i23~i25
|block=-13
|hit=+32a (+22a)
|ch=
|crush={{Plainlist|
* js9~30
* fs31~33}}
|recv=r30
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}


Line 1,342: Line 1,410:
|id=Claudio-f,F+2
|id=Claudio-f,F+2
|parent=
|parent=
|alt=FC.df+2
|input=f,F+2
|input=f,F+2
|name=
|name=
Line 1,351: Line 1,420:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as FC.df+2
* {{Elbow}}
* Cannot be buffered
* Cannot be buffered
}}
}}
Line 1,365: Line 1,434:
|parent=Claudio-f,F+2
|parent=Claudio-f,F+2
|input=,2
|input=,2
|alt=FC.df+2,2
|name=Dual Guns
|name=Dual Guns
|target=,h
|target=,h
Line 1,373: Line 1,443:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Spike}}
* Can be delayed
* Combo from 1st hit with 13f delay
* Same move as FC.df+2,2
* Input can be delayed 13f
* Move can be delayed 6f
}}
}}
}}
}}
Line 1,388: Line 1,459:
|parent=Claudio-f,F+2
|parent=Claudio-f,F+2
|input=,1+2
|input=,1+2
|alt=FC.df+2,1+2
|name=Bringer of Justice
|name=Bringer of Justice
|target=,m
|target=m,m
|damage=,20
|damage=14,20
|startup=,i18~19
|startup=i14~16
|block=-13
|block=-13
|hit=-14a (-23)
|hit=+10a (+1)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,403: Line 1,475:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Grants STB on hit
* Combo from 1st hit with 10f delay
* Can be delayed
* Input can be delayed 13f
* Combo from 1st NH
* Move can be delayed 10f
* Alternate input: FC.df+2,1+2
* Transition to r57 STB on hit without STB
}}
* Frame advantage -14a (-23) on STB gain}}
}}
}}
{{Move
{{Move
Line 1,420: Line 1,492:
|hit=+5
|hit=+5
|ch=+13
|ch=+13
|crush=js11~
|crush={{Plainlist|
|recv=
* js11~28
|tot=
* fs29~31}}
|recv=r27
|tot=44
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
Line 1,432: Line 1,506:
|parent=
|parent=
|input=f,f,F+2
|input=f,f,F+2
|alias=wr2
|name=Ira
|name=Ira
|target=h
|target=h
Line 1,439: Line 1,514:
|hit=+24a (+19)
|hit=+24a (+19)
|ch=
|ch=
|crush=js3~
|crush={{Plainlist|
|recv=31
* js3~26
* fs27~29}}
|recv=r28
|tot=44
|tot=44
|range=
|range=
Line 1,447: Line 1,524:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Grants STB on hit, adv. changes to +1a (-4)
* {{HeatDash|+36a (+26)}}
* {{BB}}
* {{BB}}
* Chip damage when guarded
* Transition to r51 STB without STB and Heat
* Frame advantage +1a (-4) on STB gain
* Chip damage on block
* Cannot be buffered
}}
}}
}}
}}
Line 1,460: Line 1,540:
|parent=
|parent=
|input=FC.df+2
|input=FC.df+2
|alt=f,F+2
|name=
|name=
|target=m
|target=m
Line 1,468: Line 1,549:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as f,F+2
* {{Elbow}}
}}
}}
}}
}}
Line 1,481: Line 1,562:
|parent=Claudio-FC.df+2
|parent=Claudio-FC.df+2
|input=,2
|input=,2
|alt=f,F+2,2
|name=Dual Guns
|name=Dual Guns
|target=,h
|target=,h
Line 1,489: Line 1,571:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Spike}}
* Can be delayed
* Combo from 1st hit with 13f delay
* Same move as f,F+2,2}}
* Input can be delayed 13f
* Move can be delayed 6f
}}
}}
}}
{{Move
{{Move
Line 1,503: Line 1,587:
|parent=
|parent=
|input=FC.df+2,1+2
|input=FC.df+2,1+2
|alt=f,F+2,1+2
|name=Bringer of Justice
|name=Bringer of Justice
|target=m,m
|target=m,m
Line 1,511: Line 1,596:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as f,F+2,1+2}}
* {{BB}}
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB}}
}}
}}


Line 1,534: Line 1,623:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=35
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,553: Line 1,642:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Combo from 1st hit with 1f delay
}}
}}
{{Move
{{Move
Line 1,565: Line 1,654:
|input=,2
|input=,2
|name=Malefic Draw
|name=Malefic Draw
|target=,m
|target=,M
|damage=,12
|damage=,12
|startup=,i28~29
|startup=,i28~29
Line 1,572: Line 1,661:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
}}
}}
}}
{{Move
{{Move
Line 1,591: Line 1,684:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r37
|tot=
|tot=53
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Grants STB on hit, adv. changes to [[Claudio_combos#Staples|+24a (+14)]]
|notes={{Plainlist|
* Transition to r39 STB on hit without STB
* Frame advantage [[Claudio_combos#Staples|+24a (+14)]] on STB gain
}}
}}
}}
{{Move
{{Move
Line 1,610: Line 1,706:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=46
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,629: Line 1,725:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=36
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,638: Line 1,734:


== STB (''Starburst'') ==
== STB (''Starburst'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Claudio-STB.4,2
|id=Claudio-4,STB.2
|parent=
|parent=Claudio-4
|input=STB.4,2
|input=,STB.2
|alias=STB.4,2
|name=Aurora Pactum
|name=Aurora Pactum
|target=h,sm
|target=,sm
|damage=13,32
|damage=,32
|startup=i12,i28-36
|startup=,i28-36
|block=-17
|block=-19~-11
|hit=+27(+1)
|hit=+27a (+1)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r33
|tot=
|tot=82
|range=
|range=5.90
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Chip damage when guarded
* {{BB}}
* {{Weapon}}
* Combo from 1st hit with 1f delay
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-STB.f+1+2,1+2
|id=Claudio-f+1+2,STB.1+2
|parent=
|parent=Claudio-f+1+2
|input=STB.f+1+2,1+2
|input=,STB.1+2
|alias=STB.f+1+2,1+2
|name=Cross Arm Impact Burst
|name=Cross Arm Impact Burst
|target=m,m
|target=,m
|damage=8,16
|damage=,16
|startup=i16
|startup=,i18
|block=-9
|block=-9
|hit=+64
|hit=+64a
|ch=+64
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=71
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,680: Line 1,783:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 1st hit
* Jail from 1st attack with 1f delay
* Can be delayed
* Combo from 1st hit with 11f delay
* Chip damage when guarded
* Input can be delayed 11f
* Move can be delayed 10f
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-STB.d+1,2
|id=Claudio-d+1,STB.2
|parent=
|parent=Claudio-d+1
|input=STB.d+1,2
|input=,STB.2
|alias=STB.d+1,2
|name=Mystic Ray Burst
|name=Mystic Ray Burst
|target=m,m
|target=,M
|damage=16,23
|damage=,23
|startup=i17, i28
|startup=,i28
|block=+6
|block=+6
|hit=+28(+13)
|hit=+28a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=83
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,704: Line 1,811:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Chip damage when guarded
* Combo from 1st hit
* Chip damage on block
* Interrupt with i8 from 1st block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
Line 1,712: Line 1,822:
|input=STB.db+1+2
|input=STB.db+1+2
|name=Blue Moon Burst
|name=Blue Moon Burst
|target=m
|target=M
|damage=25
|damage=25
|startup=i17
|startup=i17~18
|block=-1
|block=-2
|hit=Launch
|hit=+62a (+46)
|ch=
|ch=
|crush=
|crush={{Plainlist|
|recv=
* js20~32
|tot=
* fs33~35}}
|range=
|recv=r41
|tot=59
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Chip damage when guarded
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-STB.b+4,3,2
|id=Claudio-b+4,3,STB.2
|parent=
|parent=Claudio-b+4,3
|input=STB.b+4,3,2
|input=,STB.2
|alias=STB.b+4,3,2
|name=Avaritia Burst
|name=Avaritia Burst
|target=m,h,m
|target=,M
|damage=10,14,38
|damage=,38
|startup=i17
|startup=,i31~32
|block=-1
|block=-1c
|hit=43a (+33)
|hit=43a (+33)
|ch=
|ch=
|crush=js
|crush=,js1~31
|recv=
|recv=r33
|tot=
|tot=105
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 2nd CH
* Combo from 2nd CH
* Chip damage when guarded
* Interrupt with i5 from 2nd block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
Line 1,755: Line 1,873:
|parent=
|parent=
|input=STB.f,f,F+1+2
|input=STB.f,f,F+1+2
|alias={{Dotlist|
* wr1+2
* STB.wr1+2}}
|name=Anima
|name=Anima
|target=h
|target=h
|damage=45
|damage=45
|startup=i13
|startup=i13~16
|block=+8
|block=+8g~+11g +8w
|hit=+29a (+19)
|hit=+28a (+18)
|ch=
|ch=
|crush=js
|crush={{Plainlist|
|recv=
* js3~26
|tot=
* fs27~29}}
|recv=r46
|tot=62
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Chip damage when guarded
* {{WallCrush|+8g on block}}
* {{WallCrush| +8g on block}}
* {{BB}}
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
{{Move
{{Move
|id=Claudio-STB.ws1,2
|id=Claudio-ws1,STB.2
|parent=
|parent=Claudio-ws1
|input=STB.ws1,2
|input=,STB.2
|alias=STB.ws1,2
|name=Malefic Draw Burst
|name=Malefic Draw Burst
|target=m,m
|target=,M
|damage=12,23
|damage=,23
|startup=i12
|startup=,i28~29
|block=+6
|block=+6
|hit=+28a (+13)
|hit=+28a (+13)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=79
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,792: Line 1,918:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Chip damage when guarded
* Combo from 1st hit with 1f delay
* Interrupt with i10 from 1st block
* Chip damage on block
* Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
}}
}}
}}
}}
Line 1,798: Line 1,927:
== Others ==
== Others ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-R.df+1+2
|id=Claudio-R.df+1+2
|id=Claudio-R.df+1+2
|parent=
|input=R.df+1+2
|name=La Luce Di Sirio
|name=La Luce Di Sirio
|target=m,th
}}
|damage=10,45
{{MoveInherit|Generic-1+2+3+4
|startup=
|id=Claudio-1+2+3+4
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Rage Art
}}
}}
}}
{{Move
{{Move
Line 1,824: Line 1,939:
|input=SS.4
|input=SS.4
|name=Luxuria
|name=Luxuria
|target=l
|target=L
|damage=20
|damage=20
|startup=i20
|startup=i20~21
|block=-12
|block=-12
|hit=+6c
|hit=+6c
|ch=+27d
|ch=+27d
|crush=
|crush=
|recv=
|recv=r30
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 1,838: Line 1,953:
|notes={{Plainlist|
|notes={{Plainlist|
}}
}}
}}
{{Move
|id=Claudio-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=sp
|damage=-
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 1,862: Line 1,958:
|parent=
|parent=
|input=(back to wall).b,b,ub
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|name=[[Wall Jump Attack]]
|target=m
|target=m
|damage=21
|damage=21
|startup=i36
|startup=i36~38
|block=+0c
|block=+0c
|hit=+8d
|hit=+8a
|ch=
|ch=
|crush=is8~13
|crush={{Plainlist|
|recv=
* fs5~13
|tot=
* js14~32
* fs33~35
}}
|recv=r30
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Air Status 5F
}}
}}
}}
}}


== Throws ==
== Throws ==
Line 1,888: Line 1,986:
|input=1+3
|input=1+3
|name=Punishment
|name=Punishment
|target=th(h)
|target=t
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=-2
|block=-3
|hit=+0d
|hit=+1d
|ch=
|ch=
|crush=
|crush=
Line 1,901: Line 1,999:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1 or 2
* {{Homing}}
* Opp. Position on break: Reverse Pos.
* Throw Break 1 or 2
* Opp. Position on hit: Foot-sd. Face-up}}
}}
}}
}}
{{Move
{{Move
Line 1,910: Line 2,008:
|input=2+4
|input=2+4
|name=Roche Limit
|name=Roche Limit
|target=th(h)
|target=t
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=-3
|block=-6
|hit=+0d
|hit=+0d
|ch=
|ch=
|crush=
|crush=
|recv=r25
|recv=r25 FUFA
|tot=39
|tot=39
|range=
|range=
Line 1,923: Line 2,021:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1 or 2
* Throw break 1 or 2
* Opp. Position on break: Reverse Pos.
* Side switch on hit
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up}}
* both players recover in FUFA on hit}}
}}
}}
{{Move
{{Move
Line 1,932: Line 2,030:
|input=Left throw
|input=Left throw
|name=Avalaunche Throw
|name=Avalaunche Throw
|target=th(h)
|target=t
|damage=40
|damage=40
|startup=
|startup=
|block=-3
|block=-3
|hit=-3d
|hit=+1d
|ch=
|ch=
|crush=
|crush=
Line 1,946: Line 2,044:
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1
* Break: 1
* Opp. Position on break:
* Opponent recovers in off-axis FUFT}}
* Opp. Position on hit: Right-sd. Face-up}}
}}
}}
{{Move
{{Move
Line 1,954: Line 2,051:
|input=Right throw
|input=Right throw
|name=Prayer into the Void
|name=Prayer into the Void
|target=th(h)
|target=t
|damage=40
|damage=40
|startup=
|startup=
|block=-3
|block=-3
|hit=+0d
|hit=+1d
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=FC
|tot=
|tot=
|range=
|range=
Line 1,967: Line 2,064:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 2
* Throw break 2
* Opp. Position on break:
* Can side switch on hit
* Opp. Position on hit: Foot-sd. Face-up}}
* Opponent recovers in FUFT}}
}}
}}
{{Move
{{Move
Line 1,976: Line 2,073:
|input=Back throw
|input=Back throw
|name=Sudden Shadow
|name=Sudden Shadow
|target=th(h)
|target=t
|damage=50
|damage=50
|startup=
|startup=
Line 1,989: Line 2,086:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: none
* Unbreakable
* Opp. Position on break: -
* Can side switch on hit
* Opp. Position on hit: Foot-sd. Face-down}}
* Opponent recovers in FDFT}}
}}
}}
{{Move
{{Move
Line 1,998: Line 2,095:
|input=uf+1+2
|input=uf+1+2
|name=Gula
|name=Gula
|target=th(h)
|target=t
|damage=40
|damage=40
|startup=
|startup=i12
|block=-6
|block=-6
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r27
|tot=
|tot=39
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Break: 1+2
* Throw break 1+2
* Opp. Position on break:
* Side switch on hit
* Opp. Position on hit: Reverse Pos. Head-sd. Face-up}}
* Can be buffered
* Opponent recovers in FUFA}}
}}
}}


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
|-
|-
| class="wikitable-heading" colspan="11" | 10 Hit Combo
| class="wikitable-heading" colspan="7" | 10 Hit Combo
|-
! || Level || Damage || Startup || Block || Hit || Combo
|-
| 2 || h || 10 || i12 || +0 || +6 ||
|-
| 1 || m || 13 || ,i20 || -11 || -5 || Hit
|-
| 3 || m || 6 || ,i31 || -27 || -16<ref>Hit vs BT -1a (-1)</ref> ||
|-
|-
! Input
| 1 || m || 10 || ,i17 || -17 || -11 || Hit
| 2 || 1 || 3 || 1 || 4 || 3 || 2 || 4 || 3 || STB.2
|-
|-
! Hit level
| 4 || l || 5 || ,i28 || -21 || -10 || ย 
| h || m || m || m || l || h || m || m || h || m
|-
|-
! Damage
| 3 || h || 7 || ,i18 || -26 || -15 || CH<ref>The low jails on block, but on hit the next attack can be ducked. </ref>
| 10 || 13 || 6 || 10 || 5 || 7 || 10 || 15 || 10 || 20
|-
|-
! Startup
| 2 || m || 10 || ,i27 || -21 || (+9a) STB || Hit
| i12 || ,i20 || ,i31 || ,i17 || ,i28 || ,i18 || ,i27 || ,i49 || ,i22 || ,i26
|-
|-
! Block
| 4 || m || 15 || ,i49 || -26 || -15 || Hit
| +0 || -11 || -27 || -17 || -21 || -26 || -21 || -26 || -34 || -27
|-
|-
! Hit
| 3 || h || 10 || ,i22 || -34 || -15 || Hit
| +6 || -5 || -16<ref>Hit vs BT -1a (-1)</ref> || -11 || -10 || -15 || (+9a) STB || -15 || -15 || (-35d)
|-
|-
! Combo
| STB.2 || m || 20 || ,i26 || -27 || (-35d) || Hit
| || Hit ||ย  || Hit || || CH<ref>The low jails on block, but on hit the next attack can be ducked. </ref> || Hit || Hit || Hit || Hit
|}
|}
<references/>


== External Links ==
== External Links ==

Latest revision as of 23:17, 4 October 2024

This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Stella Cadente

H.2+3

L,​M
40
-14
+11d
i18~19
t96 r44
Heat Smash
Reversal Break
Balcony Break
  • Transition to attack throw on hit
  • Chip damage on block
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • Chip damage on block
  • Cannot be buffered
Sometimes written wr2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes

1,2

h,​h
5,​12
-3
+8
,i13~14
t45 r20
  • Jail from 1st attack with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
5,​11
-12
-1
,i22
t64 r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
t34 r22

2,1

h,​m
10,​13
-6
+5
,i20
t45 r25
Combo from 1st hit with 2f delay
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block

3

m
14
-10
+1
i14
t43 r28
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
High Kick

4

h
13
-11
+5
+9s
i12
t42 r30
Battle Scars

4,3

h,​h
13,​14
+0
+15g
,i25~26
,js17~30
t66 r27
Homing
Balcony Break
  • Combo from 1st hit with 1f delay
  • +22a (+15) if the 1st hit counterhits

1+2

m
20
-14
+2c
i17
t55 r38
Spike

1+2,1+2

m,​t
20,​10
+0
,i17
t82 r48
  • Combo from 1st hit
  • Only comes out on standing hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​t,​t
20,​10,​18
-5d or +0d
,i17
t154 or t129 r101 STB or r76
  • Combo from 1st hit
  • Gain STB on hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-11c
+9a
i24~26
  • js13~22
  • fs23~25
t65 r39 FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
+0
+6
i12
t31 r19

f+2,1

h,​m
9,​12
-10
+6c
,i15~16
t65 r33
Spike
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
t94 r37
Balcony Break
  • Shoulder
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
Deadly Sin

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
t76 r46
  • Balcony break on airborne hit
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Tremendous backstep on block
Sacred Edge

f+3

h
18
+0
+15g
i18
js9~24
t46 r28
Homing
Balcony Break
  • +22a (+13) on BT hit
Into the Abyss

f+4

m
23
+4c
+4c
i22~23
t48 r25
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
t53 r37
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
+4a
,i18
t71 r36
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm

f+3+4

h
18
-8
+19a
i17~18
t53 r35

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-4
+7
i15
t38 r22
Sky's Arc

df+1,2

m,​m
10,​15
-15
,i23~24
t73 r33
  • Combo from 1st hit with 1f delay
Chaos Fist

df+2

m
19
-13
+5
i14
t46 r32

df+3

m
12
-7
+6
i14
t40 r46
Dispel Magic

df+3,1

m,​m
12,​18
-12
+29a (+14)
,i17~19
t73 r34
Tornado
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 8f
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
,i15
t55 r21
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
-8
+3
i13
t40 r27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17~18
t45 r27
Mystic Ray

d+1,2

m,​m
14,​15
-9
+4
,i28~29
t83 r36
Tornado
  • Combo from 1st CH

d+2

L
6
-11
+0
i20
cs6~
t50 r30 FC
Gravity Hole

d+2,2

L,​L
6,​8
-13
-1
,i16~17
,cs1~
t70 r32 FC
Jail from 1st attack
Crouch Side Kick

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Crouch Chin Kick

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Superbia
BT.1+2

d+1+2

m
28
-18
+7a (-2)
i13~14
t51 r37
Balcony Break
  • Shoulder

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Returns to standing when input F
Crouch Straight

db+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Twin Claws
FC.2,1

db+2,1

sl,​m
8,​12
-9
+3
,i18
,cs1~
t61 r32 FC
  • Combo from 1st CH
Acedia

db+3

L
23
-15
+3c
i24~25
cs6~
t58 r33 FC

db+4

L
7
-13
-2
i15
t47 r32
Lagrange Needle

db+4,3

L,​h
7,​10
-11
+0
,i18
t64 r30
Combo from 1st hit with 1f delay
Blue Moon

db+1+2

M
20
-12
+8a (-9)
+62a (+46)
i17~18
  • js20~32
  • fs33~35
t59 r41
Tornado
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
t51 r32
Homing
Balcony Break
Spinning Skies

b+2

h
25
-9
+9a
i14
t45 r30
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 r23
Knee
Crescent Heel

b+3,n,3

m,​m
14,​21
-12
+7c
+22d
,i24~25
t69 r30
Spike
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Sometimes written b+3,3

b+4

m
10
-14
-3
i17
t50 r33
Shining Wind

b+4,1

m,​h
10,​18
+1
+4
,i20~21
t66 r28
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Chip damage on block
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
t73 r33
Homing
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​M
10,​14,​20
-13
+16a
,i31~32
,js1~31
t105 r33
Balcony Break
Spike
  • Combo from 2nd CH
  • Interrupt with i5 from 2nd block
Lunar Ray

b+4,4

m,​m
10,​16
-13
,i28~29
  • js22~37
  • fs38~40
t79 r33
Tornado
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12F
  • Interrupt with i8 from 1st block
Judgment Claw

b+1+2

m
25
-13
+15a
i22
pc7~21
t57 r34
Balcony Break
Spike
  • -9 on block after absorbing an attack and chip damage on block
Eternal Moon

b+3+4

m
24
-15
+9a (+0)
i29~30
t65 r35
Homing
Balcony Break
  • Backswing blow
Big Bang

b+2+3

m!
60
+15a (-11)
i72
t122 r50
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ground Slash Nova
  • ub+3
  • u+3

uf+3

m
22
+2c
+7c
i23~25
  • js9~26
  • fs27~29
t54 r29
  • 20 damage with input ub+3
  • 21 damage with input u+3
  • Chip damage on block
Sky Slash Nova
  • ub+4
  • u+4

uf+4

m
13
-13
i15~17
  • js9~30
  • fs31~33
t46 r29
Pollux

uf+3+4

m,​m
10,​14
-11
+14a (+5)
i20 i13~14
js21~38
t64 r30
Balcony Break
  • First hit can be parried
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FC.df+2

f,F+2

m
14
-18
-7
i14~16
t51 r35
Elbow
  • Cannot be buffered
Dual Guns
FC.df+2,2

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
t68 r31
Spike
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 6f
Bringer of Justice
FC.df+2,1+2

f,​F+2,1+2

mm,​m
1414,​20
-13
+10a (+1)
i14~16
t72 r34
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Transition to r57 STB on hit without STB
  • Frame advantage -14a (-23) on STB gain
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
  • js11~28
  • fs29~31
t44 r27
Knee
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • Chip damage on block
  • Cannot be buffered
Sometimes written wr2

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+2

FC.df+2

m
14
-18
-7
i14~16
t51 r35
Elbow
Dual Guns
f,F+2,2

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
t68 r31
Spike
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 6f
Bringer of Justice
f,F+2,1+2

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
t72 r34
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Transition to r57 STB on hit without STB

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
t35 r22
Noble Step

ws1,1

m,​h
12,​15
-12
+9
,i20
t65 r31
Combo from 1st hit with 1f delay
Malefic Draw

ws1,2

m,​M
12,​12
-9
+4
,i28~29
t79 r36
Tornado
  • Combo from 1st hit with 1f delay
  • Interrupt with i10 from 1st block
Sylvia

ws2

m
20
-14
i15~16
t53 r37
  • Transition to r39 STB on hit without STB
  • Frame advantage +24a (+14) on STB gain
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
t46 r30
Balcony Break
Holy Smash

ws4

m
18
-6
+5
i11~12
t36 r24

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

4,STB.2

h,​sm
13,​32
5.90
-19~-11
+27a (+1)
,i28-36
t82 r33
Tornado
Balcony Break
Weapon
  • Combo from 1st hit with 1f delay
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.4,2
Cross Arm Impact Burst

f+1+2,STB.1+2

m,​m
8,​16
-9
+64a
,i18
t71 r36
Balcony Break
  • Jail from 1st attack with 1f delay
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.f+1+2,1+2
Mystic Ray Burst

d+1,STB.2

m,​M
14,​23
+6
+28a (+13)
,i28
t83 r36
Tornado
  • Combo from 1st hit
  • Chip damage on block
  • Interrupt with i8 from 1st block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.d+1,2
Blue Moon Burst

STB.db+1+2

M
25
-2
+62a (+46)
i17~18
  • js20~32
  • fs33~35
t59 r41
Tornado
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Avaritia Burst

b+4,​3,STB.2

m,​h,​M
10,​14,​38
-1c
43a (+33)
,i31~32
,js1~31
t105 r33
Balcony Break
Spike
  • Combo from 2nd CH
  • Interrupt with i5 from 2nd block
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.b+4,3,2
Anima

STB.f,f,F+1+2

h
45
+8g~+11g +8w
+28a (+18)
i13~16
  • js3~26
  • fs27~29
t62 r46
Wall Crush +8g on block
Balcony Break
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written
  • wr1+2
  • STB.wr1+2
Malefic Draw Burst

ws1,STB.2

m,​M
12,​23
+6
+28a (+13)
,i28~29
t79 r36
Tornado
  • Combo from 1st hit with 1f delay
  • Interrupt with i10 from 1st block
  • Chip damage on block
  • Consumes STB, but if in Heat, partially depletes the remaining Heat time instead
Sometimes written STB.ws1,2

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Luxuria

SS.4

L
20
-12
+6c
+27d
i20~21
t51 r30

(back to wall).b,b,ub

m
21
+0c
+8a
i36~38
  • fs5~13
  • js14~32
  • fs33~35
t68 r30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

t
35
-3
+1d
i12~14
t39 r25
Homing
  • Throw Break 1 or 2
Roche Limit

2+4

t
35
-6
+0d
i12~14
t39 r25 FUFA
  • Throw break 1 or 2
  • Side switch on hit
  • both players recover in FUFA on hit
Avalaunche Throw

Left throw

t
40
-3
+1d
  • Break: 1
  • Opponent recovers in off-axis FUFT
Prayer into the Void

Right throw

t
40
-3
+1d
FC
  • Throw break 2
  • Can side switch on hit
  • Opponent recovers in FUFT
Sudden Shadow

Back throw

t
50
+0d
  • Unbreakable
  • Can side switch on hit
  • Opponent recovers in FDFT
Gula

uf+1+2

t
40
-6
i12
t39 r27
  • Throw break 1+2
  • Side switch on hit
  • Can be buffered
  • Opponent recovers in FUFA

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. โ†‘ Hit vs BT -1a (-1)
  2. โ†‘ The low jails on block, but on hit the next attack can be ducked.

External Links