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}} | }} | ||
== | == Crouch == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.1 | ||
|name=Lee | |input=hFC.1 | ||
|input= | |target=s | ||
|target= | |damage=5 | ||
|range=1.57 | |||
|startup=i10 | |||
|crush=cs1~ | |||
|recv=r24 FC | |||
|block=-5 | |||
|hit=+6 | |||
|notes={{Plainlist| | |||
* Transition to r24 with f | |||
* Transition input can be delayed 16f}} | |||
}} | |||
{{MoveData | |||
|id=Lee-hFC.2 | |||
|input=hFC.2 | |||
|target=s | |||
|damage=8 | |||
|range=1.77 | |||
|startup=i11 | |||
|crush=cs1~ | |||
|recv=r23 FC | |||
|block=-4 | |||
|hit=+7 | |||
}} | |||
{{MoveData | |||
|id=Lee-hFC.3 | |||
|input=hFC.3 | |||
|target=l | |||
|damage=12 | |||
|startup=i13 | |||
|crush=cs1~ | |||
|recv=r33 FC | |||
|block=-17 | |||
|hit=-3 | |||
}} | |||
{{MoveData | |||
|id=Lee-hFC.4 | |||
|input=hFC.4 | |||
|target=l | |||
|damage=10 | |||
|startup=i12 | |||
|crush=cs1~ | |||
|recv=r34 FC | |||
|block=-15 | |||
|hit=-4 | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.df+3 | |||
|input=FC.df+3 | |||
|target=L | |||
|damage=12 | |||
|startup=i16 | |||
|crush=cs1~ | |||
|recv=r33 FC | |||
|block=-17 | |||
|hit=-3 | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.df+4 | |||
|name=Silver Tail | |||
|input=FC.df+4 | |||
|damage=17 | |||
|target=L | |||
|range=2.76 | |||
|startup=i16~17 | |||
|crush=cs1~ | |||
|recv=r32 FC | |||
|block=-14 | |||
|hit=-3c | |||
|ch=[[Lee combos#Mini-combos|+37a]] | |||
|notes=Transition to r30 HMS-2 with 3 | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.df,d,DF+3 | |||
|name=Sliding | |||
|input=FC.df,d,DF+3 | |||
|damage=22 | |||
|target=L | |||
|range=3.54 | |||
|startup=i16~20 | |||
|crush=cs1~15 | |||
|recv=r39 FU | |||
|block=-23 | |||
|hit=[[Lee combos#Mini-combos|+18a]] | |||
|notes=Can't be buffered | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.ub+4 | |||
|input=FC.ub+4 | |||
|target=m | |||
|damage=15 | |||
|startup=i18~28 | |||
|crush=js9~ | |||
|recv=r26 FC | |||
|block=-17 | |||
|hit=-6 | |||
|notes={{Plainlist| | |||
* Transition to r26 HMS with 3 | |||
* Transition input can be delayed 17f}} | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.u+4 | |||
|input=FC.u+4 | |||
|target=m | |||
|damage=22 | |||
|startup=i18~28 | |||
|crush=js9~ | |||
|recv=r26 FC | |||
|block=-17 | |||
|hit=[[Lee combos#Staples|+28a (+18a)]] | |||
|notes={{Plainlist| | |||
* Transition to r26 HMS with 3 | |||
* Transition input can be delayed 17f}} | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.uf+4 | |||
|input=FC.uf+4 | |||
|name=Catapult Flip | |||
|target=m | |||
|damage=25 | |damage=25 | ||
|startup= | |startup=i18~28 | ||
|recv= | |crush=js9~ | ||
|block=- | |recv=r26 FC | ||
|hit=+ | |block=-17 | ||
|hit=[[Lee combos#Staples|+28a (+18a)]] | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to r26 HMS with 3 | |||
* Transition to | * Transition input can be delayed 17f}} | ||
}} | |||
{{MoveData | |||
|id=Lee-FC.UB+4 | |||
|input=FC.UB+4 | |||
|target=m | |||
|damage=25 | |||
|startup=i14~17 | |||
|crush=js9~ | |||
|recv=r47 | |||
|block=-31 | |||
|hit=-20 | |||
|notes=Transition to r34 FC with D | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-FC.U+4 | ||
|input=FC.U+4 | |||
|input= | |||
|target=m | |target=m | ||
|damage=28 | |damage=28 | ||
|startup= | |startup=i14~17 | ||
|recv=r34 | |crush=js9~ | ||
|block=- | |recv=r47 | ||
|hit= | |block=-31 | ||
| | |hit=+0a (-10a) | ||
|notes=Transition to r34 FC with D | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.UF+4 | |||
|name=Catapult Assault | |||
|input=FC.UF+4 | |||
|target=m | |||
|damage=30 | |||
|startup=i14~17 | |||
|crush=js9~ | |||
|recv=r47 | |||
|block=-31 | |||
|hit=+0a (-10a) | |||
|notes=Transition to r34 FC with D | |||
}} | |||
{{MoveData | |||
|id=Lee-FC.uf+3+4 | |||
|name=Catapult Drop | |||
|input=FC.uf+3+4 | |||
|target=m,M | |||
|damage=30,20 | |||
|startup={{Plainlist| | |||
* i46~49 | |||
* i56~58}} | |||
|crush=js9~45 | |||
|recv=r31 FU | |||
|block=-4 | |||
|hit=+17a (+7a) | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input | ||
* | ** FC.u+3+4 | ||
** FC.ub+3+4}} | |||
}} | }} | ||
Line 2,037: | Line 2,195: | ||
* Transition to r27 HMS with 3 | * Transition to r27 HMS with 3 | ||
* Transition input can be delayed 2f}} | * Transition input can be delayed 2f}} | ||
}} | }} | ||
Line 2,538: | Line 2,506: | ||
|hit=+3 | |hit=+3 | ||
|ch=[[Lee combos#Staples|+28a]] | |ch=[[Lee combos#Staples|+28a]] | ||
}} | |||
== SS == | |||
{{MoveData | |||
|id=Lee-SSL.3+4 | |||
|name=Lee Screw Right | |||
|input=SSL.3+4 | |||
|target=h | |||
|damage=25 | |||
|startup=i17~20 | |||
|recv=r28 | |||
|block=-2 | |||
|hit=+19a (+10a) | |||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Transition to r31 HMS with 3}} | |||
}} | |||
{{MoveData | |||
|id=Lee-SSR.3+4 | |||
|name=Lee Screw Left | |||
|input=SSR.3+4 | |||
|target=m | |||
|damage=28 | |||
|startup=i20~23 | |||
|recv=r34 | |||
|block=-9 | |||
|hit=[[Lee combos#Staples|+16a]] | |||
|ch=[[Lee combos#Staples|+58a (+38a)]] | |||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Transition to r37 HMS with 4}} | |||
}} | }} | ||
Revision as of 08:11, 13 July 2022
Lee (Tekken 7) |
---|
Movelist & frame data (Tekken 8) |
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Rage
Input
R.d+1+2
R.df+3+4
- Hit vs BT +10a (+1a)
- Hitstop 20f on hit
- Hitstop 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
1
1,2
- Move can be delayed 4f
- Jail from 1st attack
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 2nd CH with 5f delay
1,2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 3rd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Input can be delayed 1f
- Holding 4 during startup will slow it by 1f for about every 2f held
- Jail from 2nd attack at i18
- Combo from 2nd hit at i19
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
1,3
- Move can be delayed 4f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
1,3:3:3
- Jail from 2nd attack
- 2f input window
2,1
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,1
- Input can be delayed 4f
- Combo from 2nd CH
2,1,3
- Input can be delayed 2f
- Combo from 2nd CH
2,1,4
- Input can be delayed 11f
- Move can be delayed 8f
2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 1st CH with 5f delay
2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 2nd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3,3
- Move can be delayed 13f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,3
- Jail from 1st attack
- Combo from 1st CH +25a (+18a)
4,3,3
- Move can be delayed 10f
- Input can be delayed 11f
- Combo from 2nd CH
4,3,4
- Move can be delayed 7f
- Combo from 1st CH +33a (+26a)
- Combo from 2nd CH with 5f delay
4,4
- Recovery 5f faster if attack connects
- Jail from 1st attack
- Combo from 1st CH +33a (+26a)
4,4,4
4,u+3
- Alternate input 4,uf+3
- Move can be delayed 3f
- Input can be delayed 4f
- Combo from 1st CH +34a (+27a)
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
f+2,1
- Move can be delayed 11f
- Input can be delayed 12f
- Combo from 1st hit with 10f delay
f+3,3,3
- Input can be delayed 1f
- Jail from 1st attack
f+3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3,4
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,1
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 6f delay
f+4,3
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 9f delay
- Transition to r21 HMS with 4
f+1+2
- i13
- i28~29
f+3+4
- i30~32
- i34~36
- Jail from 1st hit
df
df+1,2
- Combo from 1st hit
- Input can be delayed 1f
df+1,2,2
- Combo from 1st hit
- Hit vs BT +13a (+3a)
df+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
df+3,2,3
- Move can be delayed 10f
- Combo from 2nd CH with 7f delay
df+4
- Transition to r27 HMS-17 with 3
- Transition can be delayed 2f
df+1+2,3
- Move can be delayed 13f
- Input can be delayed 16f
- Combo from 1st hit with 7f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
d+1
- Alternate input db+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS-0 with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
- Cancel to d+3+4 with 3 on frame 1, i.e. d+4,4:3 is l,h!
- Input can be delayed 11f
- Move can be delayed 10f
- Combo from 1st CH with 7f delay
d+4,d+4
- Often notated D+4,4
- Input can be delayed 13f
- Move can be delayed 12f
- Combo from 1st CH with 10f delay
d+4,d+4,4
- Often notated D+4,4,4
- Input can be delayed 10f
- Move can be delayed 11f
- Combo from 2nd CH
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Move can be delayed 14f
- Combo from 3rd CH with 6f delay
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
- cs25~45
- js45~
db
b
b+1
b+1,1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1,2
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Input can be delayed 13f
- Move can be delayed 5f
- Combo from 1st hit with 8f delay
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+2,4,3
- Input can be delayed 5f
- Combo from 2nd CH +62a (+45a)
b+3,3
- Combo from 1st CH
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
u
uf+3,1
- Combo from 1st hit
uf+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
b,B+4
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Jail from 1st hit
- Transition to r26 HMS with 3
Crouch
hFC.1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.df+4
FC.ub+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.uf+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.UF+4
FC.uf+3+4
- i46~49
- i56~58
- Alternate input
- FC.u+3+4
- FC.ub+3+4
WS
ws1,4
- Combo from 1st hit
- Transition to r31 HMS with 3
ws3,3
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,df+3,3
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
INF.3,3
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
INF.d+3,3,3
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
INF.u+3,3,3
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
HMS
See also: Hitman Stance
Transitions written as HMS-N indicate that Lee needs an extra N frames after recovering before he can do HMS.b.
HMS.b
HMS.1
- Cancel to HMS.3 with 3
- Cancel to r19 MS with f~n
HMS.1,1
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS.1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,4
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.uf+3
- Transition to r30 FC with D
MS
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.3+4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to WS moves for first 4 frames
SS
SSR.3+4
- Transition to r37 HMS with 4
Throws
2+4
- Throw break 1 or 2
- Side switch on hit and break
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 10 | i13~14 | -1 | +8 | |
2 | h | 5 | i20 | -10 | +1 | Hit |
2 | h | 6 | i22 | -18 | -7[1] | Hit |
1 | h | 5 | i13 | -10 | +1 | CH[2] |
3 | h | 7 | i22~23 | -25 | -14 | Hit |
3 | L | 6 | i24 | -25 | -14 | |
3 | h | 7 | i21 | -25 | -14 | |
4 | h | 7 | i20 | -17 | -6 | Hit |
3 | h | 10 | i18 | -25 | -5 | Jail |
4 | m | 25 | i32~34 | -20 | +12a (+2) | Hit |