Lidia movelist (Tekken 7): Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(update for Version 5.00)
Line 27: Line 27:
|recv=r26
|recv=r26
|block=+15g
|block=+15g
|hit=[[Lidia combos#Staples|+62a (+42a)]]
|hit=[[Lidia combos#Staples|+62a (+42)]]
|ch=
|ch=
|notes={{Plainlist|
|notes={{Plainlist|
Line 130: Line 130:
|recv=r29
|recv=r29
|block=-6
|block=-6
|hit=+20a (+11a)
|hit=+20a (+11)
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* Tailspin
Line 210: Line 210:
|recv=r27
|recv=r27
|block=-8
|block=-8
|hit=+8
|hit=+4
|notes=Combo from 1st hit
|notes=Combo from 1st hit
}}
}}
Line 270: Line 270:
|block=-2
|block=-2
|hit=+7
|hit=+7
|notes=Combo from 1st counter hit [[Lidia combos#Staples|+27a (+20a)]]
|notes=Combo from 1st counter hit [[Lidia combos#Staples|+27a (+20)]]
}}
}}
{{MoveData
{{MoveData
Line 290: Line 290:
* Tailspin
* Tailspin
* Wall break
* Wall break
* Combo from 1st counter hit [[Lidia combos#Staples|+55a (+38a)]]}}
* Combo from 1st counter hit [[Lidia combos#Staples|+55a (+38)]]}}
}}
}}
{{MoveData
{{MoveData
Line 354: Line 354:
|recv=r34
|recv=r34
|block=-13
|block=-13
|hit=+16a (+7a)
|hit=+5
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
Line 429: Line 428:
|startupRoot=i17
|startupRoot=i17
|startup=,i27~28
|startup=,i27~28
|recv=r24
|recv=r27
|crush=,js20~
|crush=,js20~
|block=-2
|block=-5
|hit=+25a (+16a)
|hit=+25a (+16)
|ch=[[Lidia combos#Staples|+70a (+50a)]]
|ch=[[Lidia combos#Staples|+70a (+50)]]
|notes={{Plainlist|
|notes={{Plainlist|
* Tailspin
* Tailspin
* Wall break
* Wall break
* Combo from 2nd counter hit}}
* Combo from 2nd counter hit
* Recovery 3f faster on hit}}
}}
}}
{{MoveData
{{MoveData
Line 444: Line 444:
|target=h,m
|target=h,m
|damage=5,4
|damage=5,4
|startup=i14​,i9~10
|startup=i14 i23~24
|recv=r26
|recv=r26
|block=-8
|block=-8
Line 460: Line 460:
|startupRoot=i14
|startupRoot=i14
|startup=,i16
|startup=,i16
|recv=r29
|recv=r33
|block=-10
|block=-14
|hit=+1
|hit=-3
|notes=Jail from 1st attack
|notes=Jail from 1st attack
}}
}}
Line 475: Line 475:
|startupRoot=i14
|startupRoot=i14
|startup=,i15
|startup=,i15
|recv=r29
|recv=r36
|block=-10
|block=-14
|hit=+1
|hit=-6
|notes=Jail from 1st attack
|notes=Jail from 1st attack
}}
}}
Line 488: Line 488:
|target=,m
|target=,m
|damageLead=5,4,5,4
|damageLead=5,4,5,4
|damage=,23
|damage=,20
|startupRoot=i14
|startupRoot=i14
|startup=,i22
|startup=,i22
|recv=r36
|recv=r36
|block=-15
|block=-15
|hit=+19a (+14a)
|hit=+4
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 4th hit
* Wall crush on hit +16g
* Low wall splat}}
* Jail from 1st attack}}
}}
}}


Line 541: Line 541:
|recv=r32
|recv=r32
|block=-13
|block=-13
|hit=+13a (+4a)
|hit=+13a (+4)
|ch=[[Lidia combos#Staples|+58a]]
|ch=[[Lidia combos#Staples|+58a]]
|notes={{Plainlist|
|notes={{Plainlist|
Line 809: Line 809:
|target=,L
|target=,L
|damageLead=9,21
|damageLead=9,21
|damage=,13
|damage=,7
|startupRoot=i15
|startupRoot=i15
|startup=,i24~25
|startup=,i24~25
Line 818: Line 818:
|notes={{Plainlist|
|notes={{Plainlist|
* Staggers on block
* Staggers on block
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when d+3,4,4,4 is input
* Combo from 2nd hit}}
* Combo from 2nd hit}}
}}
}}
Line 827: Line 829:
|targetLead=l,h,L
|targetLead=l,h,L
|target=,M
|target=,M
|damageLead=9,21,13
|damageLead=9,21,7
|damage=,25
|damage=,25
|startupRoot=i15
|startupRoot=i15
Line 886: Line 888:
|input=db+3
|input=db+3
|target=L
|target=L
|damage=13
|damage=10
|startup=i16
|startup=i16
|recv=r34
|recv=r39
|block=-26
|block=-26
|hit=-2
|hit=-7
|notes={{Plainlist|
|notes={{Plainlist|
* Clean hit +3
* Clean hit +3
Line 902: Line 904:
|targetLead=L
|targetLead=L
|target=,t
|target=,t
|damageLead=13
|damageLead=10
|damage=,18
|damage=,18
|startupRoot=i16
|startupRoot=i16
|startup=,i16
|startup=,i16
|hit=-10d
|hit=-12d
|notes=Can only be done if 1st attack clean hits from the front
|notes=Can only be done if 1st attack clean hits from the front
}}
}}
Line 931: Line 933:
|recv=r34
|recv=r34
|block=-14
|block=-14
|hit=+10a (+1a)
|hit=+10a (+1)
|notes=Wall bounce
|notes=Wall bounce
}}
}}
Line 1,073: Line 1,075:
|target=,h
|target=,h
|damageLead=16
|damageLead=16
|damage=,18
|damage=,16
|startupRoot=i17~18
|startupRoot=i17~18
|startup=,i20
|startup=,i20
Line 1,089: Line 1,091:
|target=,m
|target=,m
|damageLead=16,18
|damageLead=16,18
|damage=,23
|damage=,21
|startupRoot=i17~18
|startupRoot=i17~18
|startup=,i20
|startup=,i20
|recv=r25
|recv=r30
|block=-5
|block=-10
|hit=+20a (+11a)
|hit=+15a (+6)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* Wall break
Line 1,122: Line 1,124:
|target=,L
|target=,L
|damageLead=21
|damageLead=21
|damage=,13
|damage=,7
|startupRoot=i16
|startupRoot=i16
|startup=,i24~25
|startup=,i24~25
Line 1,128: Line 1,130:
|recv=r29
|recv=r29
|block=-26
|block=-26
|hit=[[Lidia combos#Mini-combos|+15a]]
|hit=+0c
|notes={{Plainlist|
|notes={{Plainlist|
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when b+4,4,4 is input
* Staggers on block
* Staggers on block
* Combo from 1st hit}}
* Combo from 1st hit}}
Line 1,140: Line 1,144:
|targetLead=h,L
|targetLead=h,L
|target=,M
|target=,M
|damageLead=21,13
|damageLead=21,7
|damage=,25
|damage=,25
|startupRoot=i16
|startupRoot=i16
Line 1,150: Line 1,154:
|notes={{Plainlist|
|notes={{Plainlist|
* Floor break
* Floor break
* Combo from 2nd hit (no floor break)}}
* Combo from 2nd clean hit hit (no floor break)}}
}}
}}
{{MoveData
{{MoveData
Line 1,182: Line 1,186:
|input=,P.2
|input=,P.2
|target=h
|target=h
|damage=9
|damage=5
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
Line 1,194: Line 1,198:
|targetLead=h
|targetLead=h
|target=,h
|target=,h
|damageLead=9
|damageLead=5
|damage=,9
|damage=,5
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
Line 1,211: Line 1,215:
|targetLead=h,h
|targetLead=h,h
|target=,h
|target=,h
|damageLead=9,9
|damageLead=5,5
|damage=,22
|damage=,22
|startup=,i16
|startup=,i16
|recv=r32
|recv=r32
|block=-13
|block=-13
|hit=+23a (+18a)
|hit=+23a (+18)
|notes={{Plainlist|
|notes={{Plainlist|
* Low wall splat
* Low wall splat
Line 1,272: Line 1,276:
|input=u+4
|input=u+4
|target=m,h
|target=m,h
|damage=13,23
|damage=10,23
|startup=i15~16​,i13
|startup=i15~16​,i13
|crush=js9~
|crush=js9~
|block=-13
|block=-13
|recv=r32
|recv=r32
|hit=[[Lidia combos#Staples|+60a (+43a)]]
|hit=[[Lidia combos#Staples|+60a (+43)]]
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tailspin}}
* {{Tailspin}}
Line 1,315: Line 1,319:
|recv=r33
|recv=r33
|block=-14
|block=-14
|hit=[[Lidia combos#Staple|+30a (+20a)]]
|hit=[[Lidia combos#Staple|+30a (+20)]]
|notes=Can't be buffered
|notes=Can't be buffered
}}
}}
Line 1,351: Line 1,355:
|recv=r36
|recv=r36
|block=-13
|block=-13
|hit=+13a (+4a)
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* Can't be buffered
* Can't be buffered
* Wall break
* Wall break
* Can clean hit
* Evades some highs}}
* Evades some highs}}
}}
}}
Line 1,428: Line 1,431:
|recv=r35
|recv=r35
|block=-16
|block=-16
|hit=+19a (+14a)
|hit=+19a (+14)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break (floating opponent)
* Wall break (floating opponent)
Line 1,491: Line 1,494:
|recv=r26
|recv=r26
|block=-6
|block=-6
|hit=[[Lidia combos#Staples|+52a]]
|hit=+23a (+14)
}}
}}


Line 1,534: Line 1,537:
|startup=,i21~22
|startup=,i21~22
|recv=r30
|recv=r30
|block=-12
|block=-13
|hit=+25a (+20a)
|hit=+25a (+20)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* Wall break
Line 1,549: Line 1,552:
|recv=r30
|recv=r30
|block=-12
|block=-12
|hit=[[Lidia combos#Staple|+29a (+19a)]]
|hit=[[Lidia combos#Staple|+29a (+19)]]
}}
}}
{{MoveData
{{MoveData
Line 1,574: Line 1,577:
|recv=r34
|recv=r34
|block=-13
|block=-13
|hit=+9a (+0a)
|hit=+9a (+0)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall bounce
* Wall bounce
Line 1,728: Line 1,731:
|recv=r30
|recv=r30
|block=-1
|block=-1
|hit=[[Lidia combos#Staples|+64a (+44a)]]
|hit=[[Lidia combos#Staples|+64a (+44)]]
|notes=Tailspin
|notes=Tailspin
}}
}}
Line 1,739: Line 1,742:
|startup=i28
|startup=i28
|recv=r25
|recv=r25
|block=+8c
|block=+4c
|hit=[[Lidia combos#Mini-combos|+29d]]
|hit=[[Lidia combos#Mini-combos|+29d]]
|ch=[[Lidia combos#Staples|+51a]]
|ch=[[Lidia combos#Staples|+51a]]
Line 1,819: Line 1,822:
|input=CFT.1
|input=CFT.1
|target=m
|target=m
|damage=27
|damage=23
|startup=i20
|startup=i20
|recv=r28
|recv=r28
|block=-9
|block=-9
|hit=+17a (+8a)
|hit=+9
|ch=[[Lidia combos#Mini-combos|+37a (+29a)]]
|ch=[[Lidia combos#Mini-combos|+37a (+29)]]
|notes=Wall break
|notes=Wall break
}}
}}
Line 1,864: Line 1,867:
|startup=,i18
|startup=,i18
|recv=r31
|recv=r31
|block=-7
|block=-12
|hit=+13a (+4a)
|hit=+13a (+4)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall bounce
* Wall bounce
* Combo from 2nd counter hit}}
* Combo from 2nd counter hit with 11f delay
* Input can be delayed 11f
* Move can be delayed 10f}}
}}
}}
{{MoveData
{{MoveData
Line 1,880: Line 1,885:
|block=-4
|block=-4
|hit=+11g
|hit=+11g
|ch=[[Lidia combos#Staples|+63a (+43a)]]
|ch=[[Lidia combos#Staples|+63a (+43)]]
|notes=Tailspin
|notes=Tailspin
}}
}}
Line 1,888: Line 1,893:
|input=CFT.4
|input=CFT.4
|target=L
|target=L
|damage=10
|damage=7
|startup=i19~20
|startup=i19~20
|recv=r29
|recv=r29
|crush=cs11~
|crush=cs11~
|block=-26
|block=-26
|hit=+15a
|hit=+0c
|notes=Staggers on block
|notes={{Plainlist|
* Staggers on block
* Clean hit [[Lidia combos#Mini-combos|+15a]]
* Knockdown on hit when CFT.4,4 is input
}}
}}
{{MoveData
{{MoveData
Line 1,903: Line 1,911:
|targetLead=L
|targetLead=L
|target=,M
|target=,M
|damageLead=10
|damageLead=7
|damage=,25
|damage=,25
|startupRoot=i19~20
|startupRoot=i19~20
Line 1,922: Line 1,930:
|recv=r29
|recv=r29
|block=-10
|block=-10
|hit=+16a (+7a)
|hit=+16a (+7)
|ch=[[Lidia combos#Mini-combos|+36d (+28d)]]
|ch=[[Lidia combos#Mini-combos|+36d (+28d)]]
|notes=Wall break
|notes=Wall break
Line 1,947: Line 1,955:
|input=TAW.1
|input=TAW.1
|target=m
|target=m
|damage=30
|damage=24
|startup=i22
|startup=i22
|recv=r30
|recv=r30
|block=+6
|block=+6
|hit=+25a (+20a)
|hit=+25a (+20)
|notes={{Plainlist|
|notes={{Plainlist|
* Wall break
* Wall break
Line 1,965: Line 1,973:
|recv=r27
|recv=r27
|block=-7
|block=-7
|hit=+22a (+5a)
|hit=+22a (+5)
|notes=Wall break
|notes=Wall break
}}
}}
Line 1,993: Line 2,001:
|block=-6
|block=-6
|hit=+9
|hit=+9
|ch=[[Lidia combos#Staples|+58a (+27a)]]
|ch=[[Lidia combos#Staples|+58a (+27)]]
|notes=Combo from 1st hit
|notes=Combo from 1st CH
}}
}}
{{MoveData
{{MoveData
Line 2,003: Line 2,011:
|damage=23
|damage=23
|startup=i20
|startup=i20
|recv=r31
|recv=r32
|block=-12
|block=-13
|hit=+9a
|hit=+8a
|ch=[[Lidia combos#Staples|+30a]]
|ch=[[Lidia combos#Staples|+29a]]
|notes=Floor break
|notes=Floor break
}}
}}
Line 2,028: Line 2,036:
|startup=i16~18
|startup=i16~18
|recv=r29
|recv=r29
|hit=+14a (+5a)
|hit=+14a (+5)
|notes=Wall break
|notes=Wall break
}}
}}

Revision as of 02:27, 19 August 2022

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art

R.d+1+2

m
55–82
-22
+0d
i20
pc8~19
r46
Damage increases with lower health
Rage Drive 1

R.f,F+2+3

m,​m,​h,​m,​h
16,​3,​3,​3,​5
+15g
i13
r26
  • Attacks after 1st only come out on hit
  • Transition to CFO on block
  • CFO.n from transition is -9
Rage Drive 2

R.TAW.4,2

L,​M
23,​20
-12c
i20
,i23~25
r45
  • Jail from 1st block
  • Combo from 1st hit +24d

n

Jab

1

h
7
+1
+8
i10
r17
Mid Four-Finger Jab

1,1

h,​m
7,​17
-11
+5
i10
,i25
r30
Combo from 1st hit
Flurry

1,2

h,​h
7,​8
-2
+5
i10
,i10
r20
Jail from 1st attack
Mid Chaser

1,​2,2

h,​h,​m
7,​8,​10
-10
+8
i10
,i22
r29
  • Combo from 2nd hit
  • Transition to CFT on hit
  • CFT.n from transition is -16
Gale Kick

1,​2,3

h,​h,​h
7,​8,​27
-6
+20a (+11)
i10
,i26~27
r29
  • Tailspin
  • Wall break
Low Right Kick

1,​2,4

h,​h,​l
7,​8,​15
-13
+3
i10
,i26
r32
  • Tailspin
  • Wall break
Triangle Kick

1,​2,​4,4

h,​h,​l,​h
7,​8,​15,​20
+6c
i10
,i21~22
r24
3rd attack won't cause knockdown on counter hit
High Right Kick

1,4

h,​h
7,​17
-8
+1
i10
,i19
r29
Combo from 1st hit
High Right Reverse Jab

2

h
10
+0
+6
i10
r19
Mid Right Front Kick

2,4

h,​m
10,​13
-8
+4
i10
,i21
r27
Combo from 1st hit

3

h
10
-7
+9
i17
r26
Gankaku

3:2

h,​h
10,​14
+2
i17
,i22
r24
  • Combo from 1st hit
  • 3f window for timed input
  • Deals 12 damage without timed input
  • Recovery 4f faster if attack connects
  • Hitstop 20f on hit
High Right Roundhouse Kick

4

h
17
-8
+1
+1s
i13
r29
High Reverse Thrust

4,2

h,​h
17,​11
-2
+7
i13
,i26
r23
Combo from 1st counter hit +27a (+20)
Jumping Back Spin Kick

4,3

h,​m
17,​23
-10
+8
i13
,29~30
,js20~
r37
  • Tailspin
  • Wall break
  • Combo from 1st counter hit +55a (+38)

1+2

m
20
-9
+41d (-17d)
i31
r33
  • Wall break
  • Cancel to backdash with b,b
  • Cancel to dash with f,f
Heian Shodan

1+2*

m
30
+16g
i65
r33
  • Wall break
  • Hold for 55 frames
Bow

1+3+4

r50
Can be done from BT

f

f+2

h
10
-5
+6
i12
r24
Elbow
Horned Lark

f+2,4

h,​h
10,​23
-13
+5
i12
,i18
r34
  • Jail from 1st attack
Jumping Mid Front Kick

f+3

m
17
-9
+4
i17~19
js6~
r26

f+4

m
17
-4
+1
i17
r29
Kusanku Double Kick

f+4,3

m,​m
17,​15
-10
+0
i17
,i13~14
,js5~
r29
Jail from 1st attack
Uraken-uchi

f+4,​3,1

m,​m,​m
17,​15,​28
-12
+17a
i17
,i21~22
r32
  • Wall break
  • Floor break
  • Combo from 2nd counter hit
Jumping Back Roundhouse Kick

f+4,​3,4

m,​m,​h
17,​15,​23
-5
+25a (+16)
i17
,i27~28
,js20~
r27
  • Tailspin
  • Wall break
  • Combo from 2nd counter hit
  • Recovery 3f faster on hit

f+1+2

h,​m
5,​4
-8
+3
i14 i23~24
r26
Jail from 1st attack

f+1+2,3

h,​m,​m
5,​4,​5
-14
-3
i14
,i16
r33
Jail from 1st attack

f+1+2,​3,2

h,​m,​m,​m
5,​4,​5,​4
-14
-6
i14
,i15
r36
Jail from 1st attack
Political Storm

f+1+2,​3,​2,1

h,​m,​m,​m,​m
5,​4,​5,​4,​20
-15
+4
i14
,i22
r36
  • Wall crush on hit +16g
  • Jail from 1st attack

df

Mid Left Hook

df+1

m
13
-5
+2
i13
r24
Reverse Chop

df+1,2

m,​h
13,​10
-3
+8
i13
,i16~17
r21
Combo from 1st hit
Mid Left Sidekick

df+1,3

m,​m
13,​17
-13
+13a (+4)
i13
,i23
r32
  • Wall break
  • Input can be delayed 6f
  • Combo from 1st CH with 3f delay
Shadowless Fist

df+2

m
17
-6
+12g
i15
r29
  • Transition to CFT on hit
  • CFT.n from transition is -12
Mid Left Right Knee

df+3

m
15
-8
+5
i14~15
r29
Knee
Mid Right Sidekick

df+3,4

m,​m
15,​20
-12
i14~15
,i22
r31
  • Wall break
  • Combo from 1st counter hit

df+3~1

h
13
-3
+5
i32~33
r21
Majority Rules

df+3~1,2

h,​h
13,​20
+7
i32~33
,i17
r21
  • Wall break
  • Jail from 1st attack
Crescent Kick

df+4

m
16
-4
+4
+6
i15
r26
High Elbow Strike

df+4,2

m,​h
16,​25
+1
+48d (-10d)
i15
,i26
r26
  • Wall break
  • Combo from 1st counter hit
Jumping Spinning Back Kick

df+4,3

m,​m
16,​23
-10
+8
i15
,i29~30
,js20~
r37
  • Tailspin
  • Wall break
  • Combo from 1st counter hit
Triangle Kick

df+4~4

h
27
+6c
i24~25
r24
Gyre

df+1+2

m
21
-2
+7
i23
ps2~17
r23
Parries right punches
Vortex

df+1+2:P.2

m,​h
21,​31
+13a
i23
,i16
r40
  • Move can be delayed 14f
  • Combo from 1st hit
  • 3f window for timed input (frames 23~25)
  • Deals 29 damage without timed input
Tourbillion

df+3+4

m
25
-12
+9
i22~23
pc8~21
r33
  • Tailspin
  • Wall break

d

Chop

d+1

m
20
+2c
+8c
i19~20
r30
Crouch Straight

d+2

s
8
-4
+7
i11
cs4~
r23 FC
Kansetsu-geri

d+3

l
9
-14
-3
i15
r33
High Left Jab

d+3,1

l,​h
9,​8
+4
+9
i15
,i18
r21
Combo from 1st counter hit
Back Spin Kick

d+3,4

l,​h
9,​21
-3
+6
i15
,i23
r24
  • Homing
  • Tailspin
Crouching Tiger

d+3,​4,4

l,​h,​L
9,​21,​7
-26
i15
,i24~25
,cs13~
r29
  • Staggers on block
  • Clean hit +15a
  • Knockdown on hit when d+3,4,4,4 is input
  • Combo from 2nd hit
Rising Dragon

d+3,​4,​4,4

l,​h,​L,​M
9,​21,​7,​25
-14
+5a
i15
,i38~39
,js1~12 js21~
r34
  • Floor break
  • Combo from 3rd hit (no floor break)
Crouch Shin Kick

d+4

l
7
-13
-2
i12
cs4~
r32 FC

db

Crouch Jab

db+1

s
5
-5
+6
i10
cs4~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f
Lame Duck

db+2

L
14
-14
-1
+12g
i18~19
cs6~
r32 FC

db+3

L
10
-26
-7
i16
r39
  • Clean hit +3
  • Staggers on block
Red Tape

db+3,2

L,​t
10,​18
-12d
i16
,i16
Can only be done if 1st attack clean hits from the front
Low Right Roundhouse Kick

db+4

L
17
-13
+1
i22
r32
Iron Lady

db+1+2

m
25
-14
+10a (+1)
i20
pc8~19
r34
Wall bounce
For the People

db+3+4

m
21
-3
+6
i22
ps2~13
r24
Parries lows
For the Nation

db+3+4,P.1

m,​h
22,​21
i22
,i16
r32
  • Wall break
  • Move can be delayed
  • Combo from 1st hit

b

High Left Hook Thrust

b+1

h
13
-7
+4
i11~12
r25
Neck Chop

b+1,2

h,​m
13,​15
-10
+5c
i11~12
,i20
r33
Combo from 1st hit
Ruling Party

b+2

h
14
-5
+6
i13
r24
High Left Reverse Jab

b+2,1

h,​h
14,​15
-6
+5
i13
,i18~19
r24
Jail from 1st attack
Crushing Left Knee

b+2,3

h,​m
14,​17
-9
+4
i13
,i22
r28
Combo from 1st counter hit

b+3

m
16
-7
+4
i17~18
r25
Birds of Prey

b+3,1

m,​m
16,​10
-11
+5
i17~18
,i23~24
r29
Combo from 1st hit

b+3,4

m,​h
16,​16
-9
+0
i17~18
,i20
r28
Combo from 1st hit
Birds and Beasts

b+3,​4,d,df,f+1+2

m,​h,​m
16,​18,​21
-10
+15a (+6)
i17~18
,i20
r30
  • Wall break
  • Combo from 2nd counter hit
  • Deals 19 damage without motion input
Back Spin Kick

b+4

h
21
-3
+6
i16
r24
  • Homing
  • Tailspin
Crouching Tiger

b+4,4

h,​L
21,​7
-26
+0c
i16
,i24~25
,cs13~
r29
  • Clean hit +15a
  • Knockdown on hit when b+4,4,4 is input
  • Staggers on block
  • Combo from 1st hit
Rising Dragon

b+4,​4,4

h,​L,​M
21,​7,​25
-14
+5a
i16
,i38~39
,cs1~12 js21~
r34
  • Floor break
  • Combo from 2nd clean hit hit (no floor break)
Valley Breeze

b+1+2

m
13
-8
+6
i16~17
r28
Evades some highs
Upper Parry

b+1+3

ps2~10
r35
  • Alternate input b+2+4
  • Parries high or mid punches
  • On successful parry—
    • Delays opponent's recovery 15f
    • Hitstop 5f

b+1+3,P.2

h
5
-13
+8
,i16
r32

b+1+3,​P.2,1

h,​h
5,​5
-13
+8
,i16
r32
  • Combo from 1st hit
  • Move can be delayed 10f
Law of the Land

b+1+3,​P.2,​1:2

h,​h,​h
5,​5,​22
-13
+23a (+18)
,i16
r32
  • Low wall splat
  • Combo from 2nd hit
  • Move can be delayed 10f
  • 3f window for timed input
  • Deals 20 damage without timed input
Counter Reverse Strike

b+1+4

m!
35
+9a
i60
ps2~25
r40
Parries high or mid punches

u

Spring Mist

ub+1

m
25
-12
+14a
i19
r31
  • Wall break
  • Evasive to Lidia's right
Willow Branch

u+3

m
20
-7
+4c
i25~27
js11~
r29
Alternate input uf+3 and BT.uf+3
Cleaving Spirit

u+4

m,​h
10,​23
-13
i15~16​,i13
js9~
r32
Tailspin
  • Alternate input uf+4
  • Wall break
  • 2nd attack only comes out if 1st hit
  • Combo from 1st hit
  • Transition to CFT on hit
  • Transition to r34 on block

Motion input

Lightning Thrust

f,F+2

m
20
-2
+15g
i13
r26
  • Can't be buffered
  • Transition to CFO on hit
  • CFO.n from transition is -9
Flying Forward Kick

f,F+3

M
21
-14
i19~20
js11~
r33
Can't be buffered
Mid Right Roundhouse Kick

f,F+4

m
21
-3
+7
i15
r25
Can't be buffered
Rapture

f,F+4~3

h
21
+8
i32~33
r28
Can't be buffered
White Whale

f,F+1+2

m
23
-13
+13a (+4)
i15~16
r36
  • Can't be buffered
  • Wall break
  • Evades some highs
Flying Blade

f,F+3+4

m
22
-8
+43d (-15d)
i19~21
js10~
r29
  • Can't be buffered
  • Wall break
Swift High Jab

f,f,F+1

h
24
+7
i13~15
r29
  • Alternate input wr1
  • Can't be buffered
  • Wall break

d,df,f+2

m
14
-8
+0
i16
r30

d,​df,​f+2,2

m,​m
14,​17
-14
-1
i16
,i20
r33
  • Jail from 1st block
  • Combo from 1st counter hit
Blossom Fury

d,​df,​f+2,​2,b,n,f,f+1+2

m,​m,​m
14,​17,​30
-16
+19a (+14)
i16
,i20~21
r35
  • Wall break (floating opponent)
  • Low wall splat (standing opponent)
  • Combo from 2nd hit
  • Deals 25 damage with input b,n,f+1+2

Throw

Trifecta

uf+1+2

t
40
-6
+0d
i12
r27
  • Wall break
  • Throw break 1+2

Grounded opponent

Veto

OTG.d+2

L
27
-13
-7c
i23~24
r31
Spike

SS

Monkey Strike

SS.2

m
18
+0c
+5c
i18
r33
Evasive High Right Back Kick

SS.4

h
21
-6
+23a (+14)
i16~17
r26

WS

ws1

m
12
-3
+4
i13~14
r21
White-tailed Eagle

ws1,2

m,​h
12,​18
-5
+6
i13~14
,i21~22
r23
Combo from 1st hit
Wild Eagle

ws1,4

m,​m
12,​20
-13
+25a (+20)
i13~14
,i21~22
r30
  • Wall break
  • Combo from 1st hit
Forward Thrust

ws2

m
15
-12
i15~16
r30

ws3

m
15
-8
+3
i14~15
r26
Izumo

ws3,2

m,​m
15,​23
-13
+9a (+0)
i14~15
,i19~20
r34
  • Wall bounce
  • Combo from 1st hit
Forward Kick

ws4

m
13
-4
+7
i11
r22
High Jab

ws4,2

m,​h
13,​12
-6
+8
i11
,i18
r25
Combo from 1st hit

Crouch

hFC.1

s
5
-5
+6
i10
cs1~
r24 FC
  • Transition to r24 with f
  • Transition input can be delayed 16f

hFC.2

s
8
-4
+7
i11
cs1~
r23 FC

hFC.3

L
12
-17
-3
i16
cs1~
r33 FC

hFC.4

l
10
-15
-4
i12
cs1~
r34 FC
Flash Elbow

FC.df+2

m
28
-14
+10a
i12
r35
Wall break
Odd-tooth Snake

FC.df+3

L
20
-26
+9a
i20
cs1~
r36 FC

CFO

Cat Foot Stance I

f+3+4

r20 CFO
Cat Foot Stance I (Lapsed)

CFO.n

r12
Automatic after 12 frames of CFO
Sashi-te

CFO.1

h
22
+4
+40 (-18)
i19
r34
Mid Chop

CFO.2

m
17
-10
+4
i17
r28
High Left Reverse Roundhouse Kick

CFO.3

h
28
-1
i26~27
r30
Tailspin
Muramasa

CFO.4

m
20
+4c
i28
r25

HAE

Heaven and Earth

CFO.n,f

r20 HAE
Heaven and Earth (Lapsed)

HAE.n

r9
Automatic after 14 frames of HAE
Magpie Strike

HAE.1

m
17
-6
i16
r30
Low Chop

HAE.2

L
25
-13
+4c
i20~21
cs8~
r31 FC
Morote-zuki

HAE.1+2

h
25
i16
r29
  • Guard break
  • Wall break
  • Recovery 3f faster if attack connects

CFT

Cat Foot Stance II

b+3+4

r20 CFT
Cat Foot Stance II (Lapsed)

CFT.n

r12
Automatic after 12 frames of CFT
Mid Left Jab

CFT.1

m
23
-9
+9
i20
r28
Wall break

CFT.2

h
17
-9
+2
i14~15
r27

CFT.2,3

h,​m
17,​15
-6
+5
i14~15
,i18~19
r24
Jail from 1st attack
Enlightenment

CFT.2,​3,1

h,​m,​m
17,​15,​25
-12
+13a (+4)
i14~15
,i18
r31
  • Wall bounce
  • Combo from 2nd counter hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
High Left Reverse Hook

CFT.3

h
23
-4
+11g
i13~14
r31
Tailspin

{{MoveData |id=Lidia-CFT.4 |name=Crouching Tiger |input=CFT.4 |target=L |damage=7 |startup=i19~20 |recv=r29 |crush=cs11~ |block=-26 |hit=+0c

|notes=

  • Staggers on block
  • Clean hit +15a
  • Knockdown on hit when CFT.4,4 is input
Rising Dragon

CFT.4,4

L,​M
7,​25
-14
+5d
i19~20
,i38~39
,cs1~12 js21~
r34
Combo from 1st hit -5d
Gojushiho

CFT.1+2

m
25
-10
+16a (+7)
i17
r29
Wall break

TAW

Pouncing Tiger, Stalking Wolf

CFT.n,f

r19 TAW
Pouncing Tiger, Stalking Wolf (Lapsed)

TAW.n

r9
Automatic after 17 frames of TAW
Bassai-zuki

TAW.1

m
24
+6
+25a (+20)
i22
r30
  • Wall break
  • Can clean hit
Jion Upward Thrust

TAW.2

M
22
-7
+22a (+5)
i15~16
r27
Wall break
Mid Left Kick

TAW.3

m
19
-6
+4
i17
r31
Nimble Thrust

TAW.3,1

m,​m
19,​21
-6
+9
i17
,i26
r28
Combo from 1st CH
Pale Rain

TAW.4

L
23
-13
+8a
i20
r32
Floor break

VAC

Vacuity

CFO.n,b

js
r30 VAC
Alternate input CFT.n,b
Swift High Jab

VAC.1

h!
45
+14a (+5)
i16~18
r29
Wall break