RogerDodger (talk | contribs) No edit summary |
RogerDodger (talk | contribs) No edit summary |
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* Write pages about your main. How should you play neutral? Combos, setups, everything you know. No tech is too obscure. See [[Lee]] for some inspiration. | * Write pages about your main. How should you play neutral? Combos, setups, everything you know. No tech is too obscure. See [[Lee]] for some inspiration. | ||
* See a red link? Write the page. | * See a red link? Write the page. | ||
* Do we need a [[Tutorial]]? Write | * Do we need a [[Tutorial]]? Write it. | ||
* Does a page lack direction? Sloppy writing style? Fix it. | * Does a page lack direction? Sloppy writing style? Fix it. | ||
* Upload [[TL:Videos|videos]] and images for pages that are too text heavy. | * Upload [[TL:Videos|videos]] and images for pages that are too text heavy. |
Revision as of 11:52, 29 December 2020
Wavu Wiki needs your help to become the ultimate Tekken guide. Here's what you can do:
- Write pages about your main. How should you play neutral? Combos, setups, everything you know. No tech is too obscure. See Lee for some inspiration.
- See a red link? Write the page.
- Do we need a Tutorial? Write it.
- Does a page lack direction? Sloppy writing style? Fix it.
- Upload videos and images for pages that are too text heavy.
- Know about existing resources covering something? Link them.
- Come up with cool new template layouts with TemplateStyles—if you've seen another website do something, we can do it here.
Wavu Wiki's potential is limited only by you. So get on it!
Characters
Mechanics
- Controls (what do my buttons do, basic movement)
- Notation (what do e.g. d/f+1,2 and b+2,f~n and ws2,3 mean)
- Glossary (what do e.g. EWGF and "tech roll" and "snake edge" mean)
- Guard (how does guarding work, hit levels, neutral guard vs b guard, guard break)
- Crouch (FC, ws, iws, crouching levels, force crouch, crouch cancel)
- Run (wr, iwr, fF, ultimate tackle, armored shoulder, running slide)
- Jump (how does it work, generic options, list of chars with exceptions or unique options)
- Wake-up (grounded states, get-up kicks, side/front roll, up/back stand)
- Back-turn state (how long does turning take, generic back-turn options, how does back-turn pushback work, list of chars with unique options)
- Tech recovery (tech roll/quick recovery, other situations where you can tech out of a knockdown)
- Rage (whats rage art/drive, when does it occur, list of chars with unique rage arts)
- Juggle (what's a juggle, how does juggle pushback work, what are spikes and screws)
- Wall (how do wall splats, wall slump, and refloats work)
- Stage break (how floor, balcony, wall breaks work)
- Backdash (basically this page)
- Sidestep (some page similar to the above with actual data comparing the sidestep of the cast)
- Input buffer (what is it, how big is it, when can't it be used)
Move properties
- Damage (how damage scaling and rounding works, how much HP everyone has)
- Counter hit
- Clean hit
- Crush (what's a crush, why's it different from evasion)
- Powercrush (what it is, how much does the attack get delayed per hit absorbed, lows and throws win, rage art powercrush special props)
- Throw (generic throws, command throws, chain throws, throw breaks, hands rule and its exceptions)
- Parry (reversal, sabaki, low parry, list of chars with parries)
- Tracking (what is it, difference between real tracking and big hitboxes or hitboxes off to a particular side, whats homing)
- Screw
- Spike
Concepts
- Movelist
- Frame advantage (or just Frame?)
- Punishment
- Standard moves (common moves: m4, df1, df2, uf4; generic moves: 1, d4, d1, delayed hopkick, BT moves)
- Snake Edge
- String (what's a string, how it's different from a combo
- Stance
Techniques
- Backdash cancel (what is it, why's it useful, how do you do it, how long should your backdashes be before you cancel)
- Wave dash (what is it, why's it useful, how do you do it, which chars can do it)
- Buffering input (holding down an input to use it for a combination press later)
- Option select
- Fuzzy guard
Strategy
- Movement (what do you actually use sidestep, backdash, and kbd for)
- Approach (how do I get in and stop the other guy from getting in)
- Poke (how do I stop them from doing stuff)
- Mixup (how do I get big damage when they're not doing stuff)
- Okizeme (what is this word, how do I handle wake-up situations)