(add movelist navbox) |
(Movelist WIP) |
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{{Navbox movelist}} | {{Navbox movelist}} | ||
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will | Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes). | ||
== Heat == | == Heat == | ||
Line 16: | Line 16: | ||
|damage=12 | |damage=12 | ||
|startup=i16 | |startup=i16 | ||
|block= | |block=+1 | ||
|hit=+2c | |hit=+2c | ||
|ch= | |ch= | ||
|crush= | |crush=pc7~62 | ||
|recv= | |recv=r30 | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 27: | Line 27: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatBurst}} | * {{HeatBurst}} | ||
* Cancel to | * Cancel to r45 with b,b | ||
* Chip damage on block | |||
* Partially uses Heat}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 36: | Line 38: | ||
|target=m,t | |target=m,t | ||
|damage=51 | |damage=51 | ||
|startup=i18~19 | |startup=i18~19 i40~41 i68~69 i78~79 | ||
|block= | |block=+4~+5 | ||
|hit=- | |hit=-3d | ||
|ch= | |ch= | ||
|crush= | |crush=js68~89 fs90~92 | ||
|recv= | |recv=r36 1SS | ||
|tot= | |tot=115 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 50: | Line 52: | ||
* {{BB}} | * {{BB}} | ||
* Recovers health on hit | * Recovers health on hit | ||
* Transition to | * Transition to r29 DGF on block with U, +10~11}} | ||
}} | }} | ||
Line 97: | Line 74: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes= | ||
}} | }} | ||
{{Move | {{Move | ||
Line 107: | Line 84: | ||
|damage=,19 | |damage=,19 | ||
|startup=,i23 | |startup=,i23 | ||
|block= | |block=-9 | ||
|hit=+4c | |hit=+4c | ||
|ch= | |ch=+6a | ||
|crush= | |crush= | ||
|recv= | |recv=r34 1SS | ||
|tot= | |tot=57 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 118: | Line 95: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st hit | * Combo from 1st hit with 2f delay | ||
* | * Input can be delayed 3f | ||
* Power up | * Interrupt with i4 from 1st block | ||
* Chip damage on block | |||
* Power up in NSS or Heat}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 130: | Line 109: | ||
|damage=10 | |damage=10 | ||
|startup=i11 | |startup=i11 | ||
|block= | |block=-1 | ||
|hit= | |hit=+5 | ||
|ch= | |ch=+8 | ||
|crush= | |crush= | ||
|recv= | |recv=r20 | ||
|tot= | |tot=31 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Alternate notation: 1SS.2 | ||
}} | }} | ||
{{Move | {{Move | ||
Line 149: | Line 128: | ||
|damage=,23 | |damage=,23 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block= | |block=-9~-8 | ||
|hit=+12a | |hit=+12a | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r32 | ||
|tot= | |tot=59 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 161: | Line 140: | ||
* {{BB}} | * {{BB}} | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st CH | * Combo from 1st CH with 2f delay | ||
* Cancel to | * Move can be delayed 2f | ||
* | * Cancel to r15 with b | ||
* Interrupt with i8 from 1st block | |||
* Alternate notation: 1SS.2,1}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 173: | Line 154: | ||
|damage=,18 | |damage=,18 | ||
|startup=,i24 | |startup=,i24 | ||
|block= | |block=-1 | ||
|hit=+15g | |hit=+15g | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r25 | ||
|tot= | |tot=50 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 184: | Line 165: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
* Combo from 1st hit | * Combo from 1st hit with 1f delay | ||
* | * Move can be delayed 1f | ||
* Transition to | * Transitions to NSS on hit or block only | ||
* Transition to r25 KIN with 1+2}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 196: | Line 178: | ||
|damage=,24 | |damage=,24 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block= | |block=-10~-9 | ||
|hit=+16a (+7) | |hit=+16a (+7) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r33 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 207: | Line 189: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 1st CH | * Combo from 1st CH with 2f delay | ||
* Input can be delayed 5f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 214: | Line 197: | ||
|input=,d+3 | |input=,d+3 | ||
|name=PDK Combo | |name=PDK Combo | ||
|target=,L | |target=,L | ||
|damage=,11 | |damage=,11 | ||
|startup=,i22 | |startup=,i22 | ||
|block= | |block=-12 | ||
|hit=-1 | |hit=-1 | ||
|ch= | |ch= | ||
|crush= | |crush=cs12~ | ||
|recv= | |recv=r31 FC | ||
|tot= | |tot=53 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit}} | * Combo from 1st hit with 2f delay | ||
* Move can be delayed 2f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 237: | Line 221: | ||
|damage=12 | |damage=12 | ||
|startup=i15~16 | |startup=i15~16 | ||
|block= | |block=-9~-8 | ||
|hit= | |hit=+5~+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=45 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 256: | Line 240: | ||
|damage=,22 | |damage=,22 | ||
|startup=,i22~24 | |startup=,i22~24 | ||
|block= | |block=+7~+9 | ||
|hit= | |hit=+18g~+20g | ||
|ch= | |ch= | ||
|crush= | |crush=,js26~ | ||
|recv= | |recv=r47 DGF | ||
|tot= | |tot=67 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 267: | Line 251: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{HeatEngager}} | * {{HeatEngager}} | ||
* {{HeatDash|+5~7g +62a (+42)}} | |||
* {{BB}} | |||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 1st hit | * Combo from 1st hit | ||
* | * Chip damage on block | ||
* Does not transition to DGF during Heat activation and Heat Dash | * Does not transition to DGF during Heat activation and Heat Dash | ||
* Power up | * Power up in NSS or Heat | ||
}} | * Recovers in 1SS}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 301: | Line 268: | ||
|damage=,12 | |damage=,12 | ||
|startup=,i22 | |startup=,i22 | ||
|block= | |block=-12 | ||
|hit= | |hit=+1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=53 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Interrupt with i1 from 1st block | ||
}} | }} | ||
{{Move | {{Move | ||
Line 318: | Line 284: | ||
|input=,1+2 | |input=,1+2 | ||
|name=Enma's Cleansing Sword | |name=Enma's Cleansing Sword | ||
|target=,M | |target=,M | ||
|damage=,29 | |damage=,29 | ||
|startup=,i26~27 | |startup=,i26~27 | ||
|block= | |block=-14c~-13c | ||
|hit=+20a (+10) | |hit=+20a (+10) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r34 1SS | ||
|tot= | |tot=61 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 334: | Line 300: | ||
* {{Weapon}} | * {{Weapon}} | ||
* Combo from 2nd hit | * Combo from 2nd hit | ||
* | * Chip damage on block | ||
* Power up | * Power up in NSS or Heat}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 344: | Line 310: | ||
|target=m,m | |target=m,m | ||
|damage=6,22 | |damage=6,22 | ||
|startup=i17~18 | |startup=i17~18 i28~29 | ||
|block= | |block=-6~-5 | ||
|hit=+3 | |hit=+3~+4 | ||
|ch= | |ch= | ||
|crush= | |crush=js12-37 fs38-40 | ||
|recv= | |recv=r29 | ||
|tot= | |tot=58 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to | * Transition to r18 DGF with 1SS.U}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 366: | Line 331: | ||
|damage=25 | |damage=25 | ||
|startup=i25~26 | |startup=i25~26 | ||
|block= | |block=-13~-12 | ||
|hit=+52a (+42) | |hit=+52a (+42) | ||
|ch= | |ch= | ||
|crush= | |crush=cs4~22 fs10~50 | ||
|recv= | |recv=r37 | ||
|tot= | |tot=63 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 381: | Line 346: | ||
|parent= | |parent= | ||
|input=4 | |input=4 | ||
|name= | |name=Magic 4 | ||
|target=h | |target=h | ||
|damage=12 | |damage=12 | ||
|startup=i12~13 | |startup=i12~13 | ||
|block= | |block=-11~-10 | ||
|hit= | |hit=+0~+1 | ||
|ch= | |ch=+20a (+10) | ||
|crush= | |crush= | ||
|recv= | |recv=r29 | ||
|tot= | |tot=52 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 404: | Line 369: | ||
|damage=,12 | |damage=,12 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block= | |block=-4 | ||
|hit= | |hit=-2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=56 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes=Combo from 1st hit | |notes={{Plainlist| | ||
* Combo from 1st hit with 4f delay | |||
* Move can be delayed 4f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 423: | Line 390: | ||
|damage=,5 | |damage=,5 | ||
|startup=,i30~31 | |startup=,i30~31 | ||
|block= | |block=-22~-21 | ||
|hit= | |hit=-12~-11 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r41? BT | ||
|tot= | |tot=72 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Yoshimitsu recovers sideturned on block | ||
}} | }} | ||
{{Move | {{Move | ||
Line 442: | Line 409: | ||
|damage=,6 | |damage=,6 | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block= | |block=-24~-23 | ||
|hit= | |hit=-13~-12 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r42 | ||
|tot= | |tot=65 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 467: | Line 434: | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r73 | ||
|tot= | |tot=140 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}}}} | * {{Weapon}} | ||
* Alternate notation: 4,4,2,2,1SS.1 or 1SS.4,4,2,2,1}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 480: | Line 448: | ||
|input=~1 | |input=~1 | ||
|name=Wheel of Arrows > Sword Poke Windmill | |name=Wheel of Arrows > Sword Poke Windmill | ||
|target= | |target=,m! | ||
|damage= | |damage=,22 | ||
|startup= | |startup=,i28~113 | ||
|block= | |block= | ||
|hit= | |hit=-58 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r30 | ||
|tot= | |tot=135 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}}}} | * {{Weapon}} | ||
* Cancel early to r26 with B (earliest cancel -12a) | |||
* Possible to double-hit | |||
* Alternate notation: 4,4,2,2,1SS.1~1 or 1SS.4,4,2,2,1~1}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 503: | Line 474: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block= | |block=-4~-3 | ||
|hit=+18a (+9) | |hit=+18a (+9) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=56 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 514: | Line 485: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Combo from 2nd CH | * Combo from 2nd CH with 4f delay | ||
* Move can be delayed 4f}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 524: | Line 496: | ||
|damage=21 | |damage=21 | ||
|startup=i6~9 | |startup=i6~9 | ||
|block= | |block=-15~-12 | ||
|hit=+ | |hit=+14c~+17c | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
|recv= | |recv=r31 | ||
|tot= | |tot=40 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
Line 535: | Line 507: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Weapon}} | * {{Weapon}} | ||
* Alternate input: ws1+4 | * Power up in NSS or Heat | ||
* | * Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4 | ||
* Alternate notation: 1SS.1+4 | |||
* Alternate names: Yoshimitsu Flash, Soul Stealer}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 546: | Line 520: | ||
|damage=0 | |damage=0 | ||
|startup=i22~40 | |startup=i22~40 | ||
|block= | |block=-8~+10g | ||
|hit= | |hit=+0~+18 | ||
|ch=+16~+34 | |||
| | |||
|crush= | |crush= | ||
|recv= | |recv=r20 | ||
|tot= | |tot=60 | ||
|range= | |range= | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{Weapon}} | ||
* | * Alternate notation: 1SS.1+2+3}} | ||
}} | }} | ||
Revision as of 11:31, 28 January 2024
Movelist & frame data (Tekken 8) |
---|
Yoshimitsu's default state at the start of the round is having the sword in his left hand unsheathed (One Sword Stance, AKA 1SS). This is considered to be his default stance and will mainly be listed for transitions (i.e. indicating when the move unsheathes).
Heat
All Heat Engagers seem to be +17g~19g on standing opponent hit.
Input
2+3
- Cancel to r45 with b,b
- Chip damage on block
- Partially uses Heat
H.2+3
- Recovers health on hit
- Transition to r29 DGF on block with U, +10~11
n
Input
1,1
- Combo from 1st hit with 2f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- Chip damage on block
- Power up in NSS or Heat
2,1
- Combo from 1st CH with 2f delay
- Move can be delayed 2f
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Alternate notation: 1SS.2,1
2,2
- Combo from 1st hit with 1f delay
- Move can be delayed 1f
- Transitions to NSS on hit or block only
- Transition to r25 KIN with 1+2
2,3
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
2,d+3
- Combo from 1st hit with 2f delay
- Move can be delayed 2f
3,1
- Combo from 1st hit
- Chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS
3,2,1+2
- Combo from 2nd hit
- Chip damage on block
- Power up in NSS or Heat
3~4
- Transition to r18 DGF with 1SS.U
4,4
- Combo from 1st hit with 4f delay
- Move can be delayed 4f
4,4,2
4,4,2,2
- Combo from 3rd hit
- Opponent recovers BT on hit
4,4,2,2,1
- Alternate notation: 4,4,2,2,1SS.1 or 1SS.4,4,2,2,1
4,4,2,2,1~1
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
- Alternate notation: 4,4,2,2,1SS.1~1 or 1SS.4,4,2,2,1~1
4,4,4
- Combo from 2nd CH with 4f delay
- Move can be delayed 4f
1+4
- Power up in NSS or Heat
- Alternate input: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
- Alternate notation: 1SS.1+4
- Alternate names: Yoshimitsu Flash, Soul Stealer
1+2+3
- Alternate notation: 1SS.1+2+3
f
Input
f+2,1
- Combo from 1st CH?
- Alternate input: BT.2,1
f+2,db+2
f+4
- Absorbs an attack to power up and deals more damage on block
f+1+2
- Power up during NSS or Heat (recovers health on hit, consumes heat)
f+3+4
- Transition to FLE on hit
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Cancel to r? BT with B
df
Input
df+1,2,db+2
- Links to db+2 extensions
df+3,1
- Combo from 1st hit
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
- Input can be held to transition to d+1*
df+1+4
- Transition to r? KIN with 1+2
- Alternate input f,n,d,df+1 to power up
df+2+3
- Alternate input f,n,d,df+2 to power up
d
Input
d+1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
d+2,2
- Combo from 1st hit
- In 1SS transition to r? NSS with B
d+2,2,1
- Combo from 2nd CH?
d+2,2,2
- Combo from 2nd CH?
d+1+4,B+1,1,1,1,1
- 6,6,10,12,17 self-damage
db
Input
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2' not found. If you've added 'Yoshimitsu-DB+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2' not found. If you've added 'Yoshimitsu-DB+2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,2
Error querying parent: Move with id = 'Yoshimitsu-DB+2,2,2,2' not found. If you've added 'Yoshimitsu-DB+2,2,2,2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Combo from 1st hit
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3' not found. If you've added 'Yoshimitsu-DB+3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3' not found. If you've added 'Yoshimitsu-DB+3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
- Can transition to r? IND with d+3+4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,3
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
,4
- Can transition to r? KIN with 1+2
- Can transition to r? NSS with B
- Same animation as ws4
Error querying parent: Move with id = 'Yoshimitsu-DB+3,3,3,3,3,3' not found. If you've added 'Yoshimitsu-DB+3,3,3,3,3,3' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
b
Input
B+1,1,1,1,1
b+2,1
- Combo from 1st CH?
- Can transition to r? KIN with 1+2
b+3,3,3,3,3,3
- 5 self-damage with each spin
- Alternate input: b+4,4,4,4,4,4
ub
Input
ub+1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
ub+1+3,n+1
- Cancel to r? with B
u
Input
uf
Input
uf+3+4
- On hit, jumps backward
- In 1SS can transitions to r? DGF with 1+2
- In 1SS can transitions to r? FLE with d+1+2
- Can transitions to r? IND with d+3+4
uf+3+4,1,4,1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
uf+3+4,1,3+4
uf+1+3,d
uf+1+3,b
Motion Input
Input
f,F+2:2
- Transition to attack throw on standing or airborne front hit only
- Can transition to r? IND with d+3+4
f,F+3+4,1+2
- Combo from 2nd CH?
- Can transition to r? IND with 3+4 on wall hit
f,F+3+4,1+2,3+4
f,F+1+4
- 60 self-damage
- NSS.f,F+1+4 will always cancel into Confusion
qcf+1
- Deals chip damage on block
f,f,F+3
- Deals chip damage on block
- In 1SS can transition to r? DGF with U
WS
Input
ws1,1,1,1
ws1,2,db+2
ws4
- Can transition to r? KIN with 1+2
- Can transition to r? NSS with B
Crouch
Input
Others
Input
BT
Input
KIN
Input
1+2
- Can recover in r? FC with D
- Parries mid or high punches or kicks
KIN.1,1
- Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
KIN.2,1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
KIN.4
- Can transition to r? KIN with 1+2
- Can transition to r? MED with 3+4
- Alternate input: SS.4
KIN.1+2
- Combos from any hit
KIN.1+4
- Power up during NSS or Heat (deals chip damage on block, recovers health on hit, consumes Heat)
KIN.f+1
- Input can be held
- Deals chip damage on block
- Powers up during NSS or Heat (recovers health on hit, consumes Heta)
MED
Input
FLE
Input
FLE.f,f
WFL.3
IND
Input
IND.3+4
IND.3+4*
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
NSS
Input
3,2,NSS.1+2
- Combo from 2nd hit
- Deals chip damage on block
- Has clean hit property
- Recovers health on hit
- Alternate input: H.3,2,1+2
NSS.1+4
- Increased damage on block
- Recovers health on hit
NSS.ub+1+2
- Deals chip damage on block
- Has clean hit property
- Recovers health on hit, consumes Heat
- Alternate input: H.ub+1+2)
ws2,NSS.1,2
ws2,NSS.1,3
- Combo from 2nd CH
,2
- Combo from 1st hit
- Alternate input: NSS.db,b+1,2
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DGF
Input
DGF.1
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
DGF.2,4
- Combo from 1st hit
- Transition to r? NSS with B
DGF.3+4
- Transitions to attack throw on front standing or airborne hit only
DGF.f+1+2
- Deals chip damage on block
- Power up during NSS or Heat (recovers health on hit, consumes Heat)
Throws
Input