(→n) |
|||
Line 187: | Line 187: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit}} | * Combo from 1st hit | ||
* Transition to SNK with DF}} | |||
}} | }} | ||
{{Move | {{Move | ||
|id=Dragunov-2,1 | |id=Dragunov-2,1,3 | ||
|parent=Dragunov-2 | |parent=Dragunov-2,1 | ||
|input=, | |input=,3 | ||
|name= | |name=One Two Scud Kick | ||
|target=,h | |target=,h | ||
|damage=, | |damage=,24 | ||
|startup=, | |startup=,i18~19 | ||
|block=- | |block=-9 | ||
|hit=+ | |hit=+40d (-18) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 207: | Line 208: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{BB}}}} | ||
}} | }} | ||
Revision as of 11:23, 26 January 2024
Movelist & frame data (Tekken 8) |
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Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
1,1,3
- Combo from 2nd CH
- Move can be delayed
1,2,1
- Combo from 1st or 2nd CH
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
SNK (Sneak)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.