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m (Add move data headers) |
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== Heat == | == Heat == | ||
{{MoveDataHeader}} | |||
{{Move | {{Move | ||
|id= | |id= | ||
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== f == | == f == | ||
{{MoveDataHeader}} | |||
== df == | == df == | ||
{{MoveDataHeader}} | |||
== d == | == d == | ||
{{MoveDataHeader}} | |||
== db == | == db == | ||
{{MoveDataHeader}} | |||
== b == | == b == | ||
{{MoveDataHeader}} | |||
== u == | == u == | ||
{{MoveDataHeader}} | |||
<!-- includes ub, u and uf moves --> | <!-- includes ub, u and uf moves --> | ||
== Motion Input == | == Motion Input == | ||
{{MoveDataHeader}} | |||
== Crouch == | == Crouch == | ||
{{MoveDataHeader}} | |||
== WS == | == WS == | ||
{{MoveDataHeader}} | |||
== SCR (''Scarecrow Stance'') == | == SCR (''Scarecrow Stance'') == | ||
{{MoveDataHeader}} | |||
== TRT (''Tarantula Stance'') == | == TRT (''Tarantula Stance'') == | ||
{{MoveDataHeader}} | |||
== MNT (''Mantis Stance'') == | == MNT (''Mantis Stance'') == | ||
{{MoveDataHeader}} | |||
== Others == | == Others == | ||
{{MoveDataHeader}} | |||
<!-- includes Rage Art --> | <!-- includes Rage Art --> | ||
== Throws == | == Throws == | ||
{{MoveDataHeader}} | |||
== 10 Strings == | == 10 Strings == | ||
== External Links == | == External Links == |
Revision as of 00:34, 31 January 2024
Zafina |
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Movelist & frame data (Tekken 8) |
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Heat
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
SCR (Scarecrow Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
TRT (Tarantula Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
MNT (Mantis Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.