Shaheen movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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Line 75: Line 75:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* Launcher with heat dash
}}
}}
}}
}}
Line 157: Line 158:
|hit=+63 (+47)
|hit=+63 (+47)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 531: Line 532:
|damage=,13
|damage=,13
|startup=,i22~23
|startup=,i22~23
|block=
|block=-13
|hit=
|hit=-2
|ch=
|ch=+29a
|crush=
|crush=
|recv=
|recv=
Line 542: Line 543:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to SNK with input DF
* Can be delayed
}}
}}
}}
}}
Line 552: Line 554:
|damage=,21
|damage=,21
|startup=,i26~27
|startup=,i26~27
|block=
|block=-7
|hit=+10
|hit=+10
|ch=
|ch=+62a (+42)
|crush=
|crush=
|recv=
|recv=
Line 573: Line 575:
|damage=17
|damage=17
|startup=i20~21
|startup=i20~21
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=+31
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 592: Line 594:
|damage=21
|damage=21
|startup=i15~16
|startup=i15~16
|block=
|block=-2
|hit=[[Shaheen_combos#Mini-combos|+25]]
|hit=[[Shaheen_combos#Mini-combos|+25]]
|ch=
|ch=
Line 615: Line 617:
|damage=20
|damage=20
|startup=i22~23
|startup=i22~23
|block=
|block=+3
|hit=+11c
|hit=+11c
|ch=
|ch=
Line 641: Line 643:
|damage=
|damage=
|startup=i13
|startup=i13
|block=
|block=-1
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 660: Line 662:
|damage=13
|damage=13
|startup=i15~16
|startup=i15~16
|block=
|block=-7
|hit=[[Shaheen_combos#Staples|+34 (+24)]]
|hit=[[Shaheen_combos#Staples|+34 (+24)]]
|ch=
|ch=
Line 679: Line 681:
|damage=20
|damage=20
|startup=i17
|startup=i17
|block=
|block=-9
|hit=+9
|hit=+9 (+21)
|ch=
|ch=
|crush=
|crush=
Line 690: Line 692:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{Homing}}
* Wall crush
}}
}}
}}
}}
Line 700: Line 703:
|damage=13
|damage=13
|startup=i14
|startup=i14
|block=
|block=-7
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 719: Line 722:
|damage=,10
|damage=,10
|startup=,i22~23
|startup=,i22~23
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 740: Line 743:
|damage=,28
|damage=,28
|startup=,i27~28
|startup=,i27~28
|block=
|block=-13
|hit=
|hit=+19 (+9)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 761: Line 764:
|damage=,23
|damage=,23
|startup=,i23~24
|startup=,i23~24
|block=
|block=-4
|hit=+23 (+14)
|hit=+23 (+14)
|ch=
|ch=
Line 807: Line 810:
|damage=15
|damage=15
|startup=i18~19
|startup=i18~19
|block=
|block=-6
|hit=+8
|hit=+8
|ch=
|ch=
Line 826: Line 829:
|damage=12
|damage=12
|startup=i16~17
|startup=i16~17
|block=
|block=-14
|hit=+0
|hit=+0
|ch=
|ch=
Line 836: Line 839:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input d+3,DF
* Transition to SNK with input d+3,DF at +4
}}
}}
}}
}}
Line 847: Line 850:
|damage=13
|damage=13
|startup=i19
|startup=i19
|block=
|block=-12
|hit=+1
|hit=+1
|ch=
|ch=
Line 870: Line 873:
|damage=11
|damage=11
|startup=i14
|startup=i14
|block=
|block=-10
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 891: Line 894:
|damage=,24
|damage=,24
|startup=,i20
|startup=,i20
|block=
|block=-11
|hit=
|hit=
|ch=
|ch=
Line 913: Line 916:
|damage=12
|damage=12
|startup=i20~21
|startup=i20~21
|block=
|block=-17
|hit=
|hit=-6
|ch=
|ch=
|crush=
|crush=
Line 932: Line 935:
|damage=,20
|damage=,20
|startup=,i18
|startup=,i18
|block=
|block=-13
|hit=+68 (+52)
|hit=+68 (+52)
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 943: Line 946:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
*Counter hit combo from 1st hit
}}
}}
}}
}}
Line 956: Line 960:
|hit=+28 (+18)
|hit=+28 (+18)
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 997: Line 1,001:
|damage=20
|damage=20
|startup=i19~20
|startup=i19~20
|block=
|block=0
|hit=
|hit=+6c
|ch=
|ch=
|crush=
|crush=
Line 1,009: Line 1,013:
* {{HeatEngager}}
* {{HeatEngager}}
* Cancel into FC with input b+1,D
* Cancel into FC with input b+1,D
* Launcher with heat dash
}}
}}
}}
}}
Line 1,019: Line 1,024:
|damage=12,16
|damage=12,16
|startup=i15~16
|startup=i15~16
|block=
|block=-9
|hit=
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 1,040: Line 1,045:
|damage=17
|damage=17
|startup=i19
|startup=i19
|block=
|block=+3c
|hit=+3c
|hit=+3c
|ch=
|ch=+14c
|crush=
|crush=
|recv=
|recv=
Line 1,059: Line 1,064:
|damage=23
|damage=23
|startup=i17
|startup=i17
|block=
|block=-15
|hit=+4
|hit=+4
|ch=
|ch=+29 (+23)
|crush=
|crush=
|recv=
|recv=
Line 1,078: Line 1,083:
|damage=25
|damage=25
|startup=i16
|startup=i16
|block=
|block=-9
|hit=
|hit=+19 (+9)
|ch=
|ch=
|crush=pc
|crush=pc
Line 1,104: Line 1,109:
|damage=25
|damage=25
|startup=i24~25
|startup=i24~25
|block=
|block=+1
|hit=
|hit=+20
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,129: Line 1,134:
|damage=22
|damage=22
|startup=i25~26
|startup=i25~26
|block=
|block=-7
|hit=[[Shaheen_combos#Staples|+24]]
|hit=[[Shaheen_combos#Staples|+24]]
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,150: Line 1,155:
|damage=13
|damage=13
|startup=i15~17
|startup=i15~17
|block=
|block=-13
|hit=[[Shaheen_combos#Staples|+33 (+23)]]
|hit=[[Shaheen_combos#Staples|+33 (+23)]]
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,171: Line 1,176:
|damage=20
|damage=20
|startup=i23~25
|startup=i23~25
|block=
|block=-13
|hit=[[Shaheen_combos#Staples|+32 (+22)]]
|hit=[[Shaheen_combos#Staples|+32 (+22)]]
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,194: Line 1,199:
|damage=23
|damage=23
|startup=i17
|startup=i17
|block=
|block=-12
|hit=[[Shaheen_combos#Staples|+63 (+48)]]
|hit=[[Shaheen_combos#Staples|+63 (+48)]]
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,217: Line 1,222:
|damage=42
|damage=42
|startup=i14
|startup=i14
|block=
|block=-4
|hit=
|hit= 0
|ch=
|ch=
|crush=
|crush=
Line 1,229: Line 1,234:
* Hit throw which leaves opponent FUFA
* Hit throw which leaves opponent FUFA
* Quick input properties during Heat
* Quick input properties during Heat
* See also: f:b+2
* {{Tornado}}
* {{Tornado}}
}}
}}
Line 1,240: Line 1,246:
|damage=42
|damage=42
|startup=i13
|startup=i13
|block=
|block= -4
|hit=
|hit= 0
|ch=
|ch=
|crush=
|crush=
Line 1,264: Line 1,270:
|damage=30
|damage=30
|startup=i17~18
|startup=i17~18
|block=
|block= +5
|hit=+21 (+11)
|hit=+21 (+11)
|ch=
|ch=
Line 1,287: Line 1,293:
|damage=30
|damage=30
|startup=i18~19
|startup=i18~19
|block=
|block=+2
|hit=+28 (+2)
|hit=+28 (+2)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,316: Line 1,322:
|damage=21
|damage=21
|startup=i18~19
|startup=i18~19
|block=
|block=-9
|hit=+17 (+8)
|hit=+17 (+8)
|ch=
|ch=
Line 1,338: Line 1,344:
|damage=16
|damage=16
|startup=i16~17
|startup=i16~17
|block=
|block=-14
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 1,359: Line 1,365:
|damage=,20
|damage=,20
|startup=,i26
|startup=,i26
|block=
|block=-2
|hit=+24 (+15)
|hit=+24 (+15)
|ch=
|ch=+69a (+49)
|crush=
|crush=
|recv=
|recv=
Line 1,399: Line 1,405:
|damage=20
|damage=20
|startup=i16~20
|startup=i16~20
|block=
|block=-23a
|hit=+7
|hit=+7
|ch=
|ch=
Line 1,424: Line 1,430:
|damage=17
|damage=17
|startup=i14
|startup=i14
|block=
|block=-2
|hit=+4
|hit=+4
|ch=
|ch=+14
|crush=
|crush=
|recv=
|recv=
Line 1,443: Line 1,449:
|damage=21
|damage=21
|startup=i16
|startup=i16
|block=
|block=-17
|hit=[[Shaheen_combos#Staples|+57]]
|hit=[[Shaheen_combos#Staples|+57]]
|ch=
|ch=
Line 1,462: Line 1,468:
|damage=9
|damage=9
|startup=i13
|startup=i13
|block=
|block=-11
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 1,483: Line 1,489:
|damage=,25
|damage=,25
|startup=,i17
|startup=,i17
|block=
|block=-13
|hit=+11 (+2)
|hit=+11 (+2)
|ch=
|ch=+43 (-4)
|crush=
|crush=
|recv=
|recv=
Line 1,505: Line 1,511:
|damage=16
|damage=16
|startup=i11~12
|startup=i11~12
|block=
|block=-6
|hit=+5
|hit=+5
|ch=
|ch=
Line 1,549: Line 1,555:
|damage=10
|damage=10
|startup=i12
|startup=i12
|block=
|block=-1
|hit=+5
|hit=+5
|ch=
|ch=+14
|crush=
|crush=
|recv=
|recv=
Line 1,568: Line 1,574:
|damage=17
|damage=17
|startup=i15~16
|startup=i15~16
|block=
|block=-9
|hit=+8
|hit=+8
|ch=
|ch=+23 (+6)
|crush=
|crush=
|recv=
|recv=
Line 1,577: Line 1,583:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= {{BB}}On counterhit
}}
}}
{{Move
{{Move
Line 1,587: Line 1,593:
|damage=23
|damage=23
|startup=i20
|startup=i20
|block=
|block=-12
|hit=[[Shaheen_combos#Staples|+63 (+48)]]
|hit=[[Shaheen_combos#Staples|+63 (+48)]]
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,609: Line 1,615:
|damage=17
|damage=17
|startup=i20~22
|startup=i20~22
|block=
|block=-14
|hit=+3c
|hit=+3c
|ch=
|ch=+15
|crush=
|crush=
|recv=
|recv=
Line 1,628: Line 1,634:
|damage=21
|damage=21
|startup=i19
|startup=i19
|block=
|block=+2c
|hit=
|hit=+8c
|ch=
|ch=
|crush=
|crush=
Line 1,650: Line 1,656:
|damage=12
|damage=12
|startup=i15~16
|startup=i15~16
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 1,669: Line 1,675:
|damage=,40
|damage=,40
|startup=,i20
|startup=,i20
|block=
|block=-4
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 1,684: Line 1,690:
}}
}}
{{Move
{{Move
|id=Shaheen-SNK.df+1,4
|id=Shaheen-SNK.df+1,3
|parent=Shaheen-SNK.df+1
|parent=Shaheen-SNK.df+1
|input=,4
|input=,3
|name=Flash Deneb
|name=Flash Deneb
|target=,m
|target=,m
|damage=,28
|damage=,28
|startup=,i27~28
|startup=,i27~28
|block=
|block=-13
|hit=+19 (+9)
|hit=+19 (+9)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,716: Line 1,722:
|damage=55
|damage=55
|startup=i20
|startup=i20
|block=
|block=-15
|hit=
|hit=
|ch=
|ch=
Line 1,757: Line 1,763:
|damage=17
|damage=17
|startup=i20
|startup=i20
|block=
|block=-13
|hit=+0c
|hit=+0c
|ch=
|ch=+13g
|crush=
|crush=
|recv=
|recv=
Line 1,776: Line 1,782:
|damage=20
|damage=20
|startup=i14~15
|startup=i14~15
|block=
|block=-3
|hit=+42
|hit=+42
|ch=
|ch=
Line 1,955: Line 1,961:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| 2 || h || 10 || i10 || -0 || +6 ||
|-
| 1 || m || 7 ||  || -4 || +2 ||
|-
| 4 || h || 8 ||  || -18 || -7 ||
|-
| 1 || h || 6 ||  || -14 || -7 ||
|-
| 3 || m || 7 ||  || -21 || -10 ||
|-
| 3 || m || 7 ||  || -22 || -11c ||
|-
| 3 || l || 5 ||  || -15 || -1 ||
|-
| 3+4 || m || 4 ||  ||  ||  ||
|-
|  || m || 10 ||  || -22 || +9a ||
|-
| 4 || m || 14 ||  || -18 || +29 (+11) ||
|}


== External Links ==
== External Links ==

Revision as of 13:47, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).

Heat

Partially restores remaining Heat time when some moves using knife hand land (uf+1, f,f,F+2, f,b+2 etc.)
Al-Ghul Master can be used (H.D*,u+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
Heat Burst
  • Cancel to r45 with b,b
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41(-17)
,i20
Balcony Break
Heat Engager
Achernar

b+1

m
20
0
+6c
i19~20
Heat Engager
  • Launcher with heat dash
Elnath

b+3+4

h
25
-9
+19(9)
i16
pc
Balcony Break
Heat Engager
Vega

uf+1

m
25
+1
+20
i24~25
js
Balcony Break
Heat Engager
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
  • chip damage on block
Al-Ghul Master

H.D*,u+2

h
35
+13
+63 (+47)
i18~19
js
Balcony Break
Tornado
Guard break
Rumh al-Dawla

H.2+3

m
50
+6
+27 (-8)
i16~17
Spike
Heat Smash
  • Transition to SNK
Rumh al-Muzaffar

H.SNK.2+3

l
40
-14
+24 (+14)
i20~21
Balcony Break
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Spica

1,2

h,​h
5,​9
-3
+8
,i12
Spica Gut Punch

1,​2,2

h,​h,​m
5,​9,​17
-11
+3
+58a
,i20~21
  • Counter hit combo from 1st hit
  • Can be delayed
Spica Blinding Sands

1,​2,3

h,​h,​h
5,​9,​18
-8
+3
,i20
  • Transition to SNK with input DF

Counter hit combo from 1st hit

Spica Wheel Spin

1,​2,4

h,​h,​m
5,​9,​20
-13
+33 (+18)
,i24~26
Tornado

2

h
10
0
6
i10
Cut In

2,1

h,​m
10,​7
-4
+2
,i17~18
Porrima Blinding Sands

2,3

h,​h
10,​18
-8
+3
,i20
  • Transition to SNK with input DF at +10
Blinding Sands

3

h
18
-8
+3
i14
  • Transition to SNK with input DF at +10
Hallux Kick

4

h
16
-10
+1
i13
Hallux Kick > Algenib

4,1

h,​h
16,​14
-5
+5
+31a (+24)
,i18
Hallux Kick > High Slashing Kick

4,3

h,​h
16,​21
-1
+26 (+17)
+71a (51)
,i31
Balcony Break
Hallux Kick > Ra'd

4,4

h,​m
16,​25
-13
+20
,i24~25
Counter hit combo from 1st hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-8
-2
i12
Silent Sting

f+2,3

h,​h
10,​23
-12
+5 (+13)
,i18
Tornado
  • Wall Crush

f+2,4

h,​l
10,​13
-13
-2
+29a
,i22~23
  • Transition to SNK with input DF
  • Can be delayed
Silent Flow

f+2,​4,4

h,​l,​h
10,​13,​21
-7
+10
+62a (+42)
,i26~27
Balcony Break
Crescent Moon

f+3

m
17
-5
+6
+31
i20~21
js
Piercing Talon

f+4

h
21
-2
i15~16
Balcony Break
Homing
  • chip damage on block
Skyline

f+3+4

m
20
+3
+11c
i22~23
  • chip damage on block
  • Transition to SNK

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
-1
+5
i13
Rising Falcon

df+2

m
13
-7
i15~16
Whirlwind Kick

df+3

m
20
-9
+9 (+21)
i17
Homing
  • Wall crush

df+4

m
13
-7
0
i14

df+4,1

m,​m
13,​10
-9
+2
,i22~23
  • Transition to SNK with DF
Al-Faras

df+4,​1,3

m,​m,​m
13,​10,​28
-13
+19 (+9)
,i27~28
js
Balcony Break
Al-Fard al-Shuja

df+4,3

m,​h
13,​23
-4
+23 (+14)
,i23~24
Balcony Break
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Impact

d+2

m
15
-6
+8
i18~19
Silent Rigel

d+3

l
12
-14
+0
i16~17
  • Transition to SNK with input d+3,DF at +4
Vicious Stomp

d+4

l
13
-12
+1
i19

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
11
-10
+1
i14
  • Transition to SNK with input db+2,DF
Rapid Strikes

db+2,1

m,​h
11,​24
-11
,i20
Balcony Break
Heat Engager
Snake's Bite

db+3

l
12
-17
-6
i20~21
Snake's Bite > Rising Scimitar

db+3,4

l,​h
12,​20
-13
+68 (+52)
,i18
cs
Tornado
  • Counter hit combo from 1st hit
Rising Scimitar

db+4

h
23
-13
+28 (+18)
i20
cs
Tornado
Shaula

db+1+2

ub(m)
40
+42 (+11)
+42 (+11)
i64~65

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar

b+1

m
20
0
+6c
i19~20
Heat Engager
  • Cancel into FC with input b+1,D
  • Launcher with heat dash
Dust Storm

b+2

m(th)
12,​16
-9
-2
i15~16
  • Transition to hit throw which leaves opponent FUFA
Heel Strike

b+3

m
17
+3c
+3c
+14c
i19
Broken Mirage

b+4

m
23
-15
+4
+29 (+23)
i17
Elnath

b+3+4

h
25
-9
+19 (+9)
i16
pc
Balcony Break
Heat Engager

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega

uf+1

m
25
+1
+20
i24~25
js
Balcony Break
Heat Engager
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Crescent Cleaver

uf+3

m
22
-7
i25~26
js
  • Alternate input: ub+3 or u+3
Altair

uf+4

m
13
-13
i15~17
js
  • Alternate input: ub+4 or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive

f,F+3

m
23
-12
i17
js
  • Alternate input: f,f,F+3
  • Hit throw which side switches
Tornado
Hornet

f,b+2

h
42
-4
0
i14
  • Hit throw which leaves opponent FUFA
  • Quick input properties during Heat
  • See also: f:b+2
Tornado
Hornet

f:b+2

h
42
-4
0
i13
  • Hit throw which leaves opponent FUFA
  • chip damage on block
  • partially restores remaining Heat time
Tornado
Antares

f,f,F+2

m
30
+5
+21 (+11)
i17~18
Balcony Break
  • chip damage on block
  • during Heat, partially restores remaining Heat time
Al-Ghul

D*,u+2

h
30
+2
+28 (+2)
i18~19
js
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • chip damage on block
  • power up during Heat

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya

FC.df+2

m
21
-9
+17 (+8)
i18~19
Balcony Break
  • During Heat, partially restore remaining Heat time

FC.df+4

l
16
-14
+1
i16~17
  • Transition to SNK with input FC.df+4,DF
Serpens

FC.df+4,1

l,​h
16,​20
-2
+24 (+15)
+69a (+49)
,i26
Balcony Break
Slide Step

FC.df,d,DF

sp
Sand Storm

FC.df,d,DF+3

l
20
-23a
+7
i16~20
  • Transition to SNK on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Albireo

ws1

m
17
-2
+4
+14
i14
Hawk Edge

ws2

m
21
-17
i16

ws3

m
9
-11
0
i13
  • Transition to SNK with input ws3,DF
Double Scorpion

ws3,3

m,​m
9,​25
-13
+11 (+2)
+43 (-4)
,i17
Balcony Break
Tornado
Jaw Smash

ws4

m
16
-6
+5
i11~12

SNK (Stealth Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db
Blinding Snake

SNK.1

h
10
-1
+5
+14
i12
Crimson Tempest

SNK.2

m
17
-9
+8
+23 (+6)
i15~16
Balcony Break
On counterhit
Hunting Falcon Dive

SNK.3

m
23
-12
i20
js
Tornado
  • Hit throw which side switches
Sliding Shave

SNK.4

l
17
-14
+3c
+15
i20~22
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
  • chip damage on block

SNK.df+1

m
12
-5
+6
i15~16
Flash Hornet

SNK.df+1,2

m,​h
12,​40
-4
0
,i20
Tornado
  • Hit throw which leaves opponent in FUFA
Flash Deneb

SNK.df+1,3

m,​m
12,​28
-13
+19 (+9)
,i27~28
js
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal

R.df+1+2

m
55
-15
i20
Rage Art
  • erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

sp
Nisf Kamar

SS.2

l
17
-13
+0c
+13g
i20
Reverse Edge

BT.2

m
20
-3
+42
i14~15

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang

1+3

th(h)
35
i12~14
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
Aldebaran

2+4

th(h)
35
i12~14
Spike
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Chasm Drop

Left throw

th(h)
40
i12~14
  • Throw escape: 1
  • Opponent status on hit: FUFT
  • Side switch on hit
Axel Spinner

Right throw

th(h)
40
i12~14
  • Throw escape: 2
  • Opponent status on hit: FUFA
Silent Death

Back throw

th(h)
50
i12~14
  • Throw escape: none
  • Opponent status on hit: FUFA
  • Side switch on hit
Wezen

uf+1+2

th(h)
40
i12~14
Spike
  • Throw escape: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Silent Death Trap

b+1+3

sp
15 (15)
ps
  • Alternate input: b+2+4
  • Punch parry
  • Hit throw on successful parry
  • Side switch on parry

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 10 i10 -0 +6
1 m 7 -4 +2
4 h 8 -18 -7
1 h 6 -14 -7
3 m 7 -21 -10
3 m 7 -22 -11c
3 l 5 -15 -1
3+4 m 4
m 10 -22 +9a
4 m 14 -18 +29 (+11)

External Links