Devil Jin movetable: Difference between revisions

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== Full MoveTable ==
== Full MoveTable ==


{{MoveTable|strings=yes}}
{{MoveTable|chara=Devil Jin|strings=yes}}


== String Extensions Excluded ==
== String Extensions Excluded ==


{{MoveTable}}
{{MoveTable}}

Latest revision as of 15:38, 7 March 2024

Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Devil Jin-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Devil Jin-1,1 ,i15 ,h ,6 -1 +8
  • Jail from 1st attack with 3f delay
Devil Jin-1,1,2 ,i13 ,m ,14 -17 +18a (+13)
Balcony Break
on airborne hit
  • Combo from 1st hit with 11f delay
Devil Jin-1+2 i17 i25~26 m,m 12,25 -12 +7
Homing
Balcony Break
  • Interrupt with i1 from 1st block
Devil Jin-1,2 ,i10 ,h ,8 -3 +8
  • Jail from 1st attack with 4f delay
Devil Jin-1,2,2 ,i17 ,h ,12 -12 +4
  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f
Devil Jin-1,2,3 ,i29~31 ,m ,25 +4 +24a
Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block
Devil Jin-1+2+3+4 <div class="plainlist">
  • js6~47
  • fs48~50</div>
  • CH state for 5 seconds
  • Can't block for 5 seconds
Devil Jin-1,2,3,4 ,i36~38 ,m ,30 +0~+2 +11c~+13c
Spike
  • Interrupt with i7 from 3rd block
Devil Jin-1,2,4 ,i11 ,m ,10 -10 +4
Knee
  • Jail from 1st attack
Devil Jin-1+3 i12~14 t 35 +0 BT +2d
Homing
  • Throw break: 1 or 2
  • Can be done from FC
Devil Jin-1+4 ,i16 SL,h 5,5 -3 +4 Jails
Devil Jin-1+4,2 ,i24~25 ,m ,20 -12 +72a (+56)
Tornado
  • 6 chip damage on block
Devil Jin-2 i10 h 9 +0 +9
Devil Jin-2,2 ,i17 ,h ,20 -13 -2
  • Jail from 1st attack with 2f delay
Devil Jin-2+3 i16 m [12;12] +1 +2c pc7~16
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
Devil Jin-2+4 i12~14 t 35 -3 +0d
Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
  • Can be done from FC
Devil Jin-3 i17~19 m 16 -12 -6
Devil Jin-3,1 ,i29~30 ,h ,11 +2 +8 Combo from 1st hit
Devil Jin-3,1,2 ,i25~28 ,M ,20 -11 +72a (+56)
Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block
Devil Jin-3,1,4 ,i23~24 ,m ,20 -9 +15a (+6) +59a
Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block
Devil Jin-3,1,f,F -2 +4
Devil Jin-3+4 <div class="plainlist">
  • js20~58
  • fs59~61</div>
Devil Jin-4 i17~18 h 24 -5 +10g
Homing
Balcony Break
  • 7 chip Damage on block
  • 10 chip Damage on block in heat
Devil Jin-4~3 i29-32 M 21 -7c +14a <div class="plainlist">
  • js14~23
  • fs24~26</div>
Spike
Devil Jin-4~3,1+2 i24~35 ,SM ,15 +2 +30a (-20)
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Devil Jin-b+1 i12 h 10 -6 +5
Devil Jin-b+1+2 i20~21 m 21 -1c +7c +24d
Spike
  • Opponent recovers FDFA on CH
  • 6 Chip Damage on block
  • 8 Chip Damage on block while in heat
Devil Jin-b+1,2 ,i23 ,m ,20 -14 +23a (+13)
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed by 15f
  • Move can be delayed by 10f
  • Cancel to r15 -18 -7 with B
Devil Jin-b+1+3 i15 m 30 -8 +16a (+6) pc4~14
Balcony Break
  • 50% damage reduction when absorbing attacks
  • Damage taken during power crush is recoverable
  • 12 Chip Damage on block after absorbing an attack
  • 13 Chip Damage on block while in heat after absorbing an attack
  • r34 on hit
Devil Jin-b+1+4 i63~64 m! 60 +20a (+10) fs64~85
Devil Jin-b+2 i14~16 h 11 -13 -2
Devil Jin-b+2,1 ,i30-31 ,m ,21 -16 +29a (+19) <div class="plainlist">
  • ,js30~51
  • ,fs52~54</div>
Tornado
  • Interrupt with i13 from 1st block
  • Can evade some jabs
Devil Jin-b+2,3 ,i25~127 ,m ,23 -14 +8a (-1) <div class="plainlist">
  • ,js25~47
  • ,fs48~50</div>
Heat Engager
Heat Dash +62a (+42) on hit, +5 on block
Balcony Break
  • 16 Chip Damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f
Devil Jin-b+3 i29~32 M 24 -15~-18 +10~+13 <div class="plainlist">
  • js8~33
  • fs34~36</div>
Heat Engager
Heat Dash +43a (+35) on hit, +5 on block
Balcony Break
  • 17 Chip Damage on Heat Dash
Devil Jin-b+4 i17~18 M 20 -8 +6 +30a (+24) Opponent recovers FDFA on grounded hit
Devil Jin-Back Throw t 50 +1d
  • Unbreakable
  • Side switch on hit
Devil Jin-(back to wall).b,b,ub i36~38 m 21 +0c +8 js14~45
Devil Jin-b,f+1+2 i25 i6 i6 i6 i6 i6 m 6,6,6,6,6,6 -17 +31a (-2) <div class="plainlist">
  • js24~80
  • fs81~83</div>
Weapon
  • 17 damage on hit with scaling
  • 6 Chip Damage on block
  • 12 Chip Damage on block while in heat
Devil Jin-b,f+1+2,2 ,i28~31 ,M ,30 -31 -14a (-23) <div class="plainlist">
  • ,js28~69
  • ,fs70~72</div>
  • Balcony break on standing hit only
  • Combo from 1st hit
Devil Jin-b,f+2 i15~17 m 12 -9 -1
  • i16 startup when buffered
  • Homing at +3 and above
  • Can be sidestepped to the right at -2 to +2
Devil Jin-b,f+2,1 ,i14~15 ,m ,12 -10 +1
Elbow
  • Combo from 1st hit with 15f delay
  • Jail from 1st attack with no delay
  • Move can be delayed 7f
Devil Jin-b,f+2,1,2 ,i22~23 ,m ,24 -8 +15a (+6) +45a (+0)
Balcony Break
  • Combo on 2nd CH with 8f delay
  • Input can be delayed 20f
  • Move can be delayed 15f
  • 7 Chip Damage on block
  • 10 Chip Damage on block
Devil Jin-b,f+2,1,4 ,i26~29 ,M ,21 -8c +14a <div class="plainlist">
  • ,js12~20
  • ,fs21~23</div>
Spike
Devil Jin-b,f+2,1,4,1+2 i24~35 ,SM ,15 +2 +59a(+43)
Balcony Break
Tornado
Weapon
  • 4 Chip Damage on block
  • Consumes 220F of remaining heat time
Devil Jin-b,f+2,1,df+2 ,i18~19 ,m ,20 -13 +25a (+8)
Tornado
  • Balcony Break on grounded hit only
  • Combo on 2nd CH with 11f delay
  • Input can be delayed 20f
  • Input can be delayed 14f
  • Opponent recovers FDFA on hit
Devil Jin-b,f+2,3 ,i19~20 ,h ,24 -9 +9 Combo from 1st hit with 8f delay
Devil Jin-d+1 i18~19 m 25 -14 +20a (+10) pc7~17
Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state
Devil Jin-d+2 i11 sl 8 -4 +7 cs4~
Devil Jin-d+3 i18~19 L 12 -12 -1 +7c
Devil Jin-d+3+4 i15-16 i15-16 m,m 5,20 -15 +30a (+20) js16~30
Devil Jin-d+4 i12 l 6 -15 -4 cs4~
Devil Jin-db+1 i10 sl 5 -5 +6 cs4~
  • Transition to Standing with f
Devil Jin-db+1+2 i23~38 m 15 -9 +4
  • Cancel to r27 MCR with F (js27~)
Balcony Break
on air hit
Devil Jin-db+1+2* i39~60 m 25 +17g +24w +7 +37d (+29)
Wall Crush +24g on block
Balcony Break
on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 Chip Damage on block
  • 11 Chip Damage on block while in heat
Devil Jin-db+1+2** i61~63 m 42 [[Devil Jin combos#Mini-combos|+10]] +37d
Balcony Break
Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 Chip Damage on block
  • 19 Chip Damage on block while in heat
Devil Jin-db+2 i21~22 L 15 -13 +3c +26a cs6~
  • 4 Chip Damage on block
  • 6 Chip Damage on block in heat
Devil Jin-db+3 i16 L 10 -17 -6 cs4~
Devil Jin-df+1 i13 m 11 -6 +5 +9
Devil Jin-df+1,2 ,i17 ,h ,20 -9 +44d (-14)
Balcony Break
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f
Devil Jin-df+2 i15 m 17 -9 +6 +9
  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Transition to MCR on standing hit only
Devil Jin-df+2+3 i12 t 40 -2 -6d
Floor Break
  • Throw break 2
  • Can be done from FC
Devil Jin-df+3 i16~17 m 12 -9 +2
Devil Jin-df+3,2 ,i19 ,m ,10 -13 -7 Combo from 1st hit
Devil Jin-df+3,2,4 ,i26-27 ,m ,20 -22 +18a (+8) <div class="plainlist">
  • ,js27~50
  • ,fs51~53</div>
Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Jails for 3?F from 2nd hit
  • Enter MCR +36a (+26) with ub_u_uf on hit
Devil Jin-df+4 i13~14 m 10 -9 +2
Devil Jin-df+4,4 ,i13~14 ,m ,16 -15 -4c
Spike
  • Combo from 1st hit with 10f delay
  • Move can be delayed 9f
Devil Jin-f+2 i17~18 m 14 -8 +3
Spike
Devil Jin-f+2,4 ,i15 ,m ,17 -11 +0 +29a (+23)
Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f
Devil Jin-f+3 <div class="plainlist">
  • js18~32
  • fs33~35</div>
  • Stance moves can be delayed by 10f
Devil Jin-f+4 i15~16 m 10 -12 -1
Devil Jin-f+4,3 ,i26~27 ,m ,15 -22 +18a (+8) <div class="plainlist">
  • ,js27~51
  • ,fs52~54</div>
Tornado
  • Combo on 1st CH with 3f delay
  • Input can be delayed 15f
  • Enter FLY +36a (+26) with ub_u_uf on hit
Devil Jin-f,F+2 i15~16 m 24 -8 +15a (+6)
Heat Engager
Heat Dash +36a (+26) on hit, +5 on block
Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • 20 Chip Damage on Heat Dash
Devil Jin-f,F+4 i20~21 m 22 -6 +16g +55a <div class="plainlist">
  • js10~30
  • fs31~33</div>
Balcony Break
  • i23 startup when unbuffered, and i21 startup when buffered
  • Opponent recovers crouching on hit
Devil Jin-f,f,F+3 i22~25 m 30 +6 +13a (+3) <div class="plainlist">
  • js3~25
  • fs26~28</div>
Balcony Break
  • 9 Chip Damage on block
  • 12 Chip Damage on block while in heat
Devil Jin-f,hcf+1+2 i12 t 45 -6 +0d
  • Throw break 1+2
  • Side switch on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from FC
Devil Jin-FLY.1 i18~19 h 20 -3 +67a (+47) <div class="plainlist">
  • js1~12
  • fs13~15</div>
Strong Aerial Tailspin
Balcony Break
Devil Jin-FLY.1+2 i50~100 M! 30 -46(-104) <div class="plainlist">
  • js1~111
  • fs112~114</div>
Balcony Break
Devil Jin-FLY.2 i36 h!,t 20,20 +0d <div class="plainlist">
  • js1~60
  • fs61~63</div>
Floor Break
  • Transition to attack throw on front standing or airborne hit
  • +1a (-8) on BT hit
Devil Jin-FLY.3 i15~22 M 30 -15~-8 +35d (-24)
Balcony Break
Spike
Devil Jin-FLY.4 i20~21 M 10 -29 -20s <div class="plainlist">
  • js1~50
  • fs51~53</div>
Devil Jin-FLY.4,2 ,i22~23 ,m ,20 +52a (+7) Available only on hit
Devil Jin-FLY.4,2,1+2 ,i27~28 i22~60 ,m!,M! ,15 -6a Available only on hit
Devil Jin-FLY.f+1+2 i32~75 M! 30 -39a (-97) ,js1~
Balcony Break
  • Recovers front-facing when done from BT FLY
Devil Jin-f,n,d,df
  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b
Devil Jin-f,n,d,df${justFrame}2 i11~12 (i14~) h 23 +5 +39a (+29)
  • 4 Chip Damage on block
  • 8 Chip Damage on block while in heat
  • Can also be performed with f,n,df#2 (i13~)
Devil Jin-f,n,d,df+1 i22~24 m 30 -16 +29a (+19) <div class="plainlist">
  • js22~43
  • fs44~46</div>
Devil Jin-f,n,d,df+1+2 i26~27 m 25 -9 +12a (+3) +34a
Homing
Balcony Break
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
  • Opponent recovers FUFA on CH
Devil Jin-f,n,d,df+1+2,1+2 i25~36 ,SM ,20 +2 +60a(+44)
Tornado
Weapon
  • 6 Chip Damage on block
  • Consumes 220F of remaining heat time
Devil Jin-f,n,d,df+1,UF ,t ,10 -4d
Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • Opponent recovers FDFA on hit
Devil Jin-f,n,d,df+2 i11~12 (i15~) h 20 -10 +39a (+29)
  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 8 Chip Damage on block while in heat
Devil Jin-f,n,d,df+3 i26~28 M 25 -8c +16a js5~28
Spike
  • 7 Chip Damage on block
  • 10 Chip Damage on block while in heat
Devil Jin-f,n,d,DF+3 i33~34 L 24 -23 -2a js5~28 Opponent recovers FDFA on hit
Devil Jin-f,n,d,DF+4 i16 L 7 -23c -5c
Devil Jin-f,n,d,DF+4,1+2 ,i29~40 ,SM ,9 +58a (+42)
Tornado
  • Available only on hit
  • Opponent recovers FUFA on hit
Devil Jin-f,n,d,DF+4,4 ,i25~26 ,m ,28 -16 +4c +14a
Spike
  • Combo from 1st hit
Devil Jin-f,n,d,df,UF <div class="plainlist">
  • js1~20
  • fs21~23</div>
  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26
Devil Jin-FUFT.u+3+4 FUFA shift to Fly leaves attacker in backturn
Devil Jin-H.2+3 i18 m,h,t 20,22,10 +11 +5d <div class="plainlist">
  • js15~52
  • fs53~55</div>
Heat Smash
  • Jail from 1st attack
  • Transition to attack throw on hit
  • Transition to MCR on block only
  • Can cancel transition to MCR on block with B at +2~+12
  • 8 Chip Damage on block
Devil Jin-H.MCR.2+3 i20 h!,t 23,16 +0d js1~12
Heat Smash
  • Transition to attack throw on standing or airborne hit

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String Extensions Excluded

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