(→Heat) |
(→n) |
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Line 98: | Line 98: | ||
|damage=5 | |damage=5 | ||
|startup=i10 | |startup=i10 | ||
|block= | |block=+1 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 117: | Line 117: | ||
|damage=,8 | |damage=,8 | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block= | |block=-15 | ||
|hit=- | |hit=-4 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 136: | Line 136: | ||
|damage=,14 | |damage=,14 | ||
|startup=,i22~23 | |startup=,i22~23 | ||
|block= | |block=-16 | ||
|hit=+ | |hit=+69a (+53) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 157: | Line 157: | ||
|damage=,25 | |damage=,25 | ||
|startup=,i22~24 | |startup=,i22~24 | ||
|block= | |block=-5 | ||
|hit=+11 (+2) | |hit=+11 (+2) | ||
|ch= | |ch= | ||
Line 179: | Line 179: | ||
|damage=10 | |damage=10 | ||
|startup=i10 | |startup=i10 | ||
|block= | |block=-1 | ||
|hit= | |hit=+6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 198: | Line 198: | ||
|damage=,11 | |damage=,11 | ||
|startup=,i16 | |startup=,i16 | ||
|block= | |block=-3 | ||
|hit= | |hit=+2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 217: | Line 217: | ||
|damage=,22 | |damage=,22 | ||
|startup=,i33~34 | |startup=,i33~34 | ||
|block= | |block=-14 | ||
|hit=+ | |hit=+31a (+21) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 236: | Line 236: | ||
|damage=,13 | |damage=,13 | ||
|startup=,i18 | |startup=,i18 | ||
|block= | |block=-13 | ||
|hit=-2 | |hit=-2 | ||
|ch= | |ch= | ||
Line 255: | Line 255: | ||
|damage=25 | |damage=25 | ||
|startup=i13~14 | |startup=i13~14 | ||
|block= | |block=-13 | ||
|hit= | |hit=+18 / HE | ||
|ch= | |ch= | ||
|crush= | |crush= |
Revision as of 00:28, 13 March 2024
Panda |
---|
Movelist & frame data (Tekken 8) |
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Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Panda Super Attack
H.2+3
m
44 (16)
+7 / +6 ROL / +11 HBS
-3 / N/A ROL / N/A HBS
i15~16
- Alternate input: H.HBS.2+3
- Transition to ROL with input F
- Transition to HBS with input D or 3+4
Panda Shooting Star
H.uf+3+4
m
21 (8)
+12
+10a (-25)
i16~17
- Partially uses remaining heat time
- Transition to SIT (cannot cancel)
Bear Slash
b+1
m
24
-13
+13a
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X
b+1+2
hh
10,20
-8
+13d / HE
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear
f,f,F+1+2
m
30
+3
+35d (-23)
i20~24
js 21F
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear
HBS.d+1+2
m
22
-9
0 / HE
i16~20
- Transition to HBS (does not shift when using Heat Dash)
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit
d+3+4
sp
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Wild Slap
db+1,2
h,m
1120
4
i17~18
- Can hold
- Transition to HBS with input D or 3+4
Double Wild Slap
db+1,2*
h,m
1120
13
i34~35
- chip damage on block
- Transition to HBS with input D or 3+4
Fresh Wild Slap
db+1,2**
h,m
1130
42
i47~48
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
- Transition to HBS with input D or 3+4
Salmon Hunter
db+2+3
l
30
39
i32~34
- Hold to power up and deal more chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash
b+1
m
24
i22~23
pc
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
b+2,1
m,h
12,14
,i23
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Bear X
b+1+2
hh
10,20
i18~19
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Double Hop Kick Combo
uf+3,4,1+2
m,m,m
13,13,11 (7)
-2
,i18~19
- Transition to HBS with input D or 3+4
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Falling Bear
f,F+1+2
m
30
52
i37~38
- chip damage
- Transition to HBS
- Transition to ROL with input F
Rabid Bear
f,f,F+1+2
m
30
i20~24
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
FC.1+2
sp
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Killing Claws
ws1,2
m,m
13,20
6
,i18~19
- Can hold
- Transition to HBS with input D or 3+4
Killing Claws
ws1,2*
m,m
13,28
+18c
,i35
- Can hold
- Transition to HBS with input D or 3+4
Fresh Killing Claws
ws1,2**
m,m
13,38
+27 (-9)
,i44
- Transition to HBS with input D or 3+4
- chip damage on block
- Cannot absorb with power crush
- shortened hold during Heat (consumes remaining time)
HBS (Hunting)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting
3+4
sp
- Alternate input: FDFA.3+4
- Can low parry in HBS with HBS.F
- Transition to HBS
- Transition to standing with input ub or u or uf
Fresh Honeycomb Spike
HBS.1,2**
m,m
10,30
49
,i44~45
- chip damage on block
- cannot absorb with power crush
- shortened hold during Heat (consumes remaining Heat time)
Frolicking Bear
HBS.d+1+2
m
22
i16~20
- Transition to HBS (does not shift when using Heat Dash)
Hunting to Roll Over
HBS.3
sp
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Backward Roll
HBS.b,b
sp
- Alternate input: SIT.B
- Transition to HBS with input D or 3+4
SIT (Bear Sit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
ROL (Bear Roll)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll
SIT.F
sp
- Alternative input: FC.3+4 or FDFA.F
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove
ROL.1
h
31
+35 (+27)
i15~16
- Power up during Heat (partially uses remaining Heat time)
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Close Call! Panda Storming Flower
R.df+1+2
m
55
i20
- Erase opponent's recoverable health on hit
Dance With Me
OTG.d+1+4
l,ub(l)
16 (11),48 (33)
8
i55~110,i25~38
- Cancel into BT with input OTG.d+1+4,3+4
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Hug
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
Choke Slam
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFT perpendicular
Swing Swung
Back throw
th(h)
70
i12~14
- Throw break: none
- Opponent status on hit: FUFA
Rock'n Roll Circus
f,df,d,db,b,f+1+2
th(h)
50
i11
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit