Panda movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
Line 2,173: Line 2,173:
|target=sp
|target=sp
|damage=
|damage=
|startup=
|startup= N/A / i26~i31 Heat
|block=
|block= +1~+6 / -6~-1 HBS
|hit=
|hit= +7~+12 / 0~+5 HBS
|ch=
|ch=
|crush=
|crush=
Line 2,187: Line 2,187:
* Transition to ROL
* Transition to ROL
* Transition to HBS with input ROL.D or ROL.3+4
* Transition to HBS with input ROL.D or ROL.3+4
* becomes special mid attack during Heat (partially uses remaining Heat time)
* Becomes special mid attack during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
Line 2,198: Line 2,198:
|damage=31
|damage=31
|startup=i15~16
|startup=i15~16
|block=
|block=+4
|hit=+35 (+27)
|hit=+35d (+27)
|ch=
|ch=
|crush=
|crush=
Line 2,221: Line 2,221:
|damage=21
|damage=21
|startup=i17~19
|startup=i17~19
|block=
|block=-17
|hit=+28 (+18)
|hit=+28a (+18)
|ch=
|ch=
|crush=
|crush=
Line 2,240: Line 2,240:
|damage=20
|damage=20
|startup=i18~26
|startup=i18~26
|block=
|block=-18
|hit=33
|hit=+33a
|ch=
|ch=
|crush=
|crush=
Line 2,249: Line 2,249:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Recovers in FUFT
}}
}}
{{Move
{{Move
Line 2,259: Line 2,259:
|damage=20
|damage=20
|startup=i26~30
|startup=i26~30
|block=
|block=+7
|hit=26
|hit=+26a
|ch=
|ch=
|crush=
|crush=
Line 2,268: Line 2,268:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Recovers in FUFT
}}
}}
{{Move
{{Move
Line 2,278: Line 2,278:
|damage=22
|damage=22
|startup=i10~40
|startup=i10~40
|block=45
|block=-30
|hit=
|hit=+45a
|ch=
|ch=
|crush=
|crush=
Line 2,287: Line 2,287:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Recovers in FUFT
}}
}}



Revision as of 02:32, 13 March 2024

Heat

Some moves have shortened max level holds (db+1,2* etc.)
Allows the use of the powered up version of Bear Roll (FC.1+2, ROL.1 etc.)
Allows the use of Panda Shooting Star (H.uf+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Panda Super Attack

H.2+3

m
44 (16)
+7 / +6 ROL / +11 HBS
-3 / N/A ROL / N/A HBS
i15~16
Heat Smash
Spike
  • Alternate input: H.HBS.2+3
  • Transition to ROL with input F
  • Transition to HBS with input D or 3+4
Panda Shooting Star

H.uf+3+4

m
21 (8)
+12
+10a (-25)
i16~17
  • Partially uses remaining heat time
  • Transition to SIT (cannot cancel)
Demon Bear Breath

1+2

m
25
-13
+18g / HE
i13~14
Balcony Break
Heat Engager
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Bear X

b+1+2

hh
10,​20
-8
+13d / HE
i18~19
Balcony Break
Floor Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Rabid Bear

f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
js 21F
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Frolicking Bear

HBS.d+1+2

m
22
-9
0 / HE
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-15
-4
,i22~23
G-Clef Cannon

1,​1,1

h,​m,​m
5,​8,​14
-16
+69a (+53)
,i22~23
Tornado
Angry Lumberjack

1,2

h,​h
5,​25
-5
+11 (+2)
,i22~24
Balcony Break
  • chip damage on block

2

h
10
-1
+6
i10

2,1

h,​m
10,​11
-3
+2
,i16
Bear Combo Middle

2,​1,2

h,​m,​m
10,​11,​22
-14
+31a (+21)
,i33~34
Bear Combo Low

2,​1,3

h,​m,​l
10,​11,​13
-13
-2
,i18
Demon Bear Breath

1+2

m
25
-13
+18 / HE
i13~14
Balcony Break
Heat Engager
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Transition to HBS

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
11
-13
+3
i12
Wild Lumberjack

f+2,1

h,​h
11,​20
-5
+36a (+10)
i20
Balcony Break

f+1+2

m
16
-15
+18a
i18
Bear Claw Cross

f+1+2,1+2

m,​m
16,​20
-14
+65a (+49)
i30~31
Tornado
Shape-Up Kick

f+3+4

l
20
-23
+6a
i28~30
Shape-Up Hip

f+1+2,1+2

m,​m
16,​30
-16
-13a
,i50~i60

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
6
-6
+2
i15~16

df+1,2

m,​m
6,​9
-11
-2
,i22~23
Grizzly Rampage

df+1,​2,1+2

m,​m,​m
6,​9,​20
-14
+17d
,i25~26

df+2

m
10
-9
+2
i15~16
Kuma Musou

df+2,1

m,​m
10,​12
-16
+35a (+25)
,i20~21

df+3

m
13
-9
+2
i16
Honey Trap

df+3,2

m,​h
13,​24
-5
+22a
,i27~28
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hip Smash

d+1+2

m
28
-15
+20a (+10)
i14~15
Balcony Break
Bear Sit

d+3+4

sp
  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

h
11
-10
+4
+9
i14~15
Double Wild Slap

db+1,2

h,​m
1120
-13
+4
+13c
i17~18
  • Can hold, for 2 charge levels
  • Transition to HBS with input D or 3+4
Double Wild Slap

db+1,2*

h,​m
1120
-12
+13c
i34~35
  • chip damage on block
  • Transition to HBS with input D or 3+4
Fresh Wild Slap

db+1,2**

h,​m
1130
+3
+42a
i47~48
  • chip damage on block
  • Cannot absorb with power crush
  • shortened hold during Heat (consumes remaining time)
  • Transition to HBS with input D or 3+4
Bear Lariat

db+2

l
10
-15 / -17 HBS
-1 / -3 HBS
i18
  • Transition to HBS with input D or 3+4
Bear Pump in Pedal

db+3

l
12
-12
+1
i18
Spinning Kuma

db+4

l
20
-23
+6
+74a (+58)
i21~22
Tornado

db+1+2

m,​m
4,​4
-9
+2
i14~15

db+1+2,1+2

mm,​mm
4,​4,​4,​4
-11
0
,i15~16
+10 CH but only on the last hit
Drum Roll

db+1+2,​1+2,2

mm,​mm,​m
4,​4,​4,​4,​18
-15
+22a (+12)
,i20~21
Salmon Hunter

db+2+3

l
30
-12
+39a
i32~34
  • Hold to power up and deal more chip damage on block
Salmon Hunter

db+2+3*

l
40
-12
+39a
i45~47
  • chip damage on block
Fresh Salmon Hunter

db+2+3**

l
60
-4
+43a
i60~62
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Slash

b+1

m
24
-13
+13a
i22~23
pc
Balcony Break
Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

b+2

m
12
-9
+2
i15

b+2,1

m,​h
12,​14
-3 / - 4 HBS / -14 ROL
+8 / +7 HBS / -3 ROL
,i23
  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F
Howling Bear

b+2,​1,1+2

m,​h,​m
12,​14,​20
-11
+15a (+6)
,i26
Balcony Break

b+2,2

m,​m
12,​15
-10
+6
,i25
Salmon Massacre

b+2,​2,1

m,​m,​m
12,​15,​25
-15
+25a (+15)
,i35~39
Tornado
Bear X

b+1+2

hh
10,​20
-8
+13
i18~19
Balcony Break
Heat Engager
Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
High Jinks

b+3+4

m
20
-28
+61a
i22~23
  • Alternate input: ws3+4
Tornado
Deadly Claw

b+1+4

ub(m)
25
+16a / +21 HBS
i60~62
  • Transition to HBS with input D or 3+4
Rolling Bear

b+1+4,f,f

sm
40
-20~+55
+42a~+117a
i55~i130
  • Input b+1+4,f,F to extend

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Skip

ub+1+2

l
25
-17
+12a
i31~32
  • Cancel into HBS with input D or 3+4
Big Bear Attack

u+1+2

m
24
-4 / -3 HBS
+3 / +4 HBS
i18~23
  • Transition to HBS with input D or 3+4
Pancake Press

u+3+4

m
21
+10
+20
i34~39
  • Transition to SIT (cannot cancel)
Hornet Sweep

uf+1

m
20
-6
+22a
i26~28
  • Alternate input: ub+1 or u+1
  • chip damage on block
Ultra Kuma

uf+2

m
27
-6
+30a
+65a (+45)
i28~30
Balcony Break
Homing
Tailspin
  • Alternate input: ub+2 or u+2

uf+3

m
13
-13
+30a (+20)
i16~17
js

uf+3,4

m,​m
13,​13
-11
+30a (+20) / +21a (+14)
,i10~12
js
Less frame advantage after Combo from last hit
Bear Double Hop Kick Combo

uf+3,​4,1+2

m,​m,​m
13,​13,​22
-15
+16a / -2a
,i18~19
Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage after Combo from last hit

uf+4

m
20
-6
-10a (-20)
i29~30
js
Balcony Break
Kuma Hell Axle

uf+4,3

m,​m
20,​25
+7
+21a (+14)
,i20~21
Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Demon Uppercut

f,F+2

m
23
-19
+45a (+35)
i19~21
Falling Bear

f,F+1+2

m
30
+8 HBS / +5 ROL
52a HBS / +49a ROL
i37~38
  • chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F
Anger Hook

b,f+2

h
26
-5
+17a (+8)
+62a (+42)
i15~17
Balcony Break
Tailspin
  • chip damage on block

d,df,f+2

m
15
-8
+3
i18~19
Grizzly Claws

d,​df,​f+2,1

m,​m
15,​25
-14
+29a (+3)
,i27
Balcony Break
Grizzly Claw Smash

d,​df,​f+2,2

m,​l
15,​22
-18
+40a
,i33~34
  • Chip damage on block
Leaping Side Kick

f,f,F+3

m
30
+6
+13a (+3)
i22~23
Balcony Break
  • Chip damage on block
Rabid Bear

f,f,F+1+2

m
30
+3
+35d (-23)
i20~24
Balcony Break
Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Watch Your Feet

FC.1

l
12
-8
+2
i19~21
Bear Roll

FC.1+2

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
13
-11
+2
+7
i13~15
Killing Claws

ws1,2

m,​m
13,​20
-13
+6 (+20g)
+18
,i18~19
  • Can hold
  • Transition to HBS with input D or 3+4
Tornado
Wall Crush +20g on hit
  • Wallsplat on CH
Killing Claws

ws1,2*

m,​m
13,​28
-12
+18c
+33a (-2)
,i35
  • Can hold
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
Fresh Killing Claws

ws1,2**

m,​m
13,​38
+3
+27a (-9)
,i44
  • Transition to HBS with input D or 3+4
Balcony Break
Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • shortened hold during Heat (consumes remaining time)
Mad Angler

ws2

m
20
-12
+29a (+19)
i15~16
Spinning Bear Kick

ws3

m
21
-9
+17 (+8)
i18~20
Balcony Break
Homing
Paw Smash

ws4

m
20
-6
+5
i11~12

HBS (Hunting)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting

3+4

sp
  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf

HBS.1

m
10
-13
+2
+12
i12~13
Honeycomb Spike

HBS.1,2

m,​m
10,​20
-13
+4
+13c
,i24~25
  • can hold at last step
Honeycomb Spike

HBS.1,2*

m,​m
10,​20
-12
+13c
+49a
,i33~34
  • chip damage on block
Fresh Honeycomb Spike

HBS.1,2**

m,​m
10,​30
+3
49a
,i44~45
  • chip damage on block
  • cannot absorb with power crush
  • shortened hold during Heat (consumes remaining Heat time)
Bear Claw

HBS.2

l
16
-15
+21
i21~24
  • Transition to HBS
Bear Fling

HBS.1+2

m
24
-15
+79a
i19~22
Tornado
Bear Tackle

HBS.3+4

m
21
-12
-2a (-11)
i25~30
pc
Balcony Break
Hunting Hip Smash

HBS.f+3+4

  • Alternate input: HBS.b+3+4
  • Transition to SIT
Big Tree

HBS.df+2

m
20
-17
+35a (+25)
i15~16
Tornado
Frolicking Bear

HBS.d+1+2

m
22
-9
0
i16~20
Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

HBS.b+1+2

l
16
-25
+14a
i26~29
  • Transition to HBS with input D or 3+4
Break'n

HBS.b+1+2,1+2

ll
1623 (16)
-29
+8a / -3a (-10)
i22~24
Balcony Break
  • Less frame advantage after Combo from last hit
Hunting to Roll Over

HBS.3

sp
  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Hunting to Play Dead

HBS.d+3+4

sp
  • Transition to FDFA
Bear Roll

HBS.f,f

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Backward Roll

HBS.b,b

sp
  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4

SIT (Bear Sit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Sit

d+3+4

sp
  • Transition to SIT

SIT.1

l
10
-12
+4
+9
i21~22
Double Trout Sweep

SIT.1,2

l,​l
15,​13
-12
+6
,i25~26
Trout Smash

SIT.2

m
18
-12
+73a (+57)
i19~21
Tornado
Rebound

SIT.3+4

m
20
-12 / -10 ROL
-4a / -2a ROL
i25
  • Transition to ROL with input F

ROL (Bear Roll)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear Roll

SIT.F

sp
+1~+6 / -6~-1 HBS
+7~+12 / 0~+5 HBS
N/A / i26~i31 Heat
  • Alternative input: FC.3+4 or FDFA.F
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)
Bear Shove

ROL.1

h
31
+4
+35d (+27)
i15~16
Balcony Break
Tornado
  • Power up during Heat (partially uses remaining Heat time)
Bear Backhand

ROL.2

m
21
-17
+28a (+18)
i17~19
Bear Slide

ROL.3

l
20
-18
+33a
i18~26
Recovers in FUFT
Bear Rolling Kick

ROL.4

m
20
+7
+26a
i26~30
Recovers in FUFT
Giant Roll

ROL.1+2

sm
22
-30
+45a
i10~40
Recovers in FUFT

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Close Call! Panda Storming Flower

R.df+1+2

m
55
i20
Rage Art
  • Erase opponent's recoverable health on hit
You're Welcome

1+3+4

sp
Ki Charge

1+2+3+4

Salmon Swipe

SS.1+2

m
23
11
i22~23
Bear Backstroke

FUFA.1+2

m
15
+6 (+6)
i17~19
  • Transition to HBS
Get Up Punch

FUFT.d+1+2

m
21
38
i30
  • Transition to SIT
Bear Butterfly

FDFA.1+2

l
10
6
i14~16
  • Transition to HBS
Dance With Me

OTG.d+1+4

l,​ub(l)
16 (11),​48 (33)
8
i55~110,i25~38
  • Cancel into BT with input OTG.d+1+4,3+4

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bear's Bite

1+3

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
Bear Hug

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit
Bear Slam

Left throw

th(h)
50
i12~14
  • Throw break: 1
Spike
  • Opponent status on hit: FUFT
Choke Slam

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFT perpendicular
Swing Swung

Back throw

th(h)
70
i12~14
  • Throw break: none
  • Opponent status on hit: FUFA
Headbutt

uf+1+2

th(h)
35
i12~14
  • Throw break: 1+2
Balcony Break
  • Opponent status on hit: FUFT
Rock'n Roll Circus

f,df,d,db,b,f+1+2

th(h)
50
i11
  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit

10 Strings

External Links