m (→Motion Input) |
m (→Crouch) |
||
Line 1,227: | Line 1,227: | ||
|startup=i18~19 | |startup=i18~19 | ||
|block=-9 | |block=-9 | ||
|hit=+ | |hit=+17a (+8) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 1,237: | Line 1,237: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* | * Partially restore remaining Heat time on hit | ||
* Causes Strong Aerial Tailspin | * Causes Strong Aerial Tailspin | ||
}} | }} | ||
Line 1,259: | Line 1,259: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SNK with | * Transition to -11, +4 SNK with DF | ||
}} | }} | ||
}} | }} | ||
Line 1,271: | Line 1,271: | ||
|startup=,i26 | |startup=,i26 | ||
|block=-2 | |block=-2 | ||
|hit=+ | |hit=+24a (+15) | ||
|ch=+69a (+49) | |ch=+69a (+49) | ||
|crush= | |crush= | ||
Line 1,281: | Line 1,281: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{BB}} | * {{BB}} | ||
* Counter hit combo from 1st hit | |||
}} | }} | ||
}} | }} | ||
Line 1,294: | Line 1,295: | ||
|hit= | |hit= | ||
|ch= | |ch= | ||
|crush= | |crush=cs | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 1,311: | Line 1,312: | ||
|startup=i16~20 | |startup=i16~20 | ||
|block=-23a | |block=-23a | ||
|hit=+ | |hit=+7a | ||
|ch= | |ch= | ||
|crush= | |crush=js | ||
|recv= | |recv=SNK | ||
|tot= | |tot= | ||
|range= | |range= | ||
Line 1,320: | Line 1,321: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transitions to SNK on hit | ||
}} | }} | ||
}} | }} |
Revision as of 02:14, 20 September 2024
Shaheen |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar
b+1
m
20
+0c
+6c
i19~20
- Transition to +0c, +6c FC with D
- Launcher with heat dash
Vega
uf+1
m
25
+1
+20d
i24~25
js9
- chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spica Gut Punch
1,2,2
h,h,m
5,9,17
-11
+3
+58a
,i20~21
- Counter hit combo from 1st hit
- Can be delayed
Spica Blinding Sands
1,2,3
h,h,h
5,9,18
-8
+3
,i20
- Transition to -1, +10 SNK with DF
- Counter hit combo from 1st hit
Hallux Kick > Ra'd
4,4
h,m
16,25
-13
+20d
,i24~25
- Counter hit combo from 1st hit
- When combo from 1st hit:
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f+2,4
h,l
10,13
-13
-2
+29a
,i22~23
- Transition to -11,+0, +31a SNK with DF
- Can be delayed
Silent Flow
f+2,4,4
h,l,h
10,13,21
-7
+10g
+62a (+42)
,i26~27
- Causes Strong Aerial Tailspin
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Snake's Bite > Rising Scimitar
db+3,4
l,h
12,20
-13
+68a (+52)
,i18
cs
- Counter hit combo from 1st hit
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar
b+1
m
20
+0c
+6c
i19~20
- Transition to +0c, +6c FC with D
- Launcher with heat dash
Dust Storm
b+2
m(th)
12,16
-9
-2d
i15~16
- Transition to attack throw on standing front hit
- Erases opponent recoverable health on hit
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega
uf+1
m
25
+1
+20
i24~25
js9
- chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive
f,F+3
m
23
- Alternate input: f,f,F+3
- Hit throw which side switches
Hornet
f,b+2
h
42
-4
0
i14
- Transition to attack throw on standing front hit
- Erases opponent recoverable health on hit
- Quick input properties during Heat
- See also: f:b+2
Hornet
f:b+2
h
42
-4
0
i13
- Transition to attack throw on standing front hit
- Erases opponent recoverable health on hit
- Quick input properties during Heat
- Partially restores remaining Heat time on hit
Antares
f,f,F+2
m
30
+5
+21 (+11)
i17~18
- chip damage on block
- during Heat, partially restores remaining Heat time
Al-Ghul
D*,u+2
h
30
+4
+28 (+2)
i18~19
js
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya
FC.df+2
m
21
-9
+17a (+8)
i18~19
- Partially restore remaining Heat time on hit
- Causes Strong Aerial Tailspin
Serpens
FC.df+4,1
l,h
16,20
-2
+24a (+15)
+69a (+49)
,i26
- Counter hit combo from 1st hit
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SNK (Stealth Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Hornet
SNK.df+1,2
m,h
12,40
-4
0
,i20
- Hit throw which leaves opponent in FUFA
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aldebaran
2+4
th(h)
35
i12~14
- Throw escape: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Chasm Drop
Left throw
th(h)
40
i12~14
- Throw escape: 1
- Opponent status on hit: FUFT
- Side switch on hit
Axel Spinner
Right throw
th(h)
40
i12~14
- Throw escape: 2
- Opponent status on hit: FUFA
Silent Death
Back throw
th(h)
50
i12~14
- Throw escape: none
- Opponent status on hit: FUFA
- Side switch on hit
Wezen
uf+1+2
th(h)
40
i12~14
- Throw escape: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
Silent Death Trap
b+1+3
sp
15 (15)
ps
- Alternate input: b+2+4
- Punch parry
- Hit throw on successful parry
- Side switch on parry
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
2 | h | 10 | i10 | -0 | +6 | |
1 | m | 7 | -4 | +2 | ||
4 | h | 8 | -18 | -7 | ||
1 | h | 6 | -14 | -7 | ||
3 | m | 7 | -21 | -10 | ||
3 | m | 7 | -22 | -11c | ||
3 | l | 5 | -15 | -1 | ||
3+4 | m | 4 | ||||
m | 10 | -22 | +9a | |||
4 | m | 14 | -18 | +29 (+11) |