Claudio movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
m (Remove spaces in target for heat smash to be consistent with other characters)
Line 61: Line 61:
== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{MoveInherit|Generic-1
|id=Claudio-1
|id=Claudio-1
|parent=
|input=1
|name=Jab
|target=h
|damage=5
|startup=i10
|block=+1
|hit=+8
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 89: Line 73:
|startup=,i13~14
|startup=,i13~14
|block=-3
|block=-3
|hit=+6
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=43
|recv=r20
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Jails
|notes={{Plainlist|
Combo from 1st hit
* Jail from 1st attack with 5f delay
* Input can be delayed 5f
* Move can be delayed 4f
}}
}}
}}
{{Move
{{Move
Line 112: Line 99:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st CH
|notes={{Plainlist|
* Combo from 1st CH with 3f delay
* Input can be delayed 5f
* Move can be delayed 4f
}}
}}
}}
{{Move
{{Move
Line 131: Line 122:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r22
|tot=
|tot=34
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 150: Line 141:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r25
|tot=
|tot=45
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Combo from 1st hit
|notes=Combo from 1st hit with 2f delay
}}
}}
{{Move
{{Move
Line 166: Line 157:
|startup=,i16~18
|startup=,i16~18
|block=-13
|block=-13
|hit=+10a (+1) / HE
|hit=+12a (+3)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r36
|tot=
|tot=93
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 176: Line 167:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+62a (+42), +5}}
* {{SAT}}
* {{BB}}
* {{BB}}
* Combo from 2nd CH
* Combo from 2nd CH with 14f delay
* Grants STB on hit
* Input can be delayed 15f
* Move can be delayed 10f
* Transition to r65 STB on hit without STB
* -10a (-1) upon STB gain on an airborne hit
* Interrupt with i1 from 1st block
}}
}}
}}
}}
Line 193: Line 190:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r28
|tot=
|tot=43
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 209: Line 206:
|startup=,i22~23
|startup=,i22~23
|block=-6
|block=-6
|hit=+15
|hit=+25a (+16)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r24
|tot=
|tot=64
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 219: Line 216:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{HeatDash|+34a (+27), +5}}
* {{BB}}
* {{BB}}
* Grants STB on hit
* Transition to r55 STB on hit without STB
* -6a (-13) upon STB gain on an airborne hit
}}
}}
}}
}}
Line 233: Line 232:
|block=-11
|block=-11
|hit=+5
|hit=+5
|ch=+9a
|ch=+9s
|crush=
|crush=
|recv=r27
|recv=r30
|tot=39
|tot=42
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 251: Line 250:
|startup=,i25~26
|startup=,i25~26
|block=+0
|block=+0
|hit=+15Sp
|hit=+15g
|ch=+22a (+15)
|ch=
|crush=js
|crush=,js17~30
|recv=
|recv=r27
|tot=
|tot=66
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 262: Line 261:
* {{Homing}}
* {{Homing}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
* Combo from 1st hit with 1f delay
* Can be delayed 11F
* +22a (+15) if the 1st hit counterhits
* Combo can be delayed 5F from hit
}}
}}
}}
}}
Line 276: Line 274:
|startup=i17
|startup=i17
|block=-14
|block=-14
|hit=+2
|hit=+2c
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r38
|tot=
|tot=55
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Spike}}
}}
}}
{{Move
{{Move
Line 291: Line 289:
|input=,1+2
|input=,1+2
|name=
|name=
|target=,th
|target=,t
|damage=,10
|damage=,10
|startup=,i17
|startup=,i17
Line 298: Line 296:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r48
|tot=
|tot=82
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Only comes out on hit
|notes={{Plainlist|
* Combo from 1st hit
* Only comes out on standing hit
* Doesn't work at tip range
* Doesn't work in the side or back
* Not a timed input
}}
}}
}}
{{Move
{{Move
Line 310: Line 314:
|input=,2
|input=,2
|name=Crimson Delta Edge to Starburst
|name=Crimson Delta Edge to Starburst
|target=th,sp
|target=,t
|damage=,18
|damage=,18
|startup=,i17
|startup=,i17
|block=
|block=
|hit=th
|hit=-5d or +0d
|ch=th
|ch=
|crush=
|crush=
|recv=
|recv=r101 STB or r76
|tot=
|tot=154 or 129
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Grants STB on hit
* Combo from 1st hit
* Only comes out on hit
* Gain STB on hit
* Deals 20 damage with the input b,f+2
* -5d vs FUFT when gaining STB
* Foot-side & Face-up & -5F from Not Starburst
* +0d vs FUFA if already STB
* Head-side & Face-up & +0F during Starburst
* Deals 20 damage with input b,f+2
* Not a timed input
}}
}}
}}
}}
Line 335: Line 340:
|input=3+4
|input=3+4
|name=Rolling Strike
|name=Rolling Strike
|target=m
|target=M
|damage=20
|damage=20
|startup=i24~26
|startup=i24~26
|block=-11
|block=-11c
|hit=+9a
|hit=+9a
|ch=
|ch=
|crush=js13~
|crush={{Plainlist|
|recv=r? FC
* js13~22
|tot=
* fs23~25}}
|recv=r39 FC
|tot=65
|range=
|range=
|tracksLeft=
|tracksLeft=

Revision as of 07:04, 3 October 2024

This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l(th),​m
12,​40
-14
th
i18
Heat Smash
Balcony Break
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • Chip damage on block
  • Cannot be buffered
Sometimes written wr2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes

1,2

h,​h
5,​12
-3
+8
,i13~14
t45 r20
  • Jail from 1st attack with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
5,​11
-12
-1
,i22
t64 r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
t34 r22

2,1

h,​m
10,​13
-6
+5
,i20
t45 r25
Combo from 1st hit with 2f delay
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block

3

m
14
-10
+1
i14
t43 r28
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
High Kick

4

h
13
-11
+5
+9s
i12
t42 r30
Battle Scars

4,3

h,​h
13,​14
+0
+15g
,i25~26
,js17~30
t66 r27
Homing
Balcony Break
  • Combo from 1st hit with 1f delay
  • +22a (+15) if the 1st hit counterhits

1+2

m
20
-14
+2c
i17
t55 r38
Spike

1+2,1+2

m,​t
20,​10
+0
,i17
t82 r48
  • Combo from 1st hit
  • Only comes out on standing hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​t,​t
20,​10,​18
-5d or +0d
,i17
t154 or 129 r101 STB or r76
  • Combo from 1st hit
  • Gain STB on hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-11c
+9a
i24~26
  • js13~22
  • fs23~25
t65 r39 FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
+0
+6
i12

f+2,1

h,​m
9,​12
-10
+6c
,i15~16
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
Balcony Break
  • Can be delayed 14F
  • Combo from 1st or 2nd CH
Deadly Sin

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
  • Grants STB on hit
  • Combo from 1st hit
Sacred Edge

f+3

h
18
+0
+15Sp
i18
js9~
Homing
Balcony Break
on air hit
Into the Abyss

f+4

m
23
+4c
+4c
i22~23
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
,i18
  • Combo from 1st hit
  • Can be delayed
Above the Storm

f+3+4

h
18
-8
+19a
i17
t53 36
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-2
+9
i15
t36 21
Sky's Arc

df+1,2

m,​m
10,​15
-15
,i23~24
  • Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 32

df+3

m
12
-7
+4
i14
Dispel Magic

df+3,1

m,​m
12,​18
-12
+29a (+14)
,i17~19
Tornado
  • Combo from 1st hit
  • Can be delayed 14F
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
,i15
  • Combo from 1st hit
  • Can be delayed 14F
Front Kick

df+4

m
14
-8
+3
i13
t40 27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17
Mystic Ray

d+1,2

m,​m
14,​15
-9
+4
,i28~29
Tornado

d+2

l
6
-12
0
i20
cs6~
Gravity Hole

d+2,2

L,​l
6,​8
-13
-1
,i16~17
Combo from first hit
Crouch Side Kick

d+3

l
12
-17
-6
i16
cs4~
Crouch Chin Kick

d+4

l
7
-15
-4
i12
cs4~
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
Balcony Break
  • Same move as BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sm
5
-5
+6
i10
cs4~
  • Returns to standing when input F
Crouch Straight

db+2

sm
8
-4
+7
i11
cs4~
Twin Claws

db+2,1

sl,​m
8,​12
-9
+3
,i18
cs
  • Combo from 1st CH
  • Same move as FC.2,1
Acedia

db+3

l
23
-15
+3c
i24~25
cs6~

db+4

l
7
-13
-2
i15
Lagrange Needle

db+4,3

L,​h
7,​10
-11
+0
,i18
Combo from 1st hit
Blue Moon

db+1+2

m
20
-12
+8a (-9)
i17
Tornado
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
Homing
Balcony Break
Spinning Skies

b+2

h
25
-9
+9a
i14
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 23
Crescent Heel

b+3,3

m,​m
14,​21
-12
+7c
+22d
,i24~25
  • Combo from 1st CH
  • Can be delayed

b+4

m
10
-14
-3
i17
Shining Wind

b+4,1

m,​h
10,​18
+1
+4
,i20~21
Tornado
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 10F from CH
  • Chip damage when guarded
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
Heat Engager
Balcony Break
  • Grants STB on hit
  • Combo from 1st hit
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
Homing
  • Combo from 1st hit
  • Can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
,i31~32
js
Combo from 2nd CH
Lunar Ray

b+4,4

m,​m
10,​16
-13
,i28~29
Tornado
Judgment Claw

b+1+2

m
25
-13
+15a
i22
pc8~
Balcony Break
  • absorb an attack to power up
  • - Add chip damage when guarded
Eternal Moon

b+3+4

m
24
-15
+9a (+0)
i29
Homing
Balcony Break
Big Bang

b+2+3

ub(m)
60
+15a (-11)
+15a (-11)
i72
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm

u+2

m
21
-8
0d / HE
i21
js
Heat Engager
Balcony Break
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ground Slash Nova

u+3

m
20
+2c
+7c
i23~25
js9~
Alternate input: ub+3, uf+3
Sky Slash Nova

uf+4

m
13
-13
i15
js9~
t53 38
Alternate input: ub+4, u+4
Pollux

uf+3+4

mm
10,​14
-11
+14a (+5)
i20
js
Balcony Break
  • JS after Start-up frame

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
-14a (-23)
,i18~19
Balcony Break
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
  • Alternate input: FC.df+2,1+2
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit, adv. changes to +1a (-4)
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
14
-18
-7
i14~16
  • Same move as f,F+2
Dual Guns

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as f,F+2,2
Bringer of Justice

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
  • Same move as f,F+2,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
Noble Step

ws1,1

m,​h
12,​15
-12
+9
,i20
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
-9
+4
,i28~29
Tornado
Sylvia

ws2

m
20
-14
i15~16
Grants STB on hit, adv. changes to +24a (+14)
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
Balcony Break
Holy Smash

ws4

m
18
-6
+5
i11~12

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
-17
+27(+1)
i12,i28-36
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
+64
+64
i16
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
+28(+13)
i17, i28
Tornado
  • Chip damage when guarded
Blue Moon Burst

STB.db+1+2

m
25
-2
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
43a (+33)
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
45
+8
+29a (+19)
i13
js
  • Chip damage when guarded
Wall Crush +8g on block
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
+28a (+13)
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
+27d
i20
Ki Charge

1+2+3+4

sp
-

(back to wall).b,b,ub

m
21
+0c
+8a
i36~38
  • fs5~13
  • js14~32
  • fs33~35
t68 r30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

External Links