Claudio movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
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|parent=
|parent=
|input=FC.df+2
|input=FC.df+2
|alt=f,F+2
|name=
|name=
|target=m
|target=m
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|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r35
|tot=
|tot=51
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as f,F+2
* {{Elbow}}
}}
}}
}}
}}
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|parent=Claudio-FC.df+2
|parent=Claudio-FC.df+2
|input=,2
|input=,2
|alt=f,F+2,2
|name=Dual Guns
|name=Dual Guns
|target=,h
|target=,h
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|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r31
|tot=
|tot=68
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Spike}}
* Can be delayed
* Combo from 1st hit with 13f delay
* Same move as f,F+2,2}}
* Input can be delayed 13f
* Move can be delayed 6f
}}
}}
}}
{{Move
{{Move
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|parent=
|parent=
|input=FC.df+2,1+2
|input=FC.df+2,1+2
|alt=f,F+2,1+2
|name=Bringer of Justice
|name=Bringer of Justice
|target=m,m
|target=m,m
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|ch=
|ch=
|crush=
|crush=
|recv=
|recv=r34
|tot=
|tot=72
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Same move as f,F+2,1+2}}
* {{BB}}
* Combo from 1st hit with 10f delay
* Input can be delayed 13f
* Move can be delayed 10f
* Transition to r57 STB on hit without STB}}
}}
}}



Revision as of 21:46, 3 October 2024

This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l(th),​m
12,​40
-14
th
i18
Heat Smash
Balcony Break
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • Chip damage on block
  • Cannot be buffered
Sometimes written wr2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)
Scattered Ashes

1,2

h,​h
5,​12
-3
+8
,i13~14
t45 r20
  • Jail from 1st attack with 5f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Absolve

1,3

h,​l
5,​11
-12
-1
,i22
t64 r31
  • Combo from 1st CH with 3f delay
  • Input can be delayed 5f
  • Move can be delayed 4f
Right Jab

2

h
10
-3
+3
i12
t34 r22

2,1

h,​m
10,​13
-6
+5
,i20
t45 r25
Combo from 1st hit with 2f delay
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block

3

m
14
-10
+1
i14
t43 r28
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
High Kick

4

h
13
-11
+5
+9s
i12
t42 r30
Battle Scars

4,3

h,​h
13,​14
+0
+15g
,i25~26
,js17~30
t66 r27
Homing
Balcony Break
  • Combo from 1st hit with 1f delay
  • +22a (+15) if the 1st hit counterhits

1+2

m
20
-14
+2c
i17
t55 r38
Spike

1+2,1+2

m,​t
20,​10
+0
,i17
t82 r48
  • Combo from 1st hit
  • Only comes out on standing hit
  • Doesn't work at tip range
  • Doesn't work in the side or back
  • Not a timed input
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​t,​t
20,​10,​18
-5d or +0d
,i17
t154 or t129 r101 STB or r76
  • Combo from 1st hit
  • Gain STB on hit
  • -5d vs FUFT when gaining STB
  • +0d vs FUFA if already STB
  • Deals 20 damage with input b,f+2
  • Not a timed input
Rolling Strike

3+4

M
20
-11c
+9a
i24~26
  • js13~22
  • fs23~25
t65 r39 FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
+0
+6
i12
t31 r19

f+2,1

h,​m
9,​12
-10
+6c
,i15~16
t65 r33
Spike
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
t94 r37
Balcony Break
  • Shoulder
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
Deadly Sin

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
t76 r46
  • Balcony break on airborne hit
  • Combo from 1st hit
  • Transition to r67 STB on hit without STB
  • Tremendous backstep on block
Sacred Edge

f+3

h
18
+0
+15g
i18
js9~24
t46 r28
Homing
Balcony Break
  • +22a (+13) on BT hit
Into the Abyss

f+4

m
23
+4c
+4c
i22~23
t48 r25
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
t53 r37
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
+4a
,i18
t71 r36
  • Combo from 1st hit with 11f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Above the Storm

f+3+4

h
18
-8
+19a
i17~18
t53 r35

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-4
+7
i15
t38 r22
Sky's Arc

df+1,2

m,​m
10,​15
-15
,i23~24
t73 r33
  • Combo from 1st hit with 1f delay
Chaos Fist

df+2

m
19
-13
+5
i14
t46 r32

df+3

m
12
-7
+6
i14
t40 r46
Dispel Magic

df+3,1

m,​m
12,​18
-12
+29a (+14)
,i17~19
t73 r34
Tornado
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 8f
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
,i15
t55 r21
  • Combo from 1st hit with 14f delay
  • Input can be delayed 14f
  • Move can be delayed 9f
Front Kick

df+4

m
14
-8
+3
i13
t40 r27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17~18
t45 r27
Mystic Ray

d+1,2

m,​m
14,​15
-9
+4
,i28~29
t83 r36
Tornado
  • Combo from 1st CH

d+2

L
6
-11
+0
i20
cs6~
t50 r30 FC
Gravity Hole

d+2,2

L,​L
6,​8
-13
-1
,i16~17
,cs1~
t70 r32 FC
Jail from 1st attack
Crouch Side Kick

d+3

L
10
-17
-6
i16
cs4~
t52 r36 FC
Crouch Chin Kick

d+4

l
6
-15
-4
i12
cs4~
t46 r34 FC
Superbia
BT.1+2

d+1+2

m
28
-18
+7a (-2)
i13~14
t51 r37
Balcony Break
  • Shoulder

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Returns to standing when input F
Crouch Straight

db+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Twin Claws
FC.2,1

db+2,1

sl,​m
8,​12
-9
+3
,i18
,cs1~
t61 r32 FC
  • Combo from 1st CH
Acedia

db+3

L
23
-15
+3c
i24~25
cs6~
t58 r33 FC

db+4

L
7
-13
-2
i15
t47 r32
Lagrange Needle

db+4,3

L,​h
7,​10
-11
+0
,i18
t64 r30
Combo from 1st hit with 1f delay
Blue Moon

db+1+2

M
20
-12
+8a (-9)
+62a (+46)
i17~18
  • js20~32
  • fs33~35
t59 r41
Tornado
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
t51 r32
Homing
Balcony Break
Spinning Skies

b+2

h
25
-9
+9a
i14
t45 r30
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 r23
Knee
Crescent Heel

b+3,n,3

m,​m
14,​21
-12
+7c
+22d
,i24~25
t69 r30
Spike
  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Sometimes written b+3,3

b+4

m
10
-14
-3
i17
t50 r33
Shining Wind

b+4,1

m,​h
10,​18
+1
+4
,i20~21
t66 r28
Tornado
  • Balcony break on airborne hit
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Chip damage on block
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
t73 r33
Homing
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​M
10,​14,​20
-13
+16a
,i31~32
,js1~31
t105 r33
Balcony Break
Spike
  • Combo from 2nd CH
  • Interrupt with i5 from 2nd block
Lunar Ray

b+4,4

m,​m
10,​16
-13
,i28~29
  • js22~37
  • fs38~40
t79 r33
Tornado
  • Combo from 1st CH with 2f delay
  • Input can be delayed 12F
  • Interrupt with i8 from 1st block
Judgment Claw

b+1+2

m
25
-13
+15a
i22
pc7~21
t57 r34
Balcony Break
Spike
  • -9 on block after absorbing an attack and chip damage on block
Eternal Moon

b+3+4

m
24
-15
+9a (+0)
i29~30
t65 r35
Homing
Balcony Break
  • Backswing blow
Big Bang

b+2+3

m!
60
+15a (-11)
i72
t122 r50
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ground Slash Nova
  • ub+3
  • u+3

uf+3

m
22
+2c
+7c
i23~25
  • js9~26
  • fs27~29
t54 r29
  • 20 damage with input ub+3
  • 21 damage with input u+3
  • Chip damage on block
Sky Slash Nova
  • ub+4
  • u+4

uf+4

m
13
-13
i15~17
  • js9~30
  • fs31~33
t46 r29
Pollux

uf+3+4

m,​m
10,​14
-11
+14a (+5)
i20 i13~14
js21~38
t64 r30
Balcony Break
  • First hit can be parried
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22a)
i23~i25
  • js9~30
  • fs31~33
t55 r30
Sometimes written Delayed Hopkick

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
-14a (-23)
,i18~19
Balcony Break
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
  • Alternate input: FC.df+2,1+2
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit, adv. changes to +1a (-4)
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
f,F+2

FC.df+2

m
14
-18
-7
i14~16
t51 r35
Elbow
Dual Guns
f,F+2,2

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
t68 r31
Spike
  • Combo from 1st hit with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 6f
Bringer of Justice
f,F+2,1+2

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
t72 r34
Balcony Break
  • Combo from 1st hit with 10f delay
  • Input can be delayed 13f
  • Move can be delayed 10f
  • Transition to r57 STB on hit without STB

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
Noble Step

ws1,1

m,​h
12,​15
-12
+9
,i20
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
-9
+4
,i28~29
Tornado
Sylvia

ws2

m
20
-14
i15~16
Grants STB on hit, adv. changes to +24a (+14)
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
Balcony Break
Holy Smash

ws4

m
18
-6
+5
i11~12

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
-17
+27(+1)
i12,i28-36
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
+64
+64
i16
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
+28(+13)
i17, i28
Tornado
  • Chip damage when guarded
Blue Moon Burst

STB.db+1+2

m
25
-2
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
43a (+33)
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
45
+8
+29a (+19)
i13
js
  • Chip damage when guarded
Wall Crush +8g on block
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
+28a (+13)
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
+27d
i20
Ki Charge

1+2+3+4

sp
-

(back to wall).b,b,ub

m
21
+0c
+8a
i36~38
  • fs5~13
  • js14~32
  • fs33~35
t68 r30

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. Hit vs BT -1a (-1)
  2. The low jails on block, but on hit the next attack can be ducked.

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