RogerDodger (talk | contribs) (→HMS) |
RogerDodger (talk | contribs) (remove slashes) |
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Line 24: | Line 24: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-R. | |id=Lee-R.df+3+4 | ||
|name=Rage Drive | |name=Rage Drive | ||
|input=R. | |input=R.df+3+4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 547: | Line 547: | ||
|hit=[[Lee combos#Extras|+30a (+20a)]] | |hit=[[Lee combos#Extras|+30a (+20a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input 4, | * Alternate input 4,uf+3 | ||
* Move can be delayed 3f | * Move can be delayed 3f | ||
* Input can be delayed 4f | * Input can be delayed 4f | ||
Line 807: | Line 807: | ||
}} | }} | ||
== | == df == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1 | ||
|name=Quick Upper | |name=Quick Upper | ||
|input= | |input=df+1 | ||
|target=m | |target=m | ||
|damage=10 | |damage=10 | ||
Line 825: | Line 825: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+2 | ||
|name=Uppercut | |name=Uppercut | ||
|input= | |input=df+2 | ||
|target=m | |target=m | ||
|damage=12 | |damage=12 | ||
Line 843: | Line 843: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+3 | ||
|input= | |input=df+3 | ||
|target=m | |target=m | ||
|damage=14 | |damage=14 | ||
Line 856: | Line 856: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+3,2 | ||
|inputLead= | |inputLead=df+3 | ||
|input=,2 | |input=,2 | ||
|targetLead=m | |targetLead=m | ||
Line 874: | Line 874: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+3,2,3 | ||
|name=Mercury Drive | |name=Mercury Drive | ||
|inputLead= | |inputLead=df+3,2 | ||
|input=,3 | |input=,3 | ||
|targetLead=m,h | |targetLead=m,h | ||
Line 893: | Line 893: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+4 | ||
|name=Front Kick | |name=Front Kick | ||
|input= | |input=df+4 | ||
|target=m | |target=m | ||
|damage=16 | |damage=16 | ||
Line 910: | Line 910: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1+2 | ||
|input= | |input=df+1+2 | ||
|target=m | |target=m | ||
|damage=18 | |damage=18 | ||
Line 922: | Line 922: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1+2,3 | ||
|name=Revolution Zwei | |name=Revolution Zwei | ||
|inputLead= | |inputLead=df+1+2 | ||
|input=,3 | |input=,3 | ||
|targetLead=m | |targetLead=m | ||
Line 959: | Line 959: | ||
|hit=+6 | |hit=+6 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input | * Alternate input db+1 | ||
* Transition to r24 with f | * Transition to r24 with f | ||
* Transition input can be delayed 16f}} | * Transition input can be delayed 16f}} | ||
Line 1,132: | Line 1,132: | ||
}} | }} | ||
== | == db == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-db+2 | ||
|name=Crouch Straight | |name=Crouch Straight | ||
|input= | |input=db+2 | ||
|target=s | |target=s | ||
|damage=8 | |damage=8 | ||
Line 1,150: | Line 1,150: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-db+3 | ||
|name=Bump Kick | |name=Bump Kick | ||
|input= | |input=db+3 | ||
|target=L | |target=L | ||
|damage=15 | |damage=15 | ||
Line 1,165: | Line 1,165: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-db+4 | ||
|name=Crouch Shin Kick | |name=Crouch Shin Kick | ||
|input= | |input=db+4 | ||
|target=l | |target=l | ||
|damage=7 | |damage=7 | ||
Line 1,180: | Line 1,180: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-db+1+2 | ||
|name=Death Touch | |name=Death Touch | ||
|input= | |input=db+1+2 | ||
|target=m!,m! | |target=m!,m! | ||
|damage=20,30 | |damage=20,30 | ||
Line 1,191: | Line 1,191: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-db+3+4 | ||
|name=Grass Snake | |name=Grass Snake | ||
|input= | |input=db+3+4 | ||
|target=L | |target=L | ||
|damage=17 | |damage=17 | ||
Line 1,414: | Line 1,414: | ||
}} | }} | ||
== | == ub == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ub+3 | ||
|name=Wheel of Fate | |name=Wheel of Fate | ||
|input= | |input=ub+3 | ||
|target=M | |target=M | ||
|damage=20 | |damage=20 | ||
Line 1,444: | Line 1,444: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input: | * Alternate input: | ||
** | ** ub+2 | ||
** | ** uf+2}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,471: | Line 1,471: | ||
}} | }} | ||
== | == uf == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf+3 | ||
|input= | |input=uf+3 | ||
|target=m | |target=m | ||
|damage=12 | |damage=12 | ||
Line 1,486: | Line 1,486: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf+3,1 | ||
|name=Brilliant Rosé | |name=Brilliant Rosé | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,1 | |input=,1 | ||
|targetLead=m | |targetLead=m | ||
Line 1,506: | Line 1,506: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf+3,4 | ||
|name=Double Mazurek | |name=Double Mazurek | ||
|inputLead= | |inputLead=uf+3 | ||
|input=,4 | |input=,4 | ||
|targetLead=m | |targetLead=m | ||
Line 1,523: | Line 1,523: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf+4 | ||
|name=Silver Arrow | |name=Silver Arrow | ||
|input= | |input=uf+4 | ||
|target=m | |target=m | ||
|damage=13 | |damage=13 | ||
Line 1,536: | Line 1,536: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf+3+4 | ||
|name=Silver Bullet | |name=Silver Bullet | ||
|input= | |input=uf+3+4 | ||
|target=h | |target=h | ||
|damage=27 | |damage=27 | ||
Line 1,551: | Line 1,551: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-uf,n,4 | ||
|name=Delayed Hopkick | |name=Delayed Hopkick | ||
|input= | |input=uf,n,4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 1,610: | Line 1,610: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-d, | |id=Lee-d,DB+4 | ||
|name=Blazing Kick | |name=Blazing Kick | ||
|input=d, | |input=d,DB+4 | ||
|target=M | |target=M | ||
|damage=24 | |damage=24 | ||
Line 1,660: | Line 1,660: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-ub,b | ||
|name=Back Handspring to Hitman | |name=Back Handspring to Hitman | ||
|input= | |input=ub,b | ||
|recv=r66 HMS | |recv=r66 HMS | ||
}} | }} | ||
Line 1,825: | Line 1,825: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-ws3,3, | |id=Lee-ws3,3,df+3 | ||
|inputLead=ws3,3 | |inputLead=ws3,3 | ||
|input=, | |input=,df+3 | ||
|targetLead=M,m | |targetLead=M,m | ||
|target=,m | |target=,m | ||
Line 1,840: | Line 1,840: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-ws3,3, | |id=Lee-ws3,3,df+3,3 | ||
|name=Infinite Kicks Mid Chain | |name=Infinite Kicks Mid Chain | ||
|inputLead=ws3,3, | |inputLead=ws3,3,df+3 | ||
|input=,3 | |input=,3 | ||
|targetLead=M,m,m | |targetLead=M,m,m | ||
Line 2,051: | Line 2,051: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input | * Alternate input | ||
** FC. | ** FC.db+1 | ||
** FC. | ** FC.df+1 | ||
* Transition to r24 with f | * Transition to r24 with f | ||
* Transition input can be delayed 16f}} | * Transition input can be delayed 16f}} | ||
Line 2,069: | Line 2,069: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input | * Alternate input | ||
** FC. | ** FC.db+2 | ||
** FC. | ** FC.df+2}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 2,082: | Line 2,082: | ||
|block=-17 | |block=-17 | ||
|hit=-3 | |hit=-3 | ||
|notes=Alternate input FC. | |notes=Alternate input FC.db+3 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.df+3 | ||
|input=FC. | |input=FC.df+3 | ||
|target=L | |target=L | ||
|damage=12 | |damage=12 | ||
Line 2,105: | Line 2,105: | ||
|block=-15 | |block=-15 | ||
|hit=-4 | |hit=-4 | ||
|notes=Alternate input FC. | |notes=Alternate input FC.db+4 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.df+4 | ||
|name=Silver Tail | |name=Silver Tail | ||
|input=FC. | |input=FC.df+4 | ||
|damage=17 | |damage=17 | ||
|target=L | |target=L | ||
Line 2,122: | Line 2,122: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.df,d,DF+3 | ||
|name=Sliding | |name=Sliding | ||
|input=FC. | |input=FC.df,d,DF+3 | ||
|damage=22 | |damage=22 | ||
|target=L | |target=L | ||
Line 2,136: | Line 2,136: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.ub+4 | ||
|input=FC. | |input=FC.ub+4 | ||
|target=m | |target=m | ||
|damage=15 | |damage=15 | ||
Line 2,164: | Line 2,164: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.uf+4 | ||
|input=FC. | |input=FC.uf+4 | ||
|name=Catapult Flip | |name=Catapult Flip | ||
|target=m | |target=m | ||
Line 2,179: | Line 2,179: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.UB+4 | ||
|input=FC. | |input=FC.UB+4 | ||
|target=m | |target=m | ||
|damage=25 | |damage=25 | ||
Line 2,203: | Line 2,203: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.UF+4 | ||
|name=Catapult Assault | |name=Catapult Assault | ||
|input=FC. | |input=FC.UF+4 | ||
|target=m | |target=m | ||
|damage=30 | |damage=30 | ||
Line 2,216: | Line 2,216: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC. | |id=Lee-FC.uf+3+4 | ||
|name=Catapult Drop | |name=Catapult Drop | ||
|input=FC. | |input=FC.uf+3+4 | ||
|target=m,M | |target=m,M | ||
|damage=30,20 | |damage=30,20 | ||
Line 2,231: | Line 2,231: | ||
* Alternate input | * Alternate input | ||
** FC.u+3+4 | ** FC.u+3+4 | ||
** FC. | ** FC.ub+3+4}} | ||
}} | }} | ||
Line 2,268: | Line 2,268: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input | * Alternate input | ||
** HMS. | ** HMS.DB | ||
** HMS. | ** HMS.DF}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 2,432: | Line 2,432: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-HMS. | |id=Lee-HMS.uf+3 | ||
|name=Silver Slash | |name=Silver Slash | ||
|input=HMS. | |input=HMS.uf+3 | ||
|target=m | |target=m | ||
|damage=24 | |damage=24 | ||
Line 2,448: | Line 2,448: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-HMS. | |id=Lee-HMS.uf+4 | ||
|name=Silver Circle | |name=Silver Circle | ||
|input=HMS. | |input=HMS.uf+4 | ||
|target=M | |target=M | ||
|damage=20 | |damage=20 | ||
Line 2,547: | Line 2,547: | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2 | ||
|name=10 Hit Combo (2) | |name=10 Hit Combo (2) | ||
|inputLead= | |inputLead=df+1 | ||
|input=,2 | |input=,2 | ||
|damageLead=10 | |damageLead=10 | ||
Line 2,566: | Line 2,566: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2 | ||
|name=10 Hit Combo (3) | |name=10 Hit Combo (3) | ||
|inputLead= | |inputLead=df+1,2 | ||
|input=,2 | |input=,2 | ||
|damageLead=10,5 | |damageLead=10,5 | ||
Line 2,585: | Line 2,585: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1 | ||
|name=10 Hit Combo (4) | |name=10 Hit Combo (4) | ||
|inputLead= | |inputLead=df+1,2,2 | ||
|input=,1 | |input=,1 | ||
|damageLead=10,5,6 | |damageLead=10,5,6 | ||
Line 2,605: | Line 2,605: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3 | ||
|name=10 Hit Combo (5) | |name=10 Hit Combo (5) | ||
|inputLead= | |inputLead=df+1,2,2,1 | ||
|input=,3 | |input=,3 | ||
|damageLead=10,5,6,5 | |damageLead=10,5,6,5 | ||
Line 2,624: | Line 2,624: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3,3 | ||
|name=10 Hit Combo (6) | |name=10 Hit Combo (6) | ||
|inputLead= | |inputLead=df+1,2,2,1,3 | ||
|input=,3 | |input=,3 | ||
|damageLead=10,5,6,5,7 | |damageLead=10,5,6,5,7 | ||
Line 2,640: | Line 2,640: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3,3,3 | ||
|name=10 Hit Combo (7) | |name=10 Hit Combo (7) | ||
|inputLead= | |inputLead=df+1,2,2,1,3,3 | ||
|input=,3 | |input=,3 | ||
|damageLead=10,5,6,5,7,6 | |damageLead=10,5,6,5,7,6 | ||
Line 2,655: | Line 2,655: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3,3,3,4 | ||
|name=10 Hit Combo (8) | |name=10 Hit Combo (8) | ||
|inputLead= | |inputLead=df+1,2,2,1,3,3,3 | ||
|input=,4 | |input=,4 | ||
|damageLead=10,5,6,5,7,6,7 | |damageLead=10,5,6,5,7,6,7 | ||
Line 2,671: | Line 2,671: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3,3,3,4,3 | ||
|name=10 Hit Combo (9) | |name=10 Hit Combo (9) | ||
|inputLead= | |inputLead=df+1,2,2,1,3,3,3,4 | ||
|input=,3 | |input=,3 | ||
|damageLead=10,5,6,5,7,6,7,7 | |damageLead=10,5,6,5,7,6,7,7 | ||
Line 2,687: | Line 2,687: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1,2,2,1,3,3,3,4,3,4 | ||
|name=10 Hit Combo | |name=10 Hit Combo | ||
|inputLead= | |inputLead=df+1,2,2,1,3,3,3,4,3 | ||
|input=,4 | |input=,4 | ||
|damageLead=10,5,6,5,7,6,7,7,10 | |damageLead=10,5,6,5,7,6,7,7,10 |
Revision as of 00:11, 21 February 2022
Lee (Tekken 7) |
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Movelist & frame data (Tekken 8) |
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Rage
Input
R.d+1+2
R.df+3+4
- Hit vs BT +10a (+1a)
- Bullet time 20f on hit
- Bullet time 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
1
1,2
- Move can be delayed 4f
- Jail from 1st attack
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 2nd CH with 5f delay
1,2,2,3
- Tailspin
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 3rd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Input can be delayed 1f
- Holding 4 during startup will slow it by 1f for about every 2f held
- Jail from 2nd attack at i18
- Combo from 2nd hit at i19
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
1,3
- Move can be delayed 4f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
1,3:3:3
- Jail from 2nd attack
- 2f input window
2,1
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,1
- Floor break
- Input can be delayed 4f
- Combo from 2nd CH
2,1,3
- Tailspin
- Input can be delayed 2f
- Combo from 2nd CH
2,1,4
- Input can be delayed 11f
- Move can be delayed 8f
2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 1st CH with 5f delay
2,2,3
- Tailspin
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 2nd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3,3
- Move can be delayed 13f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,3
- Jail from 1st attack
- Combo from 1st CH +25a (+18a)
4,3,3
- Floor break
- Move can be delayed 10f
- Input can be delayed 11f
- Combo from 2nd CH
4,3,4
- Move can be delayed 7f
- Combo from 1st CH +33a (+26a)
- Combo from 2nd CH with 5f delay
4,4,4
4,u+3
- Alternate input 4,uf+3
- Move can be delayed 3f
- Input can be delayed 4f
- Combo from 1st CH +34a (+27a)
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Homing
- Floor break
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
f+2,1
- Move can be delayed 11f
- Input can be delayed 12f
- Combo from 1st hit with 10f delay
f+3,3,3
- Input can be delayed 1f
- Jail from 1st attack
f+3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3,4
- Tailspin
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,1
- Tailspin
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 6f delay
f+4,3
- Spike
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 9f delay
- Transition to r21 HMS with 4
f+1+2
- i13
- i28~29
f+3+4
- i30~32
- i34~36
- Spike
- Jail from 1st hit
df
df+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
df+3,2,3
- Move can be delayed 10f
- Combo from 2nd CH with 7f delay
df+4
- Transition to r27 HMS-17 with 3
- Transition can be delayed 2f
df+1+2,3
- Tailspin
- Move can be delayed 13f
- Input can be delayed 16f
- Combo from 1st hit with 7f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
d+1
- Alternate input db+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS-0 with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
- Input can be delayed 11f
- Move can be delayed 10f
- Combo from 1st CH with 7f delay
d+4,4:3
- cs25~45
- js45~
- Technically a cancel from d+4,4
- 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
- Cancel to r53 HMS with 3+4 on frames ,2~37
d+4,d+4
- Often notated D+4,4
- Input can be delayed 13f
- Move can be delayed 12f
- Combo from 1st CH with 10f delay
d+4,d+4,4
- Often notated D+4,4,4
- Input can be delayed 10f
- Move can be delayed 11f
- Combo from 2nd CH
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Move can be delayed 14f
- Combo from 3rd CH with 6f delay
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
- cs25~45
- js45~
db
b
b+1
b+1,1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1,2
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Input can be delayed 13f
- Move can be delayed 5f
- Combo from 1st hit with 8f delay
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+2,4,3
- Tailspin
- Input can be delayed 5f
- Combo from 2nd CH +62a (+45a)
b+3,3
- Combo from 1st CH
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Spike
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
ub
u
uf
uf+3,1
- Floor break
- Combo from 1st hit
uf+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
b,B+4
- Homing
- Tailspin
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Floor break
- Jail from 1st hit
- Transition to r26 HMS with 3
Throw
SS
SSL.3+4
- Tailspin
- Transition to r31 HMS with 3
SSR.3+4
- Tailspin
- Transition to r37 HMS with 4
WS
ws1,4
- Combo from 1st hit
- Transition to r31 HMS with 3
ws2,4
- Tailspin
- Combo from 1st hit
ws3,3
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,df+3,3
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
INF.3,3
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
INF.d+3,3,3
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
INF.u+3,3,3
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
FC
FC.d+1
- Alternate input
- FC.db+1
- FC.df+1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.df+4
FC.ub+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.uf+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.UF+4
FC.uf+3+4
- i46~49
- i56~58
- Alternate input
- FC.u+3+4
- FC.ub+3+4
HMS
See also: Hitman Stance
Transitions written as HMS-N indicate that Lee needs an extra N frames after recovering before he can do HMS.b.
HMS.b
HMS.1
- Cancel to HMS.3 with 3
- Cancel to r19 MS with f~n
HMS.1,1
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS.1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,4
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Homing
- Tailspin
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.uf+3
- Wall bounce
- Transition to r30 FC with D
MS
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.3+4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to ws moves for 4 frames
10 String
df+1,2
- Combo from 1st hit
- Input can be delayed 1f
df+1,2,2
- Combo from 1st hit
- Hit vs BT +13a (+3a)
df+1,2,2,1
- Jail from 3rd block
- Combo from 3rd CH
- Can't buffer attacks during recovery
df+1,2,2,1,3
- Combo from 4th hit
- Input can be delayed 1f
df+1,2,2,1,3,3
df+1,2,2,1,3,3,3
df+1,2,2,1,3,3,3,4
df+1,2,2,1,3,3,3,4,3
df+1,2,2,1,3,3,3,4,3,4