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RogerDodger (talk | contribs) No edit summary |
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Line 713: | Line 713: | ||
|hit=+20a | |hit=+20a | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Combo from 5th hit [[Lee combos#Staples|+61a (+44a)]] | * Combo from 5th hit [[Lee combos#Staples|+61a (+44a)]] | ||
* Move can be delayed 17f | * Move can be delayed 17f | ||
Line 753: | Line 753: | ||
|hit=+13g | |hit=+13g | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Move can be delayed 11f | * Move can be delayed 11f | ||
* Input can be delayed 16f | * Input can be delayed 16f | ||
Line 775: | Line 775: | ||
|ch=[[Lee combos#Staples|+63a]] | |ch=[[Lee combos#Staples|+63a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Spike | * {{Spike}} | ||
* Move can be delayed 11f | * Move can be delayed 11f | ||
* Input can be delayed 16f | * Input can be delayed 16f | ||
Line 812: | Line 812: | ||
|hit=+8c | |hit=+8c | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Spike | * {{Spike}} | ||
* Jail from 1st hit}} | * Jail from 1st hit}} | ||
}} | }} | ||
Line 834: | Line 834: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-df+2 | |id=Lee-df+1,2 | ||
| | |inputLead=df+1 | ||
|input= | |input=,2 | ||
| | |damageLead=10 | ||
| | |damage=,5 | ||
|range=2. | |targetLead=m | ||
| | |target=,h | ||
|range=2.97 | |||
|startup= | |startupRoot=i13~14 | ||
|recv= | |startup=,i20 | ||
|block=- | |recv=r29 | ||
|hit= | |block=-10 | ||
|hit=+1 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Combo from 1st hit | ||
* | * Input can be delayed 1f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-df+ | |id=Lee-df+1,2,2 | ||
|inputLead=df+1,2 | |||
|inputLead=df+ | |||
|input=,2 | |input=,2 | ||
|targetLead=m | |damageLead=10,5 | ||
|damage=,6 | |||
|targetLead=m,h | |||
|target=,h | |target=,h | ||
|range=3.84 | |||
|startupRoot=i13~14 | |||
|range=3. | |startup=,i22 | ||
|startupRoot= | |recv=r37 | ||
|startup=, | |block=-18 | ||
|recv= | |hit=-7 | ||
|block=- | |||
|hit= | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Combo from 1st hit | |||
* Combo from 1st hit}} | * Hit vs BT +13a (+3a)}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-df+ | |id=Lee-df+2 | ||
|name= | |name=Uppercut | ||
| | |input=df+2 | ||
|target=m | |||
|damage=12 | |||
|target= | |range=2.06 | ||
| | |tracksLeft=6 | ||
| | |tracksRight=6 | ||
| | |startup=i15~16 | ||
| | |recv=r25 | ||
|startup= | |block=-7 | ||
|recv= | |hit=[[Lee combos#Staples|+34a (+24a)]] | ||
|block=- | |||
|hit=[[Lee combos#Staples|+ | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Hit vs crouch +4s | ||
* | * Can evade jabs on frame 9 | ||
* Tracks right up to 18 frames sometimes}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-df+ | |id=Lee-df+3 | ||
|input=df+3 | |||
|input=df+ | |||
|target=m | |target=m | ||
|damage= | |damage=14 | ||
|range=2. | |range=2.08 | ||
|tracksLeft= | |tracksLeft=7 | ||
|tracksRight= | |tracksRight=7 | ||
|startup= | |startup=i15~16 | ||
|recv= | |recv=r26 | ||
|block=- | |block=-8 | ||
|hit=+ | |hit=+3 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-df+ | |id=Lee-df+3,2 | ||
| | |inputLead=df+3 | ||
|input=,2 | |||
|input=, | |||
|targetLead=m | |targetLead=m | ||
|target=,h | |target=,h | ||
|damageLead= | |damageLead=14 | ||
|damage=, | |damage=,11 | ||
|startupRoot= | |range=3.14 | ||
|startup=, | |startupRoot=i15 | ||
|recv= | |startup=,i19~20 | ||
|block=- | |recv=r24 | ||
|hit=+ | |block=-6 | ||
|hit=+5 | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Move can be delayed 4f | |||
* Move can be delayed | * Combo from 1st hit}} | ||
* Combo from 1st hit | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+3,2,3 | ||
|name= | |name=Mercury Drive | ||
|input= | |inputLead=df+3,2 | ||
|target= | |input=,3 | ||
|damage= | |targetLead=m,h | ||
|range= | |target=,m | ||
| | |damageLead=14,11 | ||
| | |damage=,23 | ||
|recv= | |range=4.70 | ||
|block=- | |startupRoot=i15 | ||
|hit=+ | |startup=,i22~21 | ||
|recv=r36 | |||
|block=-14 | |||
|hit=[[Lee combos#Staples|+25a (+15a)]] | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Move can be delayed 10f | ||
* | * Combo from 2nd CH with 7f delay}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+4 | ||
|name= | |name=Front Kick | ||
|input= | |input=df+4 | ||
|target=m | |target=m | ||
|damage= | |damage=16 | ||
|range=2. | |range=2.55 | ||
|tracksLeft= | |tracksLeft=9 | ||
|tracksRight= | |tracksRight=12 | ||
|startup= | |startup=i13~14 | ||
|recv= | |recv=r27 | ||
|block=- | |block=-9 | ||
|hit=+ | |hit=+2 | ||
| | |notes={{Plainlist| | ||
* Transition to r27 HMS-17 with 3 | |||
* Transition can be delayed 2f}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1+2 | ||
|input=df+1+2 | |||
|input= | |target=m | ||
|target= | |damage=18 | ||
|damage= | |tracksLeft=12 | ||
|tracksRight=16 | |||
|tracksLeft= | |startup=i20~21 | ||
|tracksRight= | |recv=r31 | ||
|startup= | |block=-9 | ||
|hit=-2 | |||
|recv= | |||
|block=- | |||
|hit=- | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-df+1+2,3 | ||
|name= | |name=Revolution Zwei | ||
| | |inputLead=df+1+2 | ||
| | |input=,3 | ||
| | |targetLead=m | ||
| | |target=,h | ||
| | |damageLead=18 | ||
| | |damage=,23 | ||
|startup= | |startupRoot=i20~21 | ||
|recv= | |startup=,i21~23 | ||
|block=- | |recv=r31 | ||
|hit= | |block=-3 | ||
| | |hit=+17a (+8a) | ||
|notes={{Plainlist| | |||
* {{Tailspin}} | |||
* Move can be delayed 13f | |||
* Input can be delayed 16f | |||
* Combo from 1st hit with 7f delay | |||
* Transition to r37 HMS with 4 | |||
* Transition input can be delayed 29f}} | |||
}} | }} | ||
== d == | |||
{{MoveData | {{MoveData | ||
|id=Lee-d+ | |id=Lee-d+1 | ||
|name= | |name=Crouch Jab | ||
| | |input=d+1 | ||
|target=s | |||
|damage=5 | |||
|target= | |range=1.55 | ||
| | |startup=i10 | ||
| | |crush=cs4~ | ||
| | |recv=r24 FC | ||
| | |block=-5 | ||
|recv= | |hit=+6 | ||
|block=- | |||
|hit=+ | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Alternate input db+1 | ||
* | * Transition to r24 with f | ||
* | * Transition input can be delayed 16f}} | ||
}} | |||
{{MoveData | |||
|id=Lee-d+2 | |||
|name=Gut Polisher | |||
|input=d+2 | |||
|target=m | |||
|damage=17 | |||
|range=2.39 | |||
|tracksLeft=6 | |||
|tracksRight=18 | |||
|startup=i18~19 | |||
|recv=r26 | |||
|block=-6 | |||
|hit=+8 | |||
|ch=[[Lee combos#Staples|+21a]] | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-d+ | |id=Lee-d+3 | ||
|name= | |name=Sliver Low | ||
| | |input=d+3 | ||
|target=L | |||
| | |damage=17 | ||
| | |range=2.39 | ||
| | |tracksLeft=14 | ||
| | |tracksRight=12 | ||
| | |startup=i16 | ||
|startup= | |crush=cs6~ | ||
|crush= | |recv=r33 FC | ||
|block=-17 | |||
|hit=-3 | |||
| | |ch=[[Lee combos#Staples|+15a]] | ||
|hit=+ | |||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * Transition to r31 HMS-0 with 4 | ||
* | * Transition input can be delayed 10f | ||
* | * Transition can be delayed 8f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-d+4 | |id=Lee-d+4 | ||
|inputLead=d+4 | |name=Shin Kick | ||
|input=, | |input=d+4 | ||
|target=l | |||
|damage=7 | |||
|range=2.50 | |||
|tracksLeft=18 | |||
|tracksRight=18 | |||
|startup=i12 | |||
|recv=r32 | |||
|block=-13 | |||
|hit=-14 | |||
|ch=-2 | |||
}} | |||
{{MoveData | |||
|id=Lee-d+4,4 | |||
|name=Shin to Head Kick | |||
|inputLead=d+4 | |||
|input=,4 | |||
|targetLead=l | |targetLead=l | ||
|target=, | |target=,h | ||
|damageLead=7 | |damageLead=7 | ||
|damage=, | |damage=,16 | ||
|startupRoot=i12 | |startupRoot=i12 | ||
|startup=, | |startup=,i23 | ||
|recv= | |recv=r28 | ||
|block=- | |block=-9 | ||
|hit= | |hit=+2 | ||
|ch= | |ch=+27a (+17a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Often notated | * Often notated d+4,n+4 | ||
* Input can be delayed | * Connects to 4 extensions | ||
* Move can be delayed | * Input can be delayed 11f | ||
* Combo from 1st CH with | * Move can be delayed 10f | ||
* Combo from 1st CH with 7f delay}} | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-d+4,4:3 | ||
|inputLead= | |name=Shin Kick to Silver Cyclone | ||
|input=,4 | |inputLead=d+4 | ||
|targetLead= | |input=,4:3 | ||
|target=, | |targetLead=l | ||
|damageLead=7 | |target=,h! | ||
|damage=, | |damageLead=7 | ||
|damage=,60 | |||
|startupRoot=i12 | |startupRoot=i12 | ||
|startup=,i20 | |startup=,i60~61 | ||
|recv=r34 | |crush={{Plainlist| | ||
* cs25~45 | |||
* js45~}} | |||
|recv=r39 | |||
|hit=+9a (+0a) | |||
|notes={{Plainlist| | |||
* Technically a cancel from d+4,4 | |||
** 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4 | |||
* Cancel to r53 HMS with 3+4 on frames ,2~37}} | |||
}} | |||
{{MoveData | |||
|id=Lee-d+4,d+4 | |||
|inputLead=d+4 | |||
|input=,d+4 | |||
|targetLead=l | |||
|target=,l | |||
|damageLead=7 | |||
|damage=,8 | |||
|startupRoot=i12 | |||
|startup=,i20 | |||
|recv=r34 | |||
|block=-15 | |block=-15 | ||
|hit=-16 | |hit=-16 | ||
|ch=-4 | |ch=-4 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Often notated D+ | * Often notated D+4,4 | ||
* Input can be delayed | * Input can be delayed 13f | ||
* Move can be delayed | * Move can be delayed 12f | ||
* Combo from | * Combo from 1st CH with 10f delay}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-d+4,d+4,4,4 | |id=Lee-d+4,d+4,4 | ||
|inputLead=d+4,d+4 | |||
|input=,4 | |||
|targetLead=l,l | |||
|target=,l | |||
|damageLead=7,8 | |||
|damage=,5 | |||
|startupRoot=i12 | |||
|startup=,i20 | |||
|recv=r34 | |||
|block=-15 | |||
|hit=-16 | |||
|ch=-4 | |||
|notes={{Plainlist| | |||
* Often notated D+4,4,4 | |||
* Input can be delayed 10f | |||
* Move can be delayed 11f | |||
* Combo from 2nd CH}} | |||
}} | |||
{{MoveData | |||
|id=Lee-d+4,d+4,4,4 | |||
|name=Laser Edge Kick Combo | |name=Laser Edge Kick Combo | ||
|inputLead=d+4,d+4,4 | |inputLead=d+4,d+4,4 | ||
Line 1,171: | Line 1,207: | ||
|block=-12 | |block=-12 | ||
|hit=+2 | |hit=+2 | ||
|notes=Spike | |notes={{Spike}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,357: | Line 1,393: | ||
|hit=+22a (+13a) | |hit=+22a (+13a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Input can be delayed 5f | * Input can be delayed 5f | ||
* Combo from 2nd CH [[Lee combos#Staples|+62a (+45a)]]}} | * Combo from 2nd CH [[Lee combos#Staples|+62a (+45a)]]}} | ||
Line 1,402: | Line 1,438: | ||
|ch=[[Lee combos#Staples|+64a]] | |ch=[[Lee combos#Staples|+64a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Spike | * {{Spike}} | ||
* Hit vs crouch [[Lee combos#Mini-combos|+18d]] | * Hit vs crouch [[Lee combos#Mini-combos|+18d]] | ||
* Transition to r19 HMS with 3 | * Transition to r19 HMS with 3 | ||
Line 1,420: | Line 1,456: | ||
|block=-15 | |block=-15 | ||
|hit=+6a (-3a) | |hit=+6a (-3a) | ||
|notes= | |notes={{WB}} | ||
}} | }} | ||
== | == u == | ||
{{MoveData | {{MoveData | ||
Line 1,438: | Line 1,474: | ||
|ch=[[Lee combos#Mini-combos|+32a (+22a)]] | |ch=[[Lee combos#Mini-combos|+32a (+22a)]] | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-u+2 | |id=Lee-u+2 | ||
Line 1,479: | Line 1,512: | ||
|ch=[[Lee combos#Staples|+33a (+23a)]] | |ch=[[Lee combos#Staples|+33a (+23a)]] | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-uf+3 | |id=Lee-uf+3 | ||
Line 1,511: | Line 1,541: | ||
|ch=[[Lee combos#Staples|+26a]] | |ch=[[Lee combos#Staples|+26a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{FB}} | ||
* Combo from 1st hit}} | * Combo from 1st hit}} | ||
}} | }} | ||
Line 1,529: | Line 1,559: | ||
|block=-3 | |block=-3 | ||
|hit=[[Lee combos#Staples|+25a]] | |hit=[[Lee combos#Staples|+25a]] | ||
|notes=Tailspin | |notes={{Tailspin}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 1,613: | Line 1,643: | ||
|hit=[[Lee combos#Staples|+25a]] | |hit=[[Lee combos#Staples|+25a]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Homing | * {{Homing}} | ||
* Tailspin | * {{Tailspin}} | ||
* Transition to r23 HMS with 3 | * Transition to r23 HMS with 3 | ||
* Can't be buffered}} | * Can't be buffered}} | ||
Line 1,664: | Line 1,694: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alternate input wr3,4 | * Alternate input wr3,4 | ||
* | * {{FB}} | ||
* Jail from 1st hit | * Jail from 1st hit | ||
* Transition to r26 HMS with 3}} | * Transition to r26 HMS with 3}} | ||
Line 1,675: | Line 1,705: | ||
}} | }} | ||
== | == SS == | ||
{{MoveData | {{MoveData | ||
|id=Lee-SSL.3+4 | |||
|id=Lee-SSL.3+4 | |||
|name=Lee Screw Right | |name=Lee Screw Right | ||
|input=SSL.3+4 | |input=SSL.3+4 | ||
Line 1,704: | Line 1,718: | ||
|hit=+19a (+10a) | |hit=+19a (+10a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Transition to r31 HMS with 3}} | * Transition to r31 HMS with 3}} | ||
}} | }} | ||
Line 1,719: | Line 1,733: | ||
|ch=[[Lee combos#Staples|+58a (+38a)]] | |ch=[[Lee combos#Staples|+58a (+38a)]] | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Transition to r37 HMS with 4}} | * Transition to r37 HMS with 4}} | ||
}} | }} | ||
Line 1,799: | Line 1,813: | ||
|hit=+18g | |hit=+18g | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Tailspin | * {{Tailspin}} | ||
* Combo from 1st hit}} | * Combo from 1st hit}} | ||
}} | }} | ||
Line 2,045: | Line 2,059: | ||
}} | }} | ||
== | == Crouch == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.1 | ||
|input= | |input=hFC.1 | ||
|target=s | |target=s | ||
|damage=5 | |damage=5 | ||
Line 2,059: | Line 2,073: | ||
|hit=+6 | |hit=+6 | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to r24 with f | * Transition to r24 with f | ||
* Transition input can be delayed 16f}} | * Transition input can be delayed 16f}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.2 | ||
|input= | |input=hFC.2 | ||
|target=s | |target=s | ||
|damage=8 | |damage=8 | ||
Line 2,076: | Line 2,087: | ||
|block=-4 | |block=-4 | ||
|hit=+7 | |hit=+7 | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-hFC.3 | ||
|input= | |input=hFC.3 | ||
|target=l | |target=l | ||
|damage=12 | |damage=12 | ||
Line 2,091: | Line 2,098: | ||
|block=-17 | |block=-17 | ||
|hit=-3 | |hit=-3 | ||
| | }} | ||
{{MoveData | |||
|id=Lee-hFC.4 | |||
|input=hFC.4 | |||
|target=l | |||
|damage=10 | |||
|startup=i12 | |||
|crush=cs1~ | |||
|recv=r34 FC | |||
|block=-15 | |||
|hit=-4 | |||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 2,105: | Line 2,122: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|id=Lee-FC.df+4 | |||
|id=Lee-FC.df+4 | |||
|name=Silver Tail | |name=Silver Tail | ||
|input=FC.df+4 | |input=FC.df+4 | ||
Line 2,124: | Line 2,129: | ||
|range=2.76 | |range=2.76 | ||
|startup=i16~17 | |startup=i16~17 | ||
|crush=cs1~ | |||
|recv=r32 FC | |recv=r32 FC | ||
|block=-14 | |block=-14 | ||
Line 2,406: | Line 2,412: | ||
|hit=+0d | |hit=+0d | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Homing | * {{Homing}} | ||
* Tailspin | * {{Tailspin}} | ||
* Hit vs BT +21a | * Hit vs BT +21a | ||
* Hit without throw +7a (max range or from side)}} | * Hit without throw +7a (max range or from side)}} | ||
Line 2,453: | Line 2,459: | ||
|hit=+12a (+3a) | |hit=+12a (+3a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* | * {{WB}} | ||
* Transition to r30 FC with D}} | * Transition to r30 FC with D}} | ||
}} | }} | ||
Line 2,536: | Line 2,542: | ||
* Sway lasts 29 frames | * Sway lasts 29 frames | ||
* Can only be done when MS is in crouching state | * Can only be done when MS is in crouching state | ||
* Gives access to | * Gives access to WS moves for first 4 frames}} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
Line 2,553: | Line 2,559: | ||
}} | }} | ||
== | == Throws == | ||
{{MoveData | {{MoveData | ||
|id=Lee- | |id=Lee-f,F+3+4 | ||
|name=Knee Drive | |||
|input=f,F+3+4 | |||
|target=t | |||
|damage=30 | |||
|range=1.96 | |||
|startup=i12 | |||
|recv=r27 | |||
|block=-4 | |||
|hit=[[Lee combos#Mini-combos|+25d]] | |||
|notes=Throw break 1+2 | |||
|name= | |||
|input=, | |||
|target= | |||
|damage= | |||
|range= | |||
|startup= | |||
|recv= | |||
|block=- | |||
|hit= | |||
| | |||
|notes= | |||
}} | }} | ||
== 10 Strings == | |||
{| class="punishers" | |||
|- | |||
| colspan="7" class="table-cat | 10 Hit Combo 1 | |||
|- | |||
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo | |||
|- | |||
| df+1 || m || 10 || i13~14 || -1 || +8 || | |||
|- | |||
| 2 || h || 5 || i20 || -10 || +1 || Hit | |||
|- | |||
| 2 || h || 6 || i22 || -18 || -7<ref>Hit vs BT +13a (+3a)</ref> || Hit | |||
|- | |||
| 1 || h || 5 || i13 || -10 || +1 || CH<ref>4th hit jails if 3rd hit was blocked, but on hit it can be ducked.</ref> | |||
|- | |||
| 3 || h || 7 || i22~23 || -25 || -14 || Hit | |||
|- | |||
| 3 || L || 6 || i24 || -25 || -14 || | |||
|- | |||
| 3 || h || 7 || i21 || -25 || -14 || | |||
|- | |||
| 4 || h || 7 || i20 || -17 || -6 || Hit | |||
|- | |||
| 3 || h || 10 || i18 || -25 || -5 || Jail | |||
|- | |||
| 4 || m || 25 || i32~34 || -20 || +12a (+2) || Hit | |||
|} | |||
<references/> | |||
== External links == | == External links == |
Revision as of 18:54, 10 July 2022
Lee (Tekken 7) |
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Movelist & frame data (Tekken 8) |
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Rage
Input
R.d+1+2
R.df+3+4
- Hit vs BT +10a (+1a)
- Hitstop 20f on hit
- Hitstop 10f on block
- Transition to r39 MS with f~n
- Transition input can be delayed 11f
n
1
1,2
- Move can be delayed 4f
- Jail from 1st attack
- Transition to r21 MS with f~n
- Transition input can be delayed 6f
1,2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 2nd CH with 5f delay
1,2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 3rd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
1,2,4
- Input can be delayed 1f
- Holding 4 during startup will slow it by 1f for about every 2f held
- Jail from 2nd attack at i18
- Combo from 2nd hit at i19
- Transition to r33 HMS with 3
1,2,4*
- Hold for 26f
- Tracks opposite direction to 1,2,4
1,3
- Move can be delayed 4f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
1,3:3:3
- Jail from 2nd attack
- 2f input window
2,1
- Input can be delayed 7f
- Move can be delayed 5f
- Jail from 1st attack with 4f delay
- Combo from 1st hit
- Transition to r22 HMS with 3+4
- Transition input can be delayed 6f
2,1,1
- Input can be delayed 4f
- Combo from 2nd CH
2,1,3
- Input can be delayed 2f
- Combo from 2nd CH
2,1,4
- Input can be delayed 11f
- Move can be delayed 8f
2,2
- Move can be delayed 5f
- Input can be delayed 7f
- Combo from 1st CH with 5f delay
2,2,3
- Input can be delayed 17f
- Move can be delayed 13f
- Combo from 2nd hit with 8f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
3
- Transition to r27 HMS with 4
- Transition input can be delayed 2f
3,3
- Move can be delayed 13f
- Jail from 1st attack with 2f delay
- Combo from 1st hit
3~3
- 13f input window
- Recovery slowed by 1f if 4 pressed during startup
4,3
- Jail from 1st attack
- Combo from 1st CH +25a (+18a)
4,3,3
- Move can be delayed 10f
- Input can be delayed 11f
- Combo from 2nd CH
4,3,4
- Move can be delayed 7f
- Combo from 1st CH +33a (+26a)
- Combo from 2nd CH with 5f delay
4,4
- Recovery 5f faster if attack connects
- Jail from 1st attack
- Combo from 1st CH +33a (+26a)
4,4,4
4,u+3
- Alternate input 4,uf+3
- Move can be delayed 3f
- Input can be delayed 4f
- Combo from 1st CH +34a (+27a)
- Transition to r26 MS with f~n
- Transition input can be delayed 17f
1+2
- Transition to r25 HMS with 3+4
- Transition input can be delayed 2f
f
f+2,1
- Move can be delayed 11f
- Input can be delayed 12f
- Combo from 1st hit with 10f delay
f+3,3,3
- Input can be delayed 1f
- Jail from 1st attack
f+3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3
- Input can be delayed 1f
- Combo from 1st hit
f+3,3,3,3,3,4
- Combo from 5th hit +61a (+44a)
- Move can be delayed 17f
- Input can be delayed 16f
- Transition to r35 HMS with 3
- Transition input can be delayed 26f
- Alternate input
- f+3,3,4
- f+3,3,3,4
- f+3,3,3,3,4
f+4,1
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 6f delay
f+4,3
- Move can be delayed 11f
- Input can be delayed 16f
- Combo from 1st CH with 9f delay
- Transition to r21 HMS with 4
f+1+2
- i13
- i28~29
f+3+4
- i30~32
- i34~36
- Jail from 1st hit
df
df+1,2
- Combo from 1st hit
- Input can be delayed 1f
df+1,2,2
- Combo from 1st hit
- Hit vs BT +13a (+3a)
df+2
- Hit vs crouch +4s
- Can evade jabs on frame 9
- Tracks right up to 18 frames sometimes
df+3,2,3
- Move can be delayed 10f
- Combo from 2nd CH with 7f delay
df+4
- Transition to r27 HMS-17 with 3
- Transition can be delayed 2f
df+1+2,3
- Move can be delayed 13f
- Input can be delayed 16f
- Combo from 1st hit with 7f delay
- Transition to r37 HMS with 4
- Transition input can be delayed 29f
d
d+1
- Alternate input db+1
- Transition to r24 with f
- Transition input can be delayed 16f
d+3
- Transition to r31 HMS-0 with 4
- Transition input can be delayed 10f
- Transition can be delayed 8f
d+4,4
- Often notated d+4,n+4
- Connects to 4 extensions
- Input can be delayed 11f
- Move can be delayed 10f
- Combo from 1st CH with 7f delay
d+4,4:3
- cs25~45
- js45~
- Technically a cancel from d+4,4
- 3 must be input on exactly the first frame of d+4,4 i.e., frame 13, or if d+4,4 is delayed, exactly one frame after 4
- Cancel to r53 HMS with 3+4 on frames ,2~37
d+4,d+4
- Often notated D+4,4
- Input can be delayed 13f
- Move can be delayed 12f
- Combo from 1st CH with 10f delay
d+4,d+4,4
- Often notated D+4,4,4
- Input can be delayed 10f
- Move can be delayed 11f
- Combo from 2nd CH
d+4,d+4,4,4
- Often notated D+4,4,4,4
- Move can be delayed 14f
- Combo from 3rd CH with 6f delay
- Transition to r30 HMS with 3
- Transition input can be delayed 2f
d+3+4
- cs25~45
- js45~
db
b
b+1
b+1,1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1
- Combo from 1st hit
- Cancel to r24 MS with f~n on frames 1~15
- Transition to r20 HMS with 3+4
- Transition input can be delayed 11 frames
b+1:1,2
b+2
- Transition to r20 MS with f~n
- Transition input can be delayed 5f
b+2,4
- Input can be delayed 13f
- Move can be delayed 5f
- Combo from 1st hit with 8f delay
- Transition to r37 HMS with 3+4
- Transition input can be delayed 24f
b+2,4,3
- Input can be delayed 5f
- Combo from 2nd CH +62a (+45a)
b+3,3
- Combo from 1st CH
- Transition to r28 MS with f~n
- Transition input can be delayed 5f
b+4
- Hit vs crouch +18d
- Transition to r19 HMS with 3
- Transition adds tracking if input mid startup
u
uf+3,1
- Combo from 1st hit
uf+3+4
- Transition to r32 HMS with 3+4
- Transition input can be delayed 3f
Motion input
b,B+4
- Transition to r23 HMS with 3
- Can't be buffered
f,f,F+3,4
- Alternate input wr3,4
- Jail from 1st hit
- Transition to r26 HMS with 3
SS
SSR.3+4
- Transition to r37 HMS with 4
WS
ws1,4
- Combo from 1st hit
- Transition to r31 HMS with 3
ws3,3
- Jail from 1st attack
- Transition to r33 HMS with 4
- Transition input can be delayed 2f
ws3,3,df+3,3
- Connect to INF
- Combo from 3rd hit
- Hit vs BT +3a
ws3,3,d+3,3,3
- Connect to INF
- Combo from 4th CH
- Hit vs BT +3a
INF.3,3
- Connect to INF
- Combo from 1st hit
- Hit vs BT +3a
INF.d+3,3,3
- Connect to INF
- Combo from 2nd CH
- Hit vs BT +3a
INF.u+3,3,3
- Connect to INF
- Combo from 2nd hit
- Hit vs BT +3a
ws4
- Transition to r27 HMS with 3
- Transition input can be delayed 2f
Crouch
hFC.1
- Transition to r24 with f
- Transition input can be delayed 16f
FC.df+4
FC.ub+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.u+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.uf+4
- Transition to r26 HMS with 3
- Transition input can be delayed 17f
FC.UF+4
FC.uf+3+4
- i46~49
- i56~58
- Alternate input
- FC.u+3+4
- FC.ub+3+4
HMS
See also: Hitman Stance
Transitions written as HMS-N indicate that Lee needs an extra N frames after recovering before he can do HMS.b.
HMS.b
HMS.1
- Cancel to HMS.3 with 3
- Cancel to r19 MS with f~n
HMS.1,1
- Jail from 1st attack
- Input can be delayed 6f
- Cancel to r22 MS with f~n
HMS.1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,1,1,1
- Jail from 1st attack
- Input can be delayed 8f
- Cancel to r24 MS with f~n
HMS.1,4
- Input can be delayed 10f
- Move can be delayed 9f
- Jail from 1st attack with 6f delay
- Combo from 1st hit
- Transition to r32 HMS with 3
- Transition input can be delayed 1f
HMS.3
- Hit vs BT +21a
- Hit without throw +7a (max range or from side)
HMS.uf+3
- Transition to r30 FC with D
MS
f~n
- MS lasts 22 frames
- MS is in crouching state on frames 6~19
- Can't be buffered
MS.3,4
MS.3+4
MS.b,n
- Sway lasts 29 frames
- Can only be done when MS is in crouching state
- Gives access to WS moves for first 4 frames
Throws
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+1 | m | 10 | i13~14 | -1 | +8 | |
2 | h | 5 | i20 | -10 | +1 | Hit |
2 | h | 6 | i22 | -18 | -7[1] | Hit |
1 | h | 5 | i13 | -10 | +1 | CH[2] |
3 | h | 7 | i22~23 | -25 | -14 | Hit |
3 | L | 6 | i24 | -25 | -14 | |
3 | h | 7 | i21 | -25 | -14 | |
4 | h | 7 | i20 | -17 | -6 | Hit |
3 | h | 10 | i18 | -25 | -5 | Jail |
4 | m | 25 | i32~34 | -20 | +12a (+2) | Hit |