Dragunov movelist: Difference between revisions

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Line 1,113: Line 1,113:
* Side switch
* Side switch
* Crouch throw
* Crouch throw
* Cancel with D_DB}}
* Cancel into FC with D_DB}}
}}
}}


== 10 Strings ==
== 10 Strings ==

Revision as of 14:57, 28 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10

1,1

h,​h
5,​8
-4
+7
,i20
Combo from 1st hit
Eye Gouge > Hilt

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed

1,2

h,​m
5,​8
-9
+2
,i18
Combo from 1st hit
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15c
,i19~20
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
  • Combo from 1st hit
Hammer and Sickle

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
  • Combo from 2nd CH

2

h
10
-13
+0
i10

2,1

h,​h
10,​10
-3
+8
,i12
  • Combo from 1st hit
  • Transition to -1 +10 SNK with DF
One Two Scud Kick

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
Balcony Break
One Two Mine Kick

2,​1,4

h,​h,​L
10,​10,​14
-12
+3
,i23

3

m
10
-9
+2
i15~16

3,1

m,​h
10,​8
-2
+7
,i21~22
  • Combo from 1st hit
  • Transition to -3 +6 SNK with DF
Disconnector Combo Middle

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
Balcony Break
  • Combo from 2nd CH
Disconnector Combo High

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
Balcony Break
  • Combo from 2nd CH

4

h
10
-9
-1
+2
i12
Karnov Hook

4,1

h,​h
10,​17
-4
+8
,i17~18
Combo from 1st hit
Karnov Kick

4,3

h,​m
10,​18
-12
,i23~24
Combo from 1st CH
Karnov Avalanche

4,4

h,​m
10,​23
+5
+29a (+20)
,i25~36
js
FC
Balcony Break
  • Chip damage on block
Bloodhound Strike

1+2

m
25
-14
+19a
i21~22
pc
Balcony Break
  • Absorb an attack to power up and deal more chip damage on block[untested]
Iron Flail

3+4

h
25
-13
i25~26
js
Downed
Balcony Break
  • Tech-rollable

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
16
-8
+3
i19~20
Stun Gun

f+2,4

h,​m
16,​24
-7
+28a (+23)
i19~20
Balcony Break
  • Combo from 1st CH

f+3

m
11
-6
+5
i20
Transition to +0 +11 SNK with DF
Step-in Mantis

f+3,3

m,​m
11,​14
-10
+1
,i17~20
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-6
+22a
,i30~31
Heat Engager
Heat Dash +18g, +67a (+50)
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

f+4

h
16
-7
+8
i14~15
Falcon Combination

f+4,3

h,​h
16,​22
-9
+20a
i30~32
Tornado
Balcony Break
  • Combo from 1st hit

f+4,4

h,​h
16,​11
-11
+0
i20~21
Balcony Break
    • Only on CH
  • Combo from 1st hit with delay
Cougar Combination

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
i22~23
Balcony Break
Orca Combination

f+4,d+4

h,​L
16,​12
-12
+3c
i25
Combo from 1st hit with delay
Scabbard

f+1+2

h
27
-9
+35a
i17~18
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-2
+7
i13
Switchblade Ripper

df+1,4

m,​h
13,​23
-6
+22a (+13)
,i22~23
Balcony Break
  • Combo from 1st CH
Scimitar

df+2

m
14
-12
i15~16
Mantis Heel

df+3

m
16
-6
+5c
i17~20
+20 damage throw when hit from the front in close range
Reaper Kick

df+3+4

m
23
-7
+12g
i22~24
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bunker-buster Elbow

d+1

m
18
+1
+8c
i18~19
Razer

d+2

L
17
-13
-1c
+13g
i18~19
cs

d+3

L
13
-14
-3
+1
i17~18

d+3,2

L,​h
13,​18
-6
+8
,i24~25
Combo from 1st CH
Avalanche Hammer Rush

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
Detached Kick

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
Combo from 1st CH

d+4

L
12
-15
+9
-4
i15~16

d+4,1

L,​h
12,​8
-11
+5
,i14~15
Combo from 1st CH
Separator

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd hit

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
Balcony Break
  • Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-7
+4
i14~15

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
Combo from 1st hit with delay
Death's Door

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
Combo from 2nd CH with delay
Clipping Sweep

db+3

l
17
-26
-2c
i27~29
cs
Clean hit +67a (+51)

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SNK (Sneak)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
Throw break 1+2
Feint & Low Catch

db+3,1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB

10 Strings