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(→Heat) |
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{{MoveDataHeader}} | {{MoveDataHeader}} | ||
{{Move | |||
|id=Dragunov-FC.df+1,H.1+2 | |||
|parent=Dragunov-FC.df+1 | |||
|input=,H.1+2 | |||
|name=Hail Slicer > Ambush Tackle | |||
|target=,t | |||
|damage=,0 | |||
|startup=,i40 | |||
|block= | |||
|hit=-2d | |||
|ch= | |||
|crush= | |||
|recv=Tackle | |||
|tot= | |||
|range= | |||
|tracksLeft= | |||
|tracksRight= | |||
|notes=Partially uses remaining Heat time | |||
}} | |||
== n == | == n == |
Revision as of 08:44, 29 January 2024
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer > Ambush Tackle
FC.df+1,H.1+2
L,t
8,0
-2d
,i40
Tackle
Partially uses remaining Heat time
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Hilt
1,1,3
h,h,m
5,8,22
-9
+15a (+6)
+36a (+0)
,i25~26
- Combo from 2nd CH
- Move can be delayed
Disconnector Combo Middle
3,1,2
m,h,m
10,8,24
-12
+12a (+3)
,i19~21
- Combo from 2nd CH
Disconnector Combo High
3,1,4
m,h,h
10,8,24
-9
+42d (-16)
,i22~23
- Combo from 2nd CH
Karnov Avalanche
4,4
h,m
10,23
- Chip damage on block
Bloodhound Strike
1+2
m
25
-14
+19a
i21~22
pc
- Absorb an attack to power up and deal more chip damage on block[untested]
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Step-in Mantis
f+3,3
m,m
11,14
-10
+1
,i17~20
- Combo from 1st CH
- +20 damage throw when hit from the front in close range
Crushing Blizzard
f+3,1+2
m,m
11,27
-6
+22a
,i30~31
- Combo from 1st hit
- Chip damage on block
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Mantis Heel
df+3
m
16
-6
+5c
i17~20
+20 damage throw when hit from the front in close range
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Separator
d+4,1,3
L,h,h
12,8,21
-16
+9a (+0)
,i15~16
- Combo from 1st CH
- Combo from 2nd hit
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Death's Door
db+2,1,2
m,m,m
12,10,20
Combo from 2nd CH with delay
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Eye Gouge > Stingray
b+2,1,3
m,h,l
14,11,17
-26
-2c
+1d
,i29~31
- Clean hit +4
- Shift to Clipping Heel Hook on close range CH
Tundra Strike > Ear Grab
b+4,2,1
m,m,h
15,10,17
- Combo from 1st CH
- Combo from 2nd hit with delay
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Hook Special
f,f,F+2
m
25
- Chip damage on block
- Fast input for powered up version - 30 damage
- Alternate input wr2
Snap Knee Assault
f,f,F+4
m,t
20,25
- Throw when hit from the front
- Alternate input wr4
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer
FC.df+1,4
L,m
8,10
+7
,i16~17
SNK
- Available only as combo from 1st
- Just input to power up - 14 damage
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SNK (Sneak)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feint & Catch
1,3,2~1+2
h,h,t
5,14,40
+5
-2d
,i29~32
- Throw break 1+2
- Unbreakable during Heat
- Alternate input f,F+2~1+2
Feint & Low Catch
db+3,1+2
t
30
+1d
i19~20
cs
- Side switch
- Crouch throw
- Cancel into FC with D_DB
- Alternate input b+2,1,3,1+2
Tundra Strike > Ambush Tackle
b+4,2,1+2
m,m,t
15,10,17
-5
+3d
,i40
Tackle
- Tackle
- Throw break 1+2
- Unbreakable during Heat, consumes some Heat
- Transition to BT
- Combo from 1st CH
Snap Knee Assault
(During enemy wall stun).f,f,F+4
m,t
20,20,25,35
i20~21
- Deals maximum 32 (20) damage due to scaling
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
3 | h | |||||
1 | h | |||||
2 | m | |||||
1 | h | |||||
1 | m | |||||
4 | L | |||||
1 | h | |||||
3 | h | |||||
2 | m |
10 Hit Combo 2 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 5 | i10 | +1 | +8 | |
4 | h | |||||
1 | h | |||||
2 | m | |||||
4 | M | |||||
1+2 | m |