Dragunov movelist: Difference between revisions

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{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
|id=Dragunov-ss2
|parent=
|input=ss2
|name=
|target=m
|damage=16
|startup=i20~21
|block=-10
|hit=+1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Dragunov-ss2,3
|parent=Dragunov-ss2
|input=,3
|name=Integral Slicer Clutch
|target=,h,t
|damage=,20,20
|startup=i18
|block=-9
|hit=+1d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw when hit from the front
* Side switch
* Combo from 1st hit}}
}}
{{Move
|id=Dragunov-ss2,1+2
|parent=Dragunov-ss2
|input=,1+2
|name=
|target=,m,m
|damage=,8,12
|startup=,i27~29,i8~9
|block=-4
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit}}
}}
{{Move
|id=Dragunov-ss2,1+2,4
|parent=Dragunov-ss2,1+2
|input=,4
|name=Integral Blitz
|target=,h
|damage=,28
|startup=,i26~27
|block=-10
|hit=+45a
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit}}
}}
{{Move
{{Move
|id=Dragunov-FDFT.3 (Close)
|id=Dragunov-FDFT.3 (Close)

Revision as of 09:32, 29 January 2024

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hail Slicer > Ambush Tackle

FC.df+1,H.1+2

L,​t
8,​0
-2d
,i40
Tackle
Partially uses remaining Heat time

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10

1,1

h,​h
5,​8
-4
+7
,i20
Combo from 1st hit
Eye Gouge > Hilt

1,​1,3

h,​h,​m
5,​8,​22
-9
+15a (+6)
+36a (+0)
,i25~26
Balcony Break
  • Combo from 2nd CH
  • Move can be delayed

1,2

h,​m
5,​8
-9
+2
,i18
Combo from 1st hit
Salvo

1,​2,1

h,​m,​m
5,​8,​20
-14
+15c
,i19~20
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH

1,3

h,​h
5,​14
-7
+1
+9
,i16~17
  • Combo from 1st hit
Hammer and Sickle

1,​3,2

h,​h,​m
5,​14,​20
-13
,i22~23
  • Combo from 2nd CH

2

h
10
-13
+0
i10

2,1

h,​h
10,​10
-3
+8
,i12
  • Combo from 1st hit
  • Transition to -1 +10 SNK with DF
One Two Scud Kick

2,​1,3

h,​h,​h
10,​10,​24
-9
+40d (-18)
,i18~19
Balcony Break
One Two Mine Kick

2,​1,4

h,​h,​L
10,​10,​14
-12
+3
,i23

3

m
10
-9
+2
i15~16

3,1

m,​h
10,​8
-2
+7
,i21~22
  • Combo from 1st hit
  • Transition to -3 +6 SNK with DF
Disconnector Combo Middle

3,​1,2

m,​h,​m
10,​8,​24
-12
+12a (+3)
,i19~21
Balcony Break
  • Combo from 2nd CH
Disconnector Combo High

3,​1,4

m,​h,​h
10,​8,​24
-9
+42d (-16)
,i22~23
Balcony Break
  • Combo from 2nd CH

4

h
10
-9
-1
+2
i12
Karnov Hook

4,1

h,​h
10,​17
-4
+8
,i17~18
Combo from 1st hit
Karnov Kick

4,3

h,​m
10,​18
-12
,i23~24
Floor Break
  • Combo from 1st CH
Karnov Avalanche

4,4

h,​m
10,​23
+5
+29a (+20)
,i25~36
js
FC
Balcony Break
  • Chip damage on block
Bloodhound Strike

1+2

m
25
-14
+19a
i21~22
pc
Balcony Break
  • Absorb an attack to power up and deal more chip damage on block[untested]
Iron Flail

3+4

h
25
-13
i25~26
js
Downed
Balcony Break
  • Tech-rollable

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
16
-8
+3
i19~20
Stun Gun

f+2,4

h,​m
16,​24
-7
+28a (+23)
i19~20
Balcony Break
  • Combo from 1st CH

f+3

m
11
-6
+5
i20
Transition to +0 +11 SNK with DF
Step-in Mantis

f+3,3

m,​m
11,​14
-10
+1
,i17~20
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Crushing Blizzard

f+3,1+2

m,​m
11,​27
-6
+22a
,i30~31
Heat Engager
Heat Dash +18g, +67a (+50)
Balcony Break
  • Combo from 1st hit
  • Chip damage on block

f+4

h
16
-7
+8
i14~15
Falcon Combination

f+4,3

h,​h
16,​22
-9
+20a
i30~32
Tornado
Balcony Break
  • Combo from 1st hit

f+4,4

h,​h
16,​11
-11
+0
i20~21
Balcony Break
    • Only on CH
  • Combo from 1st hit with delay
Cougar Combination

f+4,​4,3

h,​h,​h
16,​11,​17
-5
+21a (+12)
i22~23
Balcony Break
Orca Combination

f+4,d+4

h,​L
16,​12
-12
+3c
i25
Combo from 1st hit with delay
Scabbard

f+1+2

h
27
-9
+35a
i17~18
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
13
-2
+7
i13
Switchblade Ripper

df+1,4

m,​h
13,​23
-6
+22a (+13)
,i22~23
Balcony Break
  • Combo from 1st CH
Scimitar

df+2

m
14
-12
i15~16
Mantis Heel

df+3

m
16
-6
+5c
i17~20
+20 damage throw when hit from the front in close range
Reaper Kick

df+3+4

m
23
-7
+12g
i22~24
Homing
Balcony Break

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Bunker-buster Elbow

d+1

m
18
+1c
+8c
i18~19
Razer

d+2

L
17
-13
-1c
+13g
i18~19
cs

d+3

L
13
-14
-3
+1
i17~18

d+3,2

L,​h
13,​18
-6
+8
,i24~25
Combo from 1st CH
Avalanche Hammer Rush

d+3,​2,1+2

L,​h,​m
13,​18,​24
-2c
+20a
,i35~36
Detached Kick

d+3,4

L,​m
13,​18
-11
+5
+23g
,i28
Combo from 1st CH

d+4

L
12
-15
+9
-4
i15~16

d+4,1

L,​h
12,​8
-11
+5
,i14~15
Combo from 1st CH
Separator

d+4,​1,3

L,​h,​h
12,​8,​21
-16
+9a (+0)
,i15~16
Balcony Break
  • Combo from 1st CH
  • Combo from 2nd hit

d+4,4

L,​h
12,​23
-14
+16a (+6)
,i22~23
Balcony Break
  • Combo from 1st CH

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
12
-7
+4
i14~15

db+2,1

m,​m
12,​10
-10
+1
+3
,i20~21
Combo from 1st hit with delay
Death's Door

db+2,​1,2

m,​m,​m
12,​10,​20
-14
,i25
Combo from 2nd CH with delay
Clipping Sweep

db+3

l
17
-26
-2c
i27~29
cs
Clean hit +67a (+51)
Deadly Scorpion

db+3+4

L
23
-15
+7
i20~21

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
14
-10
+1
i17
Pommel Fling

b+1,2

m,​m
14,​18
-12
+18gc
,i25~26
Tornado
Balcony Break
  • Combo from 1st hit

b+2

m
14
-3
+8
i15

b+2,1

m,​h
14,​11
-5
+6
,i17~19
Combo from 1st hit
Eye Gouge > Stingray

b+2,​1,3

m,​h,​l
14,​11,​17
-26
-2c
+1d
,i29~31
Serrated Edge

b+3

h
17
-9
+11g
i14~15
Homing
Balcony Break

b+4

m
15
-4
+7
i14

b+4,2

m,​m
15,​15
-7
+4c
,i21
  • Transition to FC with D
  • Transition to SNK with DF
Tundra Strike > Ear Grab

b+4,​2,1

m,​m,​h
15,​10,​17
-7
+4c
,i23~24
  • Combo from 1st CH
  • Combo from 2nd hit with delay
Tundra Slash

b+4,3

m,​h
15,​20
-9
+21a (+12)
,i17~18
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
Blizzard Hammer

b+1+2

m
26
+6
i22~23
Floor Break
Inertia Kick

b+3+4

h
22
-2
+26a
i28~29
ps
Punch parry

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Counterstrike

ub+2

h
18
-5
+9
i20
Sidesteps left

ub+3

m
16
-13
+14a (+4)
i17~21
js
Balcony Break
Slicing Sobat

ub+4

m
21
-9
+17a
i22~23
js
Sub-Zero

ub+1+2

m!
60
+26d (-32)
i63~64
Balcony Break

u+3

m
16
-17
-6
i17~21
js
Balcony Break
Slicing Sobat

u+4

m
21
-9
i22~23
js
Eye Blast

uf+1

h
20
-9
i15
Tornado
Balcony Break
  • Alternate input:
    • ub+1
    • u+1
Under Pressure

uf+2

M
20
-5
i30-31
js
Alternate input u+2
Breaching Charge Kick

uf+3

m
16
-7
+20a (+10)
i17~21
js
Balcony Break
Slicing Sobat

uf+4

m
21
-9
i22~23
js
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Russian Sickle

f,F+2

m
20
-12
+15a
i15~16
Balcony Break
Floor Break
Stinger Kick

f,F+3

h
35
+5
+30a (+4)
i21~23
Homing
Balcony Break
  • Chip damage on block
Rolling Thunder

f,F+4

M
21
-1
i26~28
js
Russian Hook Special

f,f,F+2

m
25
+6
+32d (-26)
i15~17
Balcony Break
Floor Break
  • Chip damage on block
  • Fast input for powered up version - 30 damage
  • Alternate input wr2
Snap Knee Assault

f,f,F+4

m,​t
20,​25
-7
+1d
i20~21
  • Throw when hit from the front
  • Alternate input wr4
Chernobog Sweep

WR.F+3

L,​t
20,​20
-15
+1d
i17~18
js
  • Throw when hit from the front
Mass Elbow

qcb+2

m
23
-15
i26~27
Tornado

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+1

L
8
-13
-2
i16~17
Hail Slicer

FC.df+1,4

L,​m
8,​10
+7
,i16~17
SNK
  • Available only as combo from 1st
  • Just input to power up - 14 damage

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
11
-3
+4
i12~13
Transition to -5 +2 SNK with DF
Qullion

ws1,2

m,​h
11,​14
-7
+10g
,i22~23
Balcony Break
  • Combo from 1st hit
Double Hilt

ws1,3

m,​m
11,​17
-13
+15a (+6)
+36a (+0)
,i17~18
Balcony Break
  • Combo from 1st hit
Ballistic Upper

ws2

m
15
-12
i15~16
Glacial Hilt

ws3

m
21
-9
+15a (+6)
+36a (+0)
i16~17
Balcony Break
Gelid Smash

ws4

m
15
-5
+6
i11~12
Balcony Break
Frost Tackle

ws1+2

m
28
-14
+19a (+9)
i12~13
Balcony Break

SNK (Sneak)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ss2

m
16
-10
+1
i20~21
Integral Slicer Clutch

,3

,​h,​t
,​20,​20
-9
+1d
i18
  • Throw when hit from the front
  • Side switch
  • Combo from 1st hit

Error querying parent: Move with id = 'Dragunov-ss2' not found. If you've added 'Dragunov-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

,1+2

,​m,​m
,​8,​12
-4
+2
,i27~29,i8~9
  • Combo from 1st hit

Error querying parent: Move with id = 'Dragunov-ss2' not found. If you've added 'Dragunov-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Integral Blitz

,4

,​h
,​28
-10
+45a
,i26~27
  • Combo from 1st hit

Error querying parent: Move with id = 'Dragunov-ss2,1+2' not found. If you've added 'Dragunov-ss2,1+2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.

Clipping Heel Hook

FDFT.3

l,​t
8,​30
-9
+0d
i19
cs
On close hit

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Feint & Catch

1,​3,2~1+2

h,​h,​t
5,​14,​40
+5
-2d
,i29~32
  • Throw break 1+2
    • Unbreakable during Heat
  • Alternate input f,F+2~1+2
Feint & Low Catch

db+3,1+2

t
30
+1d
i19~20
cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3,1+2
Tundra Strike > Ambush Tackle

b+4,​2,1+2

m,​m,​t
15,​10,​17
-5
+3d
,i40
Tackle
  • Tackle
  • Throw break 1+2
    • Unbreakable during Heat, consumes some Heat
    • Transition to BT
  • Combo from 1st CH
Snap Knee Assault

(During enemy wall stun).f,f,F+4

m,​t
20,​20,​25,​35
i20~21
Tornado
  • Deals maximum 32 (20) damage due to scaling

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
3 h
1 h
2 m
1 h
1 m
4 L
1 h
3 h
2 m
10 Hit Combo 2
Input Hit level Damage Startup Block Hit Combo
1 h 5 i10 +1 +8
4 h
1 h
2 m
4 M
1+2 m