No edit summary |
No edit summary |
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Line 20: | Line 20: | ||
|damage=12 (12) | |damage=12 (12) | ||
|startup=i16 | |startup=i16 | ||
|block= | |block=+1 | ||
|hit=+2c | |hit=+2c | ||
|ch= | |ch= | ||
Line 42: | Line 42: | ||
|damage=,24 | |damage=,24 | ||
|startup=,i20 | |startup=,i20 | ||
|block= | |block=-11 | ||
|hit= | |hit=+41(-17) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 64: | Line 64: | ||
|damage=20 | |damage=20 | ||
|startup=i19~20 | |startup=i19~20 | ||
|block= | |block=0 | ||
|hit= | |hit=+6c | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 85: | Line 85: | ||
|damage=25 | |damage=25 | ||
|startup=i16 | |startup=i16 | ||
|block= | |block=-9 | ||
|hit= | |hit=+19(9) | ||
|ch= | |ch= | ||
|crush=pc | |crush=pc | ||
Line 107: | Line 107: | ||
|damage=25 | |damage=25 | ||
|startup=i24~25 | |startup=i24~25 | ||
|block= | |block=+1 | ||
|hit= | |hit=+20 | ||
|ch= | |ch= | ||
|crush= | |crush=js | ||
|recv= | |recv= | ||
|tot= | |tot= | ||
Line 132: | Line 132: | ||
|damage=21 | |damage=21 | ||
|startup=i19 | |startup=i19 | ||
|block= | |block=+2c | ||
|hit= | |hit=+8c | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 154: | Line 154: | ||
|damage=35 | |damage=35 | ||
|startup=i18~19 | |startup=i18~19 | ||
|block= | |block=+13 | ||
|hit=+63 (+47) | |hit=+63 (+47) | ||
|ch= | |ch= | ||
Line 166: | Line 166: | ||
* {{BB}} | * {{BB}} | ||
* {{Tornado}} | * {{Tornado}} | ||
}} | Guard break}} | ||
}} | }} | ||
{{Move | {{Move | ||
Line 176: | Line 176: | ||
|damage=50 | |damage=50 | ||
|startup=i16~17 | |startup=i16~17 | ||
|block= | |block=+6 | ||
|hit=+27 (-8) | |hit=+27 (-8) | ||
|ch= | |ch= | ||
Line 199: | Line 199: | ||
|damage=40 | |damage=40 | ||
|startup=i20~21 | |startup=i20~21 | ||
|block= | |block=-14 | ||
|hit=+24 ( | |hit=+24 (+14) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 225: | Line 225: | ||
|damage=5 | |damage=5 | ||
|startup=i10 | |startup=i10 | ||
|block= | |block=+1 | ||
|hit= | |hit=+8 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 244: | Line 244: | ||
|damage=,9 | |damage=,9 | ||
|startup=,i12 | |startup=,i12 | ||
|block= | |block=-3 | ||
|hit=+8 | |hit=+8 | ||
|ch= | |ch= | ||
Line 263: | Line 263: | ||
|damage=,17 | |damage=,17 | ||
|startup=,i20~21 | |startup=,i20~21 | ||
|block= | |block=-11 | ||
|hit=+3 | |hit=+3 | ||
|ch= | |ch=+58a | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 272: | Line 272: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes={{Plainlist| | ||
* Counter hit combo from 1st hit | |||
* Can be delayed | |||
}} | |||
}} | }} | ||
{{Move | {{Move | ||
Line 282: | Line 285: | ||
|damage=,18 | |damage=,18 | ||
|startup=,i20 | |startup=,i20 | ||
|block= | |block=-8 | ||
|hit=+3 | |hit=+3 | ||
|ch= | |ch= | ||
Line 293: | Line 296: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SNK with input DF | * Transition to SNK with input DF | ||
Counter hit combo from 1st hit | |||
}} | }} | ||
}} | }} | ||
Line 303: | Line 307: | ||
|damage=,20 | |damage=,20 | ||
|startup=,i24~26 | |startup=,i24~26 | ||
|block= | |block=-13 | ||
|hit=+33 (+18) | |hit=+33 (+18) | ||
|ch= | |ch= | ||
Line 324: | Line 328: | ||
|damage=10 | |damage=10 | ||
|startup=i10 | |startup=i10 | ||
|block= | |block=0 | ||
|hit= | |hit=6 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 343: | Line 347: | ||
|damage=,7 | |damage=,7 | ||
|startup=,i17~18 | |startup=,i17~18 | ||
|block= | |block=-4 | ||
|hit=+2 | |hit=+2 | ||
|ch= | |ch= | ||
Line 362: | Line 366: | ||
|damage=,18 | |damage=,18 | ||
|startup=,i20 | |startup=,i20 | ||
|block= | |block=-8 | ||
|hit=+3 | |hit=+3 | ||
|ch= | |ch= | ||
Line 372: | Line 376: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SNK with input DF | * Transition to SNK with input DF at +10 | ||
}} | }} | ||
}} | }} | ||
Line 383: | Line 387: | ||
|damage=18 | |damage=18 | ||
|startup=i14 | |startup=i14 | ||
|block= | |block=-8 | ||
|hit=+3 | |hit=+3 | ||
|ch= | |ch= | ||
Line 393: | Line 397: | ||
|tracksRight= | |tracksRight= | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Transition to SNK with input DF | * Transition to SNK with input DF at +10 | ||
}} | }} | ||
}} | }} | ||
Line 404: | Line 408: | ||
|damage=16 | |damage=16 | ||
|startup=i13 | |startup=i13 | ||
|block= | |block=-10 | ||
|hit= | |hit=+1 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 423: | Line 427: | ||
|damage=,14 | |damage=,14 | ||
|startup=,i18 | |startup=,i18 | ||
|block= | |block=-5 | ||
|hit=+5 | |hit=+5 | ||
|ch= | |ch=+31a (+24) | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 442: | Line 446: | ||
|damage=,21 | |damage=,21 | ||
|startup=,i31 | |startup=,i31 | ||
|block= | |block=-1 | ||
|hit=+26 (+17) | |hit=+26 (+17) | ||
|ch= | |ch=+71a (51) | ||
|crush= | |crush= | ||
|recv= | |recv= | ||
Line 463: | Line 467: | ||
|damage=,25 | |damage=,25 | ||
|startup=,i24~25 | |startup=,i24~25 | ||
|block= | |block=-13 | ||
|hit=+20 | |hit=+20 | ||
|ch= | |ch= | ||
Line 472: | Line 476: | ||
|tracksLeft= | |tracksLeft= | ||
|tracksRight= | |tracksRight= | ||
|notes= | |notes=Counter hit combo from 1st hit | ||
}} | }} | ||
Line 486: | Line 490: | ||
|damage=10 | |damage=10 | ||
|startup=i12 | |startup=i12 | ||
|block= | |block=-8 | ||
|hit= | |hit=-2 | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 505: | Line 509: | ||
|damage=,23 | |damage=,23 | ||
|startup=,i18 | |startup=,i18 | ||
|block= | |block=-12 | ||
|hit=+5 | |hit=+5 (+13) | ||
|ch= | |ch= | ||
|crush= | |crush= | ||
Line 516: | Line 520: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* {{Tornado}} | * {{Tornado}} | ||
*Wall Crush | |||
}} | }} | ||
}} | }} |
Revision as of 12:43, 20 February 2024
Shaheen |
---|
Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega
uf+1
m
25
+1
+20
i24~25
js
- chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Spica Gut Punch
1,2,2
h,h,m
5,9,17
-11
+3
+58a
,i20~21
- Counter hit combo from 1st hit
- Can be delayed
Spica Blinding Sands
1,2,3
h,h,h
5,9,18
-8
+3
,i20
- Transition to SNK with input DF
Counter hit combo from 1st hit
Porrima Blinding Sands
2,3
h,h
10,18
-8
+3
,i20
- Transition to SNK with input DF at +10
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega
uf+1
m
25
i24~25
- chip damage on block
- during Heat, partially restore remaining Heat time
- Cancel to FC with input uf+1,D
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive
f,F+3
m
23
- Alternate input: f,f,F+3
- Hit throw which side switches
Hornet
f,b+2
h
42
i14
- Hit throw which leaves opponent FUFA
- Quick input properties during Heat
Hornet
f:b+2
h
42
i13
- Hit throw which leaves opponent FUFA
- chip damage on block
- partially restores remaining Heat time
Antares
f,f,F+2
m
30
+21 (+11)
i17~18
- chip damage on block
- during Heat, partially restores remaining Heat time
Al-Ghul
D*,u+2
h
30
+28 (+2)
i18~19
- Alternate input: SNK.D*,u+2
- chip damage on block
- power up during Heat
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya
FC.df+2
m
21
+17 (+8)
i18~19
- During Heat, partially restore remaining Heat time
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
SNK (Stealth Step)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Flash Hornet
SNK.df+1,2
m,h
12,40
,i20
- Hit throw which leaves opponent in FUFA
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aldebaran
2+4
th(h)
35
i12~14
- Throw escape: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Chasm Drop
Left throw
th(h)
40
i12~14
- Throw escape: 1
- Opponent status on hit: FUFT
- Side switch on hit
Axel Spinner
Right throw
th(h)
40
i12~14
- Throw escape: 2
- Opponent status on hit: FUFA
Silent Death
Back throw
th(h)
50
i12~14
- Throw escape: none
- Opponent status on hit: FUFA
- Side switch on hit
Wezen
uf+1+2
th(h)
40
i12~14
- Throw escape: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
Silent Death Trap
b+1+3
sp
15 (15)
ps
- Alternate input: b+2+4
- Punch parry
- Hit throw on successful parry
- Side switch on parry