Shaheen movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
No edit summary
Line 20: Line 20:
|damage=12 (12)
|damage=12 (12)
|startup=i16
|startup=i16
|block=
|block=+1
|hit=+2c
|hit=+2c
|ch=
|ch=
Line 42: Line 42:
|damage=,24
|damage=,24
|startup=,i20
|startup=,i20
|block=
|block=-11
|hit=
|hit=+41(-17)
|ch=
|ch=
|crush=
|crush=
Line 64: Line 64:
|damage=20
|damage=20
|startup=i19~20
|startup=i19~20
|block=
|block=0
|hit=
|hit=+6c
|ch=
|ch=
|crush=
|crush=
Line 85: Line 85:
|damage=25
|damage=25
|startup=i16
|startup=i16
|block=
|block=-9
|hit=
|hit=+19(9)
|ch=
|ch=
|crush=pc
|crush=pc
Line 107: Line 107:
|damage=25
|damage=25
|startup=i24~25
|startup=i24~25
|block=
|block=+1
|hit=
|hit=+20
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 132: Line 132:
|damage=21
|damage=21
|startup=i19
|startup=i19
|block=
|block=+2c
|hit=
|hit=+8c
|ch=
|ch=
|crush=
|crush=
Line 154: Line 154:
|damage=35
|damage=35
|startup=i18~19
|startup=i18~19
|block=
|block=+13
|hit=+63 (+47)
|hit=+63 (+47)
|ch=
|ch=
Line 166: Line 166:
* {{BB}}
* {{BB}}
* {{Tornado}}
* {{Tornado}}
}}
Guard break}}
}}
}}
{{Move
{{Move
Line 176: Line 176:
|damage=50
|damage=50
|startup=i16~17
|startup=i16~17
|block=
|block=+6
|hit=+27 (-8)
|hit=+27 (-8)
|ch=
|ch=
Line 199: Line 199:
|damage=40
|damage=40
|startup=i20~21
|startup=i20~21
|block=
|block=-14
|hit=+24 (-14)
|hit=+24 (+14)
|ch=
|ch=
|crush=
|crush=
Line 225: Line 225:
|damage=5
|damage=5
|startup=i10
|startup=i10
|block=
|block=+1
|hit=
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 244: Line 244:
|damage=,9
|damage=,9
|startup=,i12
|startup=,i12
|block=
|block=-3
|hit=+8
|hit=+8
|ch=
|ch=
Line 263: Line 263:
|damage=,17
|damage=,17
|startup=,i20~21
|startup=,i20~21
|block=
|block=-11
|hit=+3
|hit=+3
|ch=
|ch=+58a
|crush=
|crush=
|recv=
|recv=
Line 272: Line 272:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Counter hit combo from 1st hit
* Can be delayed
}}
}}
}}
{{Move
{{Move
Line 282: Line 285:
|damage=,18
|damage=,18
|startup=,i20
|startup=,i20
|block=
|block=-8
|hit=+3
|hit=+3
|ch=
|ch=
Line 293: Line 296:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to SNK with input DF
Counter hit combo from 1st hit
}}
}}
}}
}}
Line 303: Line 307:
|damage=,20
|damage=,20
|startup=,i24~26
|startup=,i24~26
|block=
|block=-13
|hit=+33 (+18)
|hit=+33 (+18)
|ch=
|ch=
Line 324: Line 328:
|damage=10
|damage=10
|startup=i10
|startup=i10
|block=
|block=0
|hit=
|hit=6
|ch=
|ch=
|crush=
|crush=
Line 343: Line 347:
|damage=,7
|damage=,7
|startup=,i17~18
|startup=,i17~18
|block=
|block=-4
|hit=+2
|hit=+2
|ch=
|ch=
Line 362: Line 366:
|damage=,18
|damage=,18
|startup=,i20
|startup=,i20
|block=
|block=-8
|hit=+3
|hit=+3
|ch=
|ch=
Line 372: Line 376:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to SNK with input DF at +10
}}
}}
}}
}}
Line 383: Line 387:
|damage=18
|damage=18
|startup=i14
|startup=i14
|block=
|block=-8
|hit=+3
|hit=+3
|ch=
|ch=
Line 393: Line 397:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SNK with input DF
* Transition to SNK with input DF at +10
}}
}}
}}
}}
Line 404: Line 408:
|damage=16
|damage=16
|startup=i13
|startup=i13
|block=
|block=-10
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 423: Line 427:
|damage=,14
|damage=,14
|startup=,i18
|startup=,i18
|block=
|block=-5
|hit=+5
|hit=+5
|ch=
|ch=+31a (+24)
|crush=
|crush=
|recv=
|recv=
Line 442: Line 446:
|damage=,21
|damage=,21
|startup=,i31
|startup=,i31
|block=
|block=-1
|hit=+26 (+17)
|hit=+26 (+17)
|ch=
|ch=+71a (51)
|crush=
|crush=
|recv=
|recv=
Line 463: Line 467:
|damage=,25
|damage=,25
|startup=,i24~25
|startup=,i24~25
|block=
|block=-13
|hit=+20
|hit=+20
|ch=
|ch=
Line 472: Line 476:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Counter hit combo from 1st hit
}}
}}


Line 486: Line 490:
|damage=10
|damage=10
|startup=i12
|startup=i12
|block=
|block=-8
|hit=
|hit=-2
|ch=
|ch=
|crush=
|crush=
Line 505: Line 509:
|damage=,23
|damage=,23
|startup=,i18
|startup=,i18
|block=
|block=-12
|hit=+5
|hit=+5 (+13)
|ch=
|ch=
|crush=
|crush=
Line 516: Line 520:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
*Wall Crush
}}
}}
}}
}}

Revision as of 12:43, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).

Heat

Partially restores remaining Heat time when some moves using knife hand land (uf+1, f,f,F+2, f,b+2 etc.)
Al-Ghul Master can be used (H.D*,u+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc8~
Heat Burst
  • Cancel to r45 with b,b
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41(-17)
,i20
Balcony Break
Heat Engager
Achernar

b+1

m
20
0
+6c
i19~20
Heat Engager
Elnath

b+3+4

h
25
-9
+19(9)
i16
pc
Balcony Break
Heat Engager
Vega

uf+1

m
25
+1
+20
i24~25
js
Balcony Break
Heat Engager
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
  • chip damage on block
Al-Ghul Master

H.D*,u+2

h
35
+13
+63 (+47)
i18~19
Balcony Break
Tornado
Guard break
Rumh al-Dawla

H.2+3

m
50
+6
+27 (-8)
i16~17
Spike
Heat Smash
  • Transition to SNK
Rumh al-Muzaffar

H.SNK.2+3

l
40
-14
+24 (+14)
i20~21
Balcony Break
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Spica

1,2

h,​h
5,​9
-3
+8
,i12
Spica Gut Punch

1,​2,2

h,​h,​m
5,​9,​17
-11
+3
+58a
,i20~21
  • Counter hit combo from 1st hit
  • Can be delayed
Spica Blinding Sands

1,​2,3

h,​h,​h
5,​9,​18
-8
+3
,i20
  • Transition to SNK with input DF

Counter hit combo from 1st hit

Spica Wheel Spin

1,​2,4

h,​h,​m
5,​9,​20
-13
+33 (+18)
,i24~26
Tornado

2

h
10
0
6
i10
Cut In

2,1

h,​m
10,​7
-4
+2
,i17~18
Porrima Blinding Sands

2,3

h,​h
10,​18
-8
+3
,i20
  • Transition to SNK with input DF at +10
Blinding Sands

3

h
18
-8
+3
i14
  • Transition to SNK with input DF at +10
Hallux Kick

4

h
16
-10
+1
i13
Hallux Kick > Algenib

4,1

h,​h
16,​14
-5
+5
+31a (+24)
,i18
Hallux Kick > High Slashing Kick

4,3

h,​h
16,​21
-1
+26 (+17)
+71a (51)
,i31
Balcony Break
Hallux Kick > Ra'd

4,4

h,​m
16,​25
-13
+20
,i24~25
Counter hit combo from 1st hit

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-8
-2
i12
Silent Sting

f+2,3

h,​h
10,​23
-12
+5 (+13)
,i18
Tornado
  • Wall Crush

f+2,4

h,​l
10,​13
,i22~23
  • Transition to SNK with input DF
Silent Flow

f+2,​4,4

h,​l,​h
10,​13,​21
+10
,i26~27
Balcony Break
Crescent Moon

f+3

m
17
i20~21
Piercing Talon

f+4

h
21
i15~16
Balcony Break
Homing
  • chip damage on block
Skyline

f+3+4

m
20
+11c
i22~23
  • chip damage on block
  • Transition to SNK

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
i13
Rising Falcon

df+2

m
13
i15~16
Whirlwind Kick

df+3

m
20
+9
i17
Homing

df+4

m
13
i14

df+4,1

m,​m
13,​10
,i22~23
  • Transition to SNK with DF
Al-Faras

df+4,​1,3

m,​m,​m
13,​10,​28
,i27~28
Balcony Break
Al-Fard al-Shuja

df+4,3

m,​h
13,​23
+23 (+14)
,i23~24
Balcony Break
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Impact

d+2

m
15
+8
i18~19
Silent Rigel

d+3

l
12
+0
i16~17
  • Transition to SNK with input d+3,DF
Vicious Stomp

d+4

l
13
+1
i19

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
11
i14
  • Transition to SNK with input db+2,DF
Rapid Strikes

db+2,1

m,​h
11,​24
,i20
Balcony Break
Heat Engager
Snake's Bite

db+3

l
12
i20~21
Snake's Bite > Rising Scimitar

db+3,4

l,​h
12,​20
+68 (+52)
,i18
Tornado
Rising Scimitar

db+4

h
23
-13
+28 (+18)
i20
Tornado
Shaula

db+1+2

ub(m)
40
+42 (+11)
+42 (+11)
i64~65

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar

b+1

m
20
i19~20
Heat Engager
  • Cancel into FC with input b+1,D
Dust Storm

b+2

m(th)
12,​16
i15~16
  • Transition to hit throw which leaves opponent FUFA
Heel Strike

b+3

m
17
+3c
i19
Broken Mirage

b+4

m
23
+4
i17
Elnath

b+3+4

h
25
i16
pc
Balcony Break
Heat Engager

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega

uf+1

m
25
i24~25
Balcony Break
Heat Engager
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Crescent Cleaver

uf+3

m
22
i25~26
  • Alternate input: ub+3 or u+3
Altair

uf+4

m
13
i15~17
  • Alternate input: ub+4 or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
i23~25

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive

f,F+3

m
23
i17
  • Alternate input: f,f,F+3
  • Hit throw which side switches
Tornado
Hornet

f,b+2

h
42
i14
  • Hit throw which leaves opponent FUFA
  • Quick input properties during Heat
Tornado
Hornet

f:b+2

h
42
i13
  • Hit throw which leaves opponent FUFA
  • chip damage on block
  • partially restores remaining Heat time
Tornado
Antares

f,f,F+2

m
30
+21 (+11)
i17~18
Balcony Break
  • chip damage on block
  • during Heat, partially restores remaining Heat time
Al-Ghul

D*,u+2

h
30
+28 (+2)
i18~19
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • chip damage on block
  • power up during Heat

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya

FC.df+2

m
21
+17 (+8)
i18~19
Balcony Break
  • During Heat, partially restore remaining Heat time

FC.df+4

l
16
i16~17
  • Transition to SNK with input FC.df+4,DF
Serpens

FC.df+4,1

l,​h
16,​20
+24 (+15)
,i26
Balcony Break
Slide Step

FC.df,d,DF

sp
Sand Storm

FC.df,d,DF+3

l
20
+7
i16~20
  • Transition to SNK on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Albireo

ws1

m
17
+4
i14
Hawk Edge

ws2

m
21
i16

ws3

m
9
i13
  • Transition to SNK with input ws3,DF
Double Scorpion

ws3,3

m,​m
9,​25
+11 (+2)
,i17
Balcony Break
Tornado
Jaw Smash

ws4

m
16
+5
i11~12

SNK (Stealth Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db
Blinding Snake

SNK.1

h
10
+5
i12
Crimson Tempest

SNK.2

m
17
+8
i15~16
Hunting Falcon Dive

SNK.3

m
23
i20
Tornado
  • Hit throw which side switches
Sliding Shave

SNK.4

l
17
+3c
i20~22
Al-Sayf

SNK.1+2

m
21
i19
Heat Engager
  • chip damage on block

SNK.df+1

m
12
i15~16
Flash Hornet

SNK.df+1,2

m,​h
12,​40
,i20
Tornado
  • Hit throw which leaves opponent in FUFA
Flash Deneb

SNK.df+1,4

m,​m
12,​28
+19 (+9)
,i27~28
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal

R.df+1+2

m
55
i20
Rage Art
  • erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

sp
Nisf Kamar

SS.2

l
17
+0c
i20
Reverse Edge

BT.2

m
20
+42
i14~15

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang

1+3

th(h)
35
i12~14
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
Aldebaran

2+4

th(h)
35
i12~14
Spike
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Chasm Drop

Left throw

th(h)
40
i12~14
  • Throw escape: 1
  • Opponent status on hit: FUFT
  • Side switch on hit
Axel Spinner

Right throw

th(h)
40
i12~14
  • Throw escape: 2
  • Opponent status on hit: FUFA
Silent Death

Back throw

th(h)
50
i12~14
  • Throw escape: none
  • Opponent status on hit: FUFA
  • Side switch on hit
Wezen

uf+1+2

th(h)
40
i12~14
Spike
  • Throw escape: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Silent Death Trap

b+1+3

sp
15 (15)
ps
  • Alternate input: b+2+4
  • Punch parry
  • Hit throw on successful parry
  • Side switch on parry

10 Strings

External Links