(Add combo damage to Asuka punishers table. Staple combo assumed to be ff2,3 db1,4 t! ff4 ff2,3) |
(More combo damage to punishers) |
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Line 9: | Line 9: | ||
|{{o| moveId = Asuka-db+1,2 | enemy = -14 | frames = HE/+28 }} | |{{o| moveId = Asuka-db+1,2 | enemy = -14 | frames = HE/+28 }} | ||
|{{o| moveId = Asuka-df+2 | enemy = -15 | staple = 64 }} | |{{o| moveId = Asuka-df+2 | enemy = -15 | staple = 64 }} | ||
|{{o| moveId = Asuka-1+2 | enemy = -16 }} | |{{o| moveId = Asuka-1+2 | enemy = -16 | staple = 61 }} | ||
|{{o| moveId = Asuka-f+2 | enemy = -17 }} | |{{o| moveId = Asuka-f+2 | enemy = -17 | staple = 70 }} | ||
|{{o| moveId = Asuka-uf+4 | enemy = -20 }} | |{{o| moveId = Asuka-uf+4 | enemy = -20 }} | ||
}} | }} | ||
Line 25: | Line 25: | ||
}} | }} | ||
{{WhiffPunisherTable | {{WhiffPunisherTable | ||
|{{o| moveId = Asuka-f+2}} | |{{o| moveId = Asuka-f+2 | staple = 70 }} | ||
}} | }} |
Revision as of 12:21, 29 February 2024
Asuka |
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Punishers (Tekken 8) |
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Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 1,2 | 15 | +6 |
-12 | 2,3 | 25 | +14g |
-14 | uf+2 | 45 | +0d |
db+1,2 | 33 | HE/+28 | |
-15 | df+2 | 14 (64) | +35a (+25) |
-16 | 1+2 | 21 (61) | +27a |
-17 | f+2 | 20 (70) | +33a (+23) |
-20 | uf+4 | 25 | +31a (+21) |
Crouching | |||
-10 | hFC.1 | 5 | +6 |
-11 | ws4 | 15 | +8 |
-13 | ws2,1 | 28 | +9 |
-14 | ws1,4 | 32 (53) | +37a (+29) |
-18 | ws3 | 20 (70) | +35a (+25) |
-20 | uf+4 | 25 (75) | +31a (+21) |
Back-turned opponent | |||
Grounded opponent |
Lua error in Module:Game at line 15: attempt to concatenate local 'fighter' (a nil value).