Alisa punishers: Difference between revisions

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m (fix: f+2,1 goes into DES)
m (Add move refnotes instead of separate section)
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{{PunisherTable|character=A|standing={{o
{{PunisherTable|character=A|standing={{o
   |{{o| moveId = Alisa-1,1 | enemy = -10 }}
   |{{o| moveId = Alisa-1,1 | enemy = -10 | moveNote = <ref>Can transition to DES with input 1,1,1+2</ref> }}
   |{{o| moveId = Alisa-1,2,2 | enemy = -10 }}
   |{{o| moveId = Alisa-1,2,2 | enemy = -10 }}
   |{{o| moveId = Alisa-2,2 | enemy = -12 }}
   |{{o| moveId = Alisa-2,2 | enemy = -12 }}
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   |{{o| moveId = Alisa-4 | enemy = -13 }}
   |{{o| moveId = Alisa-4 | enemy = -13 }}
   |{{o| moveId = Alisa-3,2 | enemy = -13 }}
   |{{o| moveId = Alisa-3,2 | enemy = -13 }}
   |{{o| moveId = Alisa-f+1+2 | enemy = -14 }}
   |{{o| moveId = Alisa-f+1+2 | enemy = -14 | moveNote = <ref>Can transition to BOT with input f+1+2,3, and DBT with input f+1+2,3,F</ref> }}
   |{{o| moveId = Alisa-f+3,2 | enemy = -14 }}
   |{{o| moveId = Alisa-f+3,2 | enemy = -14 }}
   |{{o| moveId = Alisa-f+3,1+2 | enemy = -14 }}
   |{{o| moveId = Alisa-f+3,1+2 | enemy = -14 }}
   |{{o| moveId = Alisa-b+4,4 | enemy = -15 }}
   |{{o| moveId = Alisa-b+4,4 | enemy = -15 | moveNote = <ref>Can transition to BOT with input b+4,4,3</ref> }}
   |{{o| moveId = Alisa-uf+4,4 | enemy = -15 }}
   |{{o| moveId = Alisa-uf+4,4 | enemy = -15 }}
   |{{o| moveId = Alisa-uf+2 | enemy = -16 }}
   |{{o| moveId = Alisa-uf+2 | enemy = -16 }}
   |{{o| moveId = Alisa-f+4,1,4 | enemy = -16 }}
   |{{o| moveId = Alisa-f+4,1,4 | enemy = -16 | moveNote = <ref>Can transition to DES with input f+4,1+2</ref> }}
   |{{o| moveId = Alisa-df+2 | enemy = -16 }}
   |{{o| moveId = Alisa-df+2 | enemy = -16 }}
   |{{o| moveId = Alisa-f+2,1 | enemy = -17 }}
   |{{o| moveId = Alisa-f+2,1 | enemy = -17 | moveNote = <ref>Can transition to DES with input f+2,1+2</ref> }}
   |{{o| moveId = Alisa-ub+2 | enemy = -17 }}  
   |{{o| moveId = Alisa-ub+2 | enemy = -17 }}  
   |{{o| moveId = Alisa-b+3+4 | enemy = -18 }}
   |{{o| moveId = Alisa-b+3+4 | enemy = -18 }}
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{{WhiffPunisherTable
{{WhiffPunisherTable
}}
}}
== Alternate Punishers ==
==== Punishers into Stance ====
'''i10''':
1,1,1+2 -> DES
'''i14''':
f+1+2,3 -> BOT
<nowiki>;</nowiki> f+1+2,3f -> DBT
'''i15''': b+4,4,3 -> BOT
'''i16''':
f+4,1+2 -> DES
'''i17''':
f+2,1+2 -> DES ; f+2,3,1+2
==== Punishers on CH ====
'''i13''': df+1,4; df+1,1,2 -> DES
'''i17''': f+2,3,3 (KND)
==== Notes ====
Punishers from the table that go into DES or another Stance.
'''i13''':
3,2 ->DES
3,f+2 ->DES
'''i14''':
f+3,2 -> DES (Goes into KND)
f+3,1+2 -> DES (Wallsplats)
'''i16''':
uf+2 ->DES (Heat Engager)
'''i17''':
f+2,1 -> DES (Heat Engager)

Revision as of 01:38, 24 March 2024

Standing
Enemy Move Damage Frames
-101,1[1]23+5
1,2,235+21a (+6)
-122,232+15a (+5)
df+413+4
-13424+14g
3,230+20a (+11)
-14f+1+2[2]25+14g
f+3,230+38d (+30)
f+3,1+235+8
-15b+4,4[3]34+9a (-1)
uf+4,416+45a (+37)
-16uf+222+20a (+11)
f+4,1,4[4]60+1a
df+216+32a (+22)
-17f+2,1[5]32+14c
ub+223+38a (-20)
-18b+3+422+32a (+22)
Crouching
-11ws415+6
-13ws1,224+6
-17ws224+33a (+23)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
  1. Can transition to DES with input 1,1,1+2
  2. Can transition to BOT with input f+1+2,3, and DBT with input f+1+2,3,F
  3. Can transition to BOT with input b+4,4,3
  4. Can transition to DES with input f+4,1+2
  5. Can transition to DES with input f+2,1+2