Zafina movelist: Difference between revisions

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m (Added Zafina's parry Revenge Hand)
mNo edit summary
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|input=b+1+3
|input=b+1+3
|name=Revenge Hand
|name=Revenge Hand
|target=
|target=m,m
|damage=5,35
|damage=5,35
|startup=
|startup=i6
|block=
|block=
|hit=
|hit=+12d
|ch=
|ch=
|crush=ps6~29
|crush=ps6~29

Revision as of 03:31, 31 May 2024

This page is for Tekken 8. For Tekken 7, see Zafina movelist (Tekken 7).

Heat

When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
Some of the powerful input moves using Azazel's Power become Power Crushes (e.g. TRT.df+1, SCR.df+1, MNT.df+1).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
+1
+2c
pc7~
Heat Burst
  • Cancel with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor
Curse of Azazel

H.2+3

h,​sm
15,​4,​5,​5,​4,​18
+3
+0d
i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
Heat Smash
Balcony Break
  • Hit throw on the first hit
  • Unparryable
  • Ignores regular power crush armor
  • Jails
Malice of Azazel

H.SCR.2+3

l,​m
10,​20
-14
i19
Heat Smash
Balcony Break
Malicious Nail

f+1+2

m,​m
16,​22
-9
+5d(-5)
i19~20 i13~14
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Second hit only comes out on hit or block
  • 8 chip damage on block
Miasma Bearer

df+4,1

m,​m
14,​22
-12
+3d
i31
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Deals 8 chip damage on block
  • Cancel and transition to -18, -2 FC with D
  • Combos from 1st hit

SCR.2,1

m,​m
17,​25
-6
+30d(+20)
i21
Heat Engager
Heat Dash +5 +36a(+26)
  • Azazel's Power
  • Zafina receives recoverable damage
  • 10 chip damage on block

TRT.df+1

m
30
+6
+30a(+15)
i19~20
Heat Engager
Heat Dash +5 +35d
  • Azazel's Power
  • Zafina receives recoverable health damage
  • 12 chip damage on block
  • Gains Power Crush frames during heat
Vicious Claw

MNT.df+1

m
30
+6
+7d
i24~25
Heat Engager
Heat Dash +5 +67a(+50
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 9 chip damage on block

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

R.df+1+2

m,​t
55
-15
+0d
i20
pc
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Left Right Combo

1,2

h,​h
5,​9
-3
+8
i12
Combos from 1st hit
Left Right Scarecrow

1,​2,3

h,​h,​h
5,​9,​12
0
+9
i20
SCR
  • Cancel SCR transition -9, +0 with B
  • Combos from 2nd hit CH
  • Can be delayed
Anzu

1,3

h,​h
5,​14
-2
+7
i17~18
SCR
  • Cancel SCR transition -8, +1 with B
  • Combos from 1st hit
Ecdysis

1,4

h,​m
5,​17
-5
+22
i19
TRT
Tornado
  • Combos from 1st hit

2

h
8
-7
-1
i10

2,1

h,​m
8,​9
-6c
+2
i23~25
Combos from 1st hit CH
Kapara

2,​1,3

h,​m,​l
8,​9,​11
-17
+4d
i32
MNT
  • Cancel and transition to -9, -17 MNT with D
  • Combos from 2nd hit CH
  • Can be delayed

2,2

h,​m
8,​12
-9
+2
+7
i19-20
  • Combos from 1st hit CH
  • Can be delayed
Anamalech

2,​2,1+2

h,​m,​m,​m,​m
8,​12,​7,​11,​14
-9
+19d(-16)
i25~26 i10~11 i4~5
Floor Break
  • Combos from 2nd hit CH
  • Can be delayed
Sharur

3

h
17
0
+9
i13
SCR
  • Cancel SCR transition -8, +1 with B

4

h
19
-6
-1
+19a(+10)
i14~15

1+2

m
17
tracks l
-12
+4
i16~17

1+2,4

m,​m
17,​10
-10
+1
+6
i24~25
Combos from 1st hit
Manticore

1+2,​4,4

m,​m,​m
17,​10,​12
-11
i30~31
  • Combos from 2nd hit CH
  • Can pick up from the ground with db+3 for a juggle
Scarecrow Stance

3+4

SCR
  • Transitions to SCR

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
17
-18
-9
+52a
i19

f+2,3

m,​h
17,​12
0
+9
i19
SCR
  • Cancel SCR transition -9, +0 with B
  • Combos from 1st hit
  • Can be delayed
Ettimu

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18d(8)
i28~29
Balcony Break
Scarecrow Side Kick

f+3

h
28
+3
i21
SCR
Balcony Break
  • Cancel SCR transition -1, +64a with B
Aqrabuamelu

f+4

h
13
-6
i14~15
Malicious Nail

f+1+2

m,​m
16,​22
-9
+5d(-5)
i19~20 i13~14
Heat Engager
Heat Dash +5 +36a (+26)
Balcony Break
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Second hit only comes out on hit or block
  • 8 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14

df+1,2

m,​m
10,​16
-13
+3
i15~16
Combos from 1st hit
Bloody Saif - Execution

df+1,​2,1

m,​m,​m
10,​16,​20
-13
+23d(13)
i25
Balcony Break
  • Combos from 2nd hit CH
  • Can be delayed
Sharp Shamshir

df+1,4

m,​h
10,​18
-6
+12g
i19~20
Balcony Break
  • Combos from 1st hit
Lamashtu Claw

df+2

m
13
-12
i16~17

df+3

m
15
-5
+4
i15~16
SCR
  • Cancel SCR transition -10, -1 with B
Dueling Scimitars

df+3,4

m,​h
15,​17
-6
i23~24
Combos from 1st hit
Pukku

df+3,d+4

m,​l
15,​15
-14
+1c
i25~26
cs
Combos from 1st hit

df+4

m
14
-13
+3
i14
Miasma Bearer

df+4,1

m,​m
14,​22
-12
+3d
i31
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Deals 8 chip damage on block
  • Cancel and transition to -18, -2 FC with D
  • Combos from 1st hit
Cerberus Strike

df+4,2

m,​m
14,​20
-13
+24a(+9)
i27~29
Tornado
  • Combos from 1st hit
Kur

df+2+3

m
20
-9
i36~37
cs
Homing

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

m
-16
-8
-3c
i12
Ningishzida

d+1,1

m,​m
-12
+19a(+12)
+28a(+22)
i17~18
  • Combos from 1st hit CH
  • Delayable

d+2

m
17
-16c
-3c
+17d
i19~20

d+2,4

m,​m
17,​10
-22
-4
-4c
i26
MNT
Floor Break
  • Transition to -22, -4 TRT with D
Poison Rosette

d+2,​4,3

m,​m,​m
17,​10,​10
-12
+18a
i28~31
  • Combos from 2nd hit CH
Earwig Pincer

d+3

l
14
-15
+5c
+20a
i22
cs
r FC
  • Transition to -13, +7c MNT with D
  • Evasive (can go under some mids)

d+4

l
8
-19
-3
+7
i17~18
Iskur

d+4,3

l,​h
8,​10
-6
+36a(+26)
i19
  • Combos from 1st hit CH
  • Delayable
Tarantula Stance

d+1+2

TRT
Transitions to TRT
Mantis Stance

d+3+4

MNT
Transitions to MNT

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Backhand Thrust

db+2

m
17
-9
+3
i13~14
Acinaces

db+3

l
13
-8
+3
i18
SCR
  • Cancel SCR transition -11, +0 with B

db+4

l
14
-12
-3
+3
i21~22
cs
  • Transition to -13, -4 MNT with D
  • Alternate input FC.db+4
Euphrates Cannon

db+4,2

l,​m
14,​17
-13
+68a(+52)
i29~32
  • Instant Tornado
    • Does not apply Tornado mid-combo
  • Combos from 1st hit CH
  • Alternate input FC.db+4,2

db+1+2

l
10
-16
+15a
i28~29
cs
MNT
Sirrush

db+1+2,1+2

l,​m
10,​20
-16
+5a(-4)
+37a(-10)
i33
Tornado
Balcony Break
  • Combos from 1st hit

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cursed Crow

b+1

m
14
-14
+2
i18
Cursed Claw

b+1:1+2

m,​t
14,​36
+0d
  • Hit Throw
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Switches sides
Brisingamen Backfist

b+2

h
22
-5
+12
i22~23
Homing
Ereshkigal Stomp

b+3

m
23
-14
+12d
i24~26
pc~
Powercrush

b+4

m
14
-9
+4
i22~23
Tiamat's Tail

b+4,4

m,​m
14,​20
-14
+9a(0)
i20~22
Balcony Break
  • Delayable
  • Hit-confirmable
  • Combos from 1st hit
Spear of Alu

b+2+3

m!
40
!
+41a(+10)
i64
Unblockable

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lapis Dagger

uf+1

h
19
+4
+9
i19
  • Alternate inputs:
    • ub+1
    • u+1
Arali

uf+3

m
25
-8
+17d
i22~23
js?~
  • Alternate inputs:
    • ub+3
    • u+3
Rahab

uf+4

m
18
-13
+29a(19)
i17~18
js?~
  • Alternate inputs:
    • ub+4
    • u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gilgamesh Blast

f,F+2

h
20
+1
+21a(12)
+38a
i15~16
Homing
Balcony Break
  • 6 chip damage on block

f,F+3

m
20
+4
+9c
+14c
i20~22
SCR
  • Cancel SCR transition +4, +9c with B
Sagaris Smash

f,​F+3,1

m,​m
20
-16
+5d
i18
Balcony Break
  • Combos from 1st hit CH
  • Can be delayed
Roundhouse Kick

f,F+4

m
20
-8
+18a(+9)
i17~19
Homing
Balcony Break
Gallu

f,F+3+4

m,​m
10,​21
-11
+15a(+6)
i21 i8~12
js
  • Transition to -12, +14a MNT with D
Leaping Side Kick

f,f,F+3

m
30
+7
+19a(9)
i23~26
js?~
SCR
Balcony Break
  • Cancel SCR transition +3, +15a with B
  • 9 chip damage on block
Tiamat

f,f,F+1+2

h
20
+8
+32a
i20~24
js?~
TRT
Balcony Break
  • 8 chip damage on block
Tarantula Dive

wr4

l
21
-52
-7d
i14~30
cs
r FUFA
  • Transition to -52, -7BT with U
  • Transition to -52, -7 TRT with D

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

l
10
-17
-6
i16
cs1~
  • Alternate input:
    • FC.db+3

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • Alternate inputs:
    • FC.db+4
    • FC.df+4

FC.df+3

l
15
-26
+14d
i23~24
cs1~
  • On hit or whiff, hold D to transition to MNT (becomes +13d)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
9
-10
+1
i15

ws1,2

m,​m
9,​18
-13
i20~21

ws2

m
20
-14
i18~19
Tornado
  • Can transition to MNT by holding D (becomes -40/+2)

ws3

m
20
0
+9
i12
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

ws4

m
14
-7
+4
i11

SCR (Scarecrow Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SCR.db

19

SCR.1

h
12
-2
+9
i10~11
SCR

SCR.1,4

h,​m
12,​18
-6
+7
+32d
i22
TRT

SCR.2

m
17
-7
+7
i14
SCR

SCR.2,1

m,​m
17,​25
-6
+30d(+20)
i21
Heat Engager
Heat Dash +5 +36a(+26)
  • Azazel's Power
  • Zafina receives recoverable damage
  • 10 chip damage on block

SCR.2,2

m,​m
17,​17
-10
+8c
+8d
i22

SCR.3

m
15
-6
+5
i13
SCR

SCR.3,3

m,​h
15,​20
0
+25a(+15)
i16
SCR
Balcony Break

SCR.4

m
20
-18
+58a(+42)
i15~16
pc?~
Tornado

SCR.1+2

m
20
+6
+17d
i17~19
  • Hold D to transition to TRT (remains +6/+17d)

SCR.3+4

m,​m
10,​20
-12
+8
i18~19 i6~8
js?~
Balcony Break

SCR.df+1

m,​m
10,​20
-6
+33a(+18)
i18 i17~19
Tornado
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 8 chip damage on block

SCR.df+3

l
10
-23
-10c
i28~30
Homing

SCR.df+3,3

l,​l
10,​10
-23
+54a(+38)
i29~31
Homing
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.df+4

l
17
-14
+7c
i19~20
MNT

SCR.d+3

l
10
-6
-3
+9c
i18
SCR

SCR.d+3,3

l,​h
10,​28
+3
+77a(+61)
i24
SCR
  • Can hold B to exit SCR (becomes -1/
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.d+4

l
20
-25
-4d
i24~30
  • Can hold D to transition to MNT (remains -25/-4d)

SCR.d+3+4

MNT

SCR.b+1+2

l
16
-17
+3
+12d
i16
  • Evasive (can go below some mids)

TRT (Tarantula Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

TRT.1

l
13
-11
+5
+15d
i18
TRT

TRT.2

m
24
-9
=+40a(+30)
i34-36
Tornado
Death Stalker

TRT.3

m
16
-7
+15d
i14~i15
TRT

TRT.4

m
10
-22
-4b
-4c
i26
MNT
  • Can hold D to transition to TRT instead of MNT

TRT.4,3

m,​m
10,​10
-13
+18a
i28~31

TRT.1+2

m,​m
7,​20
-12
+14a
i19~20 i9~10
js?~
Balcony Break

TRT.df+1

m
30
+6
+30a(+15)
i19~20
Heat Engager
Heat Dash +5 +35d
  • Azazel's Power
  • Zafina receives recoverable health damage
  • 12 chip damage on block
  • Gains Power Crush frames during heat

TRT.d+1+2

l
20
-21
+10d
i25
MNT

MNT (Mantis Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MNT.1

m
12
-6
+5
i13
Butterfly Capture Combo

MNT.1,3

m,​h
12,​12
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

MNT.2

m
19
-14
-3
+57a
i13~14
MNT

MNT.2,1

m,​m
19,​10
-14
-3
i18~19
MNT
Mantis Sting

MNT.2,​1,4

m,​m,​m
19,​10,​25
-13
+13a(+4)
i27~28

MNT.3

l
12
-12
-1
i15~16
MNT
Sweeping Claw

MNT.3,1

l,​m
12,​16
-9
+22a(+15)
i24
MNT

MNT.4

l
13
-19
-3
+7
i17~18
MNT
  • Hold D to transition to TRT
Neti

MNT.4,3

l,​m
13,​23
-30
+32a(+22)
i27
MNT
Tornado
Scarecrow Strike

MNT.1+2

m
21
-12
+18d
i20
pc?~
Paradox

MNT.2+3

MNT BT
Vicious Claw

MNT.df+1

m
30
+6
+7d
i24~25
Heat Engager
Heat Dash +5 +67a(+50
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 9 chip damage on block
Enlil

MNT.df+2

m
10
-9
+32a(22)
i19~20
Negal Lance

MNT.df+3

m
20
-17
+19cg
i15~16
js?~
MNT
Mantis Slash

MNT.df+4

m
18
-5
+13g
i17~18
TRT
Homing

MNT.d+1

l
14
-11
0
i15~16
MNT
Mantis Sickle

MNT.d+1,4

l,​m
14,​23
-16
+15(+6)
+60a(+40)
i27~30
Balcony Break
Mantis Slide

MNT.d+4

l
19
-22~-15
+4c~+11c
+19a~+26a
i20~27
high crush
MNT
  • Evasive (can go under mids)
Enki

MNT.uf+3

m
25
-9
+11d
i26~28
js?~

SS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Adramelech

SS.1+2

m
22
-2
+8c
i17~18

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ki Charge

1+2+3+4

  • Can't block for 5 seconds
  • CH state for 5 seconds
Revenge Hand

b+1+3

m,​m
5,​35
+12d
i6
ps6~29
  • Parry
  • Alternate input: b+2+4

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
0
i12~14
r
Throw break 1 or 2

2+4

t
35
0
i12~14
r MNT
  • Throw break 1 or 2
  • Transitions to MNT
  • Left Throw

    t
    40
    0
    r
    Throw break 1

    Right Throw

    t
    40
    +7
    r
    Throw break 2

    Back Throw

    t
    50
    0
    • Unbreakable

    uf+1+2

    t
    40
    0
    i12
    • Throw break 1+2

    10 Strings

    10 Hit Combo 1
    Input Hit level Damage Startup Block Hit Combo
    df+1 m 10 i13~14 -5 +7
    4 h 18 i19-20 -6 +12
    2 h 10 i22 -22 -11
    3 m 6 i21~23 -22 -16
    4 h 8 i23 -19 -8
    1 h 7 i25~26 -12 +6
    3 h 5 i19 -17 -8
    2 m 6 i22 -6 +8
    4 l 10 i26~30 -30 +37a
    2 h 28 i36~37 +1 +16(+9)

    External Links