Jack-8 punishers: Difference between revisions

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   |crouching={{o
   |crouching={{o
   |{{o| moveId = Jack-8-H.2+3 | enemy = -10 }}   
   |{{o| moveId = Jack-8-H.2+3 | enemy = -10 | moveNote = <ref>Will not work against moves that leave opponent recovering in crouch</ref>}}   
|{{o| moveId = Jack-8-FC.2 | enemy = -11 }}
|{{o| moveId = Jack-8-FC.2 | enemy = -11 }}
   |{{o| moveId = Jack-8-ws4 | enemy = -11 }}
   |{{o| moveId = Jack-8-ws4 | enemy = -11 }}

Revision as of 09:19, 15 June 2024

This page is for Tekken 8. For Tekken 7, see Jack-7 punishers.

Standing
Enemy Move Damage Frames
-10f+222+5
H.2+350-2d (-12)
-112,122+2
2,328+5
-121,132+4c
-13df+3+428+10a (+1)
-14f+1,138+8d (-1)
b+1+228-1d (-10)
-15df+213+31a (+21)
Crouching
-10H.2+3[1]50-2d (-12)
-11FC.28+7
ws420+5
-12FC.df+4,227+4c
d+2+425+6d
-14ws2,127+3d
ws2,436+21a (+11)
-15ws114+34a (+24)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
f,F+1+2i1520-15Mid
df+2i1513-14Mid
f+3+4i2224-11Mid
  1. Will not work against moves that leave opponent recovering in crouch