m (Replace KND/LNC with actual frame advantages) |
Lotus-wavu (talk | contribs) m (→n: Update 3+4, the ob frame data was incorrectly listed as -10, it's -11.) |
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|damage=20 | |damage=20 | ||
|startup=i24~26 | |startup=i24~26 | ||
|block=- | |block=-11 | ||
|hit=+9a | |hit=+9a | ||
|ch= | |ch= |
Revision as of 01:55, 17 June 2024
Claudio |
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Movelist & frame data (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Circle of Judgement
2,1,2
h,m,m
10,13,25
-13
+12a (+3)
,i16~18
t93 r36
- Combo from 2nd CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 10f
- Transition to r65 STB on hit without STB
- -10a (-1) upon STB gain on an airborne hit
- Interrupt with i1 from 1st block
Requiescat
3,2
m,h
14,22
-6
+25a (+16)
,i22~23
t64 r24
- Transition to r55 STB on hit without STB
- -6a (-13) upon STB gain on an airborne hit
Shining Ray
b+4,2
m,m
10,20
-11
+29a (+3)
,i20
t73 r36
- Combo from 1st hit with no delay
- Combo from 1st CH with 10f delay
- Input can be delayed 12F
- Transition to r45 STB on hit without STB and Heat
Meteor Storm
- ub+2
- uf+2
u+2
m
21
-8
+16a
i21~22
js9~22
t55 r33
- Transition to r49 STB on hit without STB and Heat
Ira
f,f,F+2
h
40
+6
+24a (+19)
i13~16
- js3~26
- fs27~29
t44 r28
- Transition to r51 STB without STB and Heat
- Frame advantage +1a (-4) on STB gain
- Chip damage on block
- Cannot be buffered
Sometimes written wr2
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Circle of Judgement
2,1,2
h,m,m
10,13,25
-13
+10a (+1) / HE
,i16~18
- Combo from 2nd CH
- Grants STB on hit
Battle Scars
4,3
h,h
13,14
+0
+15Sp
+22a (+15)
,i25~26
js
- Combo from 1st hit
- Can be delayed 11F
- Combo can be delayed 5F from hit
Crimson Delta Edge to Starburst
1+2,1+2,2
m,tth,sp
20,10,18
th
th
,i17
- Grants STB on hit
- Only comes out on hit
- Deals 20 damage with the input b,f+2
- Foot-side & Face-up & -5F from Not Starburst
- Head-side & Face-up & +0F during Starburst
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain
f+2,1,1+2
h,m,m
9,12,25
-18
+7a (-2)
,i21~22
- Can be delayed 14F
- Combo from 1st or 2nd CH
Cross Arm Impact
f+1+2,1+2
m,m
8,16
- Combo from 1st hit
- Can be delayed
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dispel Magic
df+3,1
m,m
12,18
-12
+29a (+14)
,i17~19
- Combo from 1st hit
- Can be delayed 14F
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crescent Heel
b+3,3
m,m
14,21
-12
+7c
+22d
,i24~25
- Combo from 1st CH
- Can be delayed
Shining Wind
b+4,1
m,h
10,18
+1
+4
,i20~21
- Combo from 1st hit
- Can be delayed 12F
- Combo can be delayed 10F from CH
- Chip damage when guarded
Shining Ray
b+4,2
m,m
10,20
-11
+29a (+3)
,i20
- Grants STB on hit
- Combo from 1st hit
Judgment Claw
b+1+2
m
25
-13
+15a
i22
pc8~
- absorb an attack to power up
- - Add chip damage when guarded
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns
f,F+2,2
m,h
14,20
-2c
+6c
,i14~15
- Combo from 1st hit
- Can be delayed
- Same move as FC.df+2,2
Bringer of Justice
f,F+2,1+2
m,m
14,20
-13
-14a (-23)
,i18~19
- Grants STB on hit
- Can be delayed
- Combo from 1st NH
- Alternate input: FC.df+2,1+2
Ira
f,f,F+2
h
40
+6
+24a (+19)
i13~16
js3~
t44 31
- Grants STB on hit, adv. changes to +1a (-4)
- Chip damage when guarded
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns
FC.df+2,2
m,h
14,20
-2c
+6c
,i14~15
- Combo from 1st hit
- Can be delayed
- Same move as f,F+2,2
Bringer of Justice
FC.df+2,1+2
m,m
14,20
-13
+10a (+1)
i14~16
- Same move as f,F+2,1+2
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
STB (Starburst)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Cross Arm Impact Burst
STB.f+1+2,1+2
m,m
8,16
-9
+64
+64
i16
- Combo from 1st hit
- Can be delayed
- Chip damage when guarded
Mystic Ray Burst
STB.d+1,2
m,m
16,23
+6
+28(+13)
i17, i28
- Chip damage when guarded
Avaritia Burst
STB.b+4,3,2
m,h,m
10,14,38
-1
43a (+33)
i17
js
- Combo from 2nd CH
- Chip damage when guarded
Malefic Draw Burst
STB.ws1,2
m,m
12,23
+6
+28a (+13)
i12
- Chip damage when guarded
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wall Jumping Attack
(back to wall).b,b,ub
m
21
+0c
+8d
i36
is8~13
- Air Status 5F
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment
1+3
th(h)
35
-2
+0d
i12~14
t39 r25
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Foot-sd. Face-up
Roche Limit
2+4
th(h)
35
-3
+0d
i12~14
t39 r25
- Break: 1 or 2
- Opp. Position on break: Reverse Pos.
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw
Left throw
th(h)
40
-3
-3d
- Break: 1
- Opp. Position on break:
- Opp. Position on hit: Right-sd. Face-up
Prayer into the Void
Right throw
th(h)
40
-3
+0d
- Break: 2
- Opp. Position on break:
- Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow
Back throw
th(h)
50
+0d
- Break: none
- Opp. Position on break: -
- Opp. Position on hit: Foot-sd. Face-down
Gula
uf+1+2
th(h)
40
-6
- Break: 1+2
- Opp. Position on break:
- Opp. Position on hit: Reverse Pos. Head-sd. Face-up
10 Strings
10 Hit Combo | ||||||||||
Input | 2 | 1 | 3 | 1 | 4 | 3 | 2 | 4 | 3 | STB.2 |
---|---|---|---|---|---|---|---|---|---|---|
Hit level | h | m | m | m | l | h | m | m | h | m |
Damage | 10 | 13 | 6 | 10 | 5 | 7 | 10 | 15 | 10 | 20 |
Startup | i12 | ,i20 | ,i31 | ,i17 | ,i28 | ,i18 | ,i27 | ,i49 | ,i22 | ,i26 |
Block | +0 | -11 | -27 | -17 | -21 | -26 | -21 | -26 | -34 | -27 |
Hit | +6 | -5 | -16[1] | -11 | -10 | -15 | (+9a) STB | -15 | -15 | (-35d) |
Combo | Hit | Hit | CH[2] | Hit | Hit | Hit | Hit |