Movelist & frame data (Tekken 8) |
---|
Heat
All Heat Engagers seem to be +17g on standing opponent hit.
Input
n
1,4,2
- Cancel last hit into 1,4,2,1 with f+1
- Cancel last hit into 1,4,2,4 with f+4
- Alternate input b+2
1,4,2,1
- Cancel last hit and transition to SS with u_d
- Transition to SLS with F
- Alternate input:
- b+2,1
- qcf+4,1
1,4,2,1,2
- Alternate input:
- b+2,1,2
- qcf+4,1,2
1,4,2,1,4
- Alternate input:
- b+2,1,4
- qcf+4,1,4
- Special? effect on airborne hit +38a (+31)
2,3
- Combo from 1st hit
- CH frames also apply to combo from 1st CH
4,3,4
- Hold to power up and deal more chip damage on block
4,3,f+4
1+2,1
- Combo from 1st hit
- Transition to Sway with B +7 on hit
f
f+2,1,4
- Combo from 1st hit
- Gain SE on hit with 1+2
f+1+2
- Absorb an attack to power up and deal more chip damage on block
df
DF+1
- Alternate input df+1
- DF+1,1... extension available only with DF+1 input, not df+1
DF+1,2
- Combo from 1st hit
- Alternate input:
- DF+1,2
- DF+1,1,2
- DF+1,1,1,2
- DF+1,1,1,1,2
- Wall Break on CH
df+2,1
- Combo from 1st hit
- Transition to Sway with B +8 on hit
d
d+3,2
- Gain SE on hit with 1+2
d+1+2
- Combo from 1st hit
- Transition to SLS with F +10g on hit
- Transition to Sway with B +8
db
b
b+2,1
- Cancel last hit and transition to SS with u_d
- Transition to SLS with F
- Alternate input:
- 1,4,2,1
- qcf+4,1
b+3,1+2
b+1+3,P.2
- Gain SE on hit
- Chip damage on block
u
ub+1+2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1
- Combo from 1st hit
- Chip damage on block
ub+1+2,1,2,1,2,1,2,1,2,1,4
- Combo from 1st hit
- Chip damage on block
Motion input
f,F+3
- Gain SE on hit with 1+2
- Chip damage 7 (28%) on block
Crouch
FC.df+2,1
- Combo from 1st hit with delay
- Move can be delayed
WS
ws2
- Throw only on hit
- Powerup with f+2 or b+2 (perfect) - additional 5 damage
ws3,4
- Alternate input qcf+3,4
- Move can be delayed
SE (Snake Eyes)
3+4,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage 8 (40%) on block
3+4,SNE.2*
- Consumes SNE
- Chip damage on block
- Insta Tornado launcher
f+2,1,SNE.2
- Combo from 1st hit
- Consumes SNE
- Chip damage 1 (20%) on block
f+2,1,SNE.2,3
- Combo from 1st hit
- Chip damage 2 (28%) on block
f+2,1,SNE.2,3,2
- Chip damage 8 (40%) on block
uf+2,2,2,SNE.2
- 6 (4) damage on airborne opponent at 70% scaling - 9 damage?
- Consumes SNE
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2
- 4 (2) damage on airborne opponent at 50% (70%) scaling
- Chip damage 2 (22%) on block
uf+2,2,2,SNE.2,2,3
- 9 (6) damage on airborne opponent at 40% (70%) scaling
- Chip damage 9 (39%) on block
SNE.f,F+1+2
- Consumes SNE
- Chip damage 14 (38%) on block
- Transition into Immortal Payback on opponent attack absorb
SLS (Slither Step)
SLS.4,1
- Combo from 1st CH
- Transition to SS with u_d
- Alternate input:
- 1,4,2,1
- b+2,1
SLS.4,1,2
- Alternate input:
- 1,4,2,1,2
- b+2,1,2
SLS.4,1,4
- Alternate input:
- 1,4,2,1,4
- b+2,1,4
SWA
SWA.1
- Insta Tornado launcher on CH
- Chip damage 6 (27%) on block
SWA.2,4
- Combo from 1st hit with delay
- Chip damage on block
Others
,1
- Combo from 1st hit with delay
- Move can be delayed
Error querying parent: Move with id = 'Bryan-ss2' not found. If you've added 'Bryan-ss2' in this edit, try saving the page twice. There is a known issue when looking up a move made in the same edit.
Throws
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
b+3 | m | 12 | ||||
4 | m | 18 | ||||
1 | m | 5 | ||||
2 | m | 7 | ||||
1 | h | 3 | ||||
4 | h | 8 | ||||
2 | h | 5 | ||||
1 | h | 5 | ||||
4 | m | 10 | ||||
2 | h | 20 |