Zafina |
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Movelist & frame data (Tekken 8) |
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Heat
When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
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Some of the powerful moves using Azazel's Power become Power Crushes (e.g. TRT.df+1, SCR.df+1, MNT.df+1).
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InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
n
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
1,2,3
- Cancel SCR transition by holding B (becomes -9/0)
- Can be delayed
2,1,3
- Can be cancelled into MNT before hit by holding D (becomes -9/-17)
- Can be delayed
1+2,4,4
- Can pick up from the ground with db+3 for a juggle
f
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
f+2,3
- Cancel SCR transition by holding B (becomes -9/0)
- Can be delayed
f+3
- Cancel SCR transition by holding B (becomes -1/+64a)
f+1+2
- Azazel's Power
- Zafina receives recoverable health damage
df
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
df+4,1
- Azazel's Power
- Zafina receives recoverable health damage
- Deals 8 chip damage on block
- Can be cancelled before hit by holding D (recovers crouching -18/-2)
d
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
db
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
b
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
u
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Motion Input
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Crouch
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
WS
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
SCR (Scarecrow Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
TRT (Tarantula Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
MNT (Mantis Stance)
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Others
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.
Throws
InputThe input to perform the move, written in notation. This is often used as the move's name.For strings, the input of the previous moves in the string is shown but washed out.