Zafina movelist

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Revision as of 00:31, 5 February 2024 by Nuclear Purple (talk | contribs) (Adds heat smash)

Heat

When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
Some of the powerful moves using Azazel's Power become Power Crushes (e.g. TRT.df+1, SCR.df+1, MNT.df+1).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Smash

H.2+3

h,​sm
15,​10,​15,​15,​15,​18
i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
Heat Smash
Balcony Break
  • Hit throw on the first hit
    • Damage 15,4,5,5,4,18 (total 51)
  • Unparryable
  • Ignores regular power crush armor
  • Jails
  • Ends Heat

}}

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+8
i12

1,​2,3

h,​h,​h
5,​9,​12
0
+9
i20
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

1,3

h,​h
5,​14
-2
+7
i17~18
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

1,4

h,​m
5,​17
-5
+2
i19
TRT

2

h
8
-7
-1
i10

2,1

h,​m
8,​9
-6
+2
i23~25

2,​1,3

h,​m,​l
8,​9,​11
-17
+4d
i32
MNT
  • Can be cancelled into MNT before hit by holding D (becomes -9/-17)
  • Can be delayed

2,1

h,​m
8,​12
-9
+2
i19-20

2,​2,1+2

h,​m,​m,​m,​m
8,​12,​7,​11,​14
-9
+19d(-16)
i25~26 i10~11 i4~5

3

h
17
0
+9
i13
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

4

h
19
-6
-1
+19a(+10)
i14~15

1+2

m
17
tracks l
-12
+4
+24a
i16~17

1+2,4

m,​m
17,​10
-10
+1
+6
i24~25

1+2,​4,4

m,​m,​m
17,​10,​12
-11
+19d
i30~31
  • Can pick up from the ground with db+3 for a juggle

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

,​m
17
-18
-9
+52a
i19

f+2,3

m,​h
17,​12
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18d(8)
i28~29

f+3

h
28
+3
+68a(48)
i21
SCR
Balcony Break
  • Cancel SCR transition by holding B (becomes -1/+64a)

f+4

h
13
-6
+22d
i14~15

f+1+2

m,​m
16,​22
-9
+5d(-5)
i19~20 i13~14
Heat Engager
Heat Dash +5 +36a(+26)
Balcony Break
  • Azazel's Power
  • Zafina receives recoverable health damage

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14

df+1,2

m,​m
10,​16
-13
+3
i15~16

df+1,​2,1

m,​m,​m
10,​16,​20
-13
+23d(13)
i25
  • Can be delayed

df+1,4

mh
1018
-6
+12
i19~20

df+2

m
13
-12
+32a(22)
i16~17

df+3

m
15
-5
+4
i15~16
SCR
  • Cancel SCR transition by holding B (becomes -10/-1)

df+3,4

m,​h
15,​17
-6
+22d
+55a
i23~24

df+3,d+4

m,​l
15,​15
-14
+1
i25~26

df+4

m
14
-13
+3
i14

df+4,1

m,​m
14,​22
-12
+3d
i31
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Deals 8 chip damage on block
  • Can be cancelled before hit by holding D (recovers crouching -18/-2)

df+4,2

m,​m
14,​20
-13
+24a(+9)
i27~29

df+2+3

m
20
-9
+60a
i36~37


d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

l
10
-17
-6
i16
cs1~
  • Alternate input:
    • FC.db+3

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • Alternate inputs:
    • FC.db+4
    • FC.df+4

FC.df+3

l
15
-26
+14d
i23~24
cs1~
  • On hit or whiff, hold D to transition to MNT (becomes +13d)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
9
-10
+1
i15

ws1,2

mm
8,​18
-13
+36a(26)
i20~21

ws2

m
20
-14
+28a(18)
i18~19
  • Can transition to MNT by holding D (becomes -40/+2)

ws3

m
20
0
+9
i12
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

ws4

m
14
-7
+4
i11

SCR (Scarecrow Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

TRT (Tarantula Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MNT (Mantis Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

10 Strings

External Links