Claudio movelist

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Revision as of 21:37, 7 February 2024 by Bricksey (talk | contribs) (Does not need the forward input in T8)

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l,​th
12,​40
-14
th
i18
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Scattered Ashes

1,2

h,​h
5,​12
-1
+6
43
Combo from 1st hit
Absolve

1,3

h,​l
5,​11
-12
-1
Combo from 1st CH
Right Jab

2

h
10
-3
+3
i12
Circle of Judgement (2)

2,1

h,​m
10,​13
-6
+5
Combo from 1st hit
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
i12
Heat Engager
  • Combo from 2nd CH
  • Grants STB on hit
Circle of Judgement > Heat Dash

2,1,2

-13
Requiescat (1)

3

m
14
-10
+1
i14
Requiescat

3,2

m,​h
14,​22
-6
+15
Heat Engager
  • Grants STB on hit
Requiescat > Heat Dash

H.3,2,F

m,​h
14,​22
+5
+34
i14
High Kick

4

h
13
-8
+3
LNC
i12
t39 r27
Battle Scars

4,3

h,​h
13,​14
+0
+15Sp
KND
js
Homing
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 5F from hit
Crimson Delta Edge (1)

1+2

m
20
-14
+2
i17
Crimson Delta Edge (2)

1+2,1+2

m,​th
20,​10
+0
Only comes out on hit
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​tth,​sp
20,​10,​18
th
th
  • Grants STB on hit
  • Only comes out on hit
  • Deals 20 damage with the input b,f+2
  • Foot-side & Face-up & -5F from Not Starburst
  • Head-side & Face-up & +0F during Starburst
Rolling Strike

3+4

m
20
-10
KND
KND
i24~26
js13~
r? FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain (1)

f+2

h
9
+0
+6
i12
Trinity of Pain (2)

f+2,1

h,​m
9,​12
-10
+6c
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
KND
KND
  • Can be delayed 14F
  • Combo from 1st or 2nd CH
Deadly Sin

f+2,2

hm
9,​20
-27
KND
KND
Tornado
  • Grants STB on hit
  • Combo from 1st hit
Sacred Edge

f+3

h
18
+0
+15Sp
KND
i18
js9~
Homing
Into the Abyss

f+4

m
23
+4c
KND
i22~23
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
KND
KND
  • Combo from 1st hit
  • Can be delayed
Above the Storm

f+3+4

h
18
+2
KND
KND
i17
t53 36
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-2
+9
i15
t36 21
Sky's Arc

df+1,2

m,​m
10,​15
-15
LNC
LNC
  • Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
KND
i14
t46 32
Dispel Magic (1)

df+3

m
12
-7
+4
i14
Dispel Magic

df+3,1

m,​m
12,​18
-12
KND
KND
Tornado
  • Combo from 1st hit
  • Can be delayed 14F
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
  • Combo from 1st hit
  • Can be delayed 14F
Front Kick

df+4

m
14
-8
+3
i13
t40 27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17
Mystic Ray

d+1,2

m,​m
14,​15
-9
+31
Tornado
Gravity Point

d+2

l
6
-12
-1
i20
cs6~
Gravity Hole

d+2,2

L,​l
6,​8
-13
-1
Crouch Side Kick

d+3

l
12
-17
-3
i16
cs4~
Crouch Chin Kick

d+4

l
7
-13
-2
i12
cs4~
Superbia

d+1+2

m
28
-18
KND
KND
i13~14
Same move as BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sm
5
-5
+6
i10
cs4~
  • Returns to standing when input F
Crouch Straight

db+2

sm
8
-4
+7
i11
cs4~
Twin Claws

db+2,1

sl,​m
8,​12
-13
+3
cs
  • Combo from 1st CH
  • Same move as FC.2,1
Acedia

db+3

l
23
-15
+3c
KND
i24~25
cs6~
Lagrange Needle (1)

db+4

l
7
-13
-2
i15
Lagrange Needle

db+4,3

L,​h
7,​10
-11
+0
Combo from 1st hit
Blue Moon

db+1+2

m
20
KND
i17
Tornado

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
KND
KND
i18~19
Homing
Spinning Skies

b+2

h
25
-9
KND
KND
i14
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 23
Crescent Heel

b+3,3

m,​m
14,​21
-12
+7c
LNC
  • Combo from 1st CH
  • Can be delayed
Shining Ray (1)

b+4

m
10
-14
-3
i17
Shining Wind

b+4,1

m,​h
10,​18
-8
+13Sp
KND
Tornado
  • Grants STB on hit
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 10F from CH
  • Chip damage when guarded
Shining Ray

b+4,2

m,​m
10,​20
-12
KND
KND
Heat Engager
  • Grants STB on hit
  • Combo from 1st hit
Shining Ray > Heat Dash

H.b+4,2,F

m,​m
10,​20
i17
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
Homing
  • Combo from 1st hit
  • Can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
KND
KND
js
Combo from 2nd CH
Lunar Ray

b+4,4

m,​m
10,​16
LNC
Tornado
Judgment Claw

b+1+2

m
25
-13
KND
KND
i22
pc8~
  • absorb an attack to power up
  • - Add chip damage when guarded
Eternal Moon

b+3+4

m
24
-14
KND
KND
i29
Homing
Big Bang

b+2+3

ub(m)
60
KND
KND
KND
i72

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm

u+2

m
21
i21
js
Heat Engager
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ground Slash Nova

u+3

m
20
+2c
+7c
LNC
i23~25
js9~
Alternate input: ub+3, uf+3
Sky Slash Nova

uf+4

m
13
-13
LNC
LNC
i15
js9~
t53 38
Alternate input: ub+4, u+4
Pollux

uf+3+4

mm
10,​14
-11
KND
KND
i20
js
JS after Start-up frame

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns (1)

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
KND
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
KND
KND
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+7
KND
KND
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit
Wall Crush +21g at the wall
  • Chip damage when guarded
Ira > Heat Dash

H.f,f,F+2,F

h
40
i13
js
  • Grants STB on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns (1)

FC.df+2

m
14
-18
-7
i14~16
  • Same move as f,F+2
Dual Guns

FC.df+2,2

m,​h
14,​20
-2c
KND
  • Combo from 1st hit
  • Can be delayed
  • Same move as f,F+2,2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Noble Step (1)

ws1

m
12
-4
+7
i12
Noble Step

ws1,1

m,​h
12,​15
-12
+9
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
Tornado
Sylvia

ws2

m
20
-14
LNC
LNC
i15
Grants STB on hit
Piercing Wind

ws3

m
20
-8
KND
KND
i16
Holy Smash

ws4

m
18
-6
+5
i11

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
KND
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
KND
KND
i16
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
KND
Tornado
  • Chip damage when guarded
Gravity Zone

STB.d+2,2

l,​l
7,​8
-13
-1
i20
cs
Combo from 1st CH
Blue Moon Burst

STB.db+1+2

m
25
-1
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
LNC
LNC
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
55
+8
KND
i13
js
  • Chip damage when guarded
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
KND
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
KND
i20
Ki Charge

1+2+3+4

sp
-
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
KND
KND
i36
is8~13
  • Air Status 5F


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 STB.2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup i12 ,i20 ,i31 ,i17 ,i28 ,i18 ,i27 ,i49 ,i22 ,i26
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16[1] -11 -10 -15 (+9a) STB -15 -15 (-35d)
Combo Hit Hit CH[2] Hit Hit Hit Hit

External Links

  1. ↑ Hit vs BT -1a (-1)
  2. ↑ The low jails on block, but on hit the next attack can be ducked.