Lidia (Tekken 7) |
---|
Movelist & frame data (Tekken 8) |
---|
Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Drive 1
R.f,F+2+3
m,m,h,m,h
16,3,3,3,5
- Attacks after 1st only come out on hit
- Transition to CFO on block
- CFO.n from transition is -9
n
Mid Chaser
1,2,2
h,h,m
7,8,10
-10
+8
i10
,i22
r29
- Combo from 2nd hit
- Transition to CFT on hit
- CFT.n from transition is -16
Triangle Kick
1,2,4,4
h,h,l,h
7,8,15,20
3rd attack won't cause knockdown on counter hit
Gankaku
3:2
h,h
10,14
- Combo from 1st hit
- 3f window for timed input
- Deals 12 damage without timed input
- Recovery 4f faster if attack connects
- Hitstop 20f on hit
Jumping Back Spin Kick
4,3
h,m
17,23
-10
+8
i13
,29~30
,js20~
r37
- Tailspin
- Wall break
- Combo from 1st counter hit +55a (+38a)
1+2
m
20
-9
+41d (-17d)
i31
r33
- Wall break
- Cancel to backdash with b,b
- Cancel to dash with f,f
f
Horned Lark
f+2,4
h,h
10,23
-13
+16a (+7a)
i12
,i18
r34
- Wall break
- Jail from 1st attack
Kusanku Double Kick
f+4,3
m,m
17,15
-10
+0
i17
,i13~14
,js5~
r29
Jail from 1st attack
Uraken-uchi
f+4,3,1
m,m,m
17,15,28
-12
+17a
i17
,i21~22
r32
- Wall break
- Floor break
- Combo from 2nd counter hit
Jumping Back Roundhouse Kick
f+4,3,4
m,m,h
17,15,23
- Tailspin
- Wall break
- Combo from 2nd counter hit
Political Storm
f+1+2,3,2,1
h,m,m,m,m
5,4,5,4,23
-15
+19a (+14a)
i14
,i22
r36
- Combo from 4th hit
- Low wall splat
df
Mid Left Sidekick
df+1,3
m,m
13,17
- Wall break
- Input can be delayed 6f
- Combo from 1st CH with 3f delay
Shadowless Fist
df+2
m
17
- Transition to CFT on hit
- CFT.n from transition is -12
Mid Right Sidekick
df+3,4
m,m
15,20
- Wall break
- Combo from 1st counter hit
Majority Rules
df+3~1,2
h,h
13,20
- Wall break
- Jail from 1st attack
High Elbow Strike
df+4,2
m,h
16,25
+1
+48d (-10d)
i15
,i26
r26
- Wall break
- Combo from 1st counter hit
Jumping Spinning Back Kick
df+4,3
m,m
16,23
-10
+8
i15
,i29~30
,js20~
r37
- Tailspin
- Wall break
- Combo from 1st counter hit
Vortex
df+1+2:P.2
m,h
21,31
+13a
i23
,i16
r40
- Move can be delayed 14f
- Combo from 1st hit
- 3f window for timed input (frames 23~25)
- Deals 29 damage without timed input
d
Crouching Tiger
d+3,4,4
l,h,L
9,21,13
- Staggers on block
- Combo from 2nd hit
Rising Dragon
d+3,4,4,4
l,h,L,M
9,21,13,25
-14
+5a
i15
,i38~39
,js1~12 js21~
r34
- Floor break
- Combo from 3rd hit (no floor break)
db
Crouch Jab
db+1
s
5
-5
+6
i10
cs4~
r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
Red Tape
db+3,2
L,t
13,18
-10d
i16
,i16
Can only be done if 1st attack clean hits from the front
For the Nation
db+3+4,P.1
m,h
22,21
- Wall break
- Move can be delayed
- Combo from 1st hit
b
Crushing Left Knee
b+2,3
h,m
14,17
Combo from 1st counter hit
Birds and Beasts
b+3,4,d,df,f+1+2
m,h,m
16,18,23
-5
+20a (+11a)
i17~18
,i20
r25
- Wall break
- Combo from 2nd counter hit
- Deals 19 damage without motion input
Crouching Tiger
b+4,4
h,L
21,13
- Staggers on block
- Combo from 1st hit
Rising Dragon
b+4,4,4
h,L,M
21,13,25
-14
+5a
i16
,i38~39
,cs1~12 js21~
r34
- Floor break
- Combo from 2nd hit (no floor break)
Upper Parry
b+1+3
ps2~10
r35
- Alternate input b+2+4
- Parries high or mid punches
- On successful parryâ
- Delays opponent's recovery 15f
- Hitstop 5f
b+1+3,P.2,1
h,h
9,9
-13
+8
,i16
r32
- Combo from 1st hit
- Move can be delayed 10f
Law of the Land
b+1+3,P.2,1:2
h,h,h
9,9,22
-13
+23a (+18a)
,i16
r32
- Low wall splat
- Combo from 2nd hit
- Move can be delayed 10f
- 3f window for timed input
- Deals 20 damage without timed input
ub
u
Cleaving Spirit
u+4
m,h
13,23
- Alternate input uf+4
- Tailspin
- Wall break
- 2nd attack only comes out if 1st hit
- Combo from 1st hit
- Transition to CFT on hit
Motion input
Lightning Thrust
f,F+2
m
20
-2
+15g
i13
r26
- Can't be buffered
- Transition to CFO on hit
- CFO.n from transition is -9
White Whale
f,F+1+2
m
23
-13
+13a (+4a)
i15~16
r36
- Can't be buffered
- Wall break
- Can clean hit
- Evades some highs
Flying Blade
f,F+3+4
m
22
-8
+43d (-15d)
i19~21
js10~
r29
- Can't be buffered
- Wall break
Swift High Jab
f,f,F+1
h
24
- Alternate input wr1
- Can't be buffered
- Wall break
d,df,f+2,2
m,m
14,17
-14
-1
i16
,i20
r33
- Jail from 1st block
- Combo from 1st counter hit
Blossom Fury
d,df,f+2,2,b,n,f,f+1+2
m,m,m
14,17,30
-16
+19a (+14a)
i16
,i20~21
r35
- Wall break (floating opponent)
- Low wall splat (standing opponent)
- Combo from 2nd hit
- Deals 25 damage with input b,n,f+1+2
Throw
Grounded opponent
SS
WS
Wild Eagle
ws1,4
m,m
12,20
-12
+25a (+20a)
i13~14
,i21~22
r30
- Wall break
- Combo from 1st hit
Izumo
ws3,2
m,m
15,23
-13
+9a (+0a)
i14~15
,i19~20
r34
- Wall bounce
- Combo from 1st hit
Crouch
hFC.1
s
5
-5
+6
i10
cs1~
r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
CFO
HAE
CFT
Enlightenment
CFT.2,3,1
h,m,m
17,15,25
-7
+13a (+4a)
i14~15
,i18
r31
- Wall bounce
- Combo from 2nd counter hit
Rising Dragon
CFT.4,4
L,M
10,25
-14
+5d
i19~20
,i38~39
,cs1~12 js21~
r34
Combo from 1st hit -5d