Claudio movelist

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Revision as of 21:33, 7 February 2024 by Bricksey (talk | contribs) (Copy f,F+2 to crouching moves as FC.df+2,2 to use in punishment table)

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l,​th
12,​40
-14
th
i18
Heat Smash

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Scattered Ashes

1,2

h,​h
5,​12
-1
+6
43
Combo from 1st hit
Absolve

1,3

h,​l
5,​11
-12
-1
Combo from 1st CH
Right Jab

2

h
10
-3
+3
i12
Circle of Judgement (2)

2,1

h,​m
10,​13
-6
+5
Combo from 1st hit
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
i12
Heat Engager
  • Combo from 2nd CH
  • Grants STB on hit
Circle of Judgement > Heat Dash

2,1,2

-13
Requiescat (1)

3

m
14
-10
+1
i14
Requiescat

3,2

m,​h
14,​22
-6
+15
Heat Engager
  • Grants STB on hit
Requiescat > Heat Dash

H.3,2,F

m,​h
14,​22
+5
+34
i14
High Kick

4

h
13
-8
+3
LNC
i12
t39 r27
Battle Scars

4,3

h,​h
13,​14
+0
+15Sp
KND
js
Homing
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 5F from hit
Crimson Delta Edge (1)

1+2

m
20
-14
+2
i17
Crimson Delta Edge (2)

1+2,1+2

m,​th
20,​10
+0
Only comes out on hit
Crimson Delta Edge to Starburst

1+2,​1+2,f+2

m,​thth,​sp
20,​10,​18
th
th
  • Grants STB on hit
  • Only comes out on hit
  • Deals 20 damage with the input b,f+2
  • Foot-side & Face-up & -5F from Not Starburst
  • Head-side & Face-up & +0F during Starburst
Rolling Strike

3+4

m
20
-10
KND
KND
i24~26
js13~
r? FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Trinity of Pain (1)

f+2

h
9
+0
+6
i12
Trinity of Pain (2)

f+2,1

h,​m
9,​12
-10
+6c
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
KND
KND
  • Can be delayed 14F
  • Combo from 1st or 2nd CH
Deadly Sin

f+2,2

hm
9,​20
-27
KND
KND
Tornado
  • Grants STB on hit
  • Combo from 1st hit
Sacred Edge

f+3

h
18
+0
+15Sp
KND
i18
js9~
Homing
Into the Abyss

f+4

m
23
+4c
KND
i22~23
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
KND
KND
  • Combo from 1st hit
  • Can be delayed
Above the Storm

f+3+4

h
18
+2
KND
KND
i17
t53 36
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-2
+9
i15
t36 21
Sky's Arc

df+1,2

m,​m
10,​15
-15
LNC
LNC
  • Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
KND
i14
t46 32
Dispel Magic (1)

df+3

m
12
-7
+4
i14
Dispel Magic

df+3,1

m,​m
12,​18
-12
KND
KND
Tornado
  • Combo from 1st hit
  • Can be delayed 14F
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
  • Combo from 1st hit
  • Can be delayed 14F
Front Kick

df+4

m
14
-8
+3
i13
t40 27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17
Mystic Ray

d+1,2

m,​m
14,​15
-9
+31
Tornado
Gravity Point

d+2

l
6
-12
-1
i20
cs6~
Gravity Hole

d+2,2

l,​l
6,​8
-13
-1
Crouch Side Kick

d+3

l
12
-17
-3
i16
cs4~
Crouch Chin Kick

d+4

l
7
-13
-2
i12
cs4~
Superbia

d+1+2

m
28
-18
KND
KND
i13~14
Same move as BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sm
5
-5
+6
i10
cs4~
  • Returns to standing when input F
Crouch Straight

db+2

sm
8
-4
+7
i11
cs4~
Twin Claws

db+2,1

sm,​m
8,​12
-13
+3
cs
  • Combo from 1st CH
  • Same move as FC.2,1
Acedia

db+3

l
23
-15
+3c
KND
i24~25
cs6~
Lagrange Needle (1)

db+4

l
7
-13
-2
i15
Lagrange Needle

db+4,3

l,​h
7,​10
-11
+0
Combo from 1st hit
Blue Moon

db+1+2

m
20
KND
i17
Tornado

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
KND
KND
i18~19
Homing
Spinning Skies

b+2

h
25
-9
KND
KND
i14
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 23
Crescent Heel

b+3,3

m,​m
14,​21
-12
+7c
LNC
  • Combo from 1st CH
  • Can be delayed
Shining Ray (1)

b+4

m
10
-14
-3
i17
Shining Wind

b+4,1

m,​h
10,​18
-8
+13Sp
KND
Tornado
  • Grants STB on hit
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 10F from CH
  • Chip damage when guarded
Shining Ray

b+4,2

m,​m
10,​20
-12
KND
KND
Heat Engager
  • Grants STB on hit
  • Combo from 1st hit
Shining Ray > Heat Dash

H.b+4,2,F

m,​m
10,​20
i17
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
Homing
  • Combo from 1st hit
  • Can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
KND
KND
js
Combo from 2nd CH
Lunar Ray

b+4,4

m,​m
10,​16
LNC
Tornado
Judgment Claw

b+1+2

m
25
-13
KND
KND
i22
pc8~
  • absorb an attack to power up
  • - Add chip damage when guarded
Eternal Moon

b+3+4

m
24
-14
KND
KND
i29
Homing
Big Bang

b+2+3

ub(m)
60
KND
KND
KND
i72

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm

u+2

m
21
i21
js
Heat Engager
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ground Slash Nova

u+3

m
20
+2c
+7c
LNC
i23~25
js9~
Alternate input: ub+3, uf+3
Sky Slash Nova

uf+4

m
13
-13
LNC
LNC
i15
js9~
t53 38
Alternate input: ub+4, u+4
Pollux

uf+3+4

mm
10,​14
-11
KND
KND
i20
js
JS after Start-up frame

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns (1)

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
KND
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
KND
KND
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+7
KND
KND
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit
Wall Crush +21g at the wall
  • Chip damage when guarded
Ira > Heat Dash

H.f,f,F+2,F

h
40
i13
js
  • Grants STB on hit

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dual Guns (1)

FC.df+2

m
14
-18
-7
i14~16
  • Same move as f,F+2
Dual Guns

FC.df+2,2

m,​h
14,​20
-2c
KND
  • Combo from 1st hit
  • Can be delayed
  • Same move as f,F+2,2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Noble Step (1)

ws1

m
12
-4
+7
i12
Noble Step

ws1,1

m,​h
12,​15
-12
+9
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
Tornado
Sylvia

ws2

m
20
-14
LNC
LNC
i15
Grants STB on hit
Piercing Wind

ws3

m
20
-8
KND
KND
i16
Holy Smash

ws4

m
18
-6
+5
i11

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
KND
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
KND
KND
i16
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
KND
Tornado
  • Chip damage when guarded
Gravity Zone

STB.d+2,2

l,​l
7,​8
-13
-1
i20
cs
Combo from 1st CH
Blue Moon Burst

STB.db+1+2

m
25
-1
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
LNC
LNC
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
55
+8
KND
i13
js
  • Chip damage when guarded
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
KND
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
KND
i20
Ki Charge

1+2+3+4

sp
-
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
KND
KND
i36
is8~13
  • Air Status 5F


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Input 2 1 3 1 4 3 2 4 3 STB.2
Hit level h m m m l h m m h m
Damage 10 13 6 10 5 7 10 15 10 20
Startup i12 ,i20 ,i31 ,i17 ,i28 ,i18 ,i27 ,i49 ,i22 ,i26
Block +0 -11 -27 -17 -21 -26 -21 -26 -34 -27
Hit +6 -5 -16[1] -11 -10 -15 (+9a) STB -15 -15 (-35d)
Combo Hit Hit CH[2] Hit Hit Hit Hit

External Links

  1. ↑ Hit vs BT -1a (-1)
  2. ↑ The low jails on block, but on hit the next attack can be ducked.