Zafina movelist

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Revision as of 02:00, 23 February 2024 by Kalki (talk | contribs) (Add heat engagers)

This page is for Tekken 8. For Tekken 7, see Zafina movelist (Tekken 7).

Heat

When Azazel's Power (health reducing move) is activated, health won't be consumed (e.g., f+1+2, df+4,1 etc.)
Some of the powerful moves using Azazel's Power become Power Crushes (e.g. TRT.df+1, SCR.df+1, MNT.df+1).
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
+1
+2c
pc7~
Heat Burst
  • Cancel with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor
Heat Smash

H.2+3

h,​sm
15,​10,​15,​15,​15,​18
+3
knd
i12~13 i47~53 i1~7 i1~7 i1~6 i1~2
Heat Smash
Balcony Break
  • Hit throw on the first hit
    • Damage 15,4,5,5,4,18 (total 51)
  • Unparryable
  • Ignores regular power crush armor
  • Jails
  • Ends Heat
Malicious Nail

f+1+2

m,​m
16,​22
-9
+5a (-5)
i19~20 i13~14
t48 r28
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Zafina receives recoverable health damage
  • Second hit available only on hit or block
  • 8 chip damage on block
  • Azazel's Power
Miasma Bearer

df+4,1

m,​m
14,​22
-12
+3a
,i31
t92 r47
Heat Engager
Heat Dash +43a (+35), +5
Balcony Break
Spike
  • Combo from 1st hit
  • Cancel to FC -18 -2 r37 with D
  • Zafina receives recoverable health damage
  • Unparryable by traditional parries, Asuka, Nina, etc
  • 8 chip damage on block
  • Azazel's Power

SCR.2,1

m,​m
17,​25
-6
+30d(+20)
i21
Heat Engager
Heat Dash +5 +36a(+26)
  • Azazel's Power
  • Zafina receives recoverable damage
  • 10 chip damage on block

TRT.df+1

m
30
+6
+30a(+15)
i19~20
Heat Engager
Heat Dash +5 +35d
  • Azazel's Power
  • Zafina receives recoverable health damage
  • 12 chip damage on block
  • Gains Power Crush frames during heat
Vicious Claw

MNT.df+1

m
30
+6
+7d
i24~25
Heat Engager
Heat Dash +5 +67a(+50
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 9 chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,2

h,​h
5,​9
-3
+8
i12

1,​2,3

h,​h,​h
5,​9,​12
0
+9
i20
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

1,3

h,​h
5,​14
-2
+7
i17~18
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

1,4

h,​m
5,​17
-5
+2
i19
TRT

2

h
8
-7
-1
i10

2,1

h,​m
8,​9
-6
+2
i23~25

2,​1,3

h,​m,​l
8,​9,​11
-17
+4d
i32
MNT
  • Can be cancelled into MNT before hit by holding D (becomes -9/-17)
  • Can be delayed

2,2

h,​m
8,​12
-9
+2
+7
i19-20

2,​2,1+2

h,​m,​m,​m,​m
8,​12,​7,​11,​14
-9
+19d(-16)
i25~26 i10~11 i4~5

3

h
17
0
+9
i13
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

4

h
19
-6
-1
+19a(+10)
i14~15

1+2

m
17
tracks l
-12
+4
+24a
i16~17

1+2,4

m,​m
17,​10
-10
+1
+6
i24~25

1+2,​4,4

m,​m,​m
17,​10,​12
-11
+19d
i30~31
  • Can pick up from the ground with db+3 for a juggle

3+4

SCR

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

,​m
17
-18
-9
+52a
i19

f+2,3

m,​h
17,​12
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -9/0)
  • Can be delayed

f+2,​3,4

m,​h,​m
17,​12,​25
-18
+18d(8)
i28~29

f+3

h
28
+3
+68a(48)
i21
SCR
Balcony Break
  • Cancel SCR transition by holding B (becomes -1/+64a)

f+4

h
13
-6
+22d
i14~15

f+1+2

m,​m
16,​22
-9
+5d(-5)
i19~20 i13~14
Heat Engager
Heat Dash +5 +36a(+26)
Balcony Break
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Second hit only comes out on hit or block
  • 8 chip damage on block

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-5
+7
i13~14

df+1,2

m,​m
10,​16
-13
+3
i15~16

df+1,​2,1

m,​m,​m
10,​16,​20
-13
+23d(13)
i25
  • Can be delayed

df+1,4

mh
1018
-6
+12
i19~20

df+2

m
13
-12
+32a(22)
i16~17

df+3

m
15
-5
+4
i15~16
SCR
  • Cancel SCR transition by holding B (becomes -10/-1)

df+3,4

m,​h
15,​17
-6
+22d
+55a
i23~24

df+3,d+4

m,​l
15,​15
-14
+1
i25~26

df+4

m
14
-13
+3
i14

df+4,1

m,​m
14,​22
-12
+3d
i31
Heat Engager
Heat Dash +5 +17d
Balcony Break
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Deals 8 chip damage on block
  • Can be cancelled before hit by holding D (recovers crouching -18/-2)

df+4,2

m,​m
14,​20
-13
+24a(+9)
i27~29
*
Tornado

df+2+3

m
20
-9
+60a
i36~37


d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
11

d+1

m
-16
-8
-3c
i12
17

d+1,1

m,​m
11
-12
+19a(+12)
+28a(+22)
i17~18
  • Delayable

d+2

m
17
-16c
-3c
+17d
i19~20

d+2,4

m,​m
1710
-22
-4b
-4c
i26
MNT
  • Can hold D to transition to TRT instead of MNT

d+2,​4,3

m,​m,​m
17,​1010
-12
+18a
i28~31

d+3

l
14
-15
+2
+20a
i22
r FC
  • Evasive (can go under some mids)
  • Hold D to transition to MNT (becomes -13/+4)

d+4

l
8
-19
-3
+7
i17~18

d+4,3

l,​h
810
-6
+36a(+26)
i19
  • Delayable

d+1+2

TRT

d+3+4

MNT

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
17
-9
+3
+16d
i13~14

db+3

l
13
-8
+3
i18
SCR
  • Cancel SCR transition by holding B (becomes -11/0)

db+4

l
14
-12
-3
+3
i21~22
  • Hold D to transition to MNT (becomes -13/4)

db+4,2

l,​m
1417
-13
+68a(+52)
i29~32
  • Launches into Tornado
    • Does not apply Tornado mid-combo

db+1+2

l
10
-16
+15a
i28~29
MNT

db+1+2,1+2

lm
1020
-16
+5a(-4)
+37a(-10)
i33
Tornado

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

b+1

m
14
-14
+2
i18

b+1:1+2

m
1436
d
  • Hit Throw
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Switches sides

b+2

h
22
-5
+12
i22~23
Homing

b+3

m
23
-14
+12d
i24~26
pc?~

b+4

m
14
-9
+4
i22~23

b+4,4

m,​m
1420
-14
+9a(0)
i20~22
Balcony Break
  • Delayable
  • Hit-confirmable

b+2+3

m!
40
+41a(+10)
i64

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

uf+1

h
19
+4
+9
i19
  • Alternate inputs:
    • ub+1
    • u+1

uf+3

m
25
-8
+17d
i22~23
js?~
  • Alternate inputs:
    • ub+3
    • u+3

uf+4

m
18
-13
+29a(19)
i17~18
js?~
  • Alternate inputs:
    • ub+4
    • u+4

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,f+2

h
20
+1
+21a(12)
i15~16
Homing
Balcony Break
  • 6 chip damage on block

f,f+3

m
20
+4
+9
+14
i20~22
SCR
  • Cancel SCR transition by holding B (remains +4/+9)

f,​F+3,1

m,​m
20
-16
+5d
i18
Balcony Break

f,f+4

m
20
-8
+18a(+9)
i17~19
js?~
Homing
Balcony Break

f,f+3+4

m,​m
10,​21
-11
+15a(+6)
i21 i8~12
  • Hold D to transition to MNT (becomes -12/+14a)

f,f,F+3

m
30
+7
+19a(9)
i23~26
js?~
SCR
Balcony Break
  • Cancel SCR transition by holding B (becomes +3/+15a)
  • 9 chip damage on block

f,f,F+1+2

h
20
+7
+32a
i23~24
js?~
TRT
  • 8 chip damage on block

wr4

l
21
-52
+?
i14~30
r Downed
  • Hold D to transition to TRT (becomes -7 on hit)
    • On block, transitions to BT TRT (usually a disadvantageous position)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.d+1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+1
    • FC.df+1
  • Transition to r24 with f
  • Transition input can be delayed 16f

FC.d+2

sl
8
-4
+5
i11
cs1~
t34 r24 FC
  • Alternate inputs:
    • FC.db+2
    • FC.df+2

FC.d+3

l
10
-17
-6
i16
cs1~
  • Alternate input:
    • FC.db+3

FC.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • Alternate inputs:
    • FC.db+4
    • FC.df+4

FC.df+3

l
15
-26
+14d
i23~24
cs1~
  • On hit or whiff, hold D to transition to MNT (becomes +13d)

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
9
-10
+1
i15

ws1,2

mm
9,​18
-13
+36a(26)
i20~21

ws2

m
20
-14
+28a(18)
i18~19
Tornado
  • Can transition to MNT by holding D (becomes -40/+2)

ws3

m
20
0
+9
i12
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

ws4

m
14
-7
+4
i11

SCR (Scarecrow Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

SCR.db

19

SCR.1

h
12
-2
+9
i10~11
SCR

SCR.1,4

h,​m
1218
+7
-6
+32d
i22
TRT

SCR.2

m
17
-7
+7
i14
SCR

SCR.2,1

m,​m
1725
-6
+30d(+20)
i21
Heat Engager
Heat Dash +5 +36a(+26)
  • Azazel's Power
  • Zafina receives recoverable damage
  • 10 chip damage on block

SCR.2,2

m,​m
1717
-10
+8c
+8d
i22

SCR.3

m
15
-6
+5
i13
SCR

SCR.3,3

m,​h
1520
0
+25a(+15)
i16
SCR
Balcony Break

SCR.4

m
20
-18
+58a(+42)
i15~16
pc?~
Tornado

SCR.1+2

m
20
+6
+17d
i17~19
  • Hold D to transition to TRT (remains +6/+17d)

SCR.3+4

m,​m
10,​20
-12
+8
i18~19 i6~8
js?~
Balcony Break

SCR.df+1

m,​m
10,​20
-6
+33a(+18)
i18 i17~19
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 8 chip damage on block

SCR.df+3

l
10
-23
-10c
i28~30
Homing

SCR.df+3,3

l,​l
1010
-23
+54a(+38)
i29~31
Homing
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.df+4

l
17
-14
+7c
+37a
i19~20
MNT

SCR.d+3

l
10
-6
-3
+9c
i18
SCR

SCR.d+3,3

lh
1028
+3
+77a(+61)
i24
SCR
  • Can hold B to exit SCR (becomes -1/
  • Launches into Tornado
    • Does not apply Tornado mid-combo

SCR.d+4

l
20
-25
-4d
i24~30
  • Can hold D to transition to MNT (remains -25/-4d)

SCR.d+3+4

MNT

SCR.b+1+2

l
16
-17
+3
+12d
i16
  • Evasive (can go below some mids)

TRT (Tarantula Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

TRT.1

l
13
-11
+5
+15d
i18
TRT

TRT.2

m
24
-9
=+40a(+30)
i34-36
Tornado

TRT.3

m
16
-17
+15d
i14~i15
TRT

TRT.4

m
10
-22
-4b
-4c
i26
MNT
  • Can hold D to transition to TRT instead of MNT

TRT.4,3

m,​m
1010
-12
+18a
i28~31

TRT.1+2

m,​m
7,​20
-12
+14a
i19~20 i9~10
js?~
Balcony Break

TRT.df+1

m
30
-7
+30a(+15)
i19~20
Heat Engager
Heat Dash +5 +35d
  • Azazel's Power
  • Zafina receives recoverable health damage
  • 12 chip damage on block
  • Gains Power Crush frames during heat

TRT.d+1+2

l
20
-21
+10d
i25
MNT

MNT (Mantis Stance)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

MNT.1

m
12
-6
+5
i13
Butterfly Capture Combo

MNT.1,3

m,​h
1212
0
+9
i19
SCR
  • Cancel SCR transition by holding B (becomes -8/+1)

MNT.2

m
19
-14
-3
+57a
i13~14
MNT

MNT.2,1

m,​m
1910
-14
-3
i18~19
MNT
Mantis Sting

MNT.2,​1,4

m,​m,​m
19,​1025
-13
+13a(+4)
i27~28

MNT.3

l
12
-12
-1
i15~16
MNT
Sweeping Claw

MNT.3,1

l,​m
1216
-9
+22a(+15)
i24
MNT

MNT.4

l
13
-19
-3
+7
i17~18
MNT
  • Hold D to transition to TRT
Neti

MNT.4,3

l,​m
1323
-30
+32a(+22)
i27
MNT
Tornado
Scarecrow Strike

MNT.1+2

m
21
-12
+18d
i20
pc?~
Paradox

MNT.2+3

MNT BT
Vicious Claw

MNT.df+1

m
30
+6
+7d
i24~25
Heat Engager
Heat Dash +5 +67a(+50
Spike
  • Azazel's Power
  • Zafina receives recoverable health damage
  • Gains Power Crush frames during Heat
  • 9 chip damage on block
Enlil

MNT.df+2

m
10
-9
+32a(22)
i19~20
Negal Lance

MNT.df+3

m
20
-17
+19b
i15~16
js?~
MNT
Mantis Slash

MNT.df+4

m
18
-5
+13b
i17~18
TRT
Homing

MNT.d+1

l
14
-11
0
i15~16
MNT
Mantis Sickle

MNT.d+1,4

l,​m
1423
-16
+15(+6)
+60a(+40)
i27~30
Balcony Break
Mantis Slide

MNT.d+4

l
19
-22~-15
+4c~+11c
+19a~+26a
i20~27
high crush
MNT
  • Evasive (can go under mids)
Enki

MNT.uf+3

m
25
-9
+11d
i26~28
js?~

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

R.df+1+2

m
55
+15
d
i20
  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

  • Can't block for 5 seconds
  • CH state for 5 seconds

SS.1+2

m
22
-2c
+8c
+28d
i17~18

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
0
i12~14
r
Throw break 1 or 2

2+4

t
35
0
i12~14
r MNT
  • Throw break 1 or 2
  • Transitions to MNT
  • Left Throw

    t
    40
    0
    r
    Throw break 1

    Right Throw

    t
    40
    +7
    r
    Throw break 2

    Back Throw

    t
    50
    0
    • Unbreakable

    uf+1+2

    t
    40
    0
    i12
    • Throw break 1+2

    10 Strings

    10 Hit Combo 1
    Input Hit level Damage Startup Block Hit Combo
    df+1 m 10 i13~14 -5 +7
    4 h
    2 h
    3 m
    4 h
    1 h
    3 h
    2 m
    4 l
    2 h

    External Links