Alisa punishers

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Revision as of 19:20, 5 March 2024 by InnaGrateDaze (talk | contribs) (fix: f+2,1 goes into DES)
Standing
Enemy Move Damage Frames
-101,123+5
1,2,235+21a (+6)
-122,232+15a (+5)
df+413+4
-13424+14g
3,230+20a (+11)
-14f+1+225+14g
f+3,230+38d (+30)
f+3,1+235+8
-15b+4,434+9a (-1)
uf+4,416+45a (+37)
-16uf+222+20a (+11)
f+4,1,460+1a
df+216+32a (+22)
-17f+2,132+14c
ub+223+38a (-20)
-18b+3+422+32a (+22)
Crouching
-11ws415+6
-13ws1,224+6
-17ws224+33a (+23)
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox

Alternate Punishers

Punishers into Stance

i10: 1,1,1+2 -> DES

i14: f+1+2,3 -> BOT ; f+1+2,3f -> DBT

i15: b+4,4,3 -> BOT

i16: f+4,1+2 -> DES

i17: f+2,1+2 -> DES ; f+2,3,1+2

Punishers on CH

i13: df+1,4; df+1,1,2 -> DES

i17: f+2,3,3 (KND)

Notes

Punishers from the table that go into DES or another Stance.

i13:

3,2 ->DES

3,f+2 ->DES


i14:

f+3,2 -> DES (Goes into KND)

f+3,1+2 -> DES (Wallsplats)


i16:

uf+2 ->DES (Heat Engager)


i17:

f+2,1 -> DES (Heat Engager)