Dragunov movetable

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Revision as of 15:39, 7 March 2024 by Kaladin (talk | contribs) (Created page with "{{Navbox Dragunov}} {{Navbox movetable}} == Full MoveTable == {{MoveTable|strings=yes}} == String Extensions Excluded == {{MoveTable}}")
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Full MoveTable

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Dragunov-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Dragunov-1,1 ,i20 ,h ,8 -4 +7 Combo from 1st hit
Dragunov-1,1,3 ,i25~26 ,m ,22 -9 +15a (+6) +36a (+0)
Balcony Break
  • Combo from 2nd CH with 5f delay
  • Input can be 10f delayed
Dragunov-1+2 i21~22 m 25 -14 +19a pc7~20
Balcony Break
Spike
  • -9 on block after absorbing and attack and chip damage on block
Dragunov-1,2 ,i18 ,m ,8 -9 +2 Combo from 1st hit
Dragunov-1,2,1 ,i19~20 ,m ,20 -14 +15g
Heat Engager
Heat Dash +5, +43a (+35)
Balcony Break
  • Combo from 1st or 2nd CH
  • Opponent recovers Crouching
Dragunov-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Dragunov-1+3 i12~14 t 35 -2 +1d
  • Throw break 1 or 2
Dragunov-1,3 ,i16~17 ,h ,14 -7 +1 +9
  • Jail from 1st attack
Dragunov-1,3,2 ,i22~23 ,m ,20 -13 +41a
Spike
  • Combo from 2nd CH
Dragunov-1,3,2~1+2 ,i29~32 ,t ,40 +5 -2d
  • Throw break 1+2
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Cancel with B
  • Alternate input f,F+2~1+2
Dragunov-2 i10 h 10 +0 +9
Dragunov-2,1 ,i12 ,h ,10 -3 +8
  • Jail from 1st attack
  • Enter SNK -1 +10 r20 with df
Dragunov-2,1,3 ,i18~19 ,h ,24 -9 +40d (-18)
Balcony Break
  • Input can be delayed 14f
  • Move can be delayed 10f
Dragunov-2,1,4 ,i23 ,L ,14 -12 +3
Spike
Dragunov-2+3 i16 m 12 +1 +2c pc
Heat Burst
  • 100% recoverable damage
  • Chip damage on block
Dragunov-2+4 i12~14 t 35 -2 +1d
  • Throw break 1 or 2
  • Side switch on hit and break
Dragunov-3 i15~16 m 10 -9 +2
Dragunov-3,1 ,i21~22 ,h ,8 -2 +7
  • Combo from 1st hit
  • Enter SNK -3 +6 r23 with df
Dragunov-3,1,2 ,i19~21 ,m ,24 -12 +12a (+3)
Balcony Break
  • Combo from 2nd CH with 10f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Dragunov-3,1,4 ,i22~23 ,h ,24 -9 +42d (-16)
Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 11f
  • Move can be delayed 10f
Dragunov-3+4 i25~26 h 25 -13d +41a <div class="plainlist">
  • js13~37
  • fs38~40
  • gs41~</div>
  • Tech-rollable on frames 34~38
Dragunov-4 i12 h 10 -9 -1 +2
Dragunov-4,1 ,i17~18 ,h ,17 -4 +8
  • Balcony Break on airborne hit
  • Combo from 1st hit
Dragunov-4,3 ,i23~24 ,m ,18 -12 +13c
Spike
  • Combo from 1st CH
  • Interrupt with i4 from 1st block
Dragunov-4,4 ,i25~36 ,m ,23 +5 +29a (+20) +46a <div class="plainlist">
  • js22~42
  • fs43~45</div>
Balcony Break
  • Chip damage on block
  • Interrupt with i16 from 1st block
Dragunov-b+1 i17 m 14 -10 +1
Dragunov-b+1+2 i22~23 m 26 +6 +26d
Spike
Dragunov-b+1,2 ,i25~26 ,m ,18 -12 +18g
Tornado
Balcony Break
  • Combo from 1st hit with 1f delay
  • Opponent recovers crouching
Dragunov-b+1+3 25 -5d ps5~12
  • Parries mid and high punches and kicks
  • +1d on a successful kick parry
  • 100% recoverable damage
  • Side switch on hit
Dragunov-b+2 i15 m 14 -3 +8
Dragunov-b+2,1 ,i17~19 ,h ,11 -5 +6 Combo from 1st hit
Dragunov-b+2,1,3 ,i29~31 ,l ,17 -26 -2c +1d ,cs15~050
Dragunov-b+3 i14~15 h 17 -9 +11g
Homing
Balcony Break
  • +18a (+9) on BT hit
Dragunov-b+3+4 i28~29 h 22 -2 +26a ps7~15
  • Balcony break on airborne hit
  • Punch parry
Dragunov-b+4 i14 m 15 -7 +4
Dragunov-b+4,2 ,i21 ,m ,10 -7 +4c
Spike
  • Combo from 1st CH with 5f delay
  • Enter FC r26 with D
  • Enter SNK -6 +5 r25 with df
Dragunov-b+4,2,1 ,i23~24 ,h ,17 +1 +5 +14c
  • Combo from 2nd hit with 3f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 10f delay
Dragunov-b+4,2,1+2 ,i40 ,t ,17 -5 +3d
  • Throw break 1+2
    • Recovery in BT
    • Unbreakable during Heat
    • Partially uses remaining Heat time
  • Alternate input:
    • ss2,1+2,1+2
    • ss3+4,1+2
    • (Face down).1+2,1+2
    • FC.df+1,​H.1+2
Dragunov-b+4,3 ,i17~18 ,h ,16 -9 +21a (+12)
Heat Engager
Heat Dash +5, +62a (+42)
Balcony Break
  • Combo from 1st hit with 1f delay
Dragunov-Back throw t 50 +1d
Dragunov-BT.d+3 i16 l 20 -11 +10d
Dragunov-d+1 i18~19 m 18 +1c +8c +13d
Elbow
Dragunov-d+1+2 40 +5d <div class="plainlist">
  • ps5~15
  • cs1~25</div>
  • Parries lows except weapons
  • Can side switch on a successful parry
  • 100% recoverable damage
Dragunov-d+1+3 i12~14 t 30 +1d
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Dragunov-d+2 i18~19 L 14 -13 -1c +13g cs6~
Dragunov-d+3 i17~18 L 13 -14 -3 +1c
Dragunov-d+3,2 ,i24~25 ,h ,18 -6 +6 Combo from 1st CH
Dragunov-d+3,2,1+2 ,i35~36 ,m ,24 -2c +20a
Balcony Break
Spike
  • Chip damage on block
Dragunov-d+3,4 ,i28 ,m ,18 -11 +5 +23g
Spike
  • Combo from 1st CH
Dragunov-d+4 i15~16 L 12 -15 -9 -4
Dragunov-d+4,1 ,i14~15 ,h ,8 -11 +5 Combo from 1st CH with 1f delay
Dragunov-d+4,1,3 ,i15~16 ,h ,21 -16 +9a (+0)
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Dragunov-d+4,4 ,i22~23 ,h ,23 -14 +16a (+6)
Balcony Break
  • Combo from 1st CH
Dragunov-db+2 i14~15 m 12 -7 +4
Dragunov-db+2,1 ,i20~21 ,m ,10 -10 +1 +3
  • Combo from 1st hit with 9f delay
  • Input can be delayed 11f
Dragunov-db+2,1,2 ,i25 ,m ,20 -14 +29a (+23)
  • Combo from 2nd CH with 6f delay
  • Input can be delayed 14f
Dragunov-db+3 i27~29 l 17 -26 -2c +67a (+51) cs6~49 Clean hit +67a (+51)
Dragunov-db+3~1+2 i19~20 t 30 +1d cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Dragunov-db+3+4 i20~21 L 23 -31 +3 +20a Balcony break on airborne hit
Dragunov-df+1 i13 m 13 -2 +7
Dragunov-df+1,4 ,i22~23 ,h ,23 -6 +22a (+13) +58a
Balcony Break
  • Combo from 1st CH with 8f delay
  • Input can be delayed 12f
  • Input can be delayed 10f
Dragunov-df+2 i15~16 m 14 -12 +28a (+18) Launches crouching opponent
Dragunov-df+3 i17~20 m 16 -6~-3 +5c~+8c
Spike
  • +20 damage throw when hit from the front in close range
Dragunov-df+3+4 i22~24 m 19 -7 +12g +24d
Strong Aerial Tailspin
Homing
Balcony Break
Dragunov-df+4 i12 m 14 -9 +2
Dragunov-(During enemy wall stun).f,f,F+4 i20~21 m,t 20,20,25,35
Tornado
  • Deals maximum 32 (20) damage due to scaling
Dragunov-f+1+2 i17~18 h 27 -9 +35a
Elbow
Balcony Break
Dragunov-f+1+4 i11 t 40 -2 +0d
  • Throw break 1
  • Side switch
Dragunov-f+2 i19~20 h 16 -8 +3 +8
Elbow
Dragunov-f+2+3 i11 t 40 -2 -1d
  • Throw break 2
Dragunov-f+2,4 ,i19~20 ,m ,24 -7 +28a (+23) +31a (+25)
Balcony Break
Knee
  • Combo from 1st CH with 10f delay
  • Input can be delayed 10f
Dragunov-f+3 i20 m 11 -6 +5 Enter SNK +0 +11 r19 with df
Dragunov-f+3,1+2 ,i30~31 ,m ,27 -3 +22a
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Combo from 1st hit
  • Chip damage on block
Dragunov-f+3,3 ,i17~20 ,m ,14 -10 +1
Spike
  • Combo from 1st CH
  • +20 damage throw when hit from the front in close range
Dragunov-f+4 i14~15 h 16 -7 +8
Knee
Dragunov-f+4,3 ,i30~32 ,h ,22 -9 +20a
Tornado
Balcony Break
  • Combo from 1st hit with 3f delay
Dragunov-f+4,4 ,i20~21 ,h ,11 -11 +0 +22a (+15)
Balcony Break
    • Only on CH
  • Combo from 1st hit with 5f delay
Dragunov-f+4,4,3 ,i22~23 ,h ,17 -5 +21a (+12)
Balcony Break
Dragunov-f+4,d+4 ,i25 ,L ,12 -12 +3c
Spike
  • Combo from 1st hit with 5f delay
Dragunov-(Face down).1+2 cs30~40
Dragunov-FC.df+1 i16~17 L 8 -13 -4
Dragunov-FC.df+1,4 ,i16~17 ,m ,10 +7
Knee
  • Combo from 1st hit
  • Available only as combo from 1st
  • Input 4 on frames 16~19 to power up - 14 damage
Dragunov-FC.df+1,H.1+2 ,i40 ,t ,0 -2d Partially uses remaining Heat time
Dragunov-FDFT.3 (Close) i19 l,t 8,30 -9 +0d cs1~47 On close hit
Dragunov-f,F+2 i15~16 m 20 -12 +15a +30d (+22)
Balcony Break
Spike
Dragunov-f,F+3 i21~23 h 35 +5 +30a (+4)
Homing
Balcony Break
  • Chip damage on block
Dragunov-f,F+4 i26~28 M 21 -1 +13 fs10~30
Spike
Dragunov-f,f,F+2 i15~17 m 22 +4 +32d (-26) +44a
Balcony Break
Spike
  • 20% (4) Chip damage on block - 30% (9) when powered up
  • Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Dragunov-f,f,F+2,H.1+2 ,i40 ,t ,0 -2d Partially uses remaining Heat time
Dragunov-f,f,F+4 i20~21 m,t 20,25 -7 +1d
Tornado
    • on wall hit only
Knee
  • Transition to attack throw on front standing or wall hit
  • Throw is unbreakable
Dragunov-H.2+3 i15~16,i30~32,i31~35 m,m,m 25,14,23 +6 +2c pc
Heat Smash
Balcony Break
    • Only 1st and 3rd hit
  • Chip damage on block
  • Throw on 1st hit - 50 damage
Dragunov-H.2+3,db+1+2 ,i26 ,t ,0 -2d
Heat Smash
Dragunov-Left throw t 40 -3 +1d
  • Throw break 1
Dragunov-OTG.d+3+4 i24 L 24 -11 +0
Floor Break
  • +0a (-8) on grounded
Dragunov-qcb+2 i26~27 m 23 -15 +68a (+52)
Tornado
Elbow
Dragunov-qcf
  • Lapses to standing
  • Cancel to SS with u
  • Input d,DF to transition to FC instead of SNK
Dragunov-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Dragunov-Right throw t 40 -3 +1d
  • Throw break 1
Dragunov-SNK.1 i15~16 h 20 -3 +51a
Balcony Break
    • on airborne hit

More...

String Extensions Excluded

Move Startup Hit Level Damage On Block On Hit On CH States Notes
Dragunov-1 i10 h 5 +1 +8 Recovers 2f faster on hit or block (t27 r17)
Dragunov-1+2 i21~22 m 25 -14 +19a pc7~20
Balcony Break
Spike
  • -9 on block after absorbing and attack and chip damage on block
Dragunov-1+2+3+4
  • Can't block for 5 seconds
  • CH state for 5 seconds
Dragunov-1+3 i12~14 t 35 -2 +1d
  • Throw break 1 or 2
Dragunov-2 i10 h 10 +0 +9
Dragunov-2+3 i16 m 12 +1 +2c pc
Heat Burst
  • 100% recoverable damage
  • Chip damage on block
Dragunov-2+4 i12~14 t 35 -2 +1d
  • Throw break 1 or 2
  • Side switch on hit and break
Dragunov-3 i15~16 m 10 -9 +2
Dragunov-3+4 i25~26 h 25 -13d +41a <div class="plainlist">
  • js13~37
  • fs38~40
  • gs41~</div>
  • Tech-rollable on frames 34~38
Dragunov-4 i12 h 10 -9 -1 +2
Dragunov-b+1 i17 m 14 -10 +1
Dragunov-b+1+2 i22~23 m 26 +6 +26d
Spike
Dragunov-b+1+3 25 -5d ps5~12
  • Parries mid and high punches and kicks
  • +1d on a successful kick parry
  • 100% recoverable damage
  • Side switch on hit
Dragunov-b+2 i15 m 14 -3 +8
Dragunov-b+3 i14~15 h 17 -9 +11g
Homing
Balcony Break
  • +18a (+9) on BT hit
Dragunov-b+3+4 i28~29 h 22 -2 +26a ps7~15
  • Balcony break on airborne hit
  • Punch parry
Dragunov-b+4 i14 m 15 -7 +4
Dragunov-Back throw t 50 +1d
Dragunov-BT.d+3 i16 l 20 -11 +10d
Dragunov-d+1 i18~19 m 18 +1c +8c +13d
Elbow
Dragunov-d+1+2 40 +5d <div class="plainlist">
  • ps5~15
  • cs1~25</div>
  • Parries lows except weapons
  • Can side switch on a successful parry
  • 100% recoverable damage
Dragunov-d+1+3 i12~14 t 30 +1d
Heat Engager
  • Crouch throw
  • Alternate input 2+4
Dragunov-d+2 i18~19 L 14 -13 -1c +13g cs6~
Dragunov-d+3 i17~18 L 13 -14 -3 +1c
Dragunov-d+4 i15~16 L 12 -15 -9 -4
Dragunov-db+2 i14~15 m 12 -7 +4
Dragunov-db+3 i27~29 l 17 -26 -2c +67a (+51) cs6~49 Clean hit +67a (+51)
Dragunov-db+3~1+2 i19~20 t 30 +1d cs
Heat Engager
  • Side switch
  • Crouch throw
  • Cancel into FC with D_DB
  • Alternate input b+2,1,3~1+2
Dragunov-db+3+4 i20~21 L 23 -31 +3 +20a Balcony break on airborne hit
Dragunov-df+1 i13 m 13 -2 +7
Dragunov-df+2 i15~16 m 14 -12 +28a (+18) Launches crouching opponent
Dragunov-df+3 i17~20 m 16 -6~-3 +5c~+8c
Spike
  • +20 damage throw when hit from the front in close range
Dragunov-df+3+4 i22~24 m 19 -7 +12g +24d
Strong Aerial Tailspin
Homing
Balcony Break
Dragunov-df+4 i12 m 14 -9 +2
Dragunov-(During enemy wall stun).f,f,F+4 i20~21 m,t 20,20,25,35
Tornado
  • Deals maximum 32 (20) damage due to scaling
Dragunov-f+1+2 i17~18 h 27 -9 +35a
Elbow
Balcony Break
Dragunov-f+1+4 i11 t 40 -2 +0d
  • Throw break 1
  • Side switch
Dragunov-f+2 i19~20 h 16 -8 +3 +8
Elbow
Dragunov-f+2+3 i11 t 40 -2 -1d
  • Throw break 2
Dragunov-f+3 i20 m 11 -6 +5 Enter SNK +0 +11 r19 with df
Dragunov-f+4 i14~15 h 16 -7 +8
Knee
Dragunov-(Face down).1+2 cs30~40
Dragunov-FC.df+1 i16~17 L 8 -13 -4
Dragunov-FDFT.3 (Close) i19 l,t 8,30 -9 +0d cs1~47 On close hit
Dragunov-f,F+2 i15~16 m 20 -12 +15a +30d (+22)
Balcony Break
Spike
Dragunov-f,F+3 i21~23 h 35 +5 +30a (+4)
Homing
Balcony Break
  • Chip damage on block
Dragunov-f,F+4 i26~28 M 21 -1 +13 fs10~30
Spike
Dragunov-f,f,F+2 i15~17 m 22 +4 +32d (-26) +44a
Balcony Break
Spike
  • 20% (4) Chip damage on block - 30% (9) when powered up
  • Do n,f,n,f+2 within 8 total frames (first forward doesn't matter) for powered up (bluespark) version - 26 damage
Dragunov-f,f,F+4 i20~21 m,t 20,25 -7 +1d
Tornado
    • on wall hit only
Knee
  • Transition to attack throw on front standing or wall hit
  • Throw is unbreakable
Dragunov-H.2+3 i15~16,i30~32,i31~35 m,m,m 25,14,23 +6 +2c pc
Heat Smash
Balcony Break
    • Only 1st and 3rd hit
  • Chip damage on block
  • Throw on 1st hit - 50 damage
Dragunov-Left throw t 40 -3 +1d
  • Throw break 1
Dragunov-OTG.d+3+4 i24 L 24 -11 +0
Floor Break
  • +0a (-8) on grounded
Dragunov-qcb+2 i26~27 m 23 -15 +68a (+52)
Tornado
Elbow
Dragunov-qcf
  • Lapses to standing
  • Cancel to SS with u
  • Input d,DF to transition to FC instead of SNK
Dragunov-R.df+1+2 i20 m,t 55+ -15 +0d pc8~
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
Dragunov-Right throw t 40 -3 +1d
  • Throw break 1
Dragunov-SNK.1 i15~16 h 20 -3 +51a
Balcony Break
    • on airborne hit
Dragunov-SNK.1+2 i12~13 m 28 -14 +19 (+9)
Balcony Break
  • Shoulder
Dragunov-SNK.2 i18~19 m 25 -14 +36a (+26)
Tornado
Elbow
Dragunov-SNK.3 i17~18 L,t 17,20 -16 +0 +1d <div class="plainlist">
  • fs10~42
  • cs12~</div>
  • Throw when CH from the front
    • Called "Needle Hold" in-game
Dragunov-SNK.3+4 i17~18 m 20 -13 +27g pc8~16
Knee
Dragunov-SNK.4 i19~21 M 22 +7 +8c
Heat Engager
Heat Dash +5, +67a (+50)
Balcony Break
Spike
  • Chip damage on block
Dragunov-SS.2 i20~21 m 16 -10 +1
Spike
Dragunov-SS.3+4 cs6~38
Dragunov-Tackle.1 t 35 +0d
  • Throw break 1
Removes Recoverable Health
Dragunov-Tackle.1+2 t 45 +3d
  • Throw break 1+2
Dragunov-Tackle.2 t 40 +3d
  • Throw break 2
Dragunov-u+3 i17~21 m 16 -13 +14a (+4) <div class="plainlist">
  • js9~27
  • fs28~30</div>
Balcony Break
Dragunov-u+4 i22~23 m 21 -9 +15a <div class="plainlist">
  • js9~27
  • fs28~30</div>
Balcony Break
    • on airborne hit
Dragunov-ub+1+2 i63~64 m! 60 +26d (-32)
Balcony Break
Dragunov-ub+2 i20 h 18 -5 +9 +53a Sidesteps left
Dragunov-ub+3 i17~21 m 16 -17 -6 <div class="plainlist">
  • js9~27
  • fs28~30</div>
Dragunov-ub+4 i22~23 m 21 -17 +11a <div class="plainlist">
  • js9~27
  • fs28~30</div>
Balcony Break
    • on airborne hit
Dragunov-uf+1 i15 h 20 -9 +37d (+29)
Tornado
Balcony Break
Dragunov-uf+1+2 i12 t 45 -6 -5d
Floor Break
  • Throw break 1+2
  • Side switch
Dragunov-uf+2 i30-31 M 20 -5 +42a js9~30
Spike
Dragunov-uf+3 i17~21 m 16 -7 +20a (+10) <div class="plainlist">
  • js9~27
  • fs28~30</div>
Balcony Break
Dragunov-uf+3+4 i38~42 t 35 -12d
Dragunov-uf+4 i22~23 m 21 -9 +19a <div class="plainlist">
  • js9~27
  • fs28~30</div>
Balcony Break
    • on airborne hit
Dragunov-uf,n,4 i23~i25 m 20 -13 +32a (+22a) <div class="plainlist">
  • js9~30
  • fs31~33</div>
Dragunov-WR.F+3 i17~18 L,t 20,20 -15 +1d <div class="plainlist">
  • cs12~44
  • fs10~42</div>
  • Transition to attack throw on front standing hit
  • Must run for 32f to access this move
  • +27a on BT hit
Dragunov-ws1 i12~13 m 11 -3 +4 Enter SNK -5 +2 r22 with df
Dragunov-ws1+2 i12~13 m 28 -14 +19a (+9)
Balcony Break
  • Shoulder
Dragunov-ws2 i15~16 m 15 -12 +28a (+18)
Dragunov-ws3 i16~17 m 21 -9 +15a (+6) +36a (+0)
Balcony Break
Dragunov-ws4 i11~12 m 15 -5 +6