Claudio movelist

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Revision as of 15:53, 25 June 2024 by LLJ (talk | contribs) (→‎10 Strings: Flipped table axes for conventional movelist style)

This page is for Tekken 8. For Tekken 7, see Claudio movelist (Tekken 7).

Heat

Can use STB moves.
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
15
+1
+2
i16
Heat Burst
Stella Cadente

H.2+3

l (th),​ m
12,​40
-14
th
i18
Heat Smash
Balcony Break
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+12a (+3)
,i16~18
t93 r36
Heat Engager
Heat Dash +62a (+42), +5
Strong Aerial Tailspin
Balcony Break
  • Combo from 2nd CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 10f
  • Transition to r65 STB on hit without STB
  • -10a (-1) upon STB gain on an airborne hit
  • Interrupt with i1 from 1st block
Requiescat

3,2

m,​h
14,​22
-6
+25a (+16)
,i22~23
t64 r24
Heat Engager
Heat Dash +34a (+27), +5
Balcony Break
  • Transition to r55 STB on hit without STB
  • -6a (-13) upon STB gain on an airborne hit
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
t73 r36
Heat Engager
Heat Dash +36a (+26), +5
Balcony Break
  • Combo from 1st hit with no delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 12F
  • Transition to r45 STB on hit without STB and Heat
Meteor Storm
  • ub+2
  • uf+2

u+2

m
21
-8
+16a
i21~22
js9~22
t55 r33
Heat Engager
Heat Dash +67a (+50), +5
Balcony Break
Spike
  • Transition to r49 STB on hit without STB and Heat
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
  • js3~26
  • fs27~29
t44 r28
Heat Engager
Heat Dash +36a (+26)
Balcony Break
  • Transition to r51 STB without STB and Heat
  • Frame advantage +1a (-4) on STB gain
  • Chip damage on block
  • Cannot be buffered
Sometimes written wr2

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
Scattered Ashes

1,2

h,​h
5,​12
-3
+6
,i13~14
43
Jails

Combo from 1st hit

Absolve

1,3

h,​l
5,​11
-12
-1
,i22
Combo from 1st CH
Right Jab

2

h
10
-3
+3
i12

2,1

h,​m
10,​13
-6
+5
,i20
Combo from 1st hit
Circle of Judgement

2,​1,2

h,​m,​m
10,​13,​25
-13
+10a (+1) / HE
,i16~18
Heat Engager
Balcony Break
  • Combo from 2nd CH
  • Grants STB on hit

3

m
14
-10
+1
i14
Requiescat

3,2

m,​h
14,​22
-6
+15
,i22~23
Heat Engager
Balcony Break
  • Grants STB on hit
High Kick

4

h
13
-11
+5
+9a
i12
t39 r27
Battle Scars

4,3

h,​h
13,​14
+0
+15Sp
+22a (+15)
,i25~26
js
Homing
Balcony Break
  • Combo from 1st hit
  • Can be delayed 11F
  • Combo can be delayed 5F from hit

1+2

m
20
-14
+2
i17

1+2,1+2

m,​th
20,​10
+0
,i17
Only comes out on hit
Crimson Delta Edge to Starburst

1+2,​1+2,2

m,​tth,​sp
20,​10,​18
th
th
,i17
  • Grants STB on hit
  • Only comes out on hit
  • Deals 20 damage with the input b,f+2
  • Foot-side & Face-up & -5F from Not Starburst
  • Head-side & Face-up & +0F during Starburst
Rolling Strike

3+4

m
20
-11
+9a
i24~26
js13~
r? FC

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
9
+0
+6
i12

f+2,1

h,​m
9,​12
-10
+6c
,i15~16
  • Combo from 1st hit
Trinity of Pain

f+2,​1,1+2

h,​m,​m
9,​12,​25
-18
+7a (-2)
,i21~22
Balcony Break
  • Can be delayed 14F
  • Combo from 1st or 2nd CH
Deadly Sin

f+2,2

h,​m
9,​20
-26
+18a (-13)
,i14
  • Grants STB on hit
  • Combo from 1st hit
Sacred Edge

f+3

h
18
+0
+15Sp
i18
js9~
Homing
Balcony Break
on air hit
Into the Abyss

f+4

m
23
+4c
+4c
i22~23
Cross Arm Strike

f+1+2

m
8
-18
-7
i16
Cross Arm Impact

f+1+2,1+2

m,​m
8,​16
-14
,i18
  • Combo from 1st hit
  • Can be delayed
Above the Storm

f+3+4

h
18
-8
+19a
i17
t53 36
Homing

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Quick Upper

df+1

m
10
-2
+9
i15
t36 21
Sky's Arc

df+1,2

m,​m
10,​15
-15
,i23~24
  • Combo from 1st hit
Chaos Fist

df+2

m
19
-13
+5
i14
t46 32

df+3

m
12
-7
+4
i14
Dispel Magic

df+3,1

m,​m
12,​18
-12
+29a (+14)
,i17~19
Tornado
  • Combo from 1st hit
  • Can be delayed 14F
Dispel Force

df+3,2

m,​h
12,​10
-2
+4
,i15
  • Combo from 1st hit
  • Can be delayed 14F
Front Kick

df+4

m
14
-8
+3
i13
t40 27

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Axion

d+1

m
14
-8
+2
i17
Mystic Ray

d+1,2

m,​m
14,​15
-9
+4
,i28~29
Tornado

d+2

l
6
-12
0
i20
cs6~
Gravity Hole

d+2,2

L,​l
6,​8
-13
-1
,i16~17
Combo from first hit
Crouch Side Kick

d+3

l
12
-17
-6
i16
cs4~
Crouch Chin Kick

d+4

l
7
-15
-4
i12
cs4~
Superbia

d+1+2

m
28
-18
+7a (-2)
i13~14
Balcony Break
  • Same move as BT.1+2

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

db+1

sm
5
-5
+6
i10
cs4~
  • Returns to standing when input F
Crouch Straight

db+2

sm
8
-4
+7
i11
cs4~
Twin Claws

db+2,1

sl,​m
8,​12
-9
+3
,i18
cs
  • Combo from 1st CH
  • Same move as FC.2,1
Acedia

db+3

l
23
-15
+3c
i24~25
cs6~

db+4

l
7
-13
-2
i15
Lagrange Needle

db+4,3

L,​h
7,​10
-11
+0
,i18
Combo from 1st hit
Blue Moon

db+1+2

m
20
-12
+8a (-9)
i17
Tornado
Balcony Break

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vanishing Storm

b+1

m
25
-5
+12a
i18~19
Homing
Balcony Break
Spinning Skies

b+2

h
25
-9
+9a
i14
Tornado
Burning Core

b+3

m
14
-4
+7
i13
t36 23
Crescent Heel

b+3,3

m,​m
14,​21
-12
+7c
+22d
,i24~25
  • Combo from 1st CH
  • Can be delayed

b+4

m
10
-14
-3
i17
Shining Wind

b+4,1

m,​h
10,​18
+1
+4
,i20~21
Tornado
  • Combo from 1st hit
  • Can be delayed 12F
  • Combo can be delayed 10F from CH
  • Chip damage when guarded
Shining Ray

b+4,2

m,​m
10,​20
-11
+29a (+3)
,i20
Heat Engager
Balcony Break
  • Grants STB on hit
  • Combo from 1st hit
Axial Ray

b+4,3

m,​h
10,​14
-12
-4
+1
,i22~23
Homing
  • Combo from 1st hit
  • Can be delayed 12F
Avaritia

b+4,​3,2

m,​h,​m
10,​14,​20
-13
+16a
,i31~32
js
Combo from 2nd CH
Lunar Ray

b+4,4

m,​m
10,​16
-13
,i28~29
Tornado
Judgment Claw

b+1+2

m
25
-13
+15a
i22
pc8~
Balcony Break
  • absorb an attack to power up
  • - Add chip damage when guarded
Eternal Moon

b+3+4

m
24
-15
+9a (+0)
i29
Homing
Balcony Break
Big Bang

b+2+3

ub(m)
60
+15a (-11)
+15a (-11)
i72
Balcony Break

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Meteor Storm

u+2

m
21
-8
0d / HE
i21
js
Heat Engager
Balcony Break
  • Grants STB on hit
  • Alternate input: ub+2/uf+2
Ground Slash Nova

u+3

m
20
+2c
+7c
i23~25
js9~
Alternate input: ub+3, uf+3
Sky Slash Nova

uf+4

m
13
-13
i15
js9~
t53 38
Alternate input: ub+4, u+4
Pollux

uf+3+4

mm
10,​14
-11
+14a (+5)
i20
js
Balcony Break
  • JS after Start-up frame

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
14
-18
-7
i14~16
  • Same move as FC.df+2
  • Cannot be buffered
Dual Guns

f,​F+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as FC.df+2,2
Bringer of Justice

f,​F+2,1+2

m,​m
14,​20
-13
-14a (-23)
,i18~19
Balcony Break
  • Grants STB on hit
  • Can be delayed
  • Combo from 1st NH
  • Alternate input: FC.df+2,1+2
Invidia

f,F+4

m
20
-1
+5
+13
i15~17
js11~
Ira

f,f,F+2

h
40
+6
+24a (+19)
i13~16
js3~
t44 31
Heat Engager
  • Grants STB on hit, adv. changes to +1a (-4)
Balcony Break
  • Chip damage when guarded

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+2

m
14
-18
-7
i14~16
  • Same move as f,F+2
Dual Guns

FC.df+2,2

m,​h
14,​20
-2c
+6c
,i14~15
  • Combo from 1st hit
  • Can be delayed
  • Same move as f,F+2,2
Bringer of Justice

FC.df+2,1+2

m,​m
14,​20
-13
+10a (+1)
i14~16
  • Same move as f,F+2,1+2

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
12
-4
+7
i12~13
Noble Step

ws1,1

m,​h
12,​15
-12
+9
,i20
Combo from 1st hit
Malefic Draw

ws1,2

m,​m
12,​12
-9
+4
,i28~29
Tornado
Sylvia

ws2

m
20
-14
i15~16
Grants STB on hit, adv. changes to +24a (+14)
Piercing Wind

ws3

m
20
-8
+15a (+6)
i16
Balcony Break
Holy Smash

ws4

m
18
-6
+5
i11~12

STB (Starburst)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Aurora Pactum

STB.4,2

h,​sm
13,​32
-17
+27(+1)
i12,i28-36
Tornado
  • Chip damage when guarded
Cross Arm Impact Burst

STB.f+1+2,1+2

m,​m
8,​16
-9
+64
+64
i16
Balcony Break
  • Combo from 1st hit
  • Can be delayed
  • Chip damage when guarded
Mystic Ray Burst

STB.d+1,2

m,​m
16,​23
+6
+28(+13)
i17, i28
Tornado
  • Chip damage when guarded
Blue Moon Burst

STB.db+1+2

m
25
-1
Launch
i17
Tornado
  • Chip damage when guarded
Avaritia Burst

STB.b+4,3,2

m,​h,​m
10,​14,​38
-1
43a (+33)
i17
js
  • Combo from 2nd CH
  • Chip damage when guarded
Anima

STB.f,f,F+1+2

h
45
+8
+29a (+19)
i13
js
  • Chip damage when guarded
Wall Crush +8g on block
Malefic Draw Burst

STB.ws1,2

m,​m
12,​23
+6
+28a (+13)
i12
Tornado
  • Chip damage when guarded

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
La Luce Di Sirio

R.df+1+2

m,​th
10,​45
  • Rage Art
Luxuria

SS.4

l
20
-12
+6c
+27d
i20
Ki Charge

1+2+3+4

sp
-
Wall Jumping Attack

(back to wall).b,b,ub

m
21
+0c
+8d
i36
is8~13
  • Air Status 5F


Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Punishment

1+3

th(h)
35
-2
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Foot-sd. Face-up
Roche Limit

2+4

th(h)
35
-3
+0d
i12~14
t39 r25
  • Break: 1 or 2
  • Opp. Position on break: Reverse Pos.
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up
Avalaunche Throw

Left throw

th(h)
40
-3
-3d
  • Break: 1
  • Opp. Position on break:
  • Opp. Position on hit: Right-sd. Face-up
Prayer into the Void

Right throw

th(h)
40
-3
+0d
  • Break: 2
  • Opp. Position on break:
  • Opp. Position on hit: Foot-sd. Face-up
Sudden Shadow

Back throw

th(h)
50
+0d
  • Break: none
  • Opp. Position on break: -
  • Opp. Position on hit: Foot-sd. Face-down
Gula

uf+1+2

th(h)
40
-6
  • Break: 1+2
  • Opp. Position on break:
  • Opp. Position on hit: Reverse Pos. Head-sd. Face-up

10 Strings

10 Hit Combo
Level Damage Startup Block Hit Combo
2 h 10 i12 +0 +6
1 m 13 ,i20 -11 -5 Hit
3 m 6 ,i31 -27 -16[1]
1 m 10 ,i17 -17 -11 Hit
4 l 5 ,i28 -21 -10
3 h 7 ,i18 -26 -15 CH[2]
2 m 10 ,i27 -21 (+9a) STB Hit
4 m 15 ,i49 -26 -15 Hit
3 h 10 ,i22 -34 -15 Hit
STB.2 m 20 ,i26 -27 (-35d) Hit
  1. ↑ Hit vs BT -1a (-1)
  2. ↑ The low jails on block, but on hit the next attack can be ducked.

External Links