Shaheen movelist

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Revision as of 01:33, 20 September 2024 by Soup (talk | contribs) (→‎n)

This page is for Tekken 8. For Tekken 7, see Shaheen movelist (Tekken 7).

Heat

Partially restores remaining Heat time when some moves using knife hand land (uf+1, f,f,F+2, f,b+2 etc.)
Al-Ghul Master can be used (H.D*,u+2)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc7~
Heat Burst
  • Cancel to r45 with b,b
Rumh al-Dawla

H.2+3

m
50
+6
+27d (-8)
i16~17
js
SNK
Spike
Heat Smash
  • Transition to SNK
Rumh al-Muzaffar

H.SNK.2+3

l
40
-14
+24a (+14)
i20~21
Balcony Break
Heat Smash
Al-Ghul Master

H.D*,u+2

h
35
+13
+63 (+47)
i18~19
js
Balcony Break
Tornado
  • Guard break
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
Heat Dash +43d (+35)
  • Can be delayed
Achernar

b+1

m
20
+0c
+6c
i19~20
Heat Engager
Heat Dash +67a (+50)
  • Transition to +0c, +6c FC with D
  • Launcher with heat dash
Elnath

b+3+4

h
25
-9
+19a (+9)
i16
pc
Balcony Break
Heat Engager
Heat Dash +43d (+35)
Vega

uf+1

m
25
+1
+20d
i24~25
js9
Balcony Break
Heat Engager
Heat Dash +67a (+50)
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
Heat Dash +67a (+50)
Floor Break
  • chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
Spica

1,2

h,​h
5,​9
-3
+8
,i12
Spica Gut Punch

1,​2,2

h,​h,​m
5,​9,​17
-11
+3
+58a
,i20~21
  • Counter hit combo from 1st hit
  • Can be delayed
Spica Blinding Sands

1,​2,3

h,​h,​h
5,​9,​18
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
  • Counter hit combo from 1st hit
Spica Wheel Spin

1,​2,4

h,​h,​m
5,​9,​20
-13
+33a (+18)
,i24~26
Tornado

2

h
10
0
6
i10
Cut In

2,1

h,​m
10,​7
-4
+2
,i17~18
Porrima Blinding Sands

2,3

h,​h
10,​18
-8
+3
,i20
  • Transition to -1, +10 SNK with DF
Blinding Sands

3

h
18
-8
+3
i14
  • Transition to -1, +10 SNK with DF
Hallux Kick

4

h
16
-10
+1
i13
Hallux Kick > Algenib

4,1

h,​h
16,​14
-5
+5
+31a (+24)
,i18
Hallux Kick > High Slashing Kick

4,3

h,​h
16,​21
-1
+26a (+17)
+71a (51)
,i31
Balcony Break
Hallux Kick > Ra'd

4,4

h,​m
16,​25
-13
+20d
,i24~25
  • Counter hit combo from 1st hit
  • When combo from 1st hit:
Floor Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
10
-8
-2
i12
Silent Sting

f+2,3

h,​h
10,​23
-12
+20
,i18
Tornado
  • Can be delayed

f+2,4

h,​l
10,​13
-13
-2
+29a
,i22~23
  • Transition to SNK with input DF
  • Can be delayed
Silent Flow

f+2,​4,4

h,​l,​h
10,​13,​21
-7
+10
+62a (+42)
,i26~27
Balcony Break
  • Causes Strong Aerial Tailspin
Crescent Moon

f+3

m
17
-5
+6
+31
i20~21
js
Piercing Talon

f+4

h
21
-2
i15~16
Balcony Break
Homing
  • chip damage on block
Skyline

f+3+4

m
20
+3
+11c
i22~23
  • chip damage on block
  • Transition to SNK

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
12
-1
+5
i13
Rising Falcon

df+2

m
13
-7
i15~16
Whirlwind Kick

df+3

m
20
-9
+9 (+21wc)
i17
Homing
Wall Crush +21g on hit

df+4

m
13
-7
0
i14

df+4,1

m,​m
13,​10
-9
+2
,i22~23
  • Transition to SNK with DF
Al-Faras

df+4,​1,3

m,​m,​m
13,​10,​28
-13
+19 (+9)
,i27~28
js
Balcony Break
Al-Fard al-Shuja

df+4,3

m,​h
13,​23
-4
+23 (+14)
,i23~24
Balcony Break
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Gut Impact

d+2

m
15
-6
+8
i18~19
Silent Rigel

d+3

l
12
-14
+0
i16~17
  • Transition to SNK with input d+3,DF at -10/+4
Vicious Stomp

d+4

l
13
-12
+1
i19

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+2

m
11
-10
+1
i14
  • Transition to SNK with input db+2,DF (-3/+8/+8)
Rapid Strikes

db+2,1

m,​h
11,​24
-11
+41d (-17)
,i20
Balcony Break
Heat Engager
  • Can be delayed
Snake's Bite

db+3

l
12
-17
-6
i20~21
Snake's Bite > Rising Scimitar

db+3,4

l,​h
12,​20
-13
+68 (+52)
,i18
cs
Tornado
  • Counter hit combo from 1st hit
Rising Scimitar

db+4

h
23
-13
+28 (+18)
i20
cs6
Tornado
Shaula

db+1+2

ub(m)
40
+42 (+11)
+42 (+11)
i64~65

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Achernar

b+1

m
20
0
+6c
i19~20
Heat Engager
  • Transition FC with input b+1,D
  • Launcher with heat dash
Dust Storm

b+2

m(th)
12,​16
-9
-2
i15~16
  • Transition to hit throw which leaves opponent FUFA
Heel Strike

b+3

m
17
+3c
+3c
+14c
i19
Broken Mirage

b+4

m
23
-15
+4
+29 (+23)
i17
Elnath

b+3+4

h
25
-9
+19 (+9)
i16
pc
Balcony Break
Heat Engager

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Vega

uf+1

m
25
+1
+20
i24~25
js9
Balcony Break
Heat Engager
  • chip damage on block
  • during Heat, partially restore remaining Heat time
  • Cancel to FC with input uf+1,D
Crescent Cleaver

uf+3

m
22
-7
i25~26
js9
  • Alternate input: ub+3 or u+3
Altair

uf+4

m
13
-13
i15~17
js9
  • Alternate input: ub+4 or u+4
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hunting Falcon Dive

f,F+3

m
23
-12
i17
js13
  • Alternate input: f,f,F+3
  • Hit throw which side switches
Tornado
Hornet

f,b+2

h
42
-4
0
i14
  • Hit throw which leaves opponent FUFA
  • Quick input properties during Heat
  • See also: f:b+2
Tornado
Hornet

f:b+2

h
42
-4
0
i13
  • Hit throw which leaves opponent FUFA
  • chip damage on block
  • partially restores remaining Heat time
Tornado
Antares

f,f,F+2

m
30
+5
+21 (+11)
i17~18
Balcony Break
  • chip damage on block
  • during Heat, partially restores remaining Heat time
Al-Ghul

D*,u+2

h
30
+4
+28 (+2)
i18~19
js
Balcony Break
Tornado
  • Alternate input: SNK.D*,u+2
  • chip damage on block
  • power up during Heat

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Janbiya

FC.df+2

m
21
-9
+17 (+8)
i18~19
Balcony Break
  • During Heat, partially restore remaining Heat time
  • Causes Strong Aerial Tailspin

FC.df+4

l
16
-14
+1
i16~17
  • Transition to SNK with input FC.df+4,DF
Serpens

FC.df+4,1

l,​h
16,​20
-2
+24 (+15)
+69a (+49)
,i26
Balcony Break
Slide Step

FC.df,d,DF

sp
Sand Storm

FC.df,d,DF+3

l
20
-23a
+7
i16~20
  • Transition to SNK on hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Albireo

ws1

m
17
-2
+4
+14
i14
Hawk Edge

ws2

m
21
-17
i16

ws3

m
9
-11
0
i13
  • Transition to SNK with input ws3,DF
Double Scorpion

ws3,3

m,​m
9,​25
-13
+11 (+2)
+43 (-4)
,i17
Balcony Break
Tornado
Jaw Smash

ws4

m
16
-6
+5
i11~12

SNK (Stealth Step)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Stealth Step

df+3+4

sp
  • Transition to FC with SNK.db
Blinding Snake

SNK.1

h
10
-1
+5
+14
i12
Crimson Tempest

SNK.2

m
17
-9
+8
+23 (+6)
i15~16
Balcony Break
On counterhit
Hunting Falcon Dive

SNK.3

m
23
-12
i20
js13
Tornado
  • Hit throw which side switches
Sliding Shave

SNK.4

l
17
-14
+3c
+15
i20~22
Al-Sayf

SNK.1+2

m
21
+2c
+8c
i19
Heat Engager
  • chip damage on block

SNK.df+1

m
12
-5
+6
i15~16
Flash Hornet

SNK.df+1,2

m,​h
12,​40
-4
0
,i20
Tornado
  • Hit throw which leaves opponent in FUFA
Flash Deneb

SNK.df+1,3

m,​m
12,​28
-13
+19 (+9)
,i27~28
js
Balcony Break

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Najm Alshamal

R.df+1+2

m
55
-15
i20
Rage Art
  • erases opponent's recoverable health on hit
Ki Charge

1+2+3+4

sp
Nisf Kamar

SS.2

l
17
-13
+0c
+13g
i20
Reverse Edge

BT.2

m
20
-3
+42
i14~15

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Desert Fang

1+3

th(h)
35
i12~14
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
Aldebaran

2+4

th(h)
35
i12~14
Spike
  • Throw escape: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Chasm Drop

Left throw

th(h)
40
i12~14
  • Throw escape: 1
  • Opponent status on hit: FUFT
  • Side switch on hit
Axel Spinner

Right throw

th(h)
40
i12~14
  • Throw escape: 2
  • Opponent status on hit: FUFA
Silent Death

Back throw

th(h)
50
i12~14
  • Throw escape: none
  • Opponent status on hit: FUFA
  • Side switch on hit
Wezen

uf+1+2

th(h)
40
i12~14
Spike
  • Throw escape: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit
Silent Death Trap

b+1+3

sp
15 (15)
ps
  • Alternate input: b+2+4
  • Punch parry
  • Hit throw on successful parry
  • Side switch on parry

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
2 h 10 i10 -0 +6
1 m 7 -4 +2
4 h 8 -18 -7
1 h 6 -14 -7
3 m 7 -21 -10
3 m 7 -22 -11c
3 l 5 -15 -1
3+4 m 4
m 10 -22 +9a
4 m 14 -18 +29 (+11)

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