Leroy |
---|
Movelist & frame data (Tekken 8) |
---|
Heat
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Thunderclap
H.2+3
m
50 (25)
+6
+0
i15
- Alternate input: H.HRM.2+3
- Also possible after Twin Dragon Gate is successful
- Transition to HRM on block
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a(-2) / HE
,i17~18
- Combo from 1st hit
- Delayable
Lao Weng Xuan Feng Jiao
f+4,4
m,h
14,24
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
1,1,1+2
h,m,h
5,7,12
-9~-8
-2~-1
i19~20
- Power up during Heat (partially uses remaining Heat time)
- Combo from 2nd hit
Chain Punch: Sheath
1,1,1+2,1
h,m,h,m
5,7,12,15
-16~-15
+20a(+15)~+21a(+17)
,i23~24
Combo from 3rd hit
From Palm Pulsing Fist
1,2,1
h,h,h
5,9,17
-6~-5
+8~+9
,i27~28
ps
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Front Palm Xuan Feng Jiao
1,2,3
h,h,h
5,9,21
-6~-5
+20a(+11)~+21a(+13)
,i23~24
- Combo from 2nd hit CH
Front Palm Snap Kick
1,2,4
h,h,m
5,9,11
-9
+3
,i16
HRM
- Transition to HRM
- Combo from 1st hit
2,1,2
h,m,h
10,12,17
-7~-6
+4~+5
,i20~21
- Follow-up after successful parry with input 1 or 2
- Partially restores remaining Heat time when successful during Heat
- Delayable
- Combo from 2nd hit CH
Claws of Fury
2,1,2,1
h,m,h,m
10,12,17,21
-13~-11
+16a(-1)~+18a(+3)
+30a(+20)
,i21~23
- Combo from 3rd hit
1+2,1+2
h,h,h,h,h,h
9,9
-2
7
i9
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
Chain Punch: Stem
1+2,1+2,1
h,h,h,h,h,h,m
9,9,20
-17~-16
+7a(-2) / HE
,i17~18
- Combo from 1st hit
- Delayable
Hermit
3+4
sp
ps
HRM
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
f
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lone Dragon Storm
f+2,3,4
h,m,m
151520
-9
+8
+38d (+30)
,i21~22
- Transition to HRM
- Combo from 2nd hit CH
f+3,1+2
m,h
1415
-8
-6
- jail from 1st hit
- power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit CH
Strike of the Five Precepts
f+3,1+2,4
m,h,m
1415,20
-16~-15
+13a (+6)
,i20~21
- Natural combo from 2nd hit
Lao Weng Xuan Feng Jiao
f+4,4
m,h
14,24
-6
+20a (+11) / HE
,i28~30
js
- Combo from 1st hit
df
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chopping Snap Kick
df+1,4
m,m
10,16
-9
+3
,i18
HRM
- Transition to HRM
- Combo from 1st hit
df+1,1+2
m,h
10,9
-2
+4
- Power up during Heat (partially uses remaining Heat time)
- Combo from 1st hit
Admonishment Whirl
df+1,1+2,2
m,h
10,9,17
-10
+3
+33d (-25)
,i24
ps
- Partially restores remaining Heat time when successful during Heat
- Combos from 1st hit CH
Poison Strike
df+3,1,1+2
m,h,m
14,12,25
-13
+34 (+13)
,i20~21
- Combo from 2nd hit CH
- Delayable
Snap Knee Kick
df+4,3
m,m
14,14
-9
+7
+37d (+29)
,i20~21
- Combo from 1st hit CH
- Delayable
Jawbreaker Bow Kick
df+3+4
h
23
-9
+70a(+54)~+71a(+55)
i18~19
cs, js
- chip damage on block
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ru Huan Snap Kick
d+1,2,4
sl,m,m
5,8,11
-9
+3
,i15
HRM
- Transition to HRM
- Combos from 2nd hit
Twin Snake Strike
d+3,2
l,h
8,8
-3~-2
+8~+9
,i24~25
HRM
- Transition to HRM
- Combos from 1st hit
Razor Kick
d+4,4
l,m
9,16
-11~-10
+1~+2
,i18~19
HRM
- Transition to HRM
- Combos from 1st hit CH
db
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Double Fist Punch
db+1,1+2
m,m
12,25
-10~-9
+23a (+18)
+41a
i21~22
- Combo from 1st hit CH
Tan Sau Shui Yue Tu
db+1+2
m
25
-11~-10
+36d (+15)
i32~33
ps
- Sabaki (partially restores remaining Heat time when successful during Heat)
- chip damage on block
b
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Twin Dragon Gate
HRM.b+2
b+2
sp
ps5~
- Parry (partially restores remaining Heat time when successful during Heat)
- Becomes Superior Twin Dragon Gate upon perfect parry
- Is ps3~ from HRM.b+2
Chain Punch: Branch
P.b+2,1
m
35
+21g
i13
- Alternate input: P.b+2,2
- power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate
P:b+2
sp
- Alternate input: P:HRM.b+2
- Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch
P:b+2,1
m
40
+29a
i13
- Alternate input: P:b+2,2
- power up during Heat (partially uses remaining Heat time)
Beheading Back Kick
b+3
h
27
- Transition to HRM
- Cancel into HRM with input b+3,3+4
- chip damage on block
Earth Sunder Chain
b+3+4
m,th
21,25
-14
+0d
i18~19
- Shifts to throw on hit from the front
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon
ub+2
m
17
-10
+3
+33d (+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist
uf+1
h
17
-9
+5
i16~17
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan
uf+2
m
25
+1
+10a (+1)
i24~25
js
- Alternate input: u+2
- chip damage on block
Biting Dragons
uf+3+4,1+2
m,m,m
8,10,17 (11)
-13
+23a (+13)
,i30~31
- Combos from 1st hit
Motion Input
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Sacrum Severance
f,F+4,2
m,m
16,21
-14~-13
+34a (+19)
+43a (-33)
,i27~28
- Combos from 1st hit
Piercing Charge
d,df,f+3+4,F
ub(m)
80
-1~0d
i56~57
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Reverse Cross Kick
FC.df+4,1
l,m
14,15
Combos from 1st hit
WS
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Slash Snap Kick
ws1,4
m,m
14,16
-9
+3
,i21
HRM
- Transition to HRM
- Combos from 1st hit
HRM (Hermit)
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit
3+4
sp
ps
- Auto low parry
- Partially restores remaining Heat time upon successful parry during Heat
- Transition to n with HRM.3+4
Tan Zhang
HRM.1
m
17
-10~-9
0~+1
i24~25
ps3~
- Parry
- Partially restores remaining Heat time upon successful parry during Heat
Double Jawbreaker
HRM.2,3
h,h
14,23
-9~-8
+16a (+9)
i24~25
js
- chip damage on block
- Combos from 1st hit
- Delayable
HRM.1+2
m,h,h,h,h
12,x,x,x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root
HRM.1+2,1
m,h,h,h,h,m
12,x,x,x,20
-17
+7a(-2)/HE
i17~18
- Jailing
- Delayable
Twin Dragon Acceptance
HRM.b+3,1+2
l,m
12,27
-16
+0a (-1)
i31~32
- Combo from 1st hit
- Combo deals [30; 12] damage
Chain Punch: Seed
HRM.SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Delayable
Others
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Go Sugar
1+4
l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt
1+3+4
sp
ps
- Reversal (partially restores remaining Heat time when successful during Heat)
- Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Chain Punch: Seed
SS.1+2
h
26
+7
+30g
i14
- chip damage on block
- power up during Heat (partially uses remaining Heat time)
- Can be delayed
Master's Sermon
db+2+3
lm
10,14 (9)
-14
+67a (+51)
i20~21
- Only once per match
- chip damage on block
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch
1+3
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
2+4
th(h)
35
i12~14
- Throw break: 1 or 2
- Opponent status on hit: FUFA
- Side switch on hit
Devastating Chain Punch
Left throw
th(h)
40
i12~14
- Throw break: 1
- Opponent status on hit: FUFT perpendicular
Corkscrew Strike
Right throw
th(h)
40
i12~14
- Throw break: 2
- Opponent status on hit: FUFA
- Side switch on hit
Lone Dragon's Rage
Back throw
th(h)
50
i12~14
- Throw break: none
- Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao
uf+1+2
th(h)
35
i12~14
- Throw break: 1+2
- Opponent status on hit: FUFA off-axis to the left
10 Strings
10 Hit Combo | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
df+3 | m | 14 | i16 | -11 | 0 | |
1 | h | 12 | i16~17 | 0 | +6 | |
4 | l | 7 | i23~24 | -18c | -7 | |
1+2 | h,h,h | 15 | i25 | -16 | -3 | |
2 | m | 7 | i23~24 | -17 | -5 | |
1+2 | m,m | 15 | i19~20 | -26 | KND(+15) | |
1+2 | m | 17 | i58 | -19 | +1 (0) |