Jin punishers: Difference between revisions

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(Created page with " {{Navbox Jin}} {{Navbox punishers}} {{PunisherTable|character=Jin |standing={{o |{{o| moveId = Jin-2,4 | enemy = -10 }} |{{o| moveId = Jin-b1,2| enemy = -12 }} |{{o| moveId = Jin-1+2 | enemy = -12 }} |{{o| moveId = Jin-df1,4 | enemy = -13 }} |{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }} |{{o| moveId = Jin-f1+2 | enemy = -14 }} |{{o| moveId = Jin-f3,1 | enemy = -14 }} |{{o| moveId = Jin-d3+4 | enemy = -15 }} }} |crouching={{o |{{o| moveId = J...")
 
(added whiff punishers (f4, b2,1 and electric) and backturned punish)
 
(5 intermediate revisions by 3 users not shown)
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{{Navbox Jin}}
{{Navbox Jin}}
{{Navbox punishers}}
{{Navbox punishers}}
 
{{See other}}


{{PunisherTable|character=Jin
{{PunisherTable|character=Jin
|standing={{o
|standing={{o
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   |{{o| moveId = Jin-b1,2| enemy = -12 }}
   |{{o| moveId = Jin-b+1,2 | enemy = -12 }}
   |{{o| moveId = Jin-1+2 | enemy = -12 }}
   |{{o| moveId = Jin-df+1,4 | enemy = -13 }}
  |{{o| moveId = Jin-df1,4 | enemy = -13 }}
   <!--|{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}-->
   |{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}
   |{{o| moveId = Jin-f+1+2 | enemy = -14 }}
   |{{o| moveId = Jin-f1+2 | enemy = -14 }}
   |{{o| moveId = Jin-f+3,1 | enemy = -14 }}
   |{{o| moveId = Jin-f3,1 | enemy = -14 }}
   |{{o| moveId = Jin-d+3+4 | enemy = -15 }}
   |{{o| moveId = Jin-d3+4 | enemy = -15 }}
   }}
   }}
   |crouching={{o
   |crouching={{o
Line 20: Line 18:
       |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }}
       |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }}
       |{{o| moveId = Jin-ws2 | enemy = -14 }}
       |{{o| moveId = Jin-ws2 | enemy = -14 }}
      |{{o| moveId = Jin-uf,n4 | enemy = -23 }}
   }}
   }}
   |backTurnedOpponent={{o
   |backTurnedOpponent={{o
      |{{o| moveId = Jin-1,2,1 }}
   }}
   }}
}}
}}
{{WhiffPunisherTable
{{WhiffPunisherTable
     |{{o| moveId = Jin-2,4  |risk= -9<ref>Duckable</ref>}}
     |{{o| moveId = Jin-2,4  |risk= -9<ref>Duckable</ref>}}
     |{{o| moveId = Jin-b1,2 |risk= -10<ref>Duckable</ref>}}
     |{{o| moveId = Jin-f+4  |risk= -8}}
     |{{o| moveId = Jin-f,n,d,df#2 |speed= i11(~14)}}
    |{{o| moveId = Jin-b+2,1 |risk= -9}}
     |{{o| moveId = Jin-CD.df${justFrame}2 |risk= +5}}
}}
}}

Latest revision as of 15:17, 10 March 2024

This page is for Tekken 8. For Tekken 7, see Jin punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-102,429+11
-12b+1,231+32a (+17)
-13df+1,428+10g
-14f+1+238+21a (+11)
f+3,129+4
-15d+3+420+32a (+22)
Crouching
-11ws4,428+4
-13ws1,226+3c
ws1,3,2,1,4,237-8
-14ws214+39a (+29)
Back-turned opponent
-101,2,137+31a (+21)
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4i1029-9[1]High
f+4i16-1721-8Mid
b+2,1i15~1622-9Mid
CD.df#2i11~i1225+5High
  1. ↑ Duckable