Jin punishers: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
(added whiff punishers (f4, b2,1 and electric) and backturned punish)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Navbox Jin}}
{{Navbox Jin}}
{{Navbox punishers}}
{{Navbox punishers}}
 
{{See other}}


{{PunisherTable|character=Jin
{{PunisherTable|character=Jin
|standing={{o
|standing={{o
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   |{{o| moveId = Jin-2,4 | enemy = -10 }}
   |{{o| moveId = Jin-b1,2| enemy = -12 }}
   |{{o| moveId = Jin-b+1,2 | enemy = -12 }}
   |{{o| moveId = Jin-1+2 | enemy = -12 }}
   |{{o| moveId = Jin-df+1,4 | enemy = -13 }}
  |{{o| moveId = Jin-df1,4 | enemy = -13 }}
   <!--|{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}-->
   |{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}
   |{{o| moveId = Jin-f+1+2 | enemy = -14 }}
   |{{o| moveId = Jin-f1+2 | enemy = -14 }}
   |{{o| moveId = Jin-f+3,1 | enemy = -14 }}
   |{{o| moveId = Jin-f3,1 | enemy = -14 }}
   |{{o| moveId = Jin-d+3+4 | enemy = -15 }}
   |{{o| moveId = Jin-d3+4 | enemy = -15 }}
   }}
   }}
   |crouching={{o
   |crouching={{o
Line 20: Line 18:
       |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }}
       |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }}
       |{{o| moveId = Jin-ws2 | enemy = -14 }}
       |{{o| moveId = Jin-ws2 | enemy = -14 }}
       |{{o| moveId = Jin-uf,n4 | enemy = -23 }}
  }}
  |backTurnedOpponent={{o
       |{{o| moveId = Jin-1,2,1 }}
   }}
   }}
}}
}}
{{WhiffPunisherTable
{{WhiffPunisherTable
     |{{o| moveId = Jin-2,4  |risk= -9<ref>Duckable</ref>}}
     |{{o| moveId = Jin-2,4  |risk= -9<ref>Duckable</ref>}}
     |{{o| moveId = Jin-b1,2 |risk= -10<ref>Duckable</ref>}}
     |{{o| moveId = Jin-f+4  |risk= -8}}
     |{{o| moveId = Jin-f,n,d,df#2 |speed= i11(~14)}}
    |{{o| moveId = Jin-b+2,1 |risk= -9}}
     |{{o| moveId = Jin-CD.df${justFrame}2 |risk= +5}}
}}
}}

Latest revision as of 15:17, 10 March 2024

This page is for Tekken 8. For Tekken 7, see Jin punishers (Tekken 7).

Standing
Enemy Move Damage Frames
-102,429+11
-12b+1,231+32a (+17)
-13df+1,428+10
-14f+1+238+21a (+11)
f+3,129+4
-15d+3+420+32a (+22)
Crouching
-11ws4,428+4~+5
-13ws1,223+3~+4
ws1,3,2,1,4,242-8
-14ws214+39a~+40a (+29~+30a)
Back-turned opponent
-101,2,137+31a (+21)
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox
2,4i1029-9[1]High
f+4i16-1721-8Mid
b+2,1i1522-9Mid
CD.df#2i11~i1225+5High
  1. Duckable