Lars movelist: Difference between revisions

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(โ†’โ€ŽOthers: Corrected wall jump attack)
ย 
(14 intermediate revisions by 2 users not shown)
Line 603: Line 603:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Knee}}
}}
}}
}}
{{Move
{{Move
Line 701: Line 703:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Shoulder
* {{BB}}
* {{BB}}
}}
}}
Line 870: Line 873:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* Transition to FC with input D
* Transition to FC with input D
}}
}}
Line 909: Line 913:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit CH
}}
}}
}}
{{Move
{{Move
Line 970: Line 976:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with input D
* Transition to LEN with input D
}}
}}
Line 1,433: Line 1,440:
|input=,4
|input=,4
|name=Avalanche Flip Break Down
|name=Avalanche Flip Break Down
|target=,th(m)
|target=,m,th
|damage=40
|damage=20,20
|startup=,i17~18
|startup=,i17~18
|block=-4
|block=-4
Line 1,587: Line 1,594:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{BB}}
* {{BB}}
* chip damage on block
* chip damage on block
Line 1,744: Line 1,752:
|damage=13
|damage=13
|startup=i13~14
|startup=i13~14
|block=-8 / -12 DEN / -5 SEN
|block=-8
|hit=+3/ -1 DEN / +6 SEN
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 1,758: Line 1,766:
}}}}
}}}}
{{Move
{{Move
|name=Multiplied Force
|name=
|id=Lars-ws2,1
|id=Lars-ws2~D
|parent=Lars-ws2
|parent=
|input=,1
|input=ws2~D
|target=,m
|target=m
|damage=,17
|damage=13
|startup=,i23~24
|startup=i13~14
|block=-12
|block=-12
|hit=+2c
|hit=-1
|ch=+4d
|ch=
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
Line 1,775: Line 1,783:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=Glass Breaker
|name=
|id=Lars-ws2,3
|id=Lars-ws2~F
|parent=Lars-ws2
|parent=
|input=,3
|input=ws2~F
|target=,h
|target=m
|damage=,20
|damage=13
|startup=,i20
|startup=i13~14
|block=-15 / -11 LEN
|block=-5
|hit=-3 / +6 LEN
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 1,795: Line 1,802:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with D
}}}}
}}}}
{{Move
{{Move
|name=Tower Cannon
|name=Multiplied Force
|id=Lars-ws3
|id=Lars-ws2,1
|parent=
|parent=Lars-ws2
|input=ws3
|input=,1
|target=h
|target=,m
|damage=30
|damage=,17
|startup=i20
|startup=,i23~24
|block=0 / +4 LEN
|block=-12
|hit=+21 (+15) / +26 (+20) LEN
|hit=+2c
|ch=
|ch=+4d
|crush=
|crush=
|recv=
|recv=
Line 1,816: Line 1,821:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to LEN with input D
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=Shell Smash
|name=Glass Breaker
|id=Lars-ws4
|id=Lars-ws2,3
|parent=
|parent=Lars-ws2
|input=ws4
|input=,3
|target=m
|target=,h
|damage=16
|damage=,20
|startup=i11~12
|startup=,i20
|block=-6
|block=-15
|hit=+5
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 1,836: Line 1,841:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with D
}}}}
{{Move
|name=Glass Breaker to Limited Entry
|id=Lars-ws2,3~D
|parent=Lars-ws2
|input=,3~D
|target=,h
|damage=,20
|startup=,i20
|block=-11
|hit=+6
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
ย 
{{Move
|name=Tower Cannon
|id=Lars-ws3
|parent=
|input=ws3
|target=h
|damage=30
|startup=i20
|block=0
|hit=+21 (+15)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to LEN with input D
}}}}
{{Move
|name=Tower Cannon to Limited Entry
|id=Lars-ws3~D
|parent=
|input=ws3~D
|target=h
|damage=30
|startup=i20
|block=+4
|hit=+26 (+20)
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Shell Smash
|id=Lars-ws4
|parent=
|input=ws4
|target=m
|damage=16
|startup=i11~12
|block=-6
|hit=+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
ย 
== DEN (''Dynamic Entry'') ==
== DEN (''Dynamic Entry'') ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{MoveQuery|Lars-f+3}}
{{MoveQuery|Lars-f+3}}
{{Move
{{Move
|id=Lars-DEN.1
|id=Lars-DEN.1
|parent=
|parent=
|input=DEN.1
|input=DEN.1
|name=
|name=
|target=h
|target=h
|damage=14
|damage=14
|startup=i11~12
|startup=i11~12
|block=+1 / -3 SEN
|block=+1 / -3 SEN
|hit=+8 / +4 SEN
|hit=+8 / +4 SEN
|ch=
|ch=
|crush=
|crush=cs4~10?
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* Transition to SEN with input F
* Transition to SEN with input F
}}
}}
Line 1,916: Line 2,002:
|hit=+7
|hit=+7
|ch=
|ch=
|crush=js
|crush=js8~
|recv=SEN
|recv=SEN
|tot=
|tot=
Line 2,080: Line 2,166:
|hit=+6c
|hit=+6c
|ch=+73a (+57)
|ch=+73a (+57)
|crush=cs
|crush=cs9~
|recv=
|recv=
|tot=
|tot=
Line 2,100: Line 2,186:
|hit=+29a (+19)
|hit=+29a (+19)
|ch=
|ch=
|crush=
|crush=js14~
|recv=
|recv=
|tot=
|tot=
Line 2,163: Line 2,249:
|hit=+22d (-13)
|hit=+22d (-13)
|ch=
|ch=
|crush=js
|crush=js7~
|recv=
|recv=
|tot=
|tot=
Line 2,206: Line 2,292:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs24~27?
|recv=
|recv=
|tot=
|tot=
Line 2,230: Line 2,316:
|hit=+4
|hit=+4
|ch=
|ch=
|crush=cs
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
Line 2,250: Line 2,336:
|hit=+25 (+15)
|hit=+25 (+15)
|ch=
|ch=
|crush=
|crush=cs1~15, js16~
|recv=
|recv=
|tot=
|tot=
Line 2,334: Line 2,420:
|damage=25
|damage=25
|startup=i29~33
|startup=i29~33
|block=-1
|block=-1~+3
|hit=+45d (-13)
|hit=+45~+48d (-13~-10)
|ch=
|ch=
|crush=is8~13
|crush=is8~13

Latest revision as of 19:28, 23 November 2024

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Thunderbird Descent

H.2+3

m
55
+8c (+10c DEN)
+0
i18~19
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Rebellion

H.f+3+4

sm
5 (5)
+5
+10
i18~24
pc
  • Transition to SEN
  • Partially uses remaining heat time
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Left Right Combo

1,2

h,​h
5,​9
-3
+8
,i10
  • Jails
Legionnaire's Spin

1,4

h,​l
5,​10
-12
+1
,i22
  • Transition to LEN with input D

2

h
10
+0
+8
i10
Ring Current

2,1

h,​m
10,​12
-6 LEN
+8 LEN
,i20~21
  • Combo from 1st hit
  • Transition to LEN, cannot cancel
Kick Start

3

h
16
-17
+0
i15
  • Transition to LEN with input D (-11/+6/+6)
Kick Start to Limited Entry

3~D

h
16
-11
+6
i15
LEN
Spinning Cutter

4

h
27
-7
+18 (+9)
i17~18
Balcony Break
X-Ray

1+2

m
25
-12
+7
i25
pc8~
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
-5
+6
i13
Flash Claw

f+1,2

h,​m
10,​11
-5
+6
,i12
SEN
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Claw to Standing

f+1,2~B

h,​m
10,​11
-8
+3
,i12
Flash Bang

f+1,​2,3

h,​m,​m
10,​11,​20
-5
+48d (-10)
+49a
,i24
DEN
  • Transition to DEN
  • Cancel DEN transition to standing with input B
Balcony Break
Flash Bang to Standing

f+1,​2,3~B

h,​m,​m
10,​11,​20
-12
+41d (-17)
+42a
,i24
Balcony Break

f+2

h
10
-6
+3
i12
Charge Factor

f+2,1

h,​h
10,​15
-5
+6
,i13
SEN
  • Jails
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Charge Factor to Standing

f+2,1~B

h,​h
10,​15
-6
+5
,i13
  • Jails
Death Mask

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
  • Transition to DEN

f+4

m
12
-9
+7
i17
Knee

f+4,1

m,​m
12,​8
-9
+2
,i21~22

f+4,​1,2

m,​m,​m
12,​8,​8
-10
+2
,i12
Volcanic Lightning

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
-14
+19 (+9)
,i24~25
Balcony Break
Ark Blast

f+1+2

m
20
-13
i15~16
Power Slug

f+1+4

m
28
-18
+18 (+8)
i13~14
  • Shoulder
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
14
-1
+5
i13
Flash Bullet

df+2

m
15
-3
+9
+39 (+31)
i14
SEN
Elbow
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Bullet to Standing

df+2~B

m
15
-11
+1
+31 (+23)
i14
Elbow

df+3

m
15
-7
+5
i16
  • Transition to DEN with input D

df+3~D

m
15
-4
+8
i16
DEN
Outpost Blitz

df+3,3

m,​m
15,​24
-15
+29 (+14)
,i25~26

df+4

m
16
-8
+2
i15~16

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword

d+2

m
17
+0c
+8c
+10d
i18~19
Elbow
  • Transition to FC with input D

d+3

l
8
-14
-3
i15
Tesla Gravity

d+3,1

l,​hh
8,​4,​10
-7
+4
,i19,i18
  • Combo from 1st hit CH
Earth Battery

d+1+2

l
25
-20
+9d
i24~25

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
-1
i17
cs
Arc Combination

db+1,3

l,​h
9,​10
-12
-1
,i19
  • Combo from 1st hit
  • Transition to LEN with input D

db+2

m
12
-8
+3
i15
  • Transition to SEN with input F

db+2~F

m
12
-5
+6
i15
SEN
Double Tap

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
  • Input can be held to power up and deal more chip damage on block
HE Combination (Hold)

db+2,3*

m,​m
12,​15
+13
+24d (+14)
,i51
Tornado
Balcony Break
Shadow Cutter

db+4

l
19
-26
+5c
+29a
i21~22
cs
Inductance

db+1+2

m
18
-13
+6
+10
i26
  • Transition to DEN with input D
Inductance to Dynamic Entry

db+1+2~D

m
18
-8
+7
+11
i26
DEN

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash

b+1

m
17
-9
+4
i15~17
Homing

b+2

m
12
-7
+4
i15
Gilbert Smash

b+2,1

m,​m
12,​17
-10
+4
+32a
,i15
Gilbert Cannon

b+2,3

m,​h
12,​21
-8
+38d (-20)
,i18
Balcony Break
Tornado

b+3

m
14
-12
+4
i17
  • Transition to SEN with input F

b+3~F

m
14
-5
+11
i17
SEN
Impulse Plus

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee

b+4

m
23
-8
+8
i15
Knee
Magnetic Knee Blast

CH b+4

m,​th
27,​28
0
i15
Knee
Wind Liger

b+1+2

mm
4,​20
-9
+9
i21~22,i8~9
Homing
Balcony Break
Zeus

b+2+3

ub(m)
45
+61a
i84~85

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Screw

uf+3

mm
26 (9)
-26
i16~17
  • Alternate input: ub+3, u+3
Storm Axle

uf+4

m
20
-8
i25~27
  • Alternate input: ub+4, u+4
Avalanche Flip

uf+3+4

sp
  • Alternate input: ub+3+4, u+3+4
Avalanche Flip Break Down

uf+3+4,4

sp,​m,​th
20,​20
-4
0
,i17~18
js
Avalanche Drop

uf+3+4,1+2

sp,​th(h)
40
+1
,i9~11
  • Throw break: 1+2
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast

f,F+2

m
20
-13
i21~22
  • Transition to SEN on hit with input F
Tornado

f,F+4

l
12
-31
+5
i21
Cross Transistor

f,​F+4,2

l,​h
12,​15
-7
+9
,i24
DEN
Cannot cancel DEN transition
Double Pulse

f,​F+4,3

l,​m
12,​20
-16
-3
,i28
Elbow Corona

f,F+1+2

m
20
-9
+14 (+5)
+59a (+39)
i16~17
Elbow
Balcony Break
  • chip damage on block
Double Action

f,F+3+4

l,​l
26
-16
+0c
i19~20
cs?

f,n,b+2

m
10
-12
0
i14
Blue Bolt

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Red Sprite

f,f,F+3

m
30
+6
+33 (-25)
i20~26
js
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack

FC.1+2

ll
24
-12
+1
i18
Power Spike

FC.df+2

m
19
-8
+5
+63a
i15~16

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer

ws1

m
16
-12
i15~16
Tornado
  • Transition to SEN with F on hit

ws2

m
13
-8
+3
i13~14
  • Transition to DEN with D
  • Transition to SEN with F

ws2~D

m
13
-12
-1
i13~14
DEN

ws2~F

m
13
-5
+6
i13~14
SEN
Multiplied Force

ws2,1

m,​m
13,​17
-12
+2c
+4d
,i23~24
  • Combo from 1st hit
Glass Breaker

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to LEN with D
Glass Breaker to Limited Entry

ws2,3~D

m,​h
13,​20
-11
+6
,i20
LEN
  • Combo from 1st hit
Tower Cannon

ws3

h
30
0
+21 (+15)
i20
  • Transition to LEN with input D
Tower Cannon to Limited Entry

ws3~D

h
30
+4
+26 (+20)
i20
LEN
Shell Smash

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
  • Transition to DEN

DEN.1

h
14
+1 / -3 SEN
+8 / +4 SEN
i11~12
cs4~10?
Elbow
  • Transition to SEN with input F
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Rimfire

DEN.2

m
19
-7
+7 / +9 Flip
+62a / +64 Flip
i17~19
  • Transition to Avalanche Flip on hit with input UF
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Legionnaire's Shot

DEN.4

l
14
-12
+1
i23~25
  • Transition to LEN with input D
Into the Storm

DEN.1+2

h
20
-10
i12~13
Tornado
Balcony Break
Stack Up

DEN.3+4

l
21
-14 / -7 SEN
-3 / +4 SEN
+5 / +12 SEN
i22~23
  • Transition to SEN with input F
SHB

DEN.2+3

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).DEN.2+3

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT
Dynamic Entry

DEN.B

sp
  • Transition to DEN
Silent Entry

DEN.n,F

sp
  • Transition to SEN

SEN (Silent Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry

DEN.n,F

sp
  • Transition to SEN
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break
Turbine Hook

SEN.2

l
23
-12
+6c
+73a (+57)
i17~19
cs9~
Tornado
Rising Storm

SEN.3

m
20
-14
+29a (+19)
i14~16
js14~
Electric Volley

SEN.4

h
28
-9
+18 (+9)
i17~18
pc6~
Homing
Balcony Break
Entangling Ejector

SEN.1+2

m
21
-9
+20a (+3)
i14~16
Tornado
Balcony Break
Lightning Axle

SEN.3+4

mm
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
Spike
  • chip damage on block
Dynamic Entry

SEN.B

sp
  • Transition to DEN
Limited Entry

SEN.D

sp
cs24~27?
  • Transition to LEN

LEN (Limited Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blasting Smack

LEN.1

l
20
-12
+4
i16~17
cs1~
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force

LEN.2

m
20
-9
+25 (+15)
i16~17
cs1~15, js16~
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m
55
-15
0
i20
Rage Art
Removes Recoverable Health
Ki Charge

1+2+3+4

sp
Shockwave

SS.2

m
20
-7
+22d
i16~17
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1~+3
+45~+48d (-13~-10)
i29~33
is8~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown

1+3

th(h)
35
-3
+1
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Raging Thunder

2+4

th(h)
35
-3
0
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Tactical Knee

Left throw

th(h)
40
-3
0
i12~14
  • Throw break: 1
  • Opponent status on hit: FUFT
Lethal Force

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
Swift Silence

Back throw

th(h)
50
0
i12~14
  • Throw break: none
  • Opponent status on hit: FDFT
Apocalypse

uf+1+2

th(h)
35
-3
0
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFT
SHB

f,f,F+2+4

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).f,f,F+2+4

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
uf+1 h 12 i13 -16 -5
2 m 7 i16 -25 -14 2 Hit (19 damage)
1 m 8 i15 -16 -5
1 m 12 i25 -25 -14 2 Hit (20 damage)
2 l 6 i17 -26 -15
2 m 10 i23 -27 +23
3 m 7 i14 2 hit (17 damage (4))
3 m 6 i18 +11 (+4) 3 hit (23 damage (6))
1+2 m 2+1 +12 4 hit (24,26 damage (1,2))
1+2 m 17 i15 +4 (+3) 5 hit (43 damage (20))


External Links