Raven movelist: Difference between revisions

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{{Navbox Raven}}
{{Navbox movelist}}
== Heat ==
== Heat ==
{| class="wikitable"
| {{MoveDataIcon|color=blue|Additional follow-up attack triggered when attack using doppelganger is blocked (H.df+1,2, H.ws3,2 etc.)}}
|-
| {{MoveDataIcon|color=blue|Remaining Heat recovered when attack using doppelganger hits (H.df+1,2, H.ws3,2 etc.)}}
|-
| {{MoveDataIcon|color=blue|Allows the use of Typhon Fang Phantom (H.f,f,F+3,4)}}
|}
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
Line 12: Line 24:
|hit=+2c
|hit=+2c
|ch=
|ch=
|crush=pc8~
|crush=pc7~
|recv=r52
|recv=r52
|tot=92
|tot=92
Line 43: Line 55:
* Transition to r20 SZN on block}}
* Transition to r20 SZN on block}}
}}
}}
{{Move
|id=Raven-H.df+1,4
|parent=
|input=H.df+1,4
|name=Body Blow > Phantom Mace
|target=m,sm,sm
|damage=13,25,30
|startup=i14~15, i18~27, i44~45
|block=-3~-2
|hit=+32a (-26)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.db+2,1,1
|parent=
|input=H.db+2,1,1
|name=Assassin's Sting > Phantom Javelin
|target=m,h,sm,sm
|damage=13,15,21,30
|startup=i13~14, i22~23, i18~19 i39~47
|block=-3~+5
|hit=+2a (-7)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.b+2,4,2
|parent=
|input=H.b+2,4,2
|name=Missing Worm > Phantom Halberd
|target=h,h,sm,sm
|damage=12,17,21,30
|startup=i15~17, i24~25, i19~20 i39~-41
|block=-3~-1
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.f,f,F+3,4
|parent=
|input=H.f,f,F+3,4
|name=Typhon Fang Phantom
|target=m,sm
|damage=20,20
|startup=i26~28, i43~44
|block=+7~+8
|hit=+72a (+56)
|ch=
|crush=
|recv=r74 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Partially uses remaining Heat time
* Available only on hit or block}}
}}
{{Move
|id=Raven-H.FC.df+3+4
|parent=
|input=H.FC.df+3+4
|name=Tornado Destruction
|target=L,sm
|damage=17,25
|startup=i18~20 i34~36
|block=-23~-21
|hit=-5
|ch=
|crush=cs1~17
|recv=r46
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.ws3,2
|parent=
|input=H.ws3,2
|name=Trident Kick > Phantom Halberd
|target=m,sm,sm
|damage=18,18,20
|startup=i16~17, i19~20 i39~41
|block=-3~-1
|hit=+65a (+49)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.qcf+1,2
|parent=
|input=H.qcf+1,2
|name=Fatal Elbow > Phantom Halberd
|target=m,sm,sm
|damage=15,21,30
|startup=i16, 19~20, 39~41
|block=-3~-1
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-H.qcf+3
|parent=
|input=H.qcf+3
|name=Poison Needle > Nightmare
|target=h,t
|damage=16,14
|startup=i16~17
|block=-7~-6
|hit=-4d
|ch=
|crush=
|recv=r30
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
}}
}}
{{MoveQuery|Raven-1+2}}
{{MoveQuery|Raven-f+1+2}}
{{MoveQuery|Raven-ws3+4}}
{{MoveQuery|Raven-SZN.2}}
{{MoveQuery|Raven-BT.4}}


== Rage ==
== Rage ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
Line 64: Line 265:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Rage Art
* {{RageArt}}
* {{RecoverableHealthRemoval}}
* Damage increases with lower health
* Damage increases with lower health
* Erases opponent's recoverable health on hit}}
* Erases opponent's recoverable health on hit}}
Line 70: Line 272:


== n ==
== n ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
Line 88: Line 291:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Damage changed from 7 to 5
|notes=
}}
}}
{{Move
{{Move
Line 108: Line 311:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Jail from 1st attack with 2f delay
* Jail from 1st attack}}
* Can shift to t42 r22 SZN -4/+6 with 3+4 or D
}}
}}
}}
{{Move
{{Move
Line 116: Line 320:
|input=,4
|input=,4
|name=Left Right Combo > Black Hole
|name=Left Right Combo > Black Hole
|target=h,h,m
|target=,m
|damage=,20
|damage=,20
|startup=,i23~25
|startup=,i23~25
|block=-14~-12
|block=-14~-12
|hit=15a (-2)
|hit=+15a (-2)
|ch=
|ch=
|crush=js23~42 fs43~45
|crush=,js23~42 fs43~45
|recv=r33 BT
|recv=r33 BT
|tot=58
|tot=58
Line 132: Line 336:
* {{BB}}
* {{BB}}
* Combo from 1st CH}}
* Combo from 1st CH}}
}}
{{Move
|id=Raven-1,2,3+4
|parent=Raven-1,2
|input=,3+4
|name=
|target=
|damage=
|startup=
|block=-4
|hit=+6
|ch=
|crush=
|recv=r22 SZN
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: 1,2~D
}}
}}
{{Move
{{Move
Line 182: Line 367:
|hit=-2
|hit=-2
|ch=
|ch=
|crush=cs7~
|crush=,cs6~
|recv=r32
|recv=r32
|tot=54
|tot=54
Line 195: Line 380:
|input=,4
|input=,4
|name=PK Combo
|name=PK Combo
|target=h
|target=,h
|damage=,16
|damage=,16
|startup=,i18~19
|startup=,i18~19
Line 209: Line 394:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Cancel to r31 with B}}
* Cancel to r31 with B
* Wall crush on hit (+16)}}
}}
}}
{{Move
{{Move
Line 248: Line 434:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
Line 260: Line 445:
|startup=,i26~27
|startup=,i26~27
|block=-9
|block=-9
|hit=39a (-19)
|hit=+39a (-19)
|ch=+66a (+50)
|ch=+66a (+50)
|crush=
|crush=
Line 270: Line 455:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd CH}}
* Combo from 2nd CH
}}
* Cancel to r18 BT at -16~-15/-3~-2 with B}}
{{Move
|id=Raven-3,3,4~B
|parent=Raven-3,3,4
|input=~B
|name=
|target=
|damage=
|startup=
|block=-16~-15
|hit=-3~-2
|ch=
|crush=
|recv=r18 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 298: Line 465:
|target=h
|target=h
|damage=16
|damage=16
|startup=i12
|startup=i12~13
|block=-7~-6
|block=-7~-6
|hit=+3~+4
|hit=+3~+4
Line 322: Line 489:
|ch=
|ch=
|crush=
|crush=
|recv=r24
|recv=r24 BT
|tot=44
|tot=44
|range=
|range=
Line 328: Line 495:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Jail from 1st attack}}
* Jail from 1st attack}}
}}
}}
Line 367: Line 533:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Will phase through opponent up-close
}}
}}
{{Move
{{Move
Line 378: Line 544:
|startup=i16 i29~30
|startup=i16 i29~30
|block=-16~-15
|block=-16~-15
|hit=++31a (+21)
|hit=+31a (+21)
|ch=
|ch=
|crush=js14~27 fs28~30
|crush=js14~27 fs28~30
Line 399: Line 565:
|hit=+4~+5
|hit=+4~+5
|ch=
|ch=
|crush=cs2~
|crush=,cs1~
|recv=r31 FC
|recv=r31 FC
|tot=66
|tot=66
Line 466: Line 632:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{HeatEngager}}
|notes={{Plainlist|
* {{HeatEngager}}}}
}}
}}
{{Move
{{Move
Line 481: Line 648:
|crush=
|crush=
|recv=r27
|recv=r27
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes=Heat Dash
}}
== f ==
{{MoveDataHeader}}
{{Move
|id=Raven-f+2
|parent=
|input=f+2
|name=
|target=m
|damage=10
|startup=i15~16
|block=-12~-11
|hit=-1~+0
|ch=
|crush=
|recv=r30
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-f+2,3
|parent=Raven-f+2
|input=,3
|name=Tartaros
|target=,M
|damage=,13
|startup=,i21~22
|block=-9~-8
|hit=+6c~+7c
|ch=
|crush=
|recv=r27
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit
* Can be delayed
* Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D}}
}}
{{Move
|id=Raven-f+3
|parent=
|input=f+3
|name=
|target=m
|damage=18
|startup=i17
|block=-9
|hit=+3
|ch=
|crush=
|recv=r33
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
*{{Homing}}
* Can transition to r30 BT at -6/+6 with B
}}
}}
{{Move
|id=Raven-f+3,2
|parent=Raven-f+3
|input=,2
|name=Circling Winds
|target=,m
|damage=,21
|startup=,i30
|block=-14
|hit=+10a (+1)
|ch=+30a (+22)
|crush=
|recv=r35
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit}}
}}
{{Move
|id=Raven-f+4
|parent=
|input=f+4
|name=Lance Kick
|target=h
|damage=17
|startup=i15~16
|block=-12
|hit=+67a (+51)
|ch=
|crush=
|recv=r33
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes=
{{Tornado}}
{{BB}}
}}
{{Move
|id=Raven-f+1+2
|parent=
|input=f+1+2
|name=Minos Typhoon
|target=h,m
|damage=10,20
|startup=i18~19, i26
|block=-14
|hit=+30a (+4)
|ch=
|crush=pc7~
|recv=r36
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatDash|+34a (+27) on hit, +5 on block}}
* {{BB}}
* Frame advantage is -9 if an attack is absorbed}}
}}
== df ==
{{MoveDataHeader}}
{{Move
|id=Raven-df+1
|parent=
|input=df+1
|name=Body Blow
|target=m
|damage=13
|startup=i14~15
|block=-2~-1
|hit=+8~+9
|ch=
|crush=
|recv=r22
|tot=37
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-df+1,4
|parent=Raven-df+1
|input=,4
|name=Body Blow > Phantom Mace
|target=,sm
|damage=,25
|startup=,i18~27
|block=-14~-5
|hit=+32a (-26)
|ch=
|crush=
|recv=r29
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st hit
* Available only on hit or block}}
}}
{{Move
|id=Raven-df+2
|parent=
|input=df+2
|name=Uppercut
|target=m
|damage=15
|startup=i16~18
|block=-13~-11
|hit=+30a (+20)
|ch=
|crush=
|recv=r28 BT
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Launches crouching opponent}}
}}
{{Move
|id=Raven-df+2,3
|parent=Raven-df+2
|input=,3
|name=Meat Hook
|target=,h
|damage=,17
|startup=,i12~13
|block=-8~-7
|hit=+28a (+19)
|ch=
|crush=
|recv=r21
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-df+2,4
|parent=Raven-df+2
|input=,4
|name=Bolt Stunner
|target=,m
|damage=,24
|startup=,i12~13
|block=-15~-14
|hit=+11a (+2)
|ch=
|crush=
|recv=r33
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-df+3
|parent=
|input=df+3
|name=Shadow Snap Kick
|target=h
|damage=17
|startup=i16~17
|block=-9~-8
|hit=+12a
|ch=+46a (+36)
|crush=cs6~17
|recv=r27
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-df+4
|parent=
|input=df+4
|name=
|target=m
|damage=15
|startup=i15~16
|block=-9~-8
|hit=+2~+3
|ch=
|crush=
|recv=r27
|tot=43
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-df+4,4
|parent=Raven-df+4
|input=,4
|name=Pendulum Kick
|target=,M
|damage=,16
|startup=,i22~25
|block=-14~-13
|hit=+6a
|ch=
|crush=
|recv=r31
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit with 7f delay
* Input can be delayed 9f
* Move can be delayed 8f}}
}}
{{Move
|id=Raven-df+4,4,3
|parent=Raven-df+4,4
|input=,3
|name=Pendulum Shadow
|target=,M
|damage=,22
|startup=,i27~30
|block=-6~-3
|hit=+18a
|ch=
|crush=,js1~27 fs28~30
|recv=r29
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== d ==
{{MoveDataHeader}}
{{Move
|id=Raven-d+1
|parent=
|input=d+1
|name=Crouch Jab
|target=sl
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=cs4~
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can recover standing with f}}
}}
{{Move
|id=Raven-d+2
|parent=
|input=d+2
|name=Crouch Straight
|target=sl
|damage=8
|startup=i11
|block=-4
|hit=+7
|ch=
|crush=cs4~
|recv=r23 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-d+3
|parent=
|input=d+3
|name=Stinging Low
|target=L
|damage=10
|startup=i15
|block=-11
|hit=+0
|ch=
|crush=
|recv=r30
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-d+4
|parent=
|input=d+4
|name=Basilisk Fang
|target=L
|damage=18
|startup=i21
|block=-13
|hit=-2
|ch=+13g
|crush=cs6~
|recv=r32 FC
|tot=53
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== db ==
{{MoveDataHeader}}
{{Move
|id=Raven-db+2
|parent=
|input=db+2
|name=Assassin's Sting
|target=m
|damage=13
|startup=i13~14
|block=-4~-3
|hit=+5~+6
|ch=
|crush=
|recv=r24 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-db+2,1
|parent=Raven-db+2
|input=,1
|name=Assassin's Sting Combo
|target=,h
|damage=,15
|startup=,i22~23
|block=-1~+0
|hit=+8~+9
|ch=
|crush=
|recv=r19
|tot=42
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Can transition to r22 SZN at -4/+5 with 3+4 or D}}
}}
{{Move
|id=Raven-db+2,1,1
|parent=Raven-db+2,1
|input=,1
|name=Assassin's Sting > Phantom Javelin
|target=,sm
|damage=,21
|startup=,i18~19
|block=-14~-13
|hit=+2a (-7)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
* Available only on hit or block}}
}}
{{Move
|id=Raven-db+3
|parent=
|input=db+3
|name=Killer Bee
|target=L
|damage=19
|startup=i28~29
|block=-12~-11
|hit=+5~+6
|ch=+39d
|crush=js8~24 fs25~27 cs28~
|recv=r30 FC
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-db+4
|parent=
|input=db+4
|name=Shinobi Cyclone
|target=L
|damage=21
|startup=i24~25
|block=-14~-13
|hit=+4c~+5c
|ch=+37a
|crush=cs6~49
|recv=r32
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== b ==
{{MoveDataHeader}}
{{Move
|id=Raven-b+1
|parent=
|input=b+1
|name=Elbow Strike
|target=h
|damage=21
|startup=i16~17
|block=+7c~+8c
|hit=+10c~+11c
|ch=
|crush=
|recv=r31
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{Elbow}}
* Deals chip damage on block
* Transitions to r26 SZN on hit or block only}}
}}
{{Move
|id=Raven-b+2
|parent=
|input=b+2
|name=
|target=h
|damage=12
|startup=i15~17
|block=-14~-12
|hit=-3~-1
|ch=
|crush=
|recv=r31
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-b+2,2
|parent=Raven-b+2
|input=,2
|name=
|target=,m
|damage=,17
|startup=,i22
|block=-3
|hit=+6
|ch=+8
|crush=
|recv=r22 BT
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Combo from 1st hit
* Input can be delayed 13f}}
}}
{{Move
|id=Raven-b+2,2,3
|parent=Raven-b+2,2
|input=,3
|name=Unicorn's Tail
|target=,M
|damage=,20
|startup=i21~22
|block=-19~-18
|hit=+12a (-5)
|ch=+26a (+16)
|crush=
|recv=r37
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd CH
* Grounded hit can be inconsistent}}
}}
{{Move
|id=Raven-b+2,2,1+2
|parent=Raven-b+2,2
|input=,1+2
|name=Deadly Talon
|target=,L
|damage=,20
|startup=,i20~21
|block=-30~-29
|hit=+3d
|ch=
|crush=,cs18~29
|recv=r48
|tot=69
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd CH}}
}}
{{Move
|id=Raven-b+2,4
|parent=Raven-b+2
|input=,4
|name=Missing Worm
|target=,h
|damage=,17
|startup=,i24~25
|block=-7~-6
|hit=+4~+5
|ch=
|crush=
|recv=r25
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 4f delay
* Input can be delayed 13f}}
}}
{{Move
|id=Raven-b+2,4,2
|parent=Raven-b+2,4
|input=,2
|name=Missing Worm > Phantom Halberd
|target=,sm
|damage=,21
|startup=,i19~20
|block=-14~-13
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
* Available only on hit or block}}
}}
{{Move
|id=Raven-b+3
|parent=
|input=b+3
|name=Hades Heel
|target=M
|damage=23
|startup=i27~29
|block=+4~+6
|hit=+15a
|ch=
|crush=
|recv=r23
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Chip damage on block}}
}}
{{Move
|id=Raven-b+4
|parent=
|input=b+4
|name=
|target=m
|damage=13
|startup=i14~15
|block=-9~-8
|hit=-1~+0
|ch=
|crush=
|recv=r30
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes={{Knee}}
}}
{{Move
|id=Raven-b+4,4
|parent=Raven-b+4
|input=,4
|name=Skull Smasher
|target=,m
|damage=,20
|startup=,i17~19
|block=-8~-6
|hit=+6c~+8c
|ch=
|crush=
|recv=r45 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit}}
}}
{{Move
|id=Raven-b+4,B+4
|parent=Raven-b+4
|input=,B+4
|name=Skull Smasher Feint
|target=,M
|damage=,24
|startup=,i37~42
|block=+1c~+6c
|hit=+2c~+7c
|ch=+12a
|crush=
|recv=r65 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Raven-b+4,B+4~3
|parent=Raven-b+4,B+4
|input=~3
|name=Skull Smasher Feint Low
|target=,L
|damage=,11
|startup=,i20
|block=-11
|hit=+0
|ch=
|crush=,cs12~37
|recv=r30
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-b+4,B+4~3,3+4
|parent=Raven-b+4,B+4~3
|input=,3+4
|name=Skull Spin
|target=,m
|damage=,15
|startup=,i26~30
|block=-25~-21
|hit=+6a
|ch=
|crush=
|recv=r40
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 2nd hit with 4f delay
* Input can be delayed 7f}}
}}
{{Move
|id=Raven-b+1+2
|parent=
|input=b+1+2
|name=Alternating Smash
|target=m
|damage=25
|startup=i28~30
|block=-15~-13
|hit=+20a (+10)
|ch=
|crush=
|recv=r33
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Backswing blow
* Evades on 6f}}
}}
== u ==
{{MoveDataHeader}}
{{Move
|id=Raven-ub+1
|parent=
|input=ub+1
|name=
|target=m
|damage=11
|startup=i16
|block=-6
|hit=+5
|ch=
|crush=
|recv=r25
|tot=41
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-ub+1,2
|parent=Raven-ub+1
|input=,2
|name=Gate Keeper
|target=,m
|damage=,13
|startup=,i18~19
|block=-13~-12
|hit=-2c~-1c
|ch=
|crush=
|recv=r31
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st hit with 7f delay}}
}}
{{Move
|id=Raven-u+3
|parent=
|input=u+3
|name=Deathbringer
|target=h
|damage=23
|startup=i27~28
|block=+2
|hit=+6~+7
|ch=
|crush=js9~30 fs31~33
|recv=r51 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Chip damage on block
* Alternate input: ub+3}}
}}
{{Move
|id=Raven-u+3,3
|parent=Raven-u+3
|input=,3
|name=Deathbringer Low
|target=,L
|damage=,18
|startup=i31~32
|block=-16~-15
|hit=+16a
|ch=
|crush=,cs14~39
|recv=r44
|tot=76
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transitions to r76 Ki Charge on hit only
* Alternate input: ub+3,3}}
}}
{{Move
|id=Raven-u+3,3,3
|parent=Raven-u+3,3
|input=,3
|name=Deathbringer Low > Shadow
|target=,M
|damage=,22
|startup=,i27~30
|block=-6~-4
|hit=+18a
|ch=
|crush=,js1~27 fs28~30
|recv=r29
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: ub+3,3,3
}}
{{Move
|id=Raven-u+4
|parent=
|input=u+4
|name=
|target=m
|damage=11
|startup=i20~21
|block=-9~-8
|hit=+22a (+12)
|ch=
|crush=js8~27 fs28~30
|recv=r27
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Alternate input: ub+4}}
}}
{{Move
|id=Raven-uf+3
|parent=
|input=uf+3
|name=Shadow Scythe
|target=M
|damage=20
|startup=i29~30
|block=-9
|hit=+20a
|ch=
|crush=js9~30
|recv=r29
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Raven-uf+4
|parent=
|input=uf+4
|name=
|target=m
|damage=14
|startup=i20~21
|block=-9~-8
|hit=+22a (+12)
|ch=
|crush=js8~27 fs28~30
|recv=r27
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-uf+4,4
|parent=Raven-uf+4
|input=,4
|name=Stormbringer
|target=,m
|damage=,20
|startup=,i16~19
|block=-15
|hit=+9g~12g
|ch=+21a
|crush=
|recv=r31
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Alternate input: ub+4,4 or u+4,4
* Can cancel to r19 BT at -16~-15/+15a (+5) with B}}
}}
{{Move
|id=Raven-uf+3+4
|parent=
|input=uf+3+4
|name=
|target=m
|damage=17
|startup=i23~25
|block=-16~-14
|hit=+14a
|ch=
|crush=js8~26
|recv=r34
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Raven-uf+3+4,4
|parent=Raven-uf+3+4
|input=,4
|name=
|target=,L
|damage=,9
|startup=,i21~22
|block=-11~-10
|hit=+0~+1
|ch=
|crush=cs1~41
|recv=r29
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-uf+3+4,4,2
|parent=Raven-uf+3+4,4
|input=,2
|name=Chakram
|target=,m
|damage=,21
|startup=,i21
|block=-13
|hit=+10a
|ch=
|crush=
|recv=r37
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-uf+3+4,3+4
|parent=Raven-uf+3+4
|input=,3+4
|name=Spinning Chakram
|target=,m
|damage=,15
|startup=,i20~24
|block=-25~-21
|hit=+6a
|ch=
|crush=
|recv=r41
|tot=65
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-uf,n,4
|parent=
|input=uf,n,4
|name=Delayed Rising Toe Kick
|target=m
|damage=20
|startup=i23~25
|block=-13~-11
|hit=+32a (+22)
|ch=
|crush=js9~30 fs31~33
|recv=r30
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
|id=Raven-f,F+2
|parent=
|input=f,F+2
|name=Shadow Spear
|target=m
|damage=26
|startup=i16~17
|block=-12~-11
|hit=+15a (+5)
|ch=
|crush=
|recv=r39
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-f,F+3
|parent=
|input=f,F+3
|name=Sudden Strike
|target=m
|damage=20
|startup=i15~18
|block=-14~-11
|hit=+43a (+29)
|ch=
|crush=js7~23 fs24~26
|recv=r20
|tot=38
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-f,F+4
|parent=
|input=f,F+4
|name=Iron Maul
|target=m
|damage=21
|startup=i15~17
|block=-10~-8
|hit=+21a (+4)
|ch=
|crush=
|recv=r27
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-f,f,F+3
|parent=
|input=f,f,F+3
|name=Typhon Fang
|target=m
|damage=20
|startup=i26~28
|block=+4~+6
|hit=+6a
|ch=
|crush=js14~34 fs35~37
|recv=r42
|tot=70
|range=
|tracksLeft=
|tracksRight=
|notes=Chip damage on block
}}
{{Move
|id=Raven-b,B+2
|parent=
|input=b,B+2
|name=War Hound
|target=m,h
|damage=15,21
|startup=i17~18 i30~31
|block=-10~-9
|hit=+5~+6
|ch=
|crush=ps1?~
|recv=r37
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Jail from 1st attack
* Parries high or mid punches or kicks}}
}}
{{Move
|id=Raven-b,B+2,P
|parent=Raven-b,B+2
|input=,P
|name=Blind Ghost
|target=,t
|damage=,35
|startup=,i15~25
|block=-8~+2
|hit=+0d
|ch=
|crush=
|recv=r32 BT
|tot=
|tot=
|range=
|range=
Line 487: Line 1,853:
|notes=
|notes=
}}
}}
== Crouch ==
{{MoveDataHeader}}
{{Move
|id=Raven-FC.1
|parent=
|input=FC.1
|name=Crouch Jab
|target=sl
|damage=5
|startup=i10
|block=-5
|hit=+6
|ch=
|crush=cs1~
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes=Can recover standing with f
}}
{{Move
|id=Raven-FC.2
|parent=
|input=FC.2
|name=Crouch Straight
|target=sl
|damage=8
|startup=i11
|block=-4
|hit=+7
|ch=
|crush=cs1~
|recv=r23 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-FC.3
|parent=
|input=FC.3
|name=Crouch Spin Kick
|target=L
|damage=10
|startup=i16
|block=-17
|hit=-6
|ch=
|crush=cs1~
|recv=r36 FC
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-FC.4
|parent=
|input=FC.4
|name=Crouch Chin Kick
|target=l
|damage=6
|startup=i12
|block=-15
|hit=-4
|ch=
|crush=cs1~
|recv=r34 FC
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-FC.df+3
|parent=
|input=FC.df+3
|name=Aqua Spider
|target=L
|damage=17
|startup=i20~22
|block=-9~-7
|hit=+2~+4
|ch=+30d
|crush=cs1~35
|recv=r26 BT
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: d,DF+3
}}
{{Move
|id=Raven-FC.df+3+4
|parent=
|input=FC.df+3+4
|name=Tornado Destruction
|target=L,sm
|damage=17,25
|startup=i18~20 i34~36
|block=-23~-21
|hit=-5a
|ch=
|crush=cs1~17
|recv=r46
|tot=66
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Transition to r20 SZN on hit only
* Second hit available on hit only
* Power up during Heat}}
}}
{{Move
|id=Raven-FC.df,d,DF
|parent=
|input=FC.df,d,DF
|name=Crouch Step
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs1~30
|recv=r1? FC
|tot=30
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-FC.df,d,df,f
|parent=Raven-FC.df,d,DF
|input=,f
|name=Crouch Step to Shadow Sprint
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r1? CD
|tot=25
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== WS ==
{{MoveDataHeader}}
{{Move
|id=Raven-ws1
|parent=
|input=ws1
|name=Rising Uppercut
|target=m
|damage=14
|startup=i14~15
|block=-14~-13
|hit=+35a (+25)
|ch=
|crush=
|recv=r24
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-ws2
|parent=
|input=ws2
|name=Jackknife Elbow
|target=m
|damage=17
|startup=i13~14
|block=-8~-7
|hit=+8~+9
|ch=+37a (+27)
|crush=
|recv=r28
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes={{Elbow}}
}}
{{Move
|id=Raven-ws3
|parent=
|input=ws3
|name=Trident Kick
|target=m
|damage=18
|startup=i16~17
|block=-8~-7
|hit=+0s
|ch=
|crush=
|recv=r29
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-ws3,2
|parent=Raven-ws3
|input=,2
|name=Trident Kick > Phantom Halberd
|target=,sm
|damage=,20
|startup=,i19~20
|block=-14~-13
|hit=+65a (+49)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block}}
}}
{{Move
|id=Raven-ws4
|parent=
|input=ws4
|name=Shadow Snap Kick
|target=m
|damage=18
|startup=i11~12
|block=-7~-6
|hit=+7~+8
|ch=+4
|crush=
|recv=r25
|tot=37
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-ws3+4
|parent=
|input=ws3+4
|name=Spinning Middle Kick
|target=m
|damage=20
|startup=i16~18
|block=-12~-10
|hit=+7~+9
|ch=
|crush=
|recv=r34
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{Homing}}
* {{BB}}
* {{HeatDash|+62a (+42) on hit, +5 on block}}
* Alternate input: qcf+3+4
* Can cancel to r19 BT with B}}
}}
== CD (Shadow Sprint) ==
{{MoveDataHeader}}
{{Move
|id=Raven-qcf
|parent=
|input=qcf
|name=Shadow Sprint
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r2? CD
|tot=25
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-qcf,d,DF
|parent=Raven-qcf
|input=,d,DF
|name=Shadow Sprint Cancel to FC
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=cs1~
|recv=r1? FC
|tot=30
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-qcf+1
|parent=
|input=qcf+1
|name=Fatal Elbow
|target=m
|damage=15
|startup=i16
|block=-9
|hit=+4
|ch=+15a
|crush=
|recv=r33
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Elbow}}
}}
{{Move
|id=Raven-qcf+1,2
|parent=Raven-qcf+1
|input=,2
|name=Fatal Elbow > Phantom Halberd
|target=,sm
|damage=,21
|startup=,i19~20
|block=-14~-13
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block}}
}}
{{Move
|id=Raven-qcf+1,3+4
|parent=Raven-qcf+1
|input=,3+4
|name=Fatal Elbow to SZ
|target=
|damage=
|startup=
|block=+0
|hit=+13
|ch=+24a
|crush=
|recv=r24 SZN
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: qcf+1~D
}}
{{Move
|id=Raven-qcf+2
|parent=
|input=qcf+2
|name=Buzzsaw
|target=L
|damage=18
|startup=i25~26
|block=-12~-11
|hit=+5~+6
|ch=+14~+15
|crush=cs10~45
|recv=r30
|tot=56
|range=
|tracksLeft=
|tracksRight=
|notes=Cancel to r45 BT with qcf+2~B
}}
{{Move
|id=Raven-qcf+2~1
|parent=
|input=qcf+2~1
|name=Laevateinn
|target=m
|damage=25
|startup=i20~21
|block=-9~-8
|hit=+24a (+14)
|ch=
|crush=
|recv=r30
|tot=51
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Chip damage on block
* Actual startup is i40~41}}
}}
{{Move
|id=Raven-qcf+3
|parent=
|input=qcf+3
|name=Poison Needle > Nightmare
|target=h,t
|damage=16,14
|startup=i16~17
|block=-7~-6
|hit=-4d
|ch=
|crush=
|recv=r30
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Transitions to attack throw on front hit only, otherwise launch +33a (+23)
* Power up during Heat}}
}}
{{Move
|id=Raven-qcf+4
|parent=
|input=qcf+4
|name=Black Hole
|target=M
|damage=15
|startup=i18~20
|block=-14~-12
|hit=+32a (+22)
|ch=
|crush=fs20~32
|recv=r30 BT
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Tornado}}
}}
{{Move
|id=Raven-qcf+1+2
|parent=
|input=qcf+1+2
|name=Hellhound
|target=m,m
|damage=12,21
|startup=i24 i35
|block=-9
|hit=+11a (+2)
|ch=
|crush=ps1~5 cs19~
|recv=r33 FC
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Attack reversal
* Parries high or mid punches or kicks}}
}}
{{Move
|id=Raven-qcf+1+2,P
|parent=Raven-qcf+1+2
|input=,P
|name=Blind Ghost
|target=,t
|damage=,35
|startup=,i15~25
|block=-8~+2
|hit=+0d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== SZN (''Soulzone'') ==
{{MoveDataHeader}}
{{Move
|id=Raven-3+4
|parent=
|input=3+4
|name=Soulzone
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r20 SZN
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: d+3+4 or FC.3+4
}}
{{Move
|id=Raven-SZN.1
|parent=
|input=SZN.1
|name=Swift Blade
|target=h
|damage=12
|startup=i14~15
|block=-3~-2
|hit=+8~+9
|ch=
|crush=
|recv=r21
|tot=36
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.1,4
|parent=Raven-SZN.1
|input=,4
|name=Swift Blade > Phantom Mace
|target=,sm
|damage=,25
|startup=,i18~27
|block=-14~-5
|hit=+32a (-26)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* {{BB}}
* Combo from 1st hit
* Available only on hit or block}}
}}
{{Move
|id=Raven-H.SZN.1,4
|parent=
|input=H.SZN.1,4
|name=Swift Blade > Phantom Mace
|target=H,sm,sm
|damage=12,25,30
|startup=i14~15, i18~27, i44~45
|block=-3~-2
|hit=+32a (-26)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* {{Spike}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-SZN.1~F
|parent=Raven-SZN.1
|input=~F
|name=Swift Blade to Shadow Sprint
|target=
|damage=
|startup=
|block=+1~+2
|hit=+12~+13
|ch=
|crush=
|recv=r2? CD
|tot=30
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.2
|parent=
|input=SZN.2
|name=Dual Thanatos
|target=m,sm
|damage=20,10
|startup=i18 23~24
|block=-9
|hit=+7a (-2)
|ch=
|crush=
|recv=r30
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}
* Power up during Heat}}
}}
{{Move
|id=Raven-H.SZN.2,F
|parent=
|input=H.SZN.2,F
|name=Dual Thanatos > Heat Dash
|target=m,sm
|damage=20,10
|startup=i18 23~24
|block=+5
|hit=+36a (+26)
|ch=
|crush=
|recv=r27
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.3
|parent=
|input=SZN.3
|name=Radius Flail
|target=m
|damage=16
|startup=i16~17
|block=-4~-3
|hit=+5~+6
|ch=
|crush=js9~17
|recv=r29 BT
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.3,2
|parent=Raven-SZN.3
|input=,2
|name=Radius Flail > Phantom Halberd
|target=,sm
|damage=,21
|startup=,i19~20
|block=-14~-13
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block
* Power up during Heat}}
}}
{{Move
|id=Raven-H.SZN.3,2
|parent=
|input=H.SZN.3,2
|name=Radius Flail > Phantom Halberd
|target=m,sm,sm
|damage=16,21,30
|startup=i16~17, i19~20 i39~-41
|block=-3~-1
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-SZN.4
|parent=
|input=SZN.4
|name=Cocytus Glide
|target=L
|damage=21
|startup=i17~24
|block=-16~-9
|hit=+2~+9
|ch=+26a
|crush=cs6~
|recv=r28 FC
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.1+2
|parent=
|input=SZN.1+2
|name=Oceanus Fissure
|target=h
|damage=25
|startup=i15~16
|block=+0~+1
|hit=+23a
|ch=
|crush=
|recv=r31
|tot=47
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Chip damage on block}}
}}
{{Move
|id=Raven-SZN.U
|parent=
|input=SZN.U
|name=Blind Fall
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~17 fs15~17
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.D
|parent=
|input=SZN.D
|name=Blind Fall to Crouching State
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~17 fs15~17
|recv=r25 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-SZN.B
|parent=
|input=SZN.B
|name=Blind Labyrinth
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js1~17 fs15~17
|recv=r25 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
== BT ==
{{MoveDataHeader}}
{{Move
|id=Raven-b+3+4
|parent=
|input=b+3+4
|name=Labyrinth
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r14 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.b+3+4
|parent=
|input=BT.b+3+4
|name=Labyrinth to Front
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r14
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Can block mid or high attacks after 6f
}}
{{Move
|id=Raven-BT.1
|parent=
|input=BT.1
|name=Blind Axe
|target=h
|damage=7
|startup=i8
|block=-1~+0
|hit=+5~+6
|ch=
|crush=
|recv=r19
|tot=28
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.1,4
|parent=Raven-BT.1
|input=,4
|name=Blind Lance
|target=,h
|damage=,23
|startup=,i16~17
|block=-8~-7
|hit=+40a (-18)
|ch=+67a (+51)
|crush=
|recv=r33
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit}}
}}
{{Move
|id=Raven-BT.2
|parent=
|input=BT.2
|name=Backfist
|target=h
|damage=13
|startup=i10
|block=+0
|hit=+7
|ch=
|crush=
|recv=r18 BT
|tot=28
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.2,1
|parent=Raven-BT.2
|input=,1
|name=Backfist > Straight
|target=,h
|damage=,10
|startup=,i14
|block=-3
|hit=+3
|ch=
|crush=
|recv=r22
|tot=36
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Can transition to r36 BT with B}}
}}
{{Move
|id=Raven-BT.2,1~F
|parent=Raven-BT.2,1
|input=~F
|name=Backfist > Straight to Shadow Sprint
|target=
|damage=
|startup=
|block=+1
|hit=+7
|ch=
|crush=
|recv=r18 CD
|tot=31
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.2,2
|parent=Raven-BT.2
|input=,2
|name=Blinding Knife
|target=,m
|damage=,15
|startup=,i21~22
|block=-9~-8
|hit=+2~+3
|ch=
|crush=
|recv=r27
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes=Combo from 1st CH
}}
{{Move
|id=Raven-BT.2,2,1
|parent=Raven-BT.2,2
|input=,1
|name=Blinding Knife > Phantom Javelin
|target=,sm
|damage=,21
|startup=,i18~19
|block=-14~-13
|hit=+2a (-7)
|ch=
|crush=
|recv=r41
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 2nd hit
* Combo from 1st CH
* Power up during Heat}}
}}
{{Move
|id=Raven-H.BT.2,2,1
|parent=
|input=H.BT.2,2,1
|name=Blinding Knife > Phantom Javelin
|target=h,m,sm,sm
|damage=9,12,21,30
|startup=i10, i21~22, i18~19, i39~47
|block=-3
|hit=+2a (-7)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Combo from 1st hit
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-BT.2,2,3+4
|parent=Raven-BT.2,2
|input=,3+4
|name=
|target=
|damage=
|startup=
|block=-7~-6
|hit=+8~+9
|ch=
|crush=
|recv=r25 SZN
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: BT.2,2~D
}}
{{Move
|id=Raven-BT.3
|parent=
|input=BT.3
|name=
|target=h
|damage=10
|startup=i10
|block=-11
|hit=+0
|ch=
|crush=
|recv=r30
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.3,4
|parent=Raven-BT.3
|input=,4
|name=
|target=,m
|damage=,17
|startup=,i28~30
|block=+0~+2
|hit=+1~+3
|ch=+11g~+13g
|crush=
|recv=r27
|tot=57
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 2f delay
* Input can be delayed 6f
* Move can be delayed 5f
* Forces crouch on CH}}
}}
{{Move
|id=Raven-BT.3,4,3
|parent=Raven-BT.3,4
|input=,3
|name=Crescent Mirage
|target=,M
|damage=,22
|startup=,i27~30
|block=-6~-3
|hit=+18a
|ch=
|crush=,js1~27 fs28~30
|recv=r29
|tot=59
|range=
|tracksLeft=
|tracksRight=
|notes=Same move as df+(4,4),3
}}
{{Move
|id=Raven-BT.3,4,4
|parent=Raven-BT.3,4
|input=,4
|name=Fafnir
|target=,M
|damage=,21
|startup=,i32~34
|block=-9~-8
|hit=+5a
|ch=
|crush=,js12~31 fs32~34
|recv=r33 BT
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 2nd CH}}
}}
{{Move
|id=Raven-BT.3,4,4,F
|parent=Raven-BT.3,4,4
|input=,F
|name=Fafnir to Blind Roll
|target=
|damage=
|startup=
|block=-36
|hit=
|ch=
|crush=,js18~49 fs50~52
|recv=r60
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Will phase through opponent up-close
}}
{{Move
|id=Raven-BT.4
|parent=
|input=BT.4
|name=Chronos Lathe
|target=m
|damage=21
|startup=i19~20
|block=-5~-4
|hit=+44a (-14)
|ch=
|crush=js6~19
|recv=r29
|tot=49
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{HeatEngager}}
* {{BB}}}}
}}
{{Move
|id=Raven-H.BT.4,F
|parent=
|input=H.BT.4,F
|name=Chronos Lathe > Heat Dash
|target=m
|damage=21
|startup=i19~20
|block=-5~-4
|hit=+36a (+26)
|ch=
|crush=js6~19
|recv=r27
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.1+2
|parent=
|input=BT.1+2
|name=Crusader
|target=m
|damage=23
|startup=i15~16
|block=-13
|hit=+30a (+22)
|ch=
|crush=pc9~
|recv=r34
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Frame advantage is -7 if an attack is absorbed
* Chip damage on block if an attack is absorbed}}
}}
{{Move
|id=Raven-BT.3+4
|parent=
|input=BT.3+4
|name=Spiral Cannon
|target=m,m
|damage=5,20
|startup=i15 i34~35
|block=-20~-19
|hit=+43a (+39)
|ch=
|crush=js13~31 fs32~34
|recv=r58
|tot=73
|range=
|tracksLeft=
|tracksRight=
|notes=Second kick's frame advantage on hit: +34a (+24)
}}
{{Move
|id=Raven-BT.f+1
|parent=
|input=BT.f+1
|name=Soul Steal
|target=m
|damage=18
|startup=I16
|block=-8
|hit=+6
|ch=
|crush=
|recv=r32
|tot=48
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Transitions to throw on hit only
* Opponent recovers BT on hit}}
}}
{{Move
|id=Raven-BT.f+2
|parent=
|input=BT.f+2
|name=
|target=m
|damage=13
|startup=i17~18
|block=-5~-4
|hit=+6~+7
|ch=
|crush=
|recv=r23
|tot=41
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.f+2,3
|parent=Raven-BT.f+2
|input=,3
|name=Cold Massacre
|target=,M
|damage=,15
|startup=,i24~25
|block=-7~-6
|hit=+14~+15
|ch=
|crush=
|recv=r25
|tot=50
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Spike}}
* Combo from 1st CH with 5f delay
* Input can be delayed 12f
* Forces crouch on CH}}
}}
{{Move
|id=Raven-BT.f+2,4
|parent=Raven-BT.f+2
|input=,4
|name=Cold Worm
|target=,h
|damage=,17
|startup=,i20~21
|block=-7~-6
|hit=+4~+5
|ch=
|crush=
|recv=r25
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit with 1f delay
* Input can be delayed 12f
* Power up during Heat}}
}}
{{Move
|id=Raven-BT.f+2,4,2
|parent=Raven-BT.f+2,4
|input=,2
|name=Cold Worm > Phantom Halberd
|target=,sm
|damage=,21
|startup=,i19~20
|block=-14~-13
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
* Available only on hit or block}}
}}
{{Move
|id=Raven-H.BT.f+2,4,2
|parent=
|input=H.BT.f+2,4,2
|name=Cold Worm > Phantom Halberd
|target=m,h,sm,sm
|damage=13,17,21,30
|startup=i17~18, i20~21, i19~20 i39~41
|block=-3~-1
|hit=+24a (+9)
|ch=
|crush=
|recv=r25
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 2nd CH
* Available only on hit or block
* Recover Heat on hit}}
}}
{{Move
|id=Raven-BT.f+3
|parent=
|input=BT.f+3
|name=Demon Knee
|target=m
|damage=17
|startup=i13~14
|block=-5~-4
|hit=+6
|ch=+38a (+30)
|crush=
|recv=r41
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes={{Knee}}
}}
{{Move
|id=Raven-BT.f+3~B
|parent=Raven-BT.f+3
|input=~B
|name=
|target=
|damage=
|startup=
|block=-8
|hit=+3
|ch=+35a (+27)
|crush=
|recv=r45 BT
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.f+4
|parent=
|input=BT.f+4
|name=Kama Kick
|target=L
|damage=13
|startup=i16
|block=-9
|hit=+4
|ch=
|crush=
|recv=r28 BT
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.f+4,1
|parent=Raven-BT.f+4
|input=,1
|name=Trick Bang
|target=,h
|damage=,15
|startup=,i22~23
|block=-9~-8
|hit=+5~+6
|ch=
|crush=
|recv=r29
|tot=52
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit
* Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D }}
}}
{{Move
|id=Raven-BT.f+3+4
|parent=
|input=BT.f+3+4
|name=Reverse Chakram
|target=M
|damage=24
|startup=i25~27
|block=-9~-7
|hit=+5a
|ch=
|crush=js5~24 fs25~27 cs28~51
|recv=r36
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Raven-BT.f+3+4,F
|parent=Raven-BT.f+3+4
|input=,F
|name=Reverse Chakram to Blind Roll
|target=
|damage=
|startup=
|block=-36
|hit=-22
|ch=
|crush=,js18~49 fs50~52
|recv=r60
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Will phase through opponent up-close
}}
{{Move
|id=Raven-BT.d+1
|parent=
|input=BT.d+1
|name=Crouch Spin Knuckle
|target=sl
|damage=5
|startup=i10
|block=-3
|hit=+6
|ch=
|crush=cs1~
|recv=r24 FC
|tot=34
|range=
|tracksLeft=
|tracksRight=
|notes=Alternate input: BT.d+2
}}
{{Move
|id=Raven-BT.d+3
|parent=
|input=BT.d+3
|name=Shinobi Cyclone (clean)
|target=l
|damage=21
|startup=25f(2)
|block=-26
|hit=KDN
|ch=KDN
|crush=TC,5F
|recv=r
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=TC from 4F to 5F
}}
{{Move
|id=Raven-BT.d+3
|parent=
|input=BT.d+3
|name=Shinobi Cyclone
|target=L
|damage=16
|startup=i25~27
|block=-26~-24
|hit=+0~+2
|ch=
|crush=cs4~48
|recv=r28
|tot=55
|range=
|tracksLeft=
|tracksRight=
|notes=Clean hit +74a (+58), 20 damage
}}
{{Move
|id=Raven-BT.d+4
|parent=
|input=BT.d+4
|name=Crouch Spin Kick
|target=l
|damage=6
|startup=i12
|block=-15
|hit=-4
|ch=
|crush=cs1~
|recv=r34 FC
|tot=46
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.b+2
|parent=
|input=BT.b+2
|name=
|target=m
|damage=17
|startup=i16~17
|block=-2~-1
|hit=+6~+7
|ch=
|crush=
|recv=r20 BT
|tot=40
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.b+2,3
|parent=Raven-BT.b+2
|input=,3
|name=Abyss Cannon
|target=,m,m
|damage=,5,20
|startup=,i20 i39~40
|block=-20~-19
|hit=+42a (+38)
|ch=
|crush=,js18~36 fs37~39
|recv=r38
|tot=69
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st CH
* Second kick's frame advantage on hit: +34a (+24)}}
}}
{{Move
|id=Raven-BT.b+2,4
|parent=Raven-BT.b+2
|input=,4
|name=Abyss Spear
|target=,h
|damage=,13
|startup=,i17~18
|block=-9~-8
|hit=+2~+3
|ch=
|crush=
|recv=r27
|tot=45
|range=
|tracksLeft=
|tracksRight=
|notes=Jail from 1st attack with 3f delay
}}
{{Move
|id=Raven-BT.b+3
|parent=
|input=BT.b+3
|name=Cannon Tail
|target=h
|damage=22
|startup=i18~19
|block=+4~+5
|hit=+41a
|ch=
|crush=
|recv=r25
|tot=44
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
* Chip damage on block}}
}}
{{Move
|id=Raven-BT.f,F+3
|parent=
|input=BT.f,F+3
|name=Gremlin Smasher
|target=m
|damage=25
|startup=i21~22
|block=-9~-8
|hit=+8a
|ch=
|crush=cs4~22
|recv=36
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.f,F+3+4
|parent=
|input=BT.f,F+3+4
|name=Vermillion
|target=L
|damage=17
|startup=i23~30
|block=-18~-11
|hit=+24a
|ch=
|crush=fs13~21 cs18~49
|recv=r30
|tot=60
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-BT.f,f,f
|parent=
|input=BT.f,f,f
|name=Blind Roll
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js10~41 fs42~44
|recv=r45
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Will phase through opponent up-close
}}
{{Move
|id=Raven-BT.f+1+2
|parent=
|input=BT.f+1+2
|name=Sixth Sense
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=ps1~8
|recv=r40
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Parries mid or high punches or kicks
}}
{{Move
|id=Raven-BT.f+1+2,P
|parent=Raven-BT.f+1+2
|input=,P
|name=
|target=t
|damage=25
|startup=
|block=
|hit=+5d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=Opponent recovers FUFA
}}
== Others ==
{{MoveDataHeader}}
{{Move
|id=Raven-1+2+3+4
|parent=
|input=1+2+3+4
|name=Summon Force
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r55
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* CH state for 5 seconds
* Can't block for 5 seconds}}
}}
{{Move
|id=Raven-1+2+3+4,b,f,1+2
|parent=Raven-1+2+3+4
|input=,b,f,1+2
|name=Dead End
|target=,m!
|damage=,60
|startup=,i59~61
|block=
|hit=+21a (+11)
|ch=
|crush=,cs12~42
|recv=r51
|tot=115
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}} Cannot be blocked
}}
{{Move
|id=Raven-(Back to wall).b,​b,​UB
|parent=
|input=(Back to wall).b,​b,​UB
|name=Wall Jump Attack
|target=m
|damage=21
|startup=i40~43
|block=+6~+9
|hit=+28a (+19)
|ch=
|crush=is8~13 js?~? fs?~?
|recv=r19 BT
|tot=62
|range=
|tracksLeft=
|tracksRight=
|notes={{BB}}
}}
{{Move
|id=Raven-UB,b
|parent=
|input=UB,b
|name=Back Handspring
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=js10~41 fs42~44
|recv=r54 SZN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Raven-UB,b,3+4
|parent=Raven-UB,b
|input=,3+4
|name=Pandra Spin
|target=,M!,M!,M!
|damage=,20,20,20
|startup=,i38~40 i46~49 i51~54
|block=
|hit=-19a
|ch=
|crush=,js21~56
|recv=r66
|tot=130
|range=
|tracksLeft=
|tracksRight=
|notes={{Spike}}
}}
{{Move
|id=Raven-b+1+3
|parent=
|input=b+1+3
|name=Utsusemi Escape
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=ps1~10
|recv=r40
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Parries all attacks except for Rage Arts
* Alternate input: b+2+4}}
}}
{{Move
|id=Raven-b+1+3,P
|parent=Raven-b+1+3
|input=,P
|name=Utsusemi Escape
|target=
|damage=
|startup=
|block=
|hit=-31
|ch=
|crush=js1~32 cs33~
|recv=r50 FC
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Deals recoverable self-damage on a successful parry
* Raven will teleport back a safe distance
* Alternate input: BT.b+1+3 or BT.b+2+4}}
}}
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Raven-1+3
|parent=
|input=1+3
|name=Grave Digger
|target=t
|damage=35
|startup=i12~14
|block=-6
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes=Throw break 1 or 2
}}
{{Move
|id=Raven-2+4
|parent=
|input=2+4
|name=Salamander
|target=t
|damage=35
|startup=i12~14
|block=-3
|hit=+0d
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1 or 2
* Side switch}}
}}
{{Move
|id=Raven-Left throw
|parent=
|input=Left throw
|name=Neck Ringer
|target=t
|damage=40
|startup=
|block=-3
|hit=-3d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Throw break 1
* Side switch on hit}}
}}
{{Move
|id=Raven-Right throw
|parent=
|input=Right throw
|name=Swift Assassin
|target=t
|damage=40
|startup=
|block=-3
|hit=-4d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Throw break 2}}
}}
{{Move
|id=Raven-Back throw
|parent=
|input=Back throw
|name=Dark Matter
|target=t
|damage=50
|startup=
|block=
|hit=-4d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Unbreakable}}
}}
{{Move
|id=Raven-df+1+4
|parent=
|input=df+1+4
|name=Orbiting Moon
|target=t
|damage=35
|startup=i11
|block=-2
|hit=+0d
|ch=
|crush=
|recv=r28
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{FB}}
* Throw break 1
* Alternate input: qcf,df+1+4}}
}}
{{Move
|id=Raven-uf+1+2
|parent=
|input=uf+1+2
|name=Undertaker
|target=t
|damage=40
|startup=i12
|block=-2
|hit=+0d
|ch=
|crush=
|recv=r27
|tot=38
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1+2
* Can side switch on hit}}
}}
== 10 String ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| ub+1 || m || 11 || || - ||  ||
|-
| 2 || m || 13 || || - ||  ||
|-
| 2 || m || 5 || || - ||  ||
|-
| 2 || h || 5 || || - ||  ||
|-
| 4 || h || 8 || || - ||  ||
|-
| 2 || m || 8 || || - ||  ||
|-
| 3 || m || 9 || || - ||  ||
|-
| 4 || L || 5 || || - ||  ||
|-
| 2 || m || 6 || || - ||  ||
|-
| 1+2 || M! || 35 || ||  ||  ||
|-
|}
== External Links ==

Latest revision as of 19:17, 4 November 2024

Heat

Additional follow-up attack triggered when attack using doppelganger is blocked (H.df+1,2, H.ws3,2 etc.)
Remaining Heat recovered when attack using doppelganger hits (H.df+1,2, H.ws3,2 etc.)
Allows the use of Typhon Fang Phantom (H.f,f,F+3,4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12
+1
+2c
i16
pc7~
t92 r52
Heat Burst
  • Cancel to r45 with b,b
Pandemonium

H.2+3

m,​t
20,​35
+14g
+3a
i18~20
t63 r43
Heat Smash
  • Transition to r20 SZN on block
Body Blow > Phantom Mace

H.df+1,4

m,​sm,​sm
13,​25,​30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Assassin's Sting > Phantom Javelin

H.db+2,1,1

m,​h,​sm,​sm
13,​15,​21,​30
-3~+5
+2a (-7)
i13~14, i22~23, i18~19 i39~47
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Missing Worm > Phantom Halberd

H.b+2,4,2

h,​h,​sm,​sm
12,​17,​21,​30
-3~-1
+24a (+9)
i15~17, i24~25, i19~20 i39~-41
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Typhon Fang Phantom

H.f,f,F+3,4

m,​sm
20,​20
+7~+8
+72a (+56)
i26~28, i43~44
r74 BT
Tornado
  • Partially uses remaining Heat time
  • Available only on hit or block
Tornado Destruction

H.FC.df+3+4

L,​sm
17,​25
-23~-21
-5
i18~20 i34~36
cs1~17
t66 r46
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
  • Recover Heat on hit
Trident Kick > Phantom Halberd

H.ws3,2

m,​sm,​sm
18,​18,​20
-3~-1
+65a (+49)
i16~17, i19~20 i39~41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Fatal Elbow > Phantom Halberd

H.qcf+1,2

m,​sm,​sm
15,​21,​30
-3~-1
+24a (+9)
i16, 19~20, 39~41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Poison Needle > Nightmare

H.qcf+3

h,​t
16,​14
-7~-6
-4d
i16~17
t47 r30
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Minos Typhoon

f+1+2

h,​m
10,​20
-14
+30a (+4)
i18~19, i26
pc7~
t62 r36
Heat Engager
Heat Dash +34a (+27) on hit, +5 on block
Balcony Break
  • Frame advantage is -9 if an attack is absorbed
Spinning Middle Kick

ws3+4

m
20
-12~-10
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
Heat Dash +62a (+42) on hit, +5 on block
  • Alternate input: qcf+3+4
  • Can cancel to r19 BT with B
Dual Thanatos

SZN.2

m,​sm
20,​10
-9
+7a (-2)
i18 23~24
t48 r30
Heat Engager
Balcony Break
  • Power up during Heat
Chronos Lathe

BT.4

m
21
-5~-4
+44a (-14)
i19~20
js6~19
t49 r29
Heat Engager
Balcony Break

Rage

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Wild Hunt X-ecutor

R.df+1+2

m,​t
55+
-15
+0
i20
pc8~
r39
Rage Art
Removes Recoverable Health
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27 r17
Left Right Combo

1,2

h,​h
5,​12
-3
+7
,i12
t33 r21
  • Jail from 1st attack with 2f delay
  • Can shift to t42 r22 SZN -4/+6 with 3+4 or D
Left Right Combo > Black Hole

1,​2,4

h,​h,​m
5,​12,​20
-14~-12
+15a (-2)
,i23~25
,js23~42 fs43~45
t58 r33 BT
Tornado
Balcony Break
  • Combo from 1st CH
Right Jab

2

h
9
-1
+8
i10
t30 r20
PDK Combo

2,3

h,​l
9,​10
-13
-2
,i22
,cs6~
t54 r32
Combo from 1st hit
PK Combo

2,4

h,​h
9,​16
-8~-7
+8~+9
,i18~19
t46 r31 CD
  • Combo from 1st hit
  • Cancel to r31 with B
  • Wall crush on hit (+16)

3

m
10
-8~-7
+3~+4
,i14~15
t41 r26

3,3

m,​h
10,​16
-8~-7
+5~+6
,i17~18
t44 r26
  • Jail from 1st attack
Valkyrie Lance Combo

3,​3,4

m,​h,​h
10,​16,​20
-9
+39a (-19)
+66a (+50)
,i26~27
t60 r33
Balcony Break
  • Combo from 2nd CH
  • Cancel to r18 BT at -16~-15/-3~-2 with B
High Kick

4

h
16
-7~-6
+3~+4
i12~13
t39 r26
Brocken Connect

4,1

h,​h
16,​13
-3~-2
+7~+8
,i19~20
t44 r24 BT
  • Jail from 1st attack
Chariot

3~4

m,​M
10,​16
-9~-4
+19a
i25~26 i31~36
t62 r26 BT
Spike
Chariot to Blind Roll

3~4,F

m,​M
10,​16
-39~-36
-8
,js13~41 fs42~44
r53
Will phase through opponent up-close
Hydra Bite

4~3

m,​m
8,​10
-16~-15
+31a (+21)
i16 i29~30
js14~27 fs28~30
t58 r28
Recovery listed is for the second hit
Hydra Bite Low

4~3,1

m,​m,​l
8,​10,​15
-13~-2
+4~+5
,i34~35
,cs1~
t66 r31 FC
Can be delayed
Hydra Bite High

4~3,3

m,​m,​h
8,​10,​18
-3~+0
+14a
,i24~27
t55 r28
Balcony Break
  • Can be delayed
Hydra Bite Mid

4~3,4

m,​m,​m
8,​10,​20
-14~-13
+15a
,i33~34
t63 r29
Balcony Break
  • Can be delayed
Crusader

1+2

m
20
-9
+15a
i14
t47 r33
Heat Engager
Crusader > Heat Dash

H.1+2,F

m
20
+5
+45a (+35)
i14
t47 r27
Heat Dash

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

m
10
-12~-11
-1~+0
i15~16
t46 r30
Tartaros

f+2,3

m,​M
10,​13
-9~-8
+6c~+7c
,i21~22
t49 r27
Spike
  • Combo from 1st hit
  • Can be delayed
  • Can transition to r27 SZN at -9~-8/+6c~+7c with 3+4 or D

f+3

m
18
-9
+3
i17
t50 r33
Homing
  • Can transition to r30 BT at -6/+6 with B
Circling Winds

f+3,2

m,​m
18,​21
-14
+10a (+1)
+30a (+22)
,i30
t65 r35
Balcony Break
  • Combo from 1st hit
Lance Kick

f+4

h
17
-12
+67a (+51)
i15~16
t49 r33
Tornado
Balcony Break
Minos Typhoon

f+1+2

h,​m
10,​20
-14
+30a (+4)
i18~19, i26
pc7~
t62 r36
Heat Engager
Heat Dash +34a (+27) on hit, +5 on block
Balcony Break
  • Frame advantage is -9 if an attack is absorbed

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Body Blow

df+1

m
13
-2~-1
+8~+9
i14~15
t37 r22
Body Blow > Phantom Mace

df+1,4

m,​sm
13,​25
-14~-5
+32a (-26)
,i18~27
t60 r29
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
Uppercut

df+2

m
15
-13~-11
+30a (+20)
i16~18
t46 r28 BT
  • Launches crouching opponent
Meat Hook

df+2,3

m,​h
15,​17
-8~-7
+28a (+19)
,i12~13
t34 r21
Balcony Break
Bolt Stunner

df+2,4

m,​m
15,​24
-15~-14
+11a (+2)
,i12~13
t46 r33
Balcony Break
Shadow Snap Kick

df+3

h
17
-9~-8
+12a
+46a (+36)
i16~17
cs6~17
t44 r27

df+4

m
15
-9~-8
+2~+3
i15~16
t43 r27
Pendulum Kick

df+4,4

m,​M
15,​16
-14~-13
+6a
,i22~25
t56 r31
Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 8f
Pendulum Shadow

df+4,​4,3

m,​M,​M
15,​16,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

d+1

sl
5
-5
+6
i10
cs4~
t34 r24 FC
  • Can recover standing with f
Crouch Straight

d+2

sl
8
-4
+7
i11
cs4~
t34 r23 FC
Stinging Low

d+3

L
10
-11
+0
i15
t45 r30
Basilisk Fang

d+4

L
18
-13
-2
+13g
i21
cs6~
t53 r32 FC

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Assassin's Sting

db+2

m
13
-4~-3
+5~+6
i13~14
r24 BT
Assassin's Sting Combo

db+2,1

m,​h
13,​15
-1~+0
+8~+9
,i22~23
t42 r19
  • Combo from 1st hit
  • Can transition to r22 SZN at -4/+5 with 3+4 or D
Assassin's Sting > Phantom Javelin

db+2,​1,1

m,​h,​sm
13,​15,​21
-14~-13
+2a (-7)
,i18~19
r25
Balcony Break
  • Combo from 2nd CH
  • Available only on hit or block
Killer Bee

db+3

L
19
-12~-11
+5~+6
+39d
i28~29
js8~24 fs25~27 cs28~
t59 r30 FC
Shinobi Cyclone

db+4

L
21
-14~-13
+4c~+5c
+37a
i24~25
cs6~49
t57 r32

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Elbow Strike

b+1

h
21
+7c~+8c
+10c~+11c
i16~17
t48 r31
Spike
Elbow
  • Deals chip damage on block
  • Transitions to r26 SZN on hit or block only

b+2

h
12
-14~-12
-3~-1
i15~17
t48 r31

b+2,2

h,​m
12,​17
-3
+6
+8
,i22
t60 r22 BT
Elbow
  • Combo from 1st hit
  • Input can be delayed 13f
Unicorn's Tail

b+2,​2,3

h,​m,​M
12,​17,​20
-19~-18
+12a (-5)
+26a (+16)
i21~22
t59 r37
Balcony Break
  • Combo from 2nd CH
  • Grounded hit can be inconsistent
Deadly Talon

b+2,​2,1+2

h,​m,​L
12,​17,​20
-30~-29
+3d
,i20~21
,cs18~29
t69 r48
  • Combo from 2nd CH
Missing Worm

b+2,4

h,​h
12,​17
-7~-6
+4~+5
,i24~25
t50 r25
  • Combo from 1st hit with 4f delay
  • Input can be delayed 13f
Missing Worm > Phantom Halberd

b+2,​4,2

h,​h,​sm
12,​17,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Hades Heel

b+3

M
23
+4~+6
+15a
i27~29
t52 r23
Spike
  • Chip damage on block

b+4

m
13
-9~-8
-1~+0
i14~15
t45 r30
Knee
Skull Smasher

b+4,4

m,​m
13,​20
-8~-6
+6c~+8c
,i17~19
r45 BT
Spike
  • Combo from 1st hit
Skull Smasher Feint

b+4,B+4

m,​M
13,​24
+1c~+6c
+2c~+7c
+12a
,i37~42
r65 BT
Spike
Skull Smasher Feint Low

b+4,​B+4~3

m,​M,​L
13,​24,​11
-11
+0
,i20
,cs12~37
t50 r30
Skull Spin

b+4,​B+4~3,3+4

m,​M,​L,​m
13,​24,​11,​15
-25~-21
+6a
,i26~30
t70 r40
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 7f
Alternating Smash

b+1+2

m
25
-15~-13
+20a (+10)
i28~30
t65 r33
Balcony Break
  • Backswing blow
  • Evades on 6f

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ub+1

m
11
-6
+5
i16
t41 r25
Gate Keeper

ub+1,2

m,​m
11,​13
-13~-12
-2c~-1c
,i18~19
t50 r31
Spike
  • Combo from 1st hit with 7f delay
Deathbringer

u+3

h
23
+2
+6~+7
i27~28
js9~30 fs31~33
r51 BT
  • Chip damage on block
  • Alternate input: ub+3
Deathbringer Low

u+3,3

h,​L
23,​18
-16~-15
+16a
i31~32
,cs14~39
t76 r44
  • Transitions to r76 Ki Charge on hit only
  • Alternate input: ub+3,3
Deathbringer Low > Shadow

u+3,​3,3

h,​L,​M
23,​18,​22
-6~-4
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Alternate input: ub+3,3,3

u+4

m
11
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
  • Alternate input: ub+4
Shadow Scythe

uf+3

M
20
-9
+20a
i29~30
js9~30
t59 r29
Spike

uf+4

m
14
-9~-8
+22a (+12)
i20~21
js8~27 fs28~30
t48 r27
Balcony Break
Stormbringer

uf+4,4

m,​m
14,​20
-15
+9g~12g
+21a
,i16~19
t50 r31
Balcony Break
  • Alternate input: ub+4,4 or u+4,4
  • Can cancel to r19 BT at -16~-15/+15a (+5) with B

uf+3+4

m
17
-16~-14
+14a
i23~25
js8~26
t59 r34
Spike

uf+3+4,4

m,​L
17,​9
-11~-10
+0~+1
,i21~22
cs1~41
t51 r29
Chakram

uf+3+4,​4,2

m,​L,​m
17,​9,​21
-13
+10a
,i21
t58 r37
Spinning Chakram

uf+3+4,3+4

m,​m
17,​15
-25~-21
+6a
,i20~24
t65 r41
Delayed Rising Toe Kick

uf,n,4

m
20
-13~-11
+32a (+22)
i23~25
js9~30 fs31~33
t55 r30

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Spear

f,F+2

m
26
-12~-11
+15a (+5)
i16~17
t56 r39
Balcony Break
Sudden Strike

f,F+3

m
20
-14~-11
+43a (+29)
i15~18
js7~23 fs24~26
t38 r20
Balcony Break
Iron Maul

f,F+4

m
21
-10~-8
+21a (+4)
i15~17
t44 r27
Balcony Break
Typhon Fang

f,f,F+3

m
20
+4~+6
+6a
i26~28
js14~34 fs35~37
t70 r42
Chip damage on block
War Hound

b,B+2

m,​h
15,​21
-10~-9
+5~+6
i17~18 i30~31
ps1?~
t68 r37
Balcony Break
  • Jail from 1st attack
  • Parries high or mid punches or kicks
Blind Ghost

b,​B+2,P

m,​h,​t
15,​21,​35
-8~+2
+0d
,i15~25
r32 BT

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

FC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
Can recover standing with f
Crouch Straight

FC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

FC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Chin Kick

FC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC
Aqua Spider

FC.df+3

L
17
-9~-7
+2~+4
+30d
i20~22
cs1~35
t48 r26 BT
Alternate input: d,DF+3
Tornado Destruction

FC.df+3+4

L,​sm
17,​25
-23~-21
-5a
i18~20 i34~36
cs1~17
t66 r46
Spike
  • Transition to r20 SZN on hit only
  • Second hit available on hit only
  • Power up during Heat
Crouch Step

FC.df,d,DF

cs1~30
t30 r1? FC
Crouch Step to Shadow Sprint

FC.df,​d,​DF,f

t25 r1? CD

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rising Uppercut

ws1

m
14
-14~-13
+35a (+25)
i14~15
t39 r24
Jackknife Elbow

ws2

m
17
-8~-7
+8~+9
+37a (+27)
i13~14
t40 r28
Elbow
Trident Kick

ws3

m
18
-8~-7
+0s
i16~17
t46 r29
Trident Kick > Phantom Halberd

ws3,2

m,​sm
18,​20
-14~-13
+65a (+49)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
Shadow Snap Kick

ws4

m
18
-7~-6
+7~+8
+4
i11~12
t37 r25
Spinning Middle Kick

ws3+4

m
20
-12~-10
+7~+9
i16~18
t52 r34
Heat Engager
Homing
Balcony Break
Heat Dash +62a (+42) on hit, +5 on block
  • Alternate input: qcf+3+4
  • Can cancel to r19 BT with B

CD (Shadow Sprint)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Shadow Sprint

qcf

t25 r2? CD
Shadow Sprint Cancel to FC

qcf,d,DF

cs1~
t30 r1? FC
Fatal Elbow

qcf+1

m
15
-9
+4
+15a
i16
t49 r33
Elbow
Fatal Elbow > Phantom Halberd

qcf+1,2

m,​sm
15,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
Fatal Elbow to SZ

qcf+1,3+4

m
15
+0
+13
+24a
t44 r24 SZN
Alternate input: qcf+1~D
Buzzsaw

qcf+2

L
18
-12~-11
+5~+6
+14~+15
i25~26
cs10~45
t56 r30
Cancel to r45 BT with qcf+2~B
Laevateinn

qcf+2~1

m
25
-9~-8
+24a (+14)
i20~21
t51 r30
Balcony Break
  • Chip damage on block
  • Actual startup is i40~41
Poison Needle > Nightmare

qcf+3

h,​t
16,​14
-7~-6
-4d
i16~17
t47 r30
Spike
  • Transitions to attack throw on front hit only, otherwise launch +33a (+23)
  • Power up during Heat
Black Hole

qcf+4

M
15
-14~-12
+32a (+22)
i18~20
fs20~32
t50 r30 BT
Tornado
Hellhound

qcf+1+2

m,​m
12,​21
-9
+11a (+2)
i24 i35
ps1~5 cs19~
t68 r33 FC
Balcony Break
  • Attack reversal
  • Parries high or mid punches or kicks
Blind Ghost

qcf+1+2,P

m,​m,​t
12,​21,​35
-8~+2
+0d
,i15~25

SZN (Soulzone)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Soulzone

3+4

t40 r20 SZN
Alternate input: d+3+4 or FC.3+4
Swift Blade

SZN.1

h
12
-3~-2
+8~+9
i14~15
t36 r21
Swift Blade > Phantom Mace

SZN.1,4

h,​sm
12,​25
-14~-5
+32a (-26)
,i18~27
r25
Spike
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
Swift Blade > Phantom Mace

H.SZN.1,4

H,​sm,​sm
12,​25,​30
-3~-2
+32a (-26)
i14~15, i18~27, i44~45
r25
Balcony Break
Spike
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Swift Blade to Shadow Sprint

SZN.1~F

h
12
+1~+2
+12~+13
t30 r2? CD
Dual Thanatos

SZN.2

m,​sm
20,​10
-9
+7a (-2)
i18 23~24
t48 r30
Heat Engager
Balcony Break
  • Power up during Heat
Dual Thanatos > Heat Dash

H.SZN.2,F

m,​sm
20,​10
+5
+36a (+26)
i18 23~24
r27
Radius Flail

SZN.3

m
16
-4~-3
+5~+6
i16~17
js9~17
t46 r29 BT
Radius Flail > Phantom Halberd

SZN.3,2

m,​sm
16,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Power up during Heat
Radius Flail > Phantom Halberd

H.SZN.3,2

m,​sm,​sm
16,​21,​30
-3~-1
+24a (+9)
i16~17, i19~20 i39~-41
r25
Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit
Cocytus Glide

SZN.4

L
21
-16~-9
+2~+9
+26a
i17~24
cs6~
t52 r28 FC
Oceanus Fissure

SZN.1+2

h
25
+0~+1
+23a
i15~16
t47 r31
Homing
Balcony Break
  • Chip damage on block
Blind Fall

SZN.U

js1~17 fs15~17
r25
Blind Fall to Crouching State

SZN.D

js1~17 fs15~17
r25 FC
Blind Labyrinth

SZN.B

js1~17 fs15~17
r25 BT

BT

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Labyrinth

b+3+4

r14 BT
Labyrinth to Front

BT.b+3+4

r14
Can block mid or high attacks after 6f
Blind Axe

BT.1

h
7
-1~+0
+5~+6
i8
t28 r19
Blind Lance

BT.1,4

h,​h
7,​23
-8~-7
+40a (-18)
+67a (+51)
,i16~17
t50 r33
Balcony Break
  • Combo from 1st hit
Backfist

BT.2

h
13
+0
+7
i10
t28 r18 BT
Backfist > Straight

BT.2,1

h,​h
13,​10
-3
+3
,i14
t36 r22
  • Combo from 1st hit
  • Can transition to r36 BT with B
Backfist > Straight to Shadow Sprint

BT.2,​1~F

h,​h
13,​10
+1
+7
t31 r18 CD
Blinding Knife

BT.2,2

h,​m
13,​15
-9~-8
+2~+3
,i21~22
t49 r27
Combo from 1st CH
Blinding Knife > Phantom Javelin

BT.2,​2,1

h,​m,​sm
13,​15,​21
-14~-13
+2a (-7)
,i18~19
r41
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Power up during Heat
Blinding Knife > Phantom Javelin

H.BT.2,2,1

h,​m,​sm,​sm
9,​12,​21,​30
-3
+2a (-7)
i10, i21~22, i18~19, i39~47
r25
Balcony Break
  • Combo from 1st hit
  • Available only on hit or block
  • Recover Heat on hit

BT.2,​2,3+4

h,​m
13,​15
-7~-6
+8~+9
t45 r25 SZN
Alternate input: BT.2,2~D

BT.3

h
10
-11
+0
i10
t40 r30

BT.3,4

h,​m
10,​17
+0~+2
+1~+3
+11g~+13g
,i28~30
t57 r27
  • Combo from 1st hit with 2f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Forces crouch on CH
Crescent Mirage

BT.3,​4,3

h,​m,​M
10,​17,​22
-6~-3
+18a
,i27~30
,js1~27 fs28~30
t59 r29
Same move as df+(4,4),3
Fafnir

BT.3,​4,4

h,​m,​M
10,​17,​21
-9~-8
+5a
,i32~34
,js12~31 fs32~34
t67 r33 BT
Spike
  • Combo from 2nd CH
Fafnir to Blind Roll

BT.3,​4,​4,F

h,​m,​M
10,​17,​21
-36
,js18~49 fs50~52
r60
Will phase through opponent up-close
Chronos Lathe

BT.4

m
21
-5~-4
+44a (-14)
i19~20
js6~19
t49 r29
Heat Engager
Balcony Break
Chronos Lathe > Heat Dash

H.BT.4,F

m
21
-5~-4
+36a (+26)
i19~20
js6~19
r27
Crusader

BT.1+2

m
23
-13
+30a (+22)
i15~16
pc9~
t50 r34
Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed
Spiral Cannon

BT.3+4

m,​m
5,​20
-20~-19
+43a (+39)
i15 i34~35
js13~31 fs32~34
t73 r58
Second kick's frame advantage on hit: +34a (+24)
Soul Steal

BT.f+1

m
18
-8
+6
I16
t48 r32
Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit

BT.f+2

m
13
-5~-4
+6~+7
i17~18
t41 r23
Cold Massacre

BT.f+2,3

m,​M
13,​15
-7~-6
+14~+15
,i24~25
t50 r25
Spike
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f
  • Forces crouch on CH
Cold Worm

BT.f+2,4

m,​h
13,​17
-7~-6
+4~+5
,i20~21
t46 r25
  • Combo from 1st hit with 1f delay
  • Input can be delayed 12f
  • Power up during Heat
Cold Worm > Phantom Halberd

BT.f+2,​4,2

m,​h,​sm
13,​17,​21
-14~-13
+24a (+9)
,i19~20
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
Cold Worm > Phantom Halberd

H.BT.f+2,4,2

m,​h,​sm,​sm
13,​17,​21,​30
-3~-1
+24a (+9)
i17~18, i20~21, i19~20 i39~41
r25
Tornado
  • Combo from 2nd CH
  • Available only on hit or block
  • Recover Heat on hit
Demon Knee

BT.f+3

m
17
-5~-4
+6
+38a (+30)
i13~14
t55 r41
Knee

BT.f+3~B

m
17
-8
+3
+35a (+27)
r45 BT
Kama Kick

BT.f+4

L
13
-9
+4
i16
t44 r28 BT
Trick Bang

BT.f+4,1

L,​h
13,​15
-9~-8
+5~+6
,i22~23
t52 r29
Tornado
  • Combo from 1st hit
  • Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D
Reverse Chakram

BT.f+3+4

M
24
-9~-7
+5a
i25~27
js5~24 fs25~27 cs28~51
t60 r36
Spike
Reverse Chakram to Blind Roll

BT.f+3+4,F

M
24
-36
-22
,js18~49 fs50~52
r60
Will phase through opponent up-close
Crouch Spin Knuckle

BT.d+1

sl
5
-3
+6
i10
cs1~
t34 r24 FC
Alternate input: BT.d+2
Shinobi Cyclone (clean)

BT.d+3

l
21
-26
KDN
KDN
25f(2)
TC,5F
r
TC from 4F to 5F
Shinobi Cyclone

BT.d+3

L
16
-26~-24
+0~+2
i25~27
cs4~48
t55 r28
Clean hit +74a (+58), 20 damage
Crouch Spin Kick

BT.d+4

l
6
-15
-4
i12
cs1~
t46 r34 FC

BT.b+2

m
17
-2~-1
+6~+7
i16~17
t40 r20 BT
Abyss Cannon

BT.b+2,3

m,​m,​m
17,​5,​20
-20~-19
+42a (+38)
,i20 i39~40
,js18~36 fs37~39
t69 r38
  • Combo from 1st CH
  • Second kick's frame advantage on hit: +34a (+24)
Abyss Spear

BT.b+2,4

m,​h
17,​13
-9~-8
+2~+3
,i17~18
t45 r27
Jail from 1st attack with 3f delay
Cannon Tail

BT.b+3

h
22
+4~+5
+41a
i18~19
t44 r25
Homing
Balcony Break
  • Chip damage on block
Gremlin Smasher

BT.f,F+3

m
25
-9~-8
+8a
i21~22
cs4~22
t58 36
Vermillion

BT.f,F+3+4

L
17
-18~-11
+24a
i23~30
fs13~21 cs18~49
t60 r30
Blind Roll

BT.f,f,f

js10~41 fs42~44
r45
Will phase through opponent up-close
Sixth Sense

BT.f+1+2

ps1~8
r40
Parries mid or high punches or kicks

BT.f+1+2,P

t
25
+5d
Opponent recovers FUFA

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Summon Force

1+2+3+4

r55
  • CH state for 5 seconds
  • Can't block for 5 seconds
Dead End

1+2+3+4,b,f,1+2

,​m!
,​60
+21a (+11)
,i59~61
,cs12~42
t115 r51
Balcony Break
Cannot be blocked
Wall Jump Attack

(Back to wall).b,​b,​UB

m
21
+6~+9
+28a (+19)
i40~43
is8~13 js?~? fs?~?
t62 r19 BT
Balcony Break
Back Handspring

UB,b

js10~41 fs42~44
r54 SZN
Pandra Spin

UB,​b,3+4

,​M!,​M!,​M!
,​20,​20,​20
-19a
,i38~40 i46~49 i51~54
,js21~56
t130 r66
Spike
Utsusemi Escape

b+1+3

ps1~10
r40
  • Parries all attacks except for Rage Arts
  • Alternate input: b+2+4
Utsusemi Escape

b+1+3,P

-31
js1~32 cs33~
r50 FC
  • Deals recoverable self-damage on a successful parry
  • Raven will teleport back a safe distance
  • Alternate input: BT.b+1+3 or BT.b+2+4

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Grave Digger

1+3

t
35
-6
+0d
i12~14
t39 r25
Throw break 1 or 2
Salamander

2+4

t
35
-3
+0d
i12~14
t39 r25
  • Throw break 1 or 2
  • Side switch
Neck Ringer

Left throw

t
40
-3
-3d
Floor Break
  • Throw break 1
  • Side switch on hit
Swift Assassin

Right throw

t
40
-3
-4d
Floor Break
  • Throw break 2
Dark Matter

Back throw

t
50
-4d
Floor Break
  • Unbreakable
Orbiting Moon

df+1+4

t
35
-2
+0d
i11
t39 r28
Floor Break
  • Throw break 1
  • Alternate input: qcf,df+1+4
Undertaker

uf+1+2

t
40
-2
+0d
i12
t38 r27
  • Throw break 1+2
  • Can side switch on hit

10 String

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
ub+1 m 11 -
2 m 13 -
2 m 5 -
2 h 5 -
4 h 8 -
2 m 8 -
3 m 9 -
4 L 5 -
2 m 6 -
1+2 M! 35

External Links