(Created page with " {{Navbox Jin}} {{Navbox punishers}} {{PunisherTable|character=Jin |standing={{o |{{o| moveId = Jin-2,4 | enemy = -10 }} |{{o| moveId = Jin-b1,2| enemy = -12 }} |{{o| moveId = Jin-1+2 | enemy = -12 }} |{{o| moveId = Jin-df1,4 | enemy = -13 }} |{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }} |{{o| moveId = Jin-f1+2 | enemy = -14 }} |{{o| moveId = Jin-f3,1 | enemy = -14 }} |{{o| moveId = Jin-d3+4 | enemy = -15 }} }} |crouching={{o |{{o| moveId = J...") Â |
(added whiff punishers (f4, b2,1 and electric) and backturned punish) Â |
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{{Navbox Jin}} | {{Navbox Jin}} | ||
{{Navbox punishers}} | {{Navbox punishers}} | ||
 | {{See other}} | ||
{{PunisherTable|character=Jin | {{PunisherTable|character=Jin | ||
|standing={{o | |standing={{o | ||
  |{{o| moveId = Jin-2,4 | enemy = -10 }} |   |{{o| moveId = Jin-2,4 | enemy = -10 }} | ||
  |{{o| moveId = Jin- |   |{{o| moveId = Jin-b+1,2 | enemy = -12 }} | ||
  |{{o| moveId = Jin-1 |   |{{o| moveId = Jin-df+1,4 | enemy = -13 }} | ||
  <!--|{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }}--> | |||
  |{{o| moveId = Jin-f,n,d,df#2 | enemy = -14 }} |   |{{o| moveId = Jin-f+1+2 | enemy = -14 }} | ||
  |{{o| moveId = Jin- |   |{{o| moveId = Jin-f+3,1 | enemy = -14 }} | ||
  |{{o| moveId = Jin- |   |{{o| moveId = Jin-d+3+4 | enemy = -15 }} | ||
  |{{o| moveId = Jin- | |||
  }} |   }} | ||
  |crouching={{o |   |crouching={{o | ||
Line 20: | Line 18: | ||
    |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }} |     |{{o| moveId = Jin-ws1,3,2,1,4,2 | enemy = -13 }} | ||
    |{{o| moveId = Jin-ws2 | enemy = -14 }} |     |{{o| moveId = Jin-ws2 | enemy = -14 }} | ||
  }} |   }} | ||
  |backTurnedOpponent={{o |   |backTurnedOpponent={{o | ||
   |{{o| moveId = Jin-1,2,1 }} | |||
  }} |   }} | ||
}} | }} | ||
{{WhiffPunisherTable | {{WhiffPunisherTable | ||
   |{{o| moveId = Jin-2,4 |risk= -9<ref>Duckable</ref>}} |    |{{o| moveId = Jin-2,4 |risk= -9<ref>Duckable</ref>}} | ||
   |{{o| moveId = Jin- |    |{{o| moveId = Jin-f+4 |risk= -8}} | ||
   |{{o| moveId = Jin- |   |{{o| moveId = Jin-b+2,1 |risk= -9}} | ||
   |{{o| moveId = Jin-CD.df${justFrame}2 |risk= +5}} | |||
}} | }} |
Latest revision as of 15:17, 10 March 2024
Jin |
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Punishers (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Jin punishers (Tekken 7).
Standing | |||
Enemy | Move | Damage | Frames |
---|---|---|---|
-10 | 2,4 | 29 | +11 |
-12 | b+1,2 | 31 | +32a (+17) |
-13 | df+1,4 | 28 | +10g |
-14 | f+1+2 | 38 | +21a (+11) |
f+3,1 | 29 | +4 | |
-15 | d+3+4 | 20 | +32a (+22) |
Crouching | |||
-11 | ws4,4 | 28 | +4 |
-13 | ws1,2 | 26 | +3c |
ws1,3,2,1,4,2 | 37 | -8 | |
-14 | ws2 | 14 | +39a (+29) |
Back-turned opponent | |||
-10 | 1,2,1 | 37 | +31a (+21) |
Grounded opponent |
Whiff punishers | |||||
Move | Speed | Range | Damage | Risk | Hitbox |
---|---|---|---|---|---|
2,4 | i10 | 29 | -9[1] | High | |
f+4 | i16-17 | 21 | -8 | Mid | |
b+2,1 | i15~16 | 22 | -9 | Mid | |
CD.df#2 | i11~i12 | 25 | +5 | High |
- ↑ Duckable