Lars movelist: Difference between revisions

From Wavu Wiki, the ๐ŸŒŠ wavy Tekken wiki
(โ†’โ€ŽOthers: Corrected wall jump attack)
ย 
(68 intermediate revisions by 7 users not shown)
Line 19: Line 19:
|damage=12 (12)
|damage=12 (12)
|startup=i16
|startup=i16
|block=
|block=+1
|hit=+2c
|hit=+2c
|ch=
|ch=
Line 38: Line 38:
|name=Thunderbird Descent
|name=Thunderbird Descent
|target=m
|target=m
|damage=50
|damage=55
|startup=i18~19
|startup=i18~19
|block=
|block=+8c (+10c DEN)
|hit=+0
|hit=+0
|ch=
|ch=
Line 64: Line 64:
|damage=5 (5)
|damage=5 (5)
|startup=i18~24
|startup=i18~24
|block=
|block=+5
|hit=+10
|hit=+10
|ch=
|ch=
Line 98: Line 98:
* Side switch on hit throw
* Side switch on hit throw
* Opponent is left FUFA
* Opponent is left FUFA
}}
}}
{{Move
|id=Lars-H.LEN.2
|parent=
|input=H.LEN.2
|name=Rising Force (Heat)
|target=m
|damage=20
|startup=i16~17
|block=-9
|hit=+65a (+49)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
}}
}}
}}
}}
Line 146: Line 168:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit CH
}}}}
}}}}
{{Move
{{Move
Line 156: Line 179:
|startup=,i25~26
|startup=,i25~26
|block=-12
|block=-12
|hit=
|hit=+5c
|ch=
|ch=
|crush=
|crush=
Line 166: Line 189:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Combo from 2nd hit
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
Line 185: Line 211:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
}}}}
* Jails
}}
}}
{{Move
{{Move
|name=
|name=Legionnaire's Spin
|id=Lars-1,4
|id=Lars-1,4
|parent=Lars-1
|parent=Lars-1
Line 233: Line 261:
|damage=,12
|damage=,12
|startup=,i20~21
|startup=,i20~21
|block=-6
|block=-6 LEN
|hit=+8
|hit=+8 LEN
|ch=
|ch=
|crush=
|crush=
Line 244: Line 272:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to LEN
* Transition to LEN, cannot cancel
}}}}
}}}}
{{Move
{{Move
Line 266: Line 294:
* Transition to LEN with input D (-11/+6/+6)
* Transition to LEN with input D (-11/+6/+6)
}}}}
}}}}
{{Move
|name=Kick Start to Limited Entry
|id=Lars-3~D
|parent=
|input=3~D
|target=h
|damage=16
|startup=i15
|block=-11
|hit=+6
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
{{Move
|name=Spinning Cutter
|name=Spinning Cutter
Line 274: Line 321:
|damage=27
|damage=27
|startup=i17~18
|startup=i17~18
|block=
|block=-7
|hit=+18 (+9)
|hit=+18 (+9)
|ch=
|ch=
Line 314: Line 361:
|startup=i17~18
|startup=i17~18
|block=-8
|block=-8
|hit=
|hit=+43d (-15)
|ch=
|ch=
|crush=pc8~
|crush=
|recv=
|recv=
|tot=
|tot=
Line 337: Line 384:
|damage=10
|damage=10
|startup=i13
|startup=i13
|block=
|block=-5
|hit=
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 356: Line 403:
|damage=,11
|damage=,11
|startup=,i12
|startup=,i12
|block=
|block=-5
|hit=+6 SEN
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 367: Line 414:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN
* Transition to SEN
* Cancel SEN transition to standing with input B (-8/+3/+3)
* Cancel SEN transition to standing with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+1,2,3
|id=Lars-f+1,2~B
|parent=Lars-f+1,2
|parent=Lars-f+1
|input=,2~B
|name=Flash Claw to Standing
|target=,m
|damage=,11
|startup=,i12
|block=-8
|hit=+3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Lars-f+1,2,3
|parent=Lars-f+1,2
|input=,3
|input=,3
|name=Flash Bang
|name=Flash Bang
Line 378: Line 445:
|damage=,20
|damage=,20
|startup=,i24
|startup=,i24
|block=
|block=-5
|hit=+48 (-10)
|hit=+48d (-10)
|ch=
|ch=+49a
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
Line 394: Line 461:
}}
}}
{{Move
{{Move
|id=Lars-f+2
|id=Lars-f+1,2,3~B
|parent=
|parent=Lars-f+1,2
|input=f+2
|input=,3~B
|name=
|name=Flash Bang to Standing
|target=h
|target=,m
|damage=,20
|startup=,i24
|block=-12
|hit=+41d (-17)
|ch=+42a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
{{Move
|id=Lars-f+2
|parent=
|input=f+2
|name=
|target=h
|damage=10
|damage=10
|startup=i12
|startup=i12
|block=
|block=-6
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 424: Line 512:
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 430: Line 518:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Jails
* Transition to SEN
* Transition to SEN
* Cancel SEN transition to standing with input B (-6/+5/+5)
* Cancel SEN transition to standing with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+2,4
|id=Lars-f+2,1~B
|parent=Lars-f+2
|parent=Lars-f+2
|input=,4
|input=,1~B
|name=Death Mask
|name=Charge Factor to Standing
|target=,h
|target=,h
|damage=,22
|damage=,15
|startup=,i18~19
|startup=,i13
|block=-12
|block=-6
|hit=+15 (+6)
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 452: Line 541:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Jails
}}
}}
{{Move
|id=Lars-f+2,4
|parent=Lars-f+2
|input=,4
|name=Death Mask
|target=,h
|damage=,22
|startup=,i18~19
|block=-12
|hit=+15 (+6)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
}}
Line 484: Line 594:
|damage=12
|damage=12
|startup=i17
|startup=i17
|block=
|block=-9
|hit=
|hit=+7
|ch=
|ch=
|crush=
|crush=
Line 493: Line 603:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Knee}}
}}
}}
}}
{{Move
{{Move
Line 503: Line 615:
|damage=,8
|damage=,8
|startup=,i21~22
|startup=,i21~22
|block=
|block=-9
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 522: Line 634:
|damage=,8
|damage=,8
|startup=,i12
|startup=,i12
|block=
|block=-10
|hit=
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 541: Line 653:
|damage=,20
|damage=,20
|startup=,i24~25
|startup=,i24~25
|block=
|block=-14
|hit=+19 (+9)
|hit=+19 (+9)
|ch=
|ch=
Line 591: Line 703:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Shoulder
* {{BB}}
* {{BB}}
}}
}}
Line 603: Line 716:
|name=
|name=
|target=m
|target=m
|damage=
|damage=14
|startup=
|startup=i13
|block=-1
|block=-1
|hit=+5
|hit=+5
Line 625: Line 738:
|startup=i14
|startup=i14
|block=-3
|block=-3
|hit=+9 SEN
|hit=+9
|ch=
|ch=+39 (+31)
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* Transition to SEN
* Cancel SEN transition to standing with input B
}}
}}
{{Move
|id=Lars-df+2~B
|parent=
|input=df+2~B
|name=Flash Bullet to Standing
|target=m
|damage=15
|startup=i14
|block=-11
|hit=+1
|ch=+31 (+23)
|crush=
|crush=
|recv=
|recv=
Line 634: Line 770:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN
* {{Elbow}}
* Cancel SEN transition to (-11/+3/KND) standing with input B
}}
}}
}}
}}
Line 646: Line 781:
|damage=15
|damage=15
|startup=i16
|startup=i16
|block=
|block=-7
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 657: Line 792:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN with input D
* Transition to DEN with input D
}}
}}
{{Move
|id=Lars-df+3~D
|parent=
|input=df+3~D
|name=
|target=m
|damage=15
|startup=i16
|block=-4
|hit=+8
|ch=
|crush=
|recv=DEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 667: Line 822:
|damage=,24
|damage=,24
|startup=,i25~26
|startup=,i25~26
|block=
|block=-15
|hit=+29 (+14)
|hit=+29 (+14)
|ch=
|ch=
Line 678: Line 833:
|notes=
|notes=
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-d+2
|id=Lars-df4
|parent=
|parent=
|input=d+2
|input=df+4
|name=Tactical Sword
|name=
|target=m
|target=m
|damage=17
|damage=16
|startup=i18~19
|startup=i15~16
|block=+0c
|block=-8
|hit=+2
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
ย 
== d ==
{{MoveDataHeader}}
{{Move
|id=Lars-d+2
|parent=
|input=d+2
|name=Tactical Sword
|target=m
|damage=17
|startup=i18~19
|block=+0c
|hit=+8c
|hit=+8c
|ch=
|ch=+10d
|crush=
|crush=
|recv=
|recv=
Line 699: Line 873:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* Transition to FC with input D
* Transition to FC with input D
}}
}}
Line 710: Line 885:
|damage=8
|damage=8
|startup=i15
|startup=i15
|block=
|block=-14
|hit=
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 738: Line 913:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Combo from 1st hit CH
}}
}}
}}
{{Move
{{Move
Line 748: Line 925:
|damage=25
|damage=25
|startup=i24~25
|startup=i24~25
|block=
|block=-20
|hit=+9
|hit=+9d
|ch=
|ch=
|crush=
|crush=
Line 771: Line 948:
|startup=i17
|startup=i17
|block=-12
|block=-12
|hit=
|hit=-1
|ch=
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 789: Line 966:
|damage=,10
|damage=,10
|startup=,i19
|startup=,i19
|block=
|block=-12
|hit=-1
|hit=-1
|ch=
|ch=
Line 799: Line 976:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with input D
* Transition to LEN with input D
}}
}}
Line 810: Line 988:
|damage=12
|damage=12
|startup=i15
|startup=i15
|block=-18
|block=-8
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 821: Line 999:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN with input F
* Transition to SEN with input F
}}
}}
{{Move
|id=Lars-db+2~F
|parent=
|input=db+2~F
|name=
|target=m
|damage=12
|startup=i15
|block=-5
|hit=+6
|ch=
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 865: Line 1,063:
}}
}}
{{Move
{{Move
|id=Lars-db+4
|id=Lars-db+2,3*
|parent=
|parent=Lars-db+2
|input=,3*
|name=HE Combination (Hold)
|target=,m
|damage=,15
|startup=,i51
|block=+13
|hit=+24d (+14)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
}}
}}
{{Move
|id=Lars-db+4
|parent=
|input=db+4
|input=db+4
|name=Shadow Cutter
|name=Shadow Cutter
Line 874: Line 1,094:
|block=-26
|block=-26
|hit=+5c
|hit=+5c
|ch=Launch
|ch=+29a
|crush=cs
|crush=cs
|recv=
|recv=
Line 902: Line 1,122:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN with input D
* Transition to DEN with input D
}}
}}
{{Move
|id=Lars-db+1+2~D
|parent=
|input=db+1+2~D
|name=Inductance to Dynamic Entry
|target=m
|damage=18
|startup=i26
|block=-8
|hit=+7
|ch=+11
|crush=
|recv=DEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 915: Line 1,155:
|damage=17
|damage=17
|startup=i15~17
|startup=i15~17
|block=-6
|block=-9
|hit=+4
|hit=+4
|ch=
|ch=
Line 957: Line 1,197:
|block=-10
|block=-10
|hit=+4
|hit=+4
|ch=
|ch=+32a
|crush=
|crush=
|recv=
|recv=
Line 975: Line 1,215:
|startup=,i18
|startup=,i18
|block=-8
|block=-8
|hit=+38 (-20)
|hit=+38d (-20)
|ch=
|ch=
|crush=
|crush=
Line 1,006: Line 1,246:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to (-5/+11/+11) SEN with input F
* Transition to SEN with input F
}}
}}
{{Move
|id=Lars-b+3~F
|parent=
|input=b+3~F
|name=
|target=m
|damage=14
|startup=i17
|block=-5
|hit=+11
|ch=
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
}}
}}
Line 1,047: Line 1,307:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
Line 1,058: Line 1,318:
|startup=i15
|startup=i15
|block=
|block=
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 1,066: Line 1,326:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
{{Move
{{Move
Line 1,099: Line 1,359:
|startup=i84~85
|startup=i84~85
|block=
|block=
|hit=+61
|hit=+61a
|ch=
|ch=
|crush=
|crush=
Line 1,120: Line 1,380:
|damage=26 (9)
|damage=26 (9)
|startup=i16~17
|startup=i16~17
|block=
|block=-26
|hit=[[Lars_combos#Staples|+33a (+15)]]
|hit=[[Lars_combos#Staples|+33a (+15)]]
|ch=
|ch=
Line 1,141: Line 1,401:
|damage=20
|damage=20
|startup=i25~27
|startup=i25~27
|block=
|block=-8
|hit=[[Lars_combos#Staples|+42]]
|hit=[[Lars_combos#Staples|+42a]]
|ch=
|ch=
|crush=
|crush=
Line 1,180: Line 1,440:
|input=,4
|input=,4
|name=Avalanche Flip Break Down
|name=Avalanche Flip Break Down
|target=,m
|target=,m,th
|damage=40
|damage=20,20
|startup=,i17~18
|startup=,i17~18
|block=
|block=-4
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,268: Line 1,528:
|startup=i21
|startup=i21
|block=-31
|block=-31
|hit=
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,286: Line 1,546:
|damage=,15
|damage=,15
|startup=,i24
|startup=,i24
|block=
|block=-7
|hit=+9 DEN
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Cannot cancel DEN transition
}}
}}
{{Move
{{Move
Line 1,305: Line 1,565:
|damage=,20
|damage=,20
|startup=,i28
|startup=,i28
|block=
|block=-16
|hit=-3
|hit=-3
|ch=
|ch=
Line 1,324: Line 1,584:
|damage=20
|damage=20
|startup=i16~17
|startup=i16~17
|block=
|block=-9
|hit=+14 (+5)
|hit=+14 (+5)
|ch=
|ch=+59a (+39)
|crush=
|crush=
|recv=
|recv=
Line 1,334: Line 1,594:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* {{BB}}
* {{BB}}
* chip damage on block
* chip damage on block
Line 1,343: Line 1,604:
|input=f,F+3+4
|input=f,F+3+4
|name=Double Action
|name=Double Action
|target=ll
|target=l,l
|damage=26
|damage=26
|startup=i19~20
|startup=i19~20
|block=
|block=-16
|hit=+0c
|hit=+0c
|ch=
|ch=
|crush=
|crush=cs?
|recv=
|recv=
|tot=
|tot=
Line 1,366: Line 1,627:
|startup=i14
|startup=i14
|block=-12
|block=-12
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 1,403: Line 1,664:
|damage=30
|damage=30
|startup=i20~26
|startup=i20~26
|block=
|block=+6
|hit=+33 (-25)
|hit=+33 (-25)
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,447: Line 1,708:
|damage=19
|damage=19
|startup=i15~16
|startup=i15~16
|block=
|block=-8
|hit=+5
|hit=+5
|ch=
|ch=+63a
|crush=
|crush=
|recv=
|recv=
Line 1,471: Line 1,732:
|startup=i15~16
|startup=i15~16
|block=-12
|block=-12
|hit=[[Lars combos#Staples|+38a]]
|hit=[[Lars combos#Staples|+38a / +36a SEN]]
|ch=
|ch=
|crush=
|crush=
Line 1,481: Line 1,742:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* Transition to [[Lars combos#Staples|+36a]] SEN with F on hit
* Transition to SEN with F on hit
}}}}
}}}}
{{Move
{{Move
Line 1,501: Line 1,762:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to -12 -1 DEN with D
* Transition to DEN with D
* Transition to -5 +6 SEN with F
* Transition to SEN with F
}}}}
}}}}
{{Move
{{Move
|name=Multiplied Force
|name=
|id=Lars-ws2,1
|id=Lars-ws2~D
|parent=Lars-ws2
|parent=
|input=,1
|input=ws2~D
|target=,m
|target=m
|damage=,17
|damage=13
|startup=,i23~24
|startup=i13~14
|block=-12
|block=-12
|hit=+2
|hit=-1
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
Line 1,522: Line 1,783:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=Glass Breaker
|name=
|id=Lars-ws2,3
|id=Lars-ws2~F
|parent=Lars-ws2
|parent=
|input=,3
|input=ws2~F
|target=,h
|target=m
|damage=,20
|damage=13
|startup=,i20
|startup=i13~14
|block=-15
|block=-5
|hit=-3
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 1,542: Line 1,802:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to -11 +6 LEN with D
}}}}
}}}}
{{Move
{{Move
|name=Tower Cannon
|name=Multiplied Force
|id=Lars-ws3
|id=Lars-ws2,1
|parent=
|parent=Lars-ws2
|input=ws3
|input=,1
|target=h
|target=,m
|damage=30
|damage=,17
|startup=i20
|startup=,i23~24
|block=
|block=-12
|hit=+21 (+15)
|hit=+2c
|ch=
|ch=+4d
|crush=
|crush=
|recv=
|recv=
Line 1,563: Line 1,821:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to LEN with input D
* Combo from 1st hit
}}}}
}}}}
{{Move
{{Move
|name=Shell Smash
|name=Glass Breaker
|id=Lars-ws4
|id=Lars-ws2,3
|parent=
|parent=Lars-ws2
|input=ws4
|input=,3
|target=m
|target=,h
|damage=16
|damage=,20
|startup=i11~12
|startup=,i20
|block=-6
|block=-15
|hit=+5
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 1,583: Line 1,841:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with D
}}}}
{{Move
|name=Glass Breaker to Limited Entry
|id=Lars-ws2,3~D
|parent=Lars-ws2
|input=,3~D
|target=,h
|damage=,20
|startup=,i20
|block=-11
|hit=+6
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
}}}}
== DEN (''Dynamic Entry'') ==
{{MoveDataHeader}}
{{MoveQuery|Lars-f+3}}
{{Move
{{Move
|id=Lars-DEN.1
|name=Tower Cannon
|id=Lars-ws3
|parent=
|parent=
|input=DEN.1
|input=ws3
|name=
|target=h
|target=h
|damage=14
|damage=30
|startup=i11~12
|startup=i20
|block=+1
|block=0
|hit=
|hit=+21 (+15)
|ch=
|ch=
|crush=
|crush=
Line 1,606: Line 1,882:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN (-3/+4/+4) with input F
* Transition to LEN with input D
}}
}}}}
}}
{{Move
{{Move
|id=Lars-DEN.1,2
|name=Tower Cannon to Limited Entry
|parent=Lars-DEN.1
|id=Lars-ws3~D
|input=,2
|parent=
|name=Double Barrel
|input=ws3~D
|target=,h
|target=h
|damage=,20
|damage=30
|startup=,i14~15
|startup=i20
|block=-6
|block=+4
|hit=
|hit=+26 (+20)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=LEN
|tot=
|tot=
|range=
|range=
Line 1,627: Line 1,902:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
}}}}
* {{BB}}
}}
}}
{{Move
{{Move
|id=Lars-DEN.2
|name=Shell Smash
|id=Lars-ws4
|parent=
|parent=
|input=DEN.2
|input=ws4
|name=Rimfire
|target=m
|target=m
|damage=19
|damage=16
|startup=i17~19
|startup=i11~12
|block=-7
|block=-6
|hit=+7
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 1,649: Line 1,921:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to Avalanche Flip on hit (-/+9/+9) with input UF
}}}}
}}
ย 
}}
== DEN (''Dynamic Entry'') ==
{{MoveDataHeader}}
{{MoveQuery|Lars-f+3}}
{{Move
{{Move
|id=Lars-DEN.3
|id=Lars-DEN.1
|parent=
|parent=
|input=DEN.3
|input=DEN.1
|name=Bow Shock
|name=
|target=m
|target=h
|damage=23
|damage=14
|startup=i22~23
|startup=i11~12
|block=+3
|block=+1 / -3 SEN
|hit=
|hit=+8 / +4 SEN
|ch=
|ch=
|crush=js
|crush=cs4~10?
|recv=
|recv=
|tot=
|tot=
Line 1,670: Line 1,944:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{Elbow}}
* {{Homing}}
* Transition to SEN with input F
* Transition to SEN (does not transition when using Heat Dash)
* chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-DEN.4
|id=Lars-DEN.1,2
|parent=
|parent=Lars-DEN.1
|input=DEN.4
|input=,2
|name=Legionnaire's Shot
|name=Double Barrel
|target=l
|target=,h
|damage=14
|damage=,20
|startup=i23~25
|startup=,i14~15
|block=-12
|block=-6
|hit=+1
|hit=+47a (-11)
|ch=
|ch=
|crush=
|crush=
Line 1,694: Line 1,966:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to LEN with input D
* {{HeatEngager}}
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-DEN.1+2
|id=Lars-DEN.2
|parent=
|parent=
|input=DEN.1+2
|input=DEN.2
|name=Into the Storm
|name=Rimfire
|target=h
|target=m
|damage=20
|damage=19
|startup=i12~13
|startup=i17~19
|block=-10
|block=-7
|hit=[[Lars_combos#Staples|+63a (+47)]]
|hit=+7 / +9 Flip
|ch=
|ch=+62a / +64 Flip
|crush=
|crush=
|recv=
|recv=
Line 1,715: Line 1,988:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Transition to Avalanche Flip on hit with input UF
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-DEN.3+4
|id=Lars-DEN.3
|parent=
|parent=
|input=DEN.3+4
|input=DEN.3
|name=Stack Up
|name=Bow Shock
|target=l
|target=m
|damage=21
|damage=23
|startup=i22~23
|startup=i22~23
|block=-14
|block=+5
|hit=-3
|hit=+7
|ch=
|ch=
|crush=
|crush=js8~
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 1,737: Line 2,009:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN (-7/+4/+12) with input F
* {{HeatEngager}}
}}
* {{Homing}}
}}
* Transition to SEN (cannot cancel, does not transition when using Heat Dash)
{{MoveInherit|Lars-f,f,F+2+4
* chip damage on block
|id=Lars-DEN.2+3
|input=DEN.2+3
}}
}}
{{MoveInherit|Lars-(airborne).f,f,F+2+4
|id=Lars-(airborne).DEN.2+3
|input=(airborne).DEN.2+3
}}
}}
{{Move
{{Move
|id=Lars-DEN.B
|id=Lars-DEN.4
|parent=
|parent=
|input=DEN.B
|input=DEN.4
|name=Dynamic Entry
|name=Legionnaire's Shot
|target=sp
|target=l
|damage=
|damage=14
|startup=
|startup=i23~25
|block=
|block=-12
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 1,766: Line 2,033:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN
* Transition to LEN with input D
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-DEN.n,F
|id=Lars-DEN.1+2
|parent=
|parent=
|input=DEN.n,F
|input=DEN.1+2
|name=Silent Entry
|name=Into the Storm
|target=sp
|target=h
|damage=
|damage=20
|startup=
|startup=i12~13
|block=
|block=-10
|hit=
|hit=[[Lars_combos#Staples|+63a (+47)]]
|ch=
|ch=
|crush=
|crush=
Line 1,787: Line 2,054:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN
* {{Tornado}}
* {{BB}}
}}
}}
}}
}}
== SEN (''Silent Entry'') ==
{{MoveDataHeader}}
{{MoveQuery|Lars-DEN.n,F}}
{{Move
{{Move
|id=Lars-SEN.1
|id=Lars-DEN.3+4
|parent=
|parent=
|input=SEN.1
|input=DEN.3+4
|name=Lightning Thrust
|name=Stack Up
|target=m
|target=l
|damage=26
|damage=21
|startup=i12~13
|startup=i22~23
|block=-6
|block=-14 / -7 SEN
|hit=
|hit=-3 / +4 SEN
|ch=
|ch=+5 / +12 SEN
|crush=
|crush=
|recv=
|recv=
Line 1,812: Line 2,076:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* Transition to SEN with input F
* {{BB}}
}}
}}
{{MoveInherit|Lars-f,f,F+2+4
|id=Lars-DEN.2+3
|input=DEN.2+3
}}
}}
{{MoveInherit|Lars-(airborne).f,f,F+2+4
|id=Lars-(airborne).DEN.2+3
|input=(airborne).DEN.2+3
}}
}}
{{Move
{{Move
|id=Lars-SEN.2
|id=Lars-DEN.B
|parent=
|parent=
|input=SEN.2
|input=DEN.B
|name=Turbine Hook
|name=Dynamic Entry
|target=l
|target=sp
|damage=23
|damage=
|startup=i17~19
|startup=
|block=-12
|block=
|hit=+6c
|hit=
|ch=
|ch=
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,833: Line 2,104:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to DEN
}}
}}
}}
{{Move
{{Move
|id=Lars-SEN.3
|id=Lars-DEN.n,F
|parent=
|parent=
|input=SEN.3
|input=DEN.n,F
|name=Rising Storm
|name=Silent Entry
|target=m
|target=sp
|damage=20
|damage=
|startup=i14~16
|startup=
|block=-14
|block=
|hit=+29a (+19)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 1,852: Line 2,125:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to SEN
}}
}}
}}
== SEN (''Silent Entry'') ==
{{MoveDataHeader}}
{{MoveQuery|Lars-DEN.n,F}}
{{Move
{{Move
|id=Lars-SEN.4
|id=Lars-SEN.1
|parent=
|parent=
|input=SEN.4
|input=SEN.1
|name=Electric Volley
|name=Lightning Thrust
|target=h
|target=m
|damage=28
|damage=26
|startup=i17~18
|startup=i12~13
|block=-9
|block=-6
|hit=+18 (+9)
|hit=+23a (+13)
|ch=
|ch=
|crush=pc
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,872: Line 2,151:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{HeatEngager}}
* {{BB}}
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-SEN.1+2
|id=Lars-SEN.2
|parent=
|parent=
|input=SEN.1+2
|input=SEN.2
|name=Entangling Ejector
|name=Turbine Hook
|target=m
|target=l
|damage=21
|damage=23
|startup=i14~16
|startup=i17~19
|block=-9
|block=-12
|hit=+20 (+3)
|hit=+6c
|ch=
|ch=+73a (+57)
|crush=
|crush=cs9~
|recv=
|recv=
|tot=
|tot=
Line 1,895: Line 2,174:
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{Tornado}}
* {{BB}}
}}}}
}}
}}
{{Move
{{Move
|id=Lars-SEN.3+4
|id=Lars-SEN.3
|parent=
|parent=
|input=SEN.3+4
|input=SEN.3
|name=Lightning Axle
|name=Rising Storm
|target=mm
|target=m
|damage=22 (11)
|damage=20
|startup=i13~14,i18~19
|startup=i14~16
|block=+0
|block=-14
|hit=+22 (-13)
|hit=+29a (+19)
|ch=
|ch=
|crush=js
|crush=js14~
|recv=
|recv=
|tot=
|tot=
Line 1,915: Line 2,192:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{Spike}}
* chip damage on block
}}
}}
}}
{{Move
{{Move
|id=Lars-SEN.B
|id=Lars-SEN.4
|parent=
|parent=
|input=SEN.B
|input=SEN.4
|name=Dynamic Entry
|name=Electric Volley
|target=sp
|target=h
|damage=
|damage=28
|startup=
|startup=i17~18
|block=
|block=-9
|hit=
|hit=+18 (+9)
|ch=
|ch=
|crush=
|crush=pc6~
|recv=
|recv=
|tot=
|tot=
Line 1,938: Line 2,212:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN
* {{Homing}}
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-SEN.D
|id=Lars-SEN.1+2
|parent=
|parent=
|input=SEN.D
|input=SEN.1+2
|name=Limited Entry
|name=Entangling Ejector
|target=sp
|target=m
|damage=
|damage=21
|startup=
|startup=i14~16
|block=
|block=-9
|hit=
|hit=+20a (+3)
|ch=
|ch=
|crush=
|crush=
Line 1,959: Line 2,234:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to LEN
* {{Tornado}}
* {{BB}}
}}
}}
}}
}}
== LEN (''Limited Entry'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-LEN.1
|id=Lars-SEN.3+4
|parent=
|parent=
|input=LEN.1
|input=SEN.3+4
|name=Blasting Smack
|name=Lightning Axle
|target=l
|target=mm
|damage=20
|damage=22 (11)
|startup=i16~17
|startup=i13~14,i18~19
|block=-12
|block=+0c
|hit=+4
|hit=+22d (-13)
|ch=
|ch=
|crush=cs
|crush=js7~
|recv=
|recv=
|tot=
|tot=
Line 1,982: Line 2,255:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Spike}}
* chip damage on block
}}
}}
}}
{{MoveQuery|Lars-H.LEN.1}}
{{Move
{{Move
|id=Lars-LEN.2
|id=Lars-SEN.B
|parent=
|parent=
|input=LEN.2
|input=SEN.B
|name=Rising Force
|name=Dynamic Entry
|target=m
|target=sp
|damage=20
|damage=
|startup=i16~17
|startup=
|block=-9
|block=
|hit=+25 (+15)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 2,003: Line 2,278:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Transition to DEN
}}
}}
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-R.df+1+2
|id=Lars-SEN.D
|parent=
|parent=
|input=R.df+1+2
|input=SEN.D
|name=Zeus Unlimited
|name=Limited Entry
|target=m
|damage=55
|startup=i20
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{RageArt}}
* Erase opponent's recoverable health on hit
}}
}}
{{Move
|id=Lars-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=sp
|target=sp
|damage=
|damage=
Line 2,042: Line 2,292:
|hit=
|hit=
|ch=
|ch=
|crush=
|crush=cs24~27?
|recv=
|recv=
|tot=
|tot=
Line 2,049: Line 2,299:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to LEN
}}
}}
}}
}}
== LEN (''Limited Entry'') ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-SS.2
|id=Lars-LEN.1
|parent=
|parent=
|input=SS.2
|input=LEN.1
|name=Shockwave
|name=Blasting Smack
|target=m
|target=l
|damage=20
|damage=20
|startup=i16~17
|startup=i16~17
|block=
|block=-12
|hit=+22
|hit=+4
|ch=
|ch=
|crush=
|crush=cs1~
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}
}}
}}
{{MoveQuery|Lars-H.LEN.1}}
ย 
{{Move
== Throws ==
|id=Lars-LEN.2
{{MoveDataHeader}}
|parent=
{{Move
|input=LEN.2
|id=Lars-1+3
|name=Rising Force
|parent=
|target=m
|input=1+3
|damage=20
|name=Hostile Takedown
|startup=i16~17
|target=th(h)
|block=-9
|damage=35
|hit=+25 (+15)
|startup=i12~14
|ch=
|block=
|crush=cs1~15, js16~
|hit=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
}}
}}
ย 
== Others ==
{{MoveDataHeader}}
{{Move
|id=Lars-R.df+1+2
|parent=
|input=R.df+1+2
|name=Zeus Unlimited
|target=m
|damage=55
|startup=i20
|block=-15
|hit=0
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{RageArt}}
* {{RecoverableHealthRemoval}}
}}
}}
{{Move
|id=Lars-1+2+3+4
|parent=
|input=1+2+3+4
|name=Ki Charge
|target=sp
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Lars-SS.2
|parent=
|input=SS.2
|name=Shockwave
|target=m
|damage=20
|startup=i16~17
|block=-7
|hit=+22d
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Lars-(back to wall).b,b,ub
|parent=
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|target=m
|damage=25
|startup=i29~33
|block=-1~+3
|hit=+45~+48d (-13~-10)
|ch=
|crush=is8~13
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
ย 
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Lars-1+3
|parent=
|input=1+3
|name=Hostile Takedown
|target=th(h)
|damage=35
|startup=i12~14
|block=-3
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,105: Line 2,466:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,128: Line 2,489:
|damage=40
|damage=40
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,150: Line 2,511:
|damage=40
|damage=40
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 2,173: Line 2,534:
|startup=i12~14
|startup=i12~14
|block=
|block=
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,194: Line 2,555:
|damage=35
|damage=35
|startup=i12~14
|startup=i12~14
|block=
|block=-3
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,216: Line 2,577:
|damage=40
|damage=40
|startup=i11
|startup=i11
|block=
|block=-3
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,239: Line 2,600:
|startup=i11
|startup=i11
|block=
|block=
|hit=
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 2,254: Line 2,615:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo 1
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| uf+1 || h || 12 || i13 || -16 || -5 ||
|-
| 2 || m || 7 || i16 || -25 || -14 || 2 Hit (19 damage)
|-
| 1 || m || 8 || i15 || -16 || -5 ||
|-
| 1 || m || 12 || i25 || -25 || -14 || 2 Hit (20 damage)
|-
| 2 || l || 6 || i17 || -26 || -15 ||
|-
| 2 || m || 10 || i23 || -27 || +23 ||
|-
| 3 || m || 7 || i14 ||ย  ||ย  || 2 hit (17 damage (4))
|-
| 3 || m || 6 || i18 ||ย  || +11 (+4) ||ย  3 hit (23 damage (6))
|-
| 1+2 || m || 2+1 ||ย  ||ย  || +12 || 4 hit (24,26 damage (1,2))
|-
| 1+2 || m || 17 || i15 ||ย  || +4 (+3) || 5 hit (43 damage (20))
|}


== External Links ==
== External Links ==

Latest revision as of 19:28, 23 November 2024

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Thunderbird Descent

H.2+3

m
55
+8c (+10c DEN)
+0
i18~19
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Rebellion

H.f+3+4

sm
5 (5)
+5
+10
i18~24
pc
  • Transition to SEN
  • Partially uses remaining heat time
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Left Right Combo

1,2

h,​h
5,​9
-3
+8
,i10
  • Jails
Legionnaire's Spin

1,4

h,​l
5,​10
-12
+1
,i22
  • Transition to LEN with input D

2

h
10
+0
+8
i10
Ring Current

2,1

h,​m
10,​12
-6 LEN
+8 LEN
,i20~21
  • Combo from 1st hit
  • Transition to LEN, cannot cancel
Kick Start

3

h
16
-17
+0
i15
  • Transition to LEN with input D (-11/+6/+6)
Kick Start to Limited Entry

3~D

h
16
-11
+6
i15
LEN
Spinning Cutter

4

h
27
-7
+18 (+9)
i17~18
Balcony Break
X-Ray

1+2

m
25
-12
+7
i25
pc8~
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
-5
+6
i13
Flash Claw

f+1,2

h,​m
10,​11
-5
+6
,i12
SEN
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Claw to Standing

f+1,2~B

h,​m
10,​11
-8
+3
,i12
Flash Bang

f+1,​2,3

h,​m,​m
10,​11,​20
-5
+48d (-10)
+49a
,i24
DEN
  • Transition to DEN
  • Cancel DEN transition to standing with input B
Balcony Break
Flash Bang to Standing

f+1,​2,3~B

h,​m,​m
10,​11,​20
-12
+41d (-17)
+42a
,i24
Balcony Break

f+2

h
10
-6
+3
i12
Charge Factor

f+2,1

h,​h
10,​15
-5
+6
,i13
SEN
  • Jails
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Charge Factor to Standing

f+2,1~B

h,​h
10,​15
-6
+5
,i13
  • Jails
Death Mask

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
  • Transition to DEN

f+4

m
12
-9
+7
i17
Knee

f+4,1

m,​m
12,​8
-9
+2
,i21~22

f+4,​1,2

m,​m,​m
12,​8,​8
-10
+2
,i12
Volcanic Lightning

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
-14
+19 (+9)
,i24~25
Balcony Break
Ark Blast

f+1+2

m
20
-13
i15~16
Power Slug

f+1+4

m
28
-18
+18 (+8)
i13~14
  • Shoulder
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
14
-1
+5
i13
Flash Bullet

df+2

m
15
-3
+9
+39 (+31)
i14
SEN
Elbow
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Bullet to Standing

df+2~B

m
15
-11
+1
+31 (+23)
i14
Elbow

df+3

m
15
-7
+5
i16
  • Transition to DEN with input D

df+3~D

m
15
-4
+8
i16
DEN
Outpost Blitz

df+3,3

m,​m
15,​24
-15
+29 (+14)
,i25~26

df+4

m
16
-8
+2
i15~16

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword

d+2

m
17
+0c
+8c
+10d
i18~19
Elbow
  • Transition to FC with input D

d+3

l
8
-14
-3
i15
Tesla Gravity

d+3,1

l,​hh
8,​4,​10
-7
+4
,i19,i18
  • Combo from 1st hit CH
Earth Battery

d+1+2

l
25
-20
+9d
i24~25

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
-1
i17
cs
Arc Combination

db+1,3

l,​h
9,​10
-12
-1
,i19
  • Combo from 1st hit
  • Transition to LEN with input D

db+2

m
12
-8
+3
i15
  • Transition to SEN with input F

db+2~F

m
12
-5
+6
i15
SEN
Double Tap

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
  • Input can be held to power up and deal more chip damage on block
HE Combination (Hold)

db+2,3*

m,​m
12,​15
+13
+24d (+14)
,i51
Tornado
Balcony Break
Shadow Cutter

db+4

l
19
-26
+5c
+29a
i21~22
cs
Inductance

db+1+2

m
18
-13
+6
+10
i26
  • Transition to DEN with input D
Inductance to Dynamic Entry

db+1+2~D

m
18
-8
+7
+11
i26
DEN

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash

b+1

m
17
-9
+4
i15~17
Homing

b+2

m
12
-7
+4
i15
Gilbert Smash

b+2,1

m,​m
12,​17
-10
+4
+32a
,i15
Gilbert Cannon

b+2,3

m,​h
12,​21
-8
+38d (-20)
,i18
Balcony Break
Tornado

b+3

m
14
-12
+4
i17
  • Transition to SEN with input F

b+3~F

m
14
-5
+11
i17
SEN
Impulse Plus

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee

b+4

m
23
-8
+8
i15
Knee
Magnetic Knee Blast

CH b+4

m,​th
27,​28
0
i15
Knee
Wind Liger

b+1+2

mm
4,​20
-9
+9
i21~22,i8~9
Homing
Balcony Break
Zeus

b+2+3

ub(m)
45
+61a
i84~85

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Screw

uf+3

mm
26 (9)
-26
i16~17
  • Alternate input: ub+3, u+3
Storm Axle

uf+4

m
20
-8
i25~27
  • Alternate input: ub+4, u+4
Avalanche Flip

uf+3+4

sp
  • Alternate input: ub+3+4, u+3+4
Avalanche Flip Break Down

uf+3+4,4

sp,​m,​th
20,​20
-4
0
,i17~18
js
Avalanche Drop

uf+3+4,1+2

sp,​th(h)
40
+1
,i9~11
  • Throw break: 1+2
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast

f,F+2

m
20
-13
i21~22
  • Transition to SEN on hit with input F
Tornado

f,F+4

l
12
-31
+5
i21
Cross Transistor

f,​F+4,2

l,​h
12,​15
-7
+9
,i24
DEN
Cannot cancel DEN transition
Double Pulse

f,​F+4,3

l,​m
12,​20
-16
-3
,i28
Elbow Corona

f,F+1+2

m
20
-9
+14 (+5)
+59a (+39)
i16~17
Elbow
Balcony Break
  • chip damage on block
Double Action

f,F+3+4

l,​l
26
-16
+0c
i19~20
cs?

f,n,b+2

m
10
-12
0
i14
Blue Bolt

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Red Sprite

f,f,F+3

m
30
+6
+33 (-25)
i20~26
js
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack

FC.1+2

ll
24
-12
+1
i18
Power Spike

FC.df+2

m
19
-8
+5
+63a
i15~16

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer

ws1

m
16
-12
i15~16
Tornado
  • Transition to SEN with F on hit

ws2

m
13
-8
+3
i13~14
  • Transition to DEN with D
  • Transition to SEN with F

ws2~D

m
13
-12
-1
i13~14
DEN

ws2~F

m
13
-5
+6
i13~14
SEN
Multiplied Force

ws2,1

m,​m
13,​17
-12
+2c
+4d
,i23~24
  • Combo from 1st hit
Glass Breaker

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to LEN with D
Glass Breaker to Limited Entry

ws2,3~D

m,​h
13,​20
-11
+6
,i20
LEN
  • Combo from 1st hit
Tower Cannon

ws3

h
30
0
+21 (+15)
i20
  • Transition to LEN with input D
Tower Cannon to Limited Entry

ws3~D

h
30
+4
+26 (+20)
i20
LEN
Shell Smash

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
  • Transition to DEN

DEN.1

h
14
+1 / -3 SEN
+8 / +4 SEN
i11~12
cs4~10?
Elbow
  • Transition to SEN with input F
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Rimfire

DEN.2

m
19
-7
+7 / +9 Flip
+62a / +64 Flip
i17~19
  • Transition to Avalanche Flip on hit with input UF
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js8~
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Legionnaire's Shot

DEN.4

l
14
-12
+1
i23~25
  • Transition to LEN with input D
Into the Storm

DEN.1+2

h
20
-10
i12~13
Tornado
Balcony Break
Stack Up

DEN.3+4

l
21
-14 / -7 SEN
-3 / +4 SEN
+5 / +12 SEN
i22~23
  • Transition to SEN with input F
SHB

DEN.2+3

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).DEN.2+3

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT
Dynamic Entry

DEN.B

sp
  • Transition to DEN
Silent Entry

DEN.n,F

sp
  • Transition to SEN

SEN (Silent Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry

DEN.n,F

sp
  • Transition to SEN
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break
Turbine Hook

SEN.2

l
23
-12
+6c
+73a (+57)
i17~19
cs9~
Tornado
Rising Storm

SEN.3

m
20
-14
+29a (+19)
i14~16
js14~
Electric Volley

SEN.4

h
28
-9
+18 (+9)
i17~18
pc6~
Homing
Balcony Break
Entangling Ejector

SEN.1+2

m
21
-9
+20a (+3)
i14~16
Tornado
Balcony Break
Lightning Axle

SEN.3+4

mm
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js7~
Spike
  • chip damage on block
Dynamic Entry

SEN.B

sp
  • Transition to DEN
Limited Entry

SEN.D

sp
cs24~27?
  • Transition to LEN

LEN (Limited Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blasting Smack

LEN.1

l
20
-12
+4
i16~17
cs1~
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force

LEN.2

m
20
-9
+25 (+15)
i16~17
cs1~15, js16~
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m
55
-15
0
i20
Rage Art
Removes Recoverable Health
Ki Charge

1+2+3+4

sp
Shockwave

SS.2

m
20
-7
+22d
i16~17
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1~+3
+45~+48d (-13~-10)
i29~33
is8~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown

1+3

th(h)
35
-3
+1
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Raging Thunder

2+4

th(h)
35
-3
0
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Tactical Knee

Left throw

th(h)
40
-3
0
i12~14
  • Throw break: 1
  • Opponent status on hit: FUFT
Lethal Force

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
Swift Silence

Back throw

th(h)
50
0
i12~14
  • Throw break: none
  • Opponent status on hit: FDFT
Apocalypse

uf+1+2

th(h)
35
-3
0
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFT
SHB

f,f,F+2+4

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).f,f,F+2+4

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
uf+1 h 12 i13 -16 -5
2 m 7 i16 -25 -14 2 Hit (19 damage)
1 m 8 i15 -16 -5
1 m 12 i25 -25 -14 2 Hit (20 damage)
2 l 6 i17 -26 -15
2 m 10 i23 -27 +23
3 m 7 i14 2 hit (17 damage (4))
3 m 6 i18 +11 (+4) 3 hit (23 damage (6))
1+2 m 2+1 +12 4 hit (24,26 damage (1,2))
1+2 m 17 i15 +4 (+3) 5 hit (43 damage (20))


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