Victor punishers: Difference between revisions

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(Added on block frame data for when attacks are blocked. Easily shows which attacks are safe to use to gauge enemy characters frames with, without risking launch punish.)
m (Use Wavu punisher template)
 
(One intermediate revision by one other user not shown)
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{{Navbox punishers}}
{{Navbox punishers}}


{| class="punishers"
{{PunisherTable|character=Victor
| colspan="5"  class="table-cat" | Standing
|standing={{o
|-
  |{{o| moveId = Victor-1,1,2 | enemy = -10 }}
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! [[Movelist#Hit|On Block]]
  |{{o| moveId = Victor-2,2,2 | enemy = -12 }}
|-
  |{{o| moveId = Victor-3,1+2 | enemy = -12 }}
| rowspan="2" |-10
  |{{o| moveId = Victor-2,1 | move = 2,1,F | enemy = -12 }}
|-
  |{{o| moveId = Victor-uf+1,1 | enemy = -13 }}
| 1,1,2 || 27 || +3 || -12
  |{{o| moveId = Victor-df+4,2 | enemy = -13 }}
|-
  |{{o| moveId = Victor-f+4,1 | enemy = -14 }}
| -12 || 2,2,2 || 32 || +4 (Iai stance) || -3
  |{{o| moveId = Victor-df+2 | enemy = -15 }}
|-
  |{{o| moveId = Victor-b+3,1 | enemy = -17 }}
|  || 3,1+2 || 30 || +5 || -9
  }}
|-
  |crouching={{o
| || 2,1f || 22 || +7 (Perfumer stance) || -4
      |{{o| moveId = Victor-ws4 | enemy = -11 }}
|-
      |{{o| moveId = Victor-ws1+2 | move = ws1+2,F | enemy = -13 }}
| -13 || u+1,1 || 30 || +15 (Wallsplats) || -14
      |{{o| moveId = Victor-uf+1,1 | enemy = -13 }}
|-
      |{{o| moveId = Victor-ws1 | enemy = -15 }}
| || df+4,2 || 31 || +4 (Iai stance) || -3
  }}
|-
  |backTurnedOpponent={{o
| -14 || f+4,1 || 36 || Heat Engager || -4
  }}
|-
  |groundedOpponent={{o
| -15 || df+2 || 14 || +31a (+21) || -14
}}
|-
}}
| -17 || b+3,1 || 40 || +21a (+16) || -13
{{WhiffPunisherTable
|-
}}
| colspan="4" class="table-cat" | Crouching
|-
| -11 || ws4 || 16 || +5 || -6
|-
| -13 || ws1+2(f)|| 27 || +8 (Perfumer stance) || -8
|-
| || u+1,1 || 30 || +15 (Wallsplats) || -14
|-
| -15 || ws+1 || 15 || +53 || -16

Latest revision as of 01:22, 24 March 2024

Standing
Enemy Move Damage Frames
-101,1,227+3
-122,2,237+4
3,1+230+5
2,1,F22+5 / +7 PRF
-13uf+1,130+15 / +3 IAI
df+4,231+4 (W! +12)
-14f+4,136+18a (+9) / HE
-15df+214+31a (+21)
-17b+3,140+21a (+16)
Crouching
-11ws416+5
-13ws1+2,F27+8 / +8 PRF
uf+1,130+15 / +3 IAI
-15ws120+53a
Back-turned opponent
Grounded opponent
Whiff punishers
Move Speed Range Damage Risk Hitbox