Lars movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(→‎b: Edit to Chevron Slash OB being -9 instead of -6, verified through in game frame data display, as of Patch v1.03.02.)
(→‎u: Corrected uf+3+4,4 to have proper damage distribution and hit properties)
 
(33 intermediate revisions by 2 users not shown)
Line 38: Line 38:
|name=Thunderbird Descent
|name=Thunderbird Descent
|target=m
|target=m
|damage=50
|damage=55
|startup=i18~19
|startup=i18~19
|block=+8 (+10 DEN)
|block=+8c (+10c DEN)
|hit=+0
|hit=+0
|ch=
|ch=
Line 98: Line 98:
* Side switch on hit throw
* Side switch on hit throw
* Opponent is left FUFA
* Opponent is left FUFA
}}
}}
{{Move
|id=Lars-H.LEN.2
|parent=
|input=H.LEN.2
|name=Rising Force (Heat)
|target=m
|damage=20
|startup=i16~17
|block=-9
|hit=+65a (+49)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Powers up during Heat (Uses Heat Time, Tornado launches on hit)
}}
}}
}}
}}
Line 146: Line 168:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit CH
}}}}
}}}}
{{Move
{{Move
Line 166: Line 189:
|notes={{Plainlist|
|notes={{Plainlist|
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* Combo from 2nd hit
* Combo from 1st CH
}}}}
}}}}
{{Move
{{Move
Line 189: Line 215:
}}
}}
{{Move
{{Move
|name=
|name=Legionnaire's Spin
|id=Lars-1,4
|id=Lars-1,4
|parent=Lars-1
|parent=Lars-1
Line 235: Line 261:
|damage=,12
|damage=,12
|startup=,i20~21
|startup=,i20~21
|block=-6
|block=-6 LEN
|hit=+8
|hit=+8 LEN
|ch=
|ch=
|crush=
|crush=
Line 246: Line 272:
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* Combo from 1st hit
* Transition to LEN
* Transition to LEN, cannot cancel
}}}}
}}}}
{{Move
{{Move
Line 269: Line 295:
}}}}
}}}}
{{Move
{{Move
|name=Spinning Cutter
|name=Kick Start to Limited Entry
|id=Lars-4
|id=Lars-3~D
|parent=
|parent=
|input=4
|input=3~D
|target=h
|target=h
|damage=27
|damage=16
|startup=i17~18
|startup=i15
|block=-11
|hit=+6
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|name=Spinning Cutter
|id=Lars-4
|parent=
|input=4
|target=h
|damage=27
|startup=i17~18
|block=-7
|block=-7
|hit=+18 (+9)
|hit=+18 (+9)
Line 358: Line 403:
|damage=,11
|damage=,11
|startup=,i12
|startup=,i12
|block=-5 SEN
|block=-5
|hit=+6 SEN
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 369: Line 414:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN
* Transition to SEN
* Cancel SEN transition to standing with input B (-8/+3/+3)
* Cancel SEN transition to standing with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+1,2,3
|id=Lars-f+1,2~B
|parent=Lars-f+1,2
|parent=Lars-f+1
|input=,3
|input=,2~B
|name=Flash Bang
|name=Flash Claw to Standing
|target=,m
|target=,m
|damage=,20
|damage=,11
|startup=,i24
|startup=,i12
|block=-12 / -5 DEN
|block=-8
|hit=+41d (-17) / +48d (-10) DEN
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 390: Line 435:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN
* Cancel DEN transition to standing with input B
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+2
|id=Lars-f+1,2,3
|parent=
|parent=Lars-f+1,2
|input=f+2
|input=,3
|name=
|name=Flash Bang
|target=h
|target=,m
|damage=10
|damage=,20
|startup=i12
|startup=,i24
|block=-6
|block=-5
|hit=+3
|hit=+48d (-10)
|ch=
|ch=+49a
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to DEN
* Cancel DEN transition to standing with input B
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+2,1
|id=Lars-f+1,2,3~B
|parent=Lars-f+2
|parent=Lars-f+1,2
|input=,1
|input=,3~B
|name=Charge Factor
|name=Flash Bang to Standing
|target=,h
|target=,m
|damage=,15
|damage=,20
|startup=,i13
|startup=,i24
|block=-6 / -5 SEN
|hit=+5 / +6 SEN
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Jails
* Transition to SEN
* Cancel SEN transition to standing with input B (-6/+5/+5)
}}
}}
{{Move
|id=Lars-f+2,4
|parent=Lars-f+2
|input=,4
|name=Death Mask
|target=,h
|damage=,22
|startup=,i18~19
|block=-12
|block=-12
|hit=+15 (+6)
|hit=+41d (-17)
|ch=
|ch=+42a
|crush=
|crush=
|recv=
|recv=
Line 459: Line 482:
}}
}}
{{Move
{{Move
|id=Lars-f+3
|id=Lars-f+2
|parent=
|parent=
|input=f+3
|input=f+2
|name=Dynamic Entry
|name=
|target=sp
|target=h
|damage=
|damage=10
|startup=
|startup=i12
|block=
|block=-6
|hit=
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 475: Line 498:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to DEN
}}
}}
}}
{{Move
{{Move
|id=Lars-f+4
|id=Lars-f+2,1
|parent=
|parent=Lars-f+2
|input=f+4
|input=,1
|name=
|name=Charge Factor
|target=m
|target=,h
|damage=12
|damage=,15
|startup=i17
|startup=,i13
|block=-9
|block=-5
|hit=+7
|hit=+6
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Jails
* Transition to SEN
* Cancel SEN transition to standing with input B
}}
}}
}}
{{Move
{{Move
|id=Lars-f+4,1
|id=Lars-f+2,1~B
|parent=Lars-f+4
|parent=Lars-f+2
|input=,1
|input=,1~B
|name=
|name=Charge Factor to Standing
|target=,m
|target=,h
|damage=,8
|damage=,15
|startup=,i21~22
|startup=,i13
|block=-9
|block=-6
|hit=+2
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 515: Line 540:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Jails
}}
}}
}}
{{Move
{{Move
|id=Lars-f+4,1,2
|id=Lars-f+2,4
|parent=Lars-f+4,1
|parent=Lars-f+2
|input=,2
|input=,4
|name=
|name=Death Mask
|target=,m
|target=,h
|damage=,8
|damage=,22
|startup=,i12
|startup=,i18~19
|block=-10
|block=-12
|hit=+2
|hit=+15 (+6)
|ch=
|ch=
|crush=
|crush=
Line 534: Line 561:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+4,1,2,1
|id=Lars-f+3
|parent=Lars-f+4,1,2
|parent=
|input=,1
|input=f+3
|name=Volcanic Lightning
|name=Dynamic Entry
|target=,m
|target=sp
|damage=,20
|damage=
|startup=,i24~25
|startup=
|block=-14
|block=
|hit=+19 (+9)
|hit=
|ch=
|ch=
|crush=
|crush=
Line 554: Line 583:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Transition to DEN
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+1+2
|id=Lars-f+4
|parent=
|parent=
|input=f+1+2
|input=f+4
|name=Ark Blast
|name=
|target=m
|target=m
|damage=20
|damage=12
|startup=i15~16
|startup=i17
|block=-13
|block=-9
|hit=[[Lars_combos#Staples|+28]]
|hit=+7
|ch=
|ch=
|crush=
|crush=
Line 574: Line 603:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Knee}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f+1+4
|id=Lars-f+4,1
|parent=
|parent=Lars-f+4
|input=f+1+4
|input=,1
|name=Power Slug
|name=
|target=m
|target=,m
|damage=28
|damage=,8
|startup=i13~14
|startup=,i21~22
|block=-18
|block=-9
|hit=+18 (+8)
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 593: Line 624:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-df+1
|id=Lars-f+4,1,2
|parent=
|parent=Lars-f+4,1
|input=df+1
|input=,2
|name=
|name=
|target=m
|target=,m
|damage=
|damage=,8
|startup=i13
|startup=,i12
|block=-1
|block=-10
|hit=+5
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 620: Line 646:
}}
}}
{{Move
{{Move
|id=Lars-df+2
|id=Lars-f+4,1,2,1
|parent=
|parent=Lars-f+4,1,2
|input=df+2
|input=,1
|name=Flash Bullet
|name=Volcanic Lightning
|target=m
|target=,m
|damage=15
|damage=,20
|startup=i14
|startup=,i24~25
|block=-11 / -3 SEN
|block=-14
|hit=+1 / +9 SEN
|hit=+19 (+9)
|ch=+31 (+23) / +39 (+31)
|ch=
|crush=
|crush=
|recv=
|recv=
Line 637: Line 663:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN
* {{BB}}
* Cancel SEN transition to standing with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-df+3
|id=Lars-f+1+2
|parent=
|parent=
|input=df+3
|input=f+1+2
|name=
|name=Ark Blast
|target=m
|damage=20
|startup=i15~16
|block=-13
|hit=[[Lars_combos#Staples|+28]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Lars-f+1+4
|parent=
|input=f+1+4
|name=Power Slug
|target=m
|target=m
|damage=15
|damage=28
|startup=i16
|startup=i13~14
|block=-7 / -4 DEN
|block=-18
|hit=+5 / +8 DEN
|hit=+18 (+8)
|ch=
|ch=
|crush=
|crush=
Line 659: Line 703:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to DEN with input D
* Shoulder
* {{BB}}
}}
}}
}}
}}
== df ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-df+3,3
|id=Lars-df+1
|parent=Lars-df+3
|parent=
|input=,3
|input=df+1
|name=Outpost Blitz
|name=
|target=,m
|target=m
|damage=,24
|damage=14
|startup=,i25~26
|startup=i13
|block=-15
|block=-1
|hit=+29 (+14)
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 681: Line 729:
|notes=
|notes=
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-d+2
|id=Lars-df+2
|parent=
|parent=
|input=d+2
|input=df+2
|name=Tactical Sword
|name=Flash Bullet
|target=m
|target=m
|damage=17
|damage=15
|startup=i18~19
|startup=i14
|block=+0c
|block=-3
|hit=+8c
|hit=+9
|ch=+10d
|ch=+39 (+31)
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 702: Line 747:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to FC with input D
* {{Elbow}}
* Transition to SEN
* Cancel SEN transition to standing with input B
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-d+3
|id=Lars-df+2~B
|parent=
|parent=
|input=d+3
|input=df+2~B
|name=
|name=Flash Bullet to Standing
|target=l
|target=m
|damage=8
|damage=15
|startup=i15
|startup=i14
|block=-14
|block=-11
|hit=-3
|hit=+1
|ch=
|ch=+31 (+23)
|crush=
|crush=
|recv=
|recv=
Line 722: Line 769:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Elbow}}
}}
}}
}}
{{Move
{{Move
|id=Lars-d+3,1
|id=Lars-df+3
|parent=Lars-d+3
|parent=
|input=,1
|input=df+3
|name=Tesla Gravity
|name=
|target=,hh
|target=m
|damage=,4,10
|damage=15
|startup=,i19,i18
|startup=i16
|block=-7
|block=-7
|hit=+4
|hit=+5
|ch=
|ch=
|crush=
|crush=
Line 741: Line 790:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to DEN with input D
}}
}}
}}
{{Move
{{Move
|id=Lars-d+1+2
|id=Lars-df+3~D
|parent=
|parent=
|input=d+1+2
|input=df+3~D
|name=Earth Battery
|name=
|target=l
|target=m
|damage=25
|damage=15
|startup=i24~25
|startup=i16
|block=-20
|block=-4
|hit=+9d
|hit=+8
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-db+1
|id=Lars-df+3,3
|parent=
|parent=Lars-df+3
|input=db+1
|input=,3
|name=
|name=Outpost Blitz
|target=l
|target=,m
|damage=9
|damage=,24
|startup=i17
|startup=,i25~26
|block=-12
|block=-15
|hit=-1
|hit=+29 (+14)
|ch=
|ch=
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 785: Line 834:
}}
}}
{{Move
{{Move
|id=Lars-db+1,3
|id=Lars-df4
|parent=Lars-db+1
|parent=
|input=,3
|input=df+4
|name=Arc Combination
|name=
|target=,h
|target=m
|damage=,10
|damage=16
|startup=,i19
|startup=i15~16
|block=-12
|block=-8
|hit=-1
|hit=+2
|ch=
|ch=
|crush=
|crush=
Line 801: Line 850:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to LEN with input D
}}
}}
}}
== d ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-db+2
|id=Lars-d+2
|parent=
|parent=
|input=db+2
|input=d+2
|name=
|name=Tactical Sword
|target=m
|target=m
|damage=12
|damage=17
|startup=i15
|startup=i18~19
|block=-8 / -5 SEN
|block=+0c
|hit=+3 / +6 SEN
|hit=+8c
|ch=
|ch=+10d
|crush=
|crush=
|recv=
|recv=
Line 823: Line 873:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN with input F
* {{Elbow}}
* Transition to FC with input D
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-db+2,1
|id=Lars-d+3
|parent=Lars-db+2
|parent=
|input=,1
|input=d+3
|name=Double Tap
|name=
|target=,m
|target=l
|damage=,8
|damage=8
|startup=,i15~16
|startup=i15
|block=-8
|block=-14
|hit=+6
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 846: Line 897:
}}
}}
{{Move
{{Move
|id=Lars-db+2,3
|id=Lars-d+3,1
|parent=Lars-db+2
|parent=Lars-d+3
|input=,3
|input=,1
|name=HE Combination
|name=Tesla Gravity
|target=,m
|target=,hh
|damage=,15
|damage=,4,10
|startup=,i19
|startup=,i19,i18
|block=-13 / +13
|block=-7
|hit=+8 / +24 (+14)
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 863: Line 914:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* Combo from 1st hit CH
* Input can be held to power up and deal more chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-db+4
|id=Lars-d+1+2
|parent=
|parent=
|input=db+4
|input=d+1+2
|name=Shadow Cutter
|name=Earth Battery
|target=l
|target=l
|damage=19
|damage=25
|startup=i21~22
|startup=i24~25
|block=-26
|block=-20
|hit=+5c
|hit=+9d
|ch=+29a
|ch=
|crush=cs
|crush=
|recv=
|recv=
|tot=
|tot=
Line 886: Line 936:
|notes=
|notes=
}}
}}
== db ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-db+1+2
|id=Lars-db+1
|parent=
|parent=
|input=db+1+2
|input=db+1
|name=Inductance
|name=
|target=m
|target=l
|damage=18
|damage=9
|startup=i26
|startup=i17
|block=-13 / -8 DEN
|block=-12
|hit=+6 / +7 DEN
|hit=-1
|ch=+10 / +11 DEN
|ch=
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 903: Line 956:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to DEN with input D
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-b+1
|id=Lars-db+1,3
|parent=
|parent=Lars-db+1
|input=b+1
|input=,3
|name=Chevron Slash
|name=Arc Combination
|target=m
|target=,h
|damage=17
|damage=,10
|startup=i15~17
|startup=,i19
|block=-9
|block=-12
|hit=+4
|hit=-1
|ch=
|ch=
|crush=
|crush=
Line 928: Line 976:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* Transition to LEN with input D
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-b+2
|id=Lars-db+2
|parent=
|parent=
|input=b+2
|input=db+2
|name=
|name=
|target=m
|target=m
|damage=12
|damage=12
|startup=i15
|startup=i15
|block=-7
|block=-8
|hit=+4
|hit=+3
|ch=
|ch=
|crush=
|crush=
Line 948: Line 996:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to SEN with input F
}}
}}
}}
{{Move
{{Move
|id=Lars-b+2,1
|id=Lars-db+2~F
|parent=Lars-b+2
|parent=
|input=,1
|input=db+2~F
|name=Gilbert Smash
|name=
|target=,m
|target=m
|damage=,17
|damage=12
|startup=,i15
|startup=i15
|block=-10
|block=-5
|hit=+4
|hit=+6
|ch=+32a
|ch=
|crush=
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Lars-b+2,3
|id=Lars-db+2,1
|parent=Lars-b+2
|parent=Lars-db+2
|input=,3
|input=,1
|name=Gilbert Cannon
|name=Double Tap
|target=,h
|target=,m
|damage=,21
|damage=,8
|startup=,i18
|startup=,i15~16
|block=-8
|block=-8
|hit=+38d (-20)
|hit=+6
|ch=
|ch=
|crush=
|crush=
Line 986: Line 1,037:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Lars-b+3
|id=Lars-db+2,3
|parent=
|parent=Lars-db+2
|input=b+3
|input=,3
|name=
|name=HE Combination
|target=m
|target=,m
|damage=14
|damage=,15
|startup=i17
|startup=,i19
|block=-12 / -5 SEN
|block=-13
|hit=+4 / +11 SEN
|hit=+8
|ch=
|ch=
|crush=
|crush=
Line 1,009: Line 1,057:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to SEN with input F
* {{Tornado}}
* Input can be held to power up and deal more chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-b+3,4
|id=Lars-db+2,3*
|parent=Lars-b+3
|parent=Lars-db+2
|input=,4
|input=,3*
|name=Impulse Plus
|name=HE Combination (Hold)
|target=,h
|target=,m
|damage=,20
|damage=,15
|startup=,i23~24
|startup=,i51
|block=-8
|block=+13
|hit=+19 (+10)
|hit=+24d (+14)
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,030: Line 1,079:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-b+4
|id=Lars-db+4
|parent=
|parent=
|input=b+4
|input=db+4
|name=Magnetic Knee
|name=Shadow Cutter
|target=m
|target=l
|damage=23
|damage=19
|startup=i15
|startup=i21~22
|block=-8
|block=-26
|hit=+8
|hit=+5c
|ch=
|ch=+29a
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 1,053: Line 1,103:
}}
}}
{{Move
{{Move
|id=Lars-CH.b+4
|id=Lars-db+1+2
|parent=
|parent=
|input=CH b+4
|input=db+1+2
|name=Magnetic Knee Blast
|name=Inductance
|target=m,th
|target=m
|damage=27,28
|damage=18
|startup=i15
|startup=i26
|block=
|block=-13
|hit=0
|hit=+6
|ch=
|ch=+10
|crush=
|crush=
|recv=
|recv=
Line 1,069: Line 1,119:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Transition to DEN with input D
}}
}}
}}
{{Move
{{Move
|id=Lars-b+1+2
|id=Lars-db+1+2~D
|parent=
|parent=
|input=b+1+2
|input=db+1+2~D
|name=Wind Liger
|name=Inductance to Dynamic Entry
|target=mm
|target=m
|damage=4,20
|damage=18
|startup=i21~22,i8~9
|startup=i26
|block=-9
|block=-8
|hit=+9
|hit=+7
|ch=
|ch=+11
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
Line 1,089: Line 1,141:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
}}
}}
== b ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-b+2+3
|id=Lars-b+1
|parent=
|parent=
|input=b+2+3
|input=b+1
|name=Zeus
|name=Chevron Slash
|target=ub(m)
|target=m
|damage=45
|damage=17
|startup=i84~85
|startup=i15~17
|block=
|block=-9
|hit=+61a
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 1,110: Line 1,163:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
}}
}}
}}
 
{{Move
== u ==
|id=Lars-b+2
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
{{Move
|id=Lars-uf+3
|parent=
|parent=
|input=uf+3
|input=b+2
|name=Lightning Screw
|name=
|target=mm
|target=m
|damage=26 (9)
|damage=12
|startup=i16~17
|startup=i15
|block=-26
|block=-7
|hit=[[Lars_combos#Staples|+33a (+15)]]
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 1,132: Line 1,184:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Alternate input: ub+3, u+3
}}
}}
}}
{{Move
{{Move
|id=Lars-uf+4
|id=Lars-b+2,1
|parent=
|parent=Lars-b+2
|input=uf+4
|input=,1
|name=Storm Axle
|name=Gilbert Smash
|target=m
|target=,m
|damage=20
|damage=,17
|startup=i25~27
|startup=,i15
|block=-10
|hit=+4
|ch=+32a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
{{Move
|id=Lars-b+2,3
|parent=Lars-b+2
|input=,3
|name=Gilbert Cannon
|target=,h
|damage=,21
|startup=,i18
|block=-8
|block=-8
|hit=[[Lars_combos#Staples|+42a]]
|hit=+38d (-20)
|ch=
|ch=
|crush=
|crush=
Line 1,154: Line 1,223:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ub+4, u+4
* {{BB}}
* {{Tornado}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-uf+3+4
|id=Lars-b+3
|parent=
|parent=
|input=uf+3+4
|input=b+3
|name=Avalanche Flip
|name=
|target=sp
|target=m
|damage=
|damage=14
|startup=
|startup=i17
|block=
|block=-12
|hit=
|hit=+4
|ch=
|ch=
|crush=
|crush=
Line 1,175: Line 1,245:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Alternate input: ub+3+4, u+3+4
* Transition to SEN with input F
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-uf+3+4,4
|id=Lars-b+3~F
|parent=Lars-uf+3+4
|parent=
|input=,4
|input=b+3~F
|name=Avalanche Flip Break Down
|name=
|target=,th(m)
|target=m
|damage=40
|damage=14
|startup=,i17~18
|startup=i17
|block=-4
|block=-5
|hit=0
|hit=+11
|ch=
|ch=
|crush=js
|crush=
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
}}
}}
{{Move
{{Move
|id=Lars-uf+3+4,1+2
|id=Lars-b+3,4
|parent=Lars-uf+3+4
|parent=Lars-b+3
|input=,1+2
|input=,4
|name=Avalanche Drop
|name=Impulse Plus
|target=,th(h)
|target=,h
|damage=40
|damage=,20
|startup=,i9~11
|startup=,i23~24
|block=
|block=-8
|hit=+1
|hit=+19 (+10)
|ch=
|ch=
|crush=
|crush=
Line 1,215: Line 1,286:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Throw break: 1+2
* {{BB}}
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-uf,n,4
|id=Lars-b+4
|parent=
|parent=
|input=uf,n,4
|input=b+4
|name=Delayed Rising Toe Kick
|name=Magnetic Knee
|target=m
|target=m
|damage=20
|damage=23
|startup=i23~25
|startup=i15
|block=-13
|block=-8
|hit=[[Lars_combos#Staples|+32a (+22)]]
|hit=+8
|ch=
|ch=
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,235: Line 1,306:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Knee}}
}}
}}
== Motion Input ==
{{MoveDataHeader}}
{{Move
{{Move
|id=Lars-f,F+2
|id=Lars-CH.b+4
|parent=
|parent=
|input=f,F+2
|input=CH b+4
|name=Surge Blast
|name=Magnetic Knee Blast
|target=m
|target=m,th
|damage=20
|damage=27,28
|startup=i21~22
|startup=i15
|block=-13
|block=
|hit=[[Lars_combos#Staples|+35a]]
|hit=0
|ch=
|ch=
|crush=
|crush=
Line 1,257: Line 1,325:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Knee}}
* Transition to SEN on hit with input F
* {{Tornado}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f,F+4
|id=Lars-b+1+2
|parent=
|parent=
|input=f,F+4
|input=b+1+2
|name=
|name=Wind Liger
|target=l
|target=mm
|damage=12
|damage=4,20
|startup=i21
|startup=i21~22,i8~9
|block=-31
|block=-9
|hit=+5
|hit=+9
|ch=
|ch=
|crush=
|crush=
Line 1,279: Line 1,344:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{Homing}}
* {{BB}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f,F+4,2
|id=Lars-b+2+3
|parent=Lars-f,F+4
|parent=
|input=,2
|input=b+2+3
|name=Cross Transistor
|name=Zeus
|target=,h
|target=ub(m)
|damage=,15
|damage=45
|startup=,i24
|startup=i84~85
|block=-7 DEN
|block=
|hit=+9 DEN
|hit=+61a
|ch=
|ch=
|crush=
|crush=
Line 1,298: Line 1,366:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Cannot cancel DEN transition
|notes=
}}
}}
== u ==
{{MoveDataHeader}}<!-- includes ub, u and uf moves -->
{{Move
{{Move
|id=Lars-f,F+4,3
|id=Lars-uf+3
|parent=Lars-f,F+4
|parent=
|input=,3
|input=uf+3
|name=Double Pulse
|name=Lightning Screw
|target=,m
|target=mm
|damage=,20
|damage=26 (9)
|startup=,i28
|startup=i16~17
|block=-16
|block=-26
|hit=-3
|hit=[[Lars_combos#Staples|+33a (+15)]]
|ch=
|ch=
|crush=
|crush=
Line 1,317: Line 1,388:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Alternate input: ub+3, u+3
}}
}}
}}
{{Move
{{Move
|id=Lars-f,F+1+2
|id=Lars-uf+4
|parent=
|parent=
|input=f,F+1+2
|input=uf+4
|name=Elbow Corona
|name=Storm Axle
|target=m
|target=m
|damage=20
|damage=20
|startup=i16~17
|startup=i25~27
|block=-9
|block=-8
|hit=+14 (+5)
|hit=[[Lars_combos#Staples|+42a]]
|ch=
|ch=
|crush=
|crush=
Line 1,337: Line 1,410:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Alternate input: ub+4, u+4
* chip damage on block
}}
}}
}}
}}
{{Move
{{Move
|id=Lars-f,F+3+4
|id=Lars-uf+3+4
|parent=
|parent=
|input=f,F+3+4
|input=uf+3+4
|name=Double Action
|name=Avalanche Flip
|target=l,l
|target=sp
|damage=26
|damage=
|startup=i19~20
|startup=
|block=-16
|block=
|hit=+0c
|hit=
|ch=
|ch=
|crush=cs?
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,358: Line 1,430:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Alternate input: ub+3+4, u+3+4
}}
}}
}}
{{Move
{{Move
|id=Lars-f,n,b+2
|id=Lars-uf+3+4,4
|parent=
|parent=Lars-uf+3+4
|input=f,n,b+2
|input=,4
|name=
|name=Avalanche Flip Break Down
|target=m
|target=,m,th
|damage=10
|damage=20,20
|startup=i14
|startup=,i17~18
|block=-12
|block=-4
|hit=0
|hit=0
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,380: Line 1,454:
}}
}}
{{Move
{{Move
|id=Lars-f,n,b+2,1
|id=Lars-uf+3+4,1+2
|parent=Lars-f,n,b+2
|parent=Lars-uf+3+4
|input=,1
|input=,1+2
|name=Blue Bolt
|name=Avalanche Drop
|target=,m
|target=,th(h)
|damage=,10
|damage=40
|startup=,i16
|startup=,i9~11
|block=-18
|block=
|hit=[[Lars_combos#Staples|+47a (+39)]]
|hit=+1
|ch=
|ch=
|crush=
|crush=
Line 1,396: Line 1,470:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* Throw break: 1+2
}}
}}
}}
{{Move
{{Move
|id=Lars-f,f,F+3
|id=Lars-uf,n,4
|parent=
|parent=
|input=f,f,F+3
|input=uf,n,4
|name=Red Sprite
|name=Delayed Rising Toe Kick
|target=m
|target=m
|damage=30
|damage=20
|startup=i20~26
|startup=i23~25
|block=+6
|block=-13
|hit=+33 (-25)
|hit=[[Lars_combos#Staples|+32a (+22)]]
|ch=
|ch=
|crush=js
|crush=js
Line 1,415: Line 1,491:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* {{BB}}
* chip damage on block
}}
}}
}}


== Crouch ==
== Motion Input ==
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|name=Double Smack
|id=Lars-f,F+2
|id=Lars-FC.1+2
|parent=
|parent=
|input=FC.1+2
|input=f,F+2
|target=ll
|name=Surge Blast
|damage=24
|target=m
|startup=i18
|damage=20
|block=-12
|startup=i21~22
|hit=+1
|block=-13
|hit=[[Lars_combos#Staples|+35a]]
|ch=
|ch=
|crush=
|crush=
Line 1,441: Line 1,514:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
}}}}
* Transition to SEN on hit with input F
* {{Tornado}}
}}
}}
{{Move
{{Move
|name=Power Spike
|id=Lars-f,F+4
|id=Lars-FC.df+2
|parent=
|parent=
|input=FC.df+2
|input=f,F+4
|target=m
|name=
|damage=19
|target=l
|startup=i15~16
|damage=12
|block=-8
|startup=i21
|block=-31
|hit=+5
|hit=+5
|ch=+63a
|ch=
|crush=
|crush=
|recv=
|recv=
Line 1,459: Line 1,535:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}}}
}}
 
== WS ==
 
{{MoveDataHeader}}
{{Move
{{Move
|name=Streamer
|id=Lars-f,F+4,2
|id=Lars-ws1
|parent=Lars-f,F+4
|parent=
|input=,2
|input=ws1
|name=Cross Transistor
|target=m
|target=,h
|damage=16
|damage=,15
|startup=i15~16
|startup=,i24
|block=-12
|block=-7
|hit=[[Lars combos#Staples|+38a / +36a SEN]]
|hit=+9
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=DEN
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=Cannot cancel DEN transition
* {{Tornado}}
}}
* Transition to SEN with F on hit
}}}}
{{Move
{{Move
|name=
|id=Lars-f,F+4,3
|id=Lars-ws2
|parent=Lars-f,F+4
|parent=
|input=,3
|input=ws2
|name=Double Pulse
|target=m
|target=,m
|damage=13
|damage=,20
|startup=i13~14
|startup=,i28
|block=-8 / -12 DEN / -5 SEN
|block=-16
|hit=+3/ -1 DEN / +6 SEN
|hit=-3
|ch=
|ch=
|crush=
|crush=
Line 1,503: Line 1,573:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Transition to DEN with D
}}
* Transition to SEN with F
}}}}
{{Move
{{Move
|name=Multiplied Force
|id=Lars-f,F+1+2
|id=Lars-ws2,1
|parent=
|parent=Lars-ws2
|input=f,F+1+2
|input=,1
|name=Elbow Corona
|target=,m
|target=m
|damage=,17
|damage=20
|startup=,i23~24
|startup=i16~17
|block=-12
|block=-9
|hit=+2c
|hit=+14 (+5)
|ch=+4d
|ch=+59a (+39)
|crush=
|crush=
|recv=
|recv=
Line 1,525: Line 1,593:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Combo from 1st hit
* {{Elbow}}
}}}}
* {{BB}}
* chip damage on block
}}
}}
{{Move
{{Move
|name=Glass Breaker
|id=Lars-f,F+3+4
|id=Lars-ws2,3
|parent=
|parent=Lars-ws2
|input=f,F+3+4
|input=,3
|name=Double Action
|target=,h
|target=l,l
|damage=,20
|damage=26
|startup=,i20
|startup=i19~20
|block=-15 / -11 LEN
|block=-16
|hit=-3 / +6 LEN
|hit=+0c
|ch=
|ch=
|crush=
|crush=cs?
|recv=
|recv=
|tot=
|tot=
Line 1,544: Line 1,615:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
* Combo from 1st hit
}}
* Transition to LEN with D
}}}}
{{Move
{{Move
|name=Tower Cannon
|id=Lars-f,n,b+2
|id=Lars-ws3
|parent=
|parent=
|input=ws3
|input=f,n,b+2
|target=h
|name=
|damage=30
|target=m
|startup=i20
|damage=10
|block=0 / +4 LEN
|startup=i14
|hit=+21 (+15) / +26 (+20) LEN
|block=-12
|ch=
|hit=0
|crush=
|ch=
|recv=
|crush=
|tot=
|recv=
|range=
|tot=
|tracksLeft=
|range=
|tracksRight=
|tracksLeft=
|notes={{Plainlist|
|tracksRight=
* Transition to LEN with input D
|notes=
}}}}
}}
{{Move
{{Move
|name=Shell Smash
|id=Lars-f,n,b+2,1
|id=Lars-ws4
|parent=Lars-f,n,b+2
|parent=
|input=,1
|input=ws4
|name=Blue Bolt
|target=m
|target=,m
|damage=16
|damage=,10
|startup=i11~12
|startup=,i16
|block=-6
|block=-18
|hit=+5
|hit=[[Lars_combos#Staples|+47a (+39)]]
|ch=
|ch=
|crush=
|crush=
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes=
}}}}
}}
 
{{Move
== DEN (''Dynamic Entry'') ==
|id=Lars-f,f,F+3
{{MoveDataHeader}}
|parent=
{{MoveQuery|Lars-f+3}}
|input=f,f,F+3
{{Move
|name=Red Sprite
|id=Lars-DEN.1
|target=m
|parent=
|damage=30
|input=DEN.1
|startup=i20~26
|name=
|block=+6
|target=h
|hit=+33 (-25)
|damage=14
|ch=
|crush=js
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* chip damage on block
}}
}}
 
== Crouch ==
{{MoveDataHeader}}
{{Move
|name=Double Smack
|id=Lars-FC.1+2
|parent=
|input=FC.1+2
|target=ll
|damage=24
|startup=i18
|block=-12
|hit=+1
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Power Spike
|id=Lars-FC.df+2
|parent=
|input=FC.df+2
|target=m
|damage=19
|startup=i15~16
|block=-8
|hit=+5
|ch=+63a
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
 
== WS ==
 
{{MoveDataHeader}}
{{Move
|name=Streamer
|id=Lars-ws1
|parent=
|input=ws1
|target=m
|damage=16
|startup=i15~16
|block=-12
|hit=[[Lars combos#Staples|+38a / +36a SEN]]
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Tornado}}
* Transition to SEN with F on hit
}}}}
{{Move
|name=
|id=Lars-ws2
|parent=
|input=ws2
|target=m
|damage=13
|startup=i13~14
|block=-8
|hit=+3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to DEN with D
* Transition to SEN with F
}}}}
{{Move
|name=
|id=Lars-ws2~D
|parent=
|input=ws2~D
|target=m
|damage=13
|startup=i13~14
|block=-12
|hit=-1
|ch=
|crush=
|recv=DEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=
|id=Lars-ws2~F
|parent=
|input=ws2~F
|target=m
|damage=13
|startup=i13~14
|block=-5
|hit=+6
|ch=
|crush=
|recv=SEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Multiplied Force
|id=Lars-ws2,1
|parent=Lars-ws2
|input=,1
|target=,m
|damage=,17
|startup=,i23~24
|block=-12
|hit=+2c
|ch=+4d
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=Glass Breaker
|id=Lars-ws2,3
|parent=Lars-ws2
|input=,3
|target=,h
|damage=,20
|startup=,i20
|block=-15
|hit=-3
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
* Transition to LEN with D
}}}}
{{Move
|name=Glass Breaker to Limited Entry
|id=Lars-ws2,3~D
|parent=Lars-ws2
|input=,3~D
|target=,h
|damage=,20
|startup=,i20
|block=-11
|hit=+6
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Combo from 1st hit
}}}}
{{Move
|name=Tower Cannon
|id=Lars-ws3
|parent=
|input=ws3
|target=h
|damage=30
|startup=i20
|block=0
|hit=+21 (+15)
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Transition to LEN with input D
}}}}
{{Move
|name=Tower Cannon to Limited Entry
|id=Lars-ws3~D
|parent=
|input=ws3~D
|target=h
|damage=30
|startup=i20
|block=+4
|hit=+26 (+20)
|ch=
|crush=
|recv=LEN
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
{{Move
|name=Shell Smash
|id=Lars-ws4
|parent=
|input=ws4
|target=m
|damage=16
|startup=i11~12
|block=-6
|hit=+5
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}}}
 
== DEN (''Dynamic Entry'') ==
{{MoveDataHeader}}
{{MoveQuery|Lars-f+3}}
{{Move
|id=Lars-DEN.1
|parent=
|input=DEN.1
|name=
|target=h
|damage=14
|startup=i11~12
|startup=i11~12
|block=+1 / -3 SEN
|block=+1 / -3 SEN
Line 1,609: Line 1,943:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Elbow}}
* Transition to SEN with input F
* Transition to SEN with input F
}}
}}
Line 1,644: Line 1,979:
|block=-7
|block=-7
|hit=+7 / +9 Flip
|hit=+7 / +9 Flip
|ch=
|ch=+62a / +64 Flip
|crush=
|crush=
|recv=
|recv=
Line 1,667: Line 2,002:
|ch=
|ch=
|crush=js
|crush=js
|recv=
|recv=SEN
|tot=
|tot=
|range=
|range=
Line 1,910: Line 2,245:
|damage=22 (11)
|damage=22 (11)
|startup=i13~14,i18~19
|startup=i13~14,i18~19
|block=+0
|block=+0c
|hit=+22d (-13)
|hit=+22d (-13)
|ch=
|ch=
Line 2,033: Line 2,368:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* Erase opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}
}}
}}
}}
}}
Line 2,068: Line 2,403:
|ch=
|ch=
|crush=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
}}
}}
{{Move
|id=Lars-(back to wall).b,b,ub
|parent=
|input=(back to wall).b,b,ub
|name=Wall Jumping Attack
|target=m
|damage=25
|startup=i29~33
|block=-1
|hit=+45d (-13)
|ch=
|crush=is8~13
|recv=
|recv=
|tot=
|tot=

Latest revision as of 00:55, 30 October 2024

Heat

A powered up Limited Entry can be used (H.LEN.1, H.LEN.2)
A new Silent Entry shift move can be used (H.f+3+4)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Thunderbird Descent

H.2+3

m
55
+8c (+10c DEN)
+0
i18~19
Heat Smash
Spike
  • Transition to DEN on block
  • Cancel auto-DEN transition with input B
Rebellion

H.f+3+4

sm
5 (5)
+5
+10
i18~24
pc
  • Transition to SEN
  • Partially uses remaining heat time
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force (Heat)

H.LEN.2

m
20
-9
+65a (+49)
i16~17
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10

1,1

h,​m
5,​8
-8
+0
,i18~19
  • Combo from 1st hit CH
Delta Slicer

1,​1,1

h,​m,​m
5,​8,​20
-12
+5c
,i25~26
Heat Engager
Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
Left Right Combo

1,2

h,​h
5,​9
-3
+8
,i10
  • Jails
Legionnaire's Spin

1,4

h,​l
5,​10
-12
+1
,i22
  • Transition to LEN with input D

2

h
10
+0
+8
i10
Ring Current

2,1

h,​m
10,​12
-6 LEN
+8 LEN
,i20~21
  • Combo from 1st hit
  • Transition to LEN, cannot cancel
Kick Start

3

h
16
-17
+0
i15
  • Transition to LEN with input D (-11/+6/+6)
Kick Start to Limited Entry

3~D

h
16
-11
+6
i15
LEN
Spinning Cutter

4

h
27
-7
+18 (+9)
i17~18
Balcony Break
X-Ray

1+2

m
25
-12
+7
i25
pc8~
Electric Jolt

3+4

m
22
-8
+43d (-15)
i17~18
Heat Engager
Balcony Break

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+1

h
10
-5
+6
i13
Flash Claw

f+1,2

h,​m
10,​11
-5
+6
,i12
SEN
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Claw to Standing

f+1,2~B

h,​m
10,​11
-8
+3
,i12
Flash Bang

f+1,​2,3

h,​m,​m
10,​11,​20
-5
+48d (-10)
+49a
,i24
DEN
  • Transition to DEN
  • Cancel DEN transition to standing with input B
Balcony Break
Flash Bang to Standing

f+1,​2,3~B

h,​m,​m
10,​11,​20
-12
+41d (-17)
+42a
,i24
Balcony Break

f+2

h
10
-6
+3
i12
Charge Factor

f+2,1

h,​h
10,​15
-5
+6
,i13
SEN
  • Jails
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Charge Factor to Standing

f+2,1~B

h,​h
10,​15
-6
+5
,i13
  • Jails
Death Mask

f+2,4

h,​h
10,​22
-12
+15 (+6)
,i18~19
Balcony Break
Dynamic Entry

f+3

sp
  • Transition to DEN

f+4

m
12
-9
+7
i17
Knee

f+4,1

m,​m
12,​8
-9
+2
,i21~22

f+4,​1,2

m,​m,​m
12,​8,​8
-10
+2
,i12
Volcanic Lightning

f+4,​1,​2,1

m,​m,​m,​m
12,​8,​8,​20
-14
+19 (+9)
,i24~25
Balcony Break
Ark Blast

f+1+2

m
20
-13
i15~16
Power Slug

f+1+4

m
28
-18
+18 (+8)
i13~14
  • Shoulder
Balcony Break

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
14
-1
+5
i13
Flash Bullet

df+2

m
15
-3
+9
+39 (+31)
i14
SEN
Elbow
  • Transition to SEN
  • Cancel SEN transition to standing with input B
Flash Bullet to Standing

df+2~B

m
15
-11
+1
+31 (+23)
i14
Elbow

df+3

m
15
-7
+5
i16
  • Transition to DEN with input D

df+3~D

m
15
-4
+8
i16
DEN
Outpost Blitz

df+3,3

m,​m
15,​24
-15
+29 (+14)
,i25~26

df+4

m
16
-8
+2
i15~16

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tactical Sword

d+2

m
17
+0c
+8c
+10d
i18~19
Elbow
  • Transition to FC with input D

d+3

l
8
-14
-3
i15
Tesla Gravity

d+3,1

l,​hh
8,​4,​10
-7
+4
,i19,i18
  • Combo from 1st hit CH
Earth Battery

d+1+2

l
25
-20
+9d
i24~25

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

l
9
-12
-1
i17
cs
Arc Combination

db+1,3

l,​h
9,​10
-12
-1
,i19
  • Transition to LEN with input D

db+2

m
12
-8
+3
i15
  • Transition to SEN with input F

db+2~F

m
12
-5
+6
i15
SEN
Double Tap

db+2,1

m,​m
12,​8
-8
+6
,i15~16
HE Combination

db+2,3

m,​m
12,​15
-13
+8
,i19
Tornado
  • Input can be held to power up and deal more chip damage on block
HE Combination (Hold)

db+2,3*

m,​m
12,​15
+13
+24d (+14)
,i51
Tornado
Balcony Break
Shadow Cutter

db+4

l
19
-26
+5c
+29a
i21~22
cs
Inductance

db+1+2

m
18
-13
+6
+10
i26
  • Transition to DEN with input D
Inductance to Dynamic Entry

db+1+2~D

m
18
-8
+7
+11
i26
DEN

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Chevron Slash

b+1

m
17
-9
+4
i15~17
Homing

b+2

m
12
-7
+4
i15
Gilbert Smash

b+2,1

m,​m
12,​17
-10
+4
+32a
,i15
Gilbert Cannon

b+2,3

m,​h
12,​21
-8
+38d (-20)
,i18
Balcony Break
Tornado

b+3

m
14
-12
+4
i17
  • Transition to SEN with input F

b+3~F

m
14
-5
+11
i17
SEN
Impulse Plus

b+3,4

m,​h
14,​20
-8
+19 (+10)
,i23~24
Balcony Break
Magnetic Knee

b+4

m
23
-8
+8
i15
Knee
Magnetic Knee Blast

CH b+4

m,​th
27,​28
0
i15
Knee
Wind Liger

b+1+2

mm
4,​20
-9
+9
i21~22,i8~9
Homing
Balcony Break
Zeus

b+2+3

ub(m)
45
+61a
i84~85

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Lightning Screw

uf+3

mm
26 (9)
-26
i16~17
  • Alternate input: ub+3, u+3
Storm Axle

uf+4

m
20
-8
i25~27
  • Alternate input: ub+4, u+4
Avalanche Flip

uf+3+4

sp
  • Alternate input: ub+3+4, u+3+4
Avalanche Flip Break Down

uf+3+4,4

sp,​m,​th
20,​20
-4
0
,i17~18
js
Avalanche Drop

uf+3+4,1+2

sp,​th(h)
40
+1
,i9~11
  • Throw break: 1+2
Delayed Rising Toe Kick

uf,n,4

m
20
-13
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Surge Blast

f,F+2

m
20
-13
i21~22
  • Transition to SEN on hit with input F
Tornado

f,F+4

l
12
-31
+5
i21
Cross Transistor

f,​F+4,2

l,​h
12,​15
-7
+9
,i24
DEN
Cannot cancel DEN transition
Double Pulse

f,​F+4,3

l,​m
12,​20
-16
-3
,i28
Elbow Corona

f,F+1+2

m
20
-9
+14 (+5)
+59a (+39)
i16~17
Elbow
Balcony Break
  • chip damage on block
Double Action

f,F+3+4

l,​l
26
-16
+0c
i19~20
cs?

f,n,b+2

m
10
-12
0
i14
Blue Bolt

f,​n,​b+2,1

m,​m
10,​10
-18
,i16
Red Sprite

f,f,F+3

m
30
+6
+33 (-25)
i20~26
js
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Double Smack

FC.1+2

ll
24
-12
+1
i18
Power Spike

FC.df+2

m
19
-8
+5
+63a
i15~16

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Streamer

ws1

m
16
-12
i15~16
Tornado
  • Transition to SEN with F on hit

ws2

m
13
-8
+3
i13~14
  • Transition to DEN with D
  • Transition to SEN with F

ws2~D

m
13
-12
-1
i13~14
DEN

ws2~F

m
13
-5
+6
i13~14
SEN
Multiplied Force

ws2,1

m,​m
13,​17
-12
+2c
+4d
,i23~24
  • Combo from 1st hit
Glass Breaker

ws2,3

m,​h
13,​20
-15
-3
,i20
  • Combo from 1st hit
  • Transition to LEN with D
Glass Breaker to Limited Entry

ws2,3~D

m,​h
13,​20
-11
+6
,i20
LEN
  • Combo from 1st hit
Tower Cannon

ws3

h
30
0
+21 (+15)
i20
  • Transition to LEN with input D
Tower Cannon to Limited Entry

ws3~D

h
30
+4
+26 (+20)
i20
LEN
Shell Smash

ws4

m
16
-6
+5
i11~12

DEN (Dynamic Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dynamic Entry

f+3

sp
  • Transition to DEN

DEN.1

h
14
+1 / -3 SEN
+8 / +4 SEN
i11~12
Elbow
  • Transition to SEN with input F
Double Barrel

DEN.1,2

h,​h
14,​20
-6
+47a (-11)
,i14~15
Heat Engager
Balcony Break
Rimfire

DEN.2

m
19
-7
+7 / +9 Flip
+62a / +64 Flip
i17~19
  • Transition to Avalanche Flip on hit with input UF
Bow Shock

DEN.3

m
23
+5
+7
i22~23
js
SEN
Heat Engager
Homing
  • Transition to SEN (cannot cancel, does not transition when using Heat Dash)
  • chip damage on block
Legionnaire's Shot

DEN.4

l
14
-12
+1
i23~25
  • Transition to LEN with input D
Into the Storm

DEN.1+2

h
20
-10
i12~13
Tornado
Balcony Break
Stack Up

DEN.3+4

l
21
-14 / -7 SEN
-3 / +4 SEN
+5 / +12 SEN
i22~23
  • Transition to SEN with input F
SHB

DEN.2+3

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).DEN.2+3

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT
Dynamic Entry

DEN.B

sp
  • Transition to DEN
Silent Entry

DEN.n,F

sp
  • Transition to SEN

SEN (Silent Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Silent Entry

DEN.n,F

sp
  • Transition to SEN
Lightning Thrust

SEN.1

m
26
-6
+23a (+13)
i12~13
Heat Engager
Balcony Break
Turbine Hook

SEN.2

l
23
-12
+6c
+73a (+57)
i17~19
cs
Tornado
Rising Storm

SEN.3

m
20
-14
+29a (+19)
i14~16
Electric Volley

SEN.4

h
28
-9
+18 (+9)
i17~18
pc6~
Homing
Balcony Break
Entangling Ejector

SEN.1+2

m
21
-9
+20a (+3)
i14~16
Tornado
Balcony Break
Lightning Axle

SEN.3+4

mm
22 (11)
+0c
+22d (-13)
i13~14,i18~19
js
Spike
  • chip damage on block
Dynamic Entry

SEN.B

sp
  • Transition to DEN
Limited Entry

SEN.D

sp
  • Transition to LEN

LEN (Limited Entry)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Blasting Smack

LEN.1

l
20
-12
+4
i16~17
cs
Blue Jet

H.LEN.1

l,​th
20,​15
-12c
+5
i16~17
  • Side switch on hit throw
  • Opponent is left FUFA
Rising Force

LEN.2

m
20
-9
+25 (+15)
i16~17
Tornado
  • Powers up during Heat (Uses Heat Time, Tornado launches on hit)

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Zeus Unlimited

R.df+1+2

m
55
-15
0
i20
Rage Art
Removes Recoverable Health
Ki Charge

1+2+3+4

sp
Shockwave

SS.2

m
20
-7
+22d
i16~17
Wall Jumping Attack

(back to wall).b,b,ub

m
25
-1
+45d (-13)
i29~33
is8~13

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hostile Takedown

1+3

th(h)
35
-3
+1
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
Raging Thunder

2+4

th(h)
35
-3
0
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FDFT perpendicular
  • Side switch on hit
Tactical Knee

Left throw

th(h)
40
-3
0
i12~14
  • Throw break: 1
  • Opponent status on hit: FUFT
Lethal Force

Right throw

th(h)
40
-3
+1
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
Swift Silence

Back throw

th(h)
50
0
i12~14
  • Throw break: none
  • Opponent status on hit: FDFT
Apocalypse

uf+1+2

th(h)
35
-3
0
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFT
SHB

f,f,F+2+4

th(h)
40
-3
0
i11
  • Throw break: 1+2
  • Opponent status on hit: FDFA
Rejection

(airborne).f,f,F+2+4

th(h)
31 (21)
0
i11
  • Throw break: none
  • Opponent status on hit: FUFT

10 Strings

10 Hit Combo 1
Input Hit level Damage Startup Block Hit Combo
uf+1 h 12 i13 -16 -5
2 m 7 i16 -25 -14 2 Hit (19 damage)
1 m 8 i15 -16 -5
1 m 12 i25 -25 -14 2 Hit (20 damage)
2 l 6 i17 -26 -15
2 m 10 i23 -27 +23
3 m 7 i14 2 hit (17 damage (4))
3 m 6 i18 +11 (+4) 3 hit (23 damage (6))
1+2 m 2+1 +12 4 hit (24,26 damage (1,2))
1+2 m 17 i15 +4 (+3) 5 hit (43 damage (20))


External Links