Leroy movelist: Difference between revisions

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(→‎b: b+3 damage, frames, and CH property updated for 1.04)
 
(72 intermediate revisions by 10 users not shown)
Line 7: Line 7:
| {{MoveDataIcon|color=blue|Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)}}
| {{MoveDataIcon|color=blue|Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)}}
|-
|-
| {{MoveDataIcon|color=blue|Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.)}}
| {{MoveDataIcon|color=blue|Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.) or successful chain punch (1+2, HRM.1+2, OTG.db+2,1+2, etc.)}}
|}
|}


Line 76: Line 76:
|hit=+8
|hit=+8
|crush=
|crush=
|recv=
|recv=r19
|tot=
|tot=29
|range=
|range=
|tracksLeft=
|tracksLeft=
Line 91: Line 91:
|damage=,7
|damage=,7
|startup=i18~19
|startup=i18~19
|block=-9
|block=-9~-8
 
|hit=+2~+3
|hit=+2
|crush=
|crush=
|recv=
|recv=
Line 100: Line 99:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit CH
}}
}}
{{Move
{{Move
Line 110: Line 109:
|damage=,12
|damage=,12
|startup=i19~20
|startup=i19~20
|block=-9
|block=-9~-8
 
|hit=-2~-1
|hit=-2
|crush=
|crush=
|recv=
|recv=
Line 120: Line 118:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
* Combo from 2nd hit
}}
}}
}}
}}
Line 131: Line 130:
|damage=,15
|damage=,15
|startup=,i23~24
|startup=,i23~24
|block=-16
|block=-16~-15
 
|hit=+20a(+15)~+21a(+17)
|hit=+20 (+15)
|crush=
|crush=
|recv=
|recv=
Line 140: Line 138:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 3rd hit
}}
}}
{{Move
{{Move
Line 169: Line 167:
|damage=,17
|damage=,17
|startup=,i27~28
|startup=,i27~28
|block=-6
|block=-6~-5


|hit=+8
|hit=+8~+9
|crush=ps
|crush=ps
|recv=
|recv=
Line 179: Line 177:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Follow-up after successful sabaki with input 1 or 2
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
}}
}}
}}
}}
Line 191: Line 191:
|damage=,21
|damage=,21
|startup=,i23~24
|startup=,i23~24
|block=-6
|block=-6~-5


|hit=+20 (+11)
|hit=+20a(+11)~+21a(+13)
|crush=
|crush=
|recv=
|recv=
Line 202: Line 202:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Combo from 2nd hit CH
}}
}}
}}
}}
Line 216: Line 217:
|hit=+3
|hit=+3
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 223: Line 224:
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to HRM
* Transition to HRM
* Combo from 1st hit
}}
}}
}}
}}
Line 245: Line 247:
}}
}}
{{Move
{{Move
|id=Leroy-2,2
|id=Leroy-2,1
|parent=Leroy-2
|parent=Leroy-2
|input=,2
|input=,1
|name=Needle Elbow
|name=
|target=,h
|target=,m
|damage=,20
|damage=,12
|startup=,i25~26
|startup=,i12~13
|block=-7
|block=-7~-6


|hit=+7
|hit=+4~+5
|crush=
|crush=
|recv=
|recv=
Line 261: Line 263:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Elbow}}
* chip damage on block
}}
}}
{{Move
|id=Leroy-2,1
|parent=Leroy-2
|input=,1
|name=
|target=,m
|damage=,12
|startup=,i12~13
|block=-7
 
|hit=+4
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes=
}}
}}
{{Move
{{Move
Line 292: Line 273:
|damage=,17
|damage=,17
|startup=,i20~21
|startup=,i20~21
|block=-7
|block=-7~-6


|hit=+4
|hit=+4~+5
|crush=
|crush=
|recv=
|recv=
Line 302: Line 283:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Follow-up after successful sabaki with input 1 or 2
{{Elbow}}
* Follow-up after successful parry with input 1 or 2
* Partially restores remaining Heat time when successful during Heat
* Partially restores remaining Heat time when successful during Heat
* Delayable
* Combo from 2nd hit CH
}}
}}
}}
}}
Line 314: Line 298:
|damage=,21
|damage=,21
|startup=,i21~23
|startup=,i21~23
|block=-13
|block=-13~-11
 
|hit=+16a(-1)~+18a(+3)
|hit=+16 (-1)
|ch=+30a(+20)
|crush=
|crush=
|recv=
|recv=
Line 326: Line 310:
* {{BB}}
* {{BB}}
* {{Tornado}}
* {{Tornado}}
* {{Elbow}}
* Combo from 3rd hit
}}
}}
}}
}}
{{Move
{{Move
|id=Leroy-3
|id=Leroy-2,2
|parent=
|parent=Leroy-2
|input=3
|input=,2
|name=
|name=Needle Elbow
|target=,h
|damage=,20
|startup=,i25~26
|block=-7~-6
 
|hit=+7~+8
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Elbow}}
* chip damage on block
}}
}}
{{Move
|id=Leroy-3
|parent=
|input=3
|name=
|target=m
|target=m
|damage=14
|damage=14
Line 344: Line 352:
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=Tracks Right
|notes=
|notes=
}}
}}
Line 357: Line 365:
|block=-14
|block=-14
|hit=+2
|hit=+2
|ch=+15
|ch=+15d
|crush=
|crush=
|recv=
|recv=
Line 364: Line 372:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{plainlist|
* Delayable
* Combo from 1st hit}}
}}
}}
{{Move
{{Move
Line 393: Line 403:
|damage=13
|damage=13
|startup=,i15~16
|startup=,i15~16
|block=-13
|block=-13~-12
|hit=+3
|hit=+3~+4
|ch=
|ch=
|crush=
|crush=
Line 402: Line 412:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
Line 422: Line 432:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
}}
}}
}}
}}
Line 443: Line 453:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Power up during Heat (partially uses remaining Heat time
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
}}
}}
}}
}}
Line 454: Line 465:
|damage=,20
|damage=,20
|startup=,i17~18
|startup=,i17~18
|block=-17
|block=-17~-16
|hit=+7a (-2) / HE
|hit=+7a(-2) / HE
|ch=
|ch=
|crush=
|crush=
Line 466: Line 477:
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* {{BB}}
* {{Elbow}}
* Combo from 1st hit
* Delayable
}}
}}
}}
}}
Line 480: Line 494:
|ch=
|ch=
|crush=ps
|crush=ps
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 512: Line 526:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Elbow}}
}}
}}
{{Move
{{Move
Line 531: Line 545:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
Line 551: Line 565:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Knee}}
* Transition to HRM
* Transition to HRM
* Combo from 2nd hit CH
}}
}}
}}
}}
Line 562: Line 578:
|damage=14
|damage=14
|startup=i14~15
|startup=i14~15
|block=-7
|block=-7~-6
|hit=+7
|hit=+7
|ch=
|ch=
Line 571: Line 587:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Alternative input: ws3
|notes={{Plainlist|
}}
* {{Knee}}
Alternative input: ws3
}}}}
{{Move
{{Move
|id=Leroy-f+3,1+2
|id=Leroy-f+3,1+2
Line 590: Line 608:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=power up during Heat (partially uses remaining Heat time)
|notes={{Plainlist|
* jail from 1st hit
* power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit CH}}
}}
}}
{{Move
{{Move
Line 600: Line 621:
|damage=,20
|damage=,20
|startup=,i20~21
|startup=,i20~21
|block=-16
|block=-16~-15
|hit=+13a (+6)
|hit=+13a (+6)
|ch=
|ch=
Line 609: Line 630:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Natural combo from 2nd hit}}
}}
}}
{{Move
{{Move
Line 619: Line 642:
|damage=14
|damage=14
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9~-8
|hit=+4
|hit=+4
|ch=
|ch=
Line 641: Line 664:
|hit=+20a (+11) / HE
|hit=+20a (+11) / HE
|ch=
|ch=
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 650: Line 673:
* {{HeatEngager}}
* {{HeatEngager}}
* {{BB}}
* {{BB}}
* Combo from 1st hit
}}
}}
}}
}}
Line 669: Line 693:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
* {{BB}}
* {{Elbow}}
}}
}}
}}


Line 706: Line 733:
|hit=+3
|hit=+3
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to HRM
|notes={{Plainlist|
}}
* Transition to HRM
* Combo from 1st hit
}} }}
{{Move
{{Move
|id=Leroy-df+1,1+2
|id=Leroy-df+1,1+2
Line 723: Line 752:
|block=-2
|block=-2


|hit=4
|hit=+4
|crush=
|crush=
|recv=
|recv=
Line 730: Line 759:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=power up during Heat (partially uses remaining Heat time)
|notes={{Plainlist|
}}
* Power up during Heat (partially uses remaining Heat time)
* Combo from 1st hit
}} }}
{{Move
{{Move
|id=Leroy-df+1,1+2,2
|id=Leroy-df+1,1+2,2
Line 741: Line 772:
|startup=,i24
|startup=,i24
|block=-10
|block=-10
|hit=+3
|hit=+3
|ch= +33d (-25)
|crush=ps
|crush=ps
|recv=
|recv=
Line 751: Line 782:
|notes={{Plainlist|
|notes={{Plainlist|
* Partially restores remaining Heat time when successful during Heat
* Partially restores remaining Heat time when successful during Heat
* Combos from 1st hit CH
}}
}}
}}
}}
Line 789: Line 821:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
Line 827: Line 859:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}
{{Move
{{Move
Line 846: Line 878:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
}}
* {{BB}}
* Combo from 2nd hit CH
* Delayable
}} }}
{{Move
{{Move
|id=Leroy-df+4
|id=Leroy-df+4
Line 876: Line 911:
|startup=,i20~21
|startup=,i20~21
|block=-9
|block=-9
|ch=+37(+29)
|ch=+37d (+29)
|hit=+7
|hit=+7
|crush=
|crush=
Line 884: Line 919:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Plainlist|
}}
* {{Knee}}
* Combo from 1st hit CH
* Delayable
}} }}
{{Move
{{Move
|id=Leroy-df+3+4
|id=Leroy-df+3+4
Line 896: Line 934:
|block=-9
|block=-9


|hit=+70 (+54)
|hit=+70a(+54)~+71a(+55)
|crush=
|crush=cs, js
|recv=
|recv=
|tot=
|tot=
Line 923: Line 961:


|hit=+6
|hit=+6
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 939: Line 977:
|damage=,8
|damage=,8
|startup=,i15~16
|startup=,i15~16
|block=-10
|block=-10~-9


|hit=-1
|hit=-1~0
|crush=
|crush=
|recv=
|recv=
Line 948: Line 986:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combos from 1st hit CH
}}
}}
{{Move
{{Move
Line 962: Line 1,000:
|hit=+3
|hit=+3
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to HRM
|notes={{Plainlist|
* Transition to HRM
* Combos from 2nd hit }}
}}
}}
{{Move
{{Move
Line 977: Line 1,017:
|damage=11
|damage=11
|startup=i15~16
|startup=i15~16
|block=-13
|block=-13~-12


|hit=-2
|hit=-2~-1
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 996: Line 1,036:
|damage=,11
|damage=,11
|startup=,i24~25
|startup=,i24~25
|block=-13
|block=-13~-12
 
|hit=-2c
|hit=-2c
|crush=
|ch=+38d
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 1,034: Line 1,074:
|damage=,8
|damage=,8
|startup=,i24~25
|startup=,i24~25
|block=-3
|block=-3~-2


|hit=+8
|hit=+8~+9
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to HRM
|notes={{Plainlist|
* Transition to HRM
* Combos from 1st hit }}
}}
}}
{{Move
{{Move
Line 1,053: Line 1,095:
|damage=9
|damage=9
|startup=i14~15
|startup=i14~15
|block=-12
|block=-12~-11


|hit=-1
|hit=-1~0
|crush=
|crush=
|recv=
|recv=
Line 1,072: Line 1,114:
|damage=,16
|damage=,16
|startup=,i18~19
|startup=,i18~19
|block=-11
|block=-11~-10


|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to HRM
|notes={{Plainlist|
* Transition to HRM
* Combos from 1st hit CH}}
}}
}}
{{Move
{{Move
Line 1,091: Line 1,135:
|damage=21
|damage=21
|startup=i17~18
|startup=i17~18
|block=-4
|block=-4~-3
|hit=+6c / HE
|hit=+6c / HE
|ch=
|ch=
Line 1,116: Line 1,160:
|damage=12
|damage=12
|startup=i16~17
|startup=i16~17
|block=-9
|block=-9~-8


|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=
Line 1,134: Line 1,178:
|target=,m
|target=,m
|damage=,20
|damage=,20
|startup=,i21~22
|startup=i21~22
|block=-12
|block=-12~-11


|hit=+17 (+0)
|hit=+17a(+0)
|crush=
|crush=
|recv=
|recv=
Line 1,145: Line 1,189:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Tornado}}
* {{BB}}
* {{BB}}
* {{Tornado}}
* Combo from 1st hit
}}
}}
}}
}}
Line 1,156: Line 1,201:
|target=,h
|target=,h
|damage=,17
|damage=,17
|startup=,i18~19
|startup=i18~19
|block=0
|block=0~+1
|ch=+31d
|ch=+31a
|hit=+8
|hit=+8~+9
|crush=
|crush=
|recv=
|recv=
Line 1,166: Line 1,211:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes= Combo from 1st hit
}}
}}
{{Move
{{Move
Line 1,175: Line 1,220:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i21~22
|startup=i21~22
|block=-10
|block=-10~-9
|ch=+41
|ch=+41a
|hit=+23 (+18)
|hit=+23a (+18)
|crush=
|crush=
|recv=
|recv=
Line 1,185: Line 1,230:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
}}
* {{BB}}
* Combo from 1st hit CH
}} }}
{{Move
{{Move
|id=Leroy-db+3
|id=Leroy-db+3
Line 1,195: Line 1,242:
|damage=12
|damage=12
|startup=i20~21
|startup=i20~21
|block=-8
|block=-8~-7
|hit=+5
|hit=+5~+6
|crush=
|ch=+14c
|recv=
|crush=cs
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 1,215: Line 1,263:
|block=-15
|block=-15
|hit=-4c
|hit=-4c
|crush=
|ch=[[Leroy combos#Mini-combos|+36d]]
|recv=
|crush=cs
|recv=fc
|tot=
|tot=
|range=
|range=
Line 1,231: Line 1,280:
|damage=25
|damage=25
|startup=i32~33
|startup=i32~33
|block=-11
|block=-11~-10
|hit=+36d (+15)
|hit=+36d (+15)
|ch=
|ch=
Line 1,268: Line 1,317:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Shifts to throw "Knee Snap" on front grounded CH
}}
}}
{{Move
{{Move
Line 1,279: Line 1,328:
|startup=i13
|startup=i13
|block=
|block=
|hit=+0
|hit=+0d
|crush=
|crush=
|recv=
|recv=
Line 1,319: Line 1,368:
|startup=i13
|startup=i13
|block=
|block=
|hit=+6
|hit=+21g
|ch=
|ch=
|crush=
|crush=
Line 1,328: Line 1,377:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* Alternate input: P.b+2,2
* Alternate input: P.b+2,2
* power up during Heat (partially uses remaining Heat time)
* power up during Heat (partially uses remaining Heat time)
Line 1,341: Line 1,391:
|startup=
|startup=
|block=
|block=
|crush=
|crush=
|recv=
|recv=
Line 1,363: Line 1,411:
|startup=i13
|startup=i13
|block=
|block=
|hit=+2a
|hit=+29a
|ch=
|ch=
|crush=
|crush=
Line 1,382: Line 1,430:
|name=Beheading Back Kick
|name=Beheading Back Kick
|target=h
|target=h
|damage=20
|damage=27
|startup=i22~23
|startup=i22~23
|block=+9
|block=+9
|ch=
|ch=
|hit=+16c
|hit=[[Leroy_combos#Mini-combos|+16c]]
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 1,447: Line 1,495:
|startup=i18~19
|startup=i18~19
|block=-14
|block=-14
 
|hit=+0d
|hit=+0
|crush=
|crush=
|recv=
|recv=
Line 1,457: Line 1,504:
|notes={{Plainlist|
|notes={{Plainlist|
* {{BB}}
* {{BB}}
* Attack throw on hit
* Shifts to throw on hit from the front
}}
}}
}}
}}
Line 1,473: Line 1,520:
|startup=i20
|startup=i20
|block=-10
|block=-10
|ch=+33(+25)
|ch=+33d (+25)
|hit=+3
|hit=+3
|crush=ps
|crush=ps
Line 1,514: Line 1,561:
|startup=i24~25
|startup=i24~25
|block=+1
|block=+1
 
|hit=+10a (+1)
|hit=+10 (+1)
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,537: Line 1,583:
|startup=i20~24
|startup=i20~24
|block=-8
|block=-8
 
|hit=+14a (+5)
|hit=+14 (+5)
|crush=js
|crush=
|recv=
|recv=
|tot=
|tot=
Line 1,558: Line 1,603:
|damage=22
|damage=22
|startup=i23~25
|startup=i23~25
|block=-8
|block=-8~-6


|hit=+21
|hit=+21a
|crush=
|crush=js9
|recv=
|recv=
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=19
|tracksRight=
|tracksRight=0
|notes=Alternate input: ub+4 or u+4
|notes=Alternate input: ub+4 or u+4
}}
}}
Line 1,574: Line 1,619:
|input=uf+3+4
|input=uf+3+4
|name=
|name=
|target=mm
|target=m,m
|damage=8,10
|damage=8,10
|startup=i14~15,i10~11
|startup=i14~15,i10~11
|block=-14
|block=-14


|hit=+16
|hit=+16a
|crush=
|crush=
|recv=
|recv=js
|tot=
|tot=
|range=
|range=
Line 1,598: Line 1,643:
|block=-13
|block=-13


|hit=+23 (+13)
|hit=+23a (+13)
|crush=
|crush=
|recv=
|recv=
Line 1,605: Line 1,650:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{BB}}
|notes={{Plainlist|
* {{BB}}
* Combos from 1st hit }}
}}
}}
{{Move
{{Move
Line 1,617: Line 1,664:
|block=-13
|block=-13


|hit=+32 (+22)
|hit=+32a (+22)
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,638: Line 1,685:
|damage=8
|damage=8
|startup=i14~15
|startup=i14~15
|block=-11
|block=-11~-10


|hit=0
|hit=0~+1
|crush=
|crush=
|recv=
|recv=
Line 1,657: Line 1,704:
|damage=,13
|damage=,13
|startup=,i17~18
|startup=,i17~18
|block=-15
|block=-15~-14


|hit=+55
|hit=+55~+56
|crush=
|crush=
|recv=
|recv=
Line 1,666: Line 1,713:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combos from 1st hit
}}
}}
{{Move
{{Move
Line 1,676: Line 1,723:
|damage=23
|damage=23
|startup=i18~23
|startup=i18~23
|block=-2
|block=-2~+3


|hit=+33 (+25)
|hit=+33d(+25)~+38d(+30)
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,698: Line 1,745:
|damage=16
|damage=16
|startup=i16~17
|startup=i16~17
|block=-4
|block=-4~-3


|hit=+9
|hit=+9~+10g
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 1,717: Line 1,764:
|damage=,21
|damage=,21
|startup=,i27~28
|startup=,i27~28
|block=-14
|block=-14~-13
 
|hit=+34a (+19)
|hit=+34 (+19)
|ch=+43a (-33)
|crush=
|crush=
|recv=
|recv=
Line 1,726: Line 1,773:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Tornado}}
|notes={{Plainlist|
* {{Tornado}}
* Combos from 1st hit }}
}}
}}
{{Move
{{Move
Line 1,736: Line 1,785:
|damage=20
|damage=20
|startup=i16~17
|startup=i16~17
|block=-6
|block=-6~-5


|hit=+29 (+22)
|hit=+29a (+22)
|crush=
|crush=
|recv=
|recv=
Line 1,757: Line 1,806:
|block=
|block=


|hit=-1
|hit=-1~0d
|crush=ps
|crush=ps
|recv=
|recv=
Line 1,777: Line 1,826:
|damage=30
|damage=30
|startup=i24~27
|startup=i24~27
|block=+6
|block=+6~+9


|hit=+41 (-17)
|hit=+41d(-17)~+44(-11)
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,796: Line 1,845:
{{MoveDataHeader}}
{{MoveDataHeader}}
{{Move
{{Move
|id=Leroy-FC.4
|id=Leroy-FC.df+4
|parent=
|parent=
|input=FC.4
|input=FC.df+4
|name=
|name=
|target=l
|target=l
|damage=14
|damage=14
|startup=i15~16
|startup=i15~16
|block=-15
|block=-13~-12
|hit=-4
|ch=+3~+4
|crush=
|hit=-2~-1
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 1,814: Line 1,864:
}}
}}
{{Move
{{Move
|id=Leroy-FC.4,1
|id=Leroy-FC.df+4,1
|parent=Leroy-FC.4
|parent=Leroy-FC.df+4
|input=,1
|input=,1
|name=Reverse Cross Kick
|name=Reverse Cross Kick
Line 1,821: Line 1,871:
|damage=,15
|damage=,15
|startup=,i20~21
|startup=,i20~21
|block=-13
|block=-13~-12
|hit=Launch
|hit=[[Leroy_combos#Staples|+31a (+21)]]
|crush=
|crush=
|recv=
|recv=
Line 1,829: Line 1,879:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combos from 1st hit
}}
}}


Line 1,851: Line 1,901:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{Elbow}}
}}
}}
{{Move
{{Move
Line 1,864: Line 1,914:
|hit=+3
|hit=+3
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=Transition to HRM
|notes={{Plainlist|
* Transition to HRM
* Combos from 1st hit }}
}}
}}
{{Move
{{Move
Line 1,880: Line 1,932:
|startup=i15~16
|startup=i15~16
|block=-14
|block=-14
|hit=Launch
|hit=[[Leroy_combos#Staples|+51a]]
|crush=
|crush=
|recv=
|recv=
Line 1,897: Line 1,949:
|damage=16
|damage=16
|startup=i11~12
|startup=i11~12
|block=-16
|block=-6
|hit=+5
|hit=+5
|crush=
|crush=
Line 1,941: Line 1,993:
|damage=17
|damage=17
|startup=i24~25
|startup=i24~25
|block=-10
|block=-10~-9
|hit=0
|hit=0~+1
|crush=ps3~
|crush=ps3~
|recv=
|recv=
Line 1,963: Line 2,015:
|damage=14
|damage=14
|startup=i12~13
|startup=i12~13
|block=-6
|block=-6~-5
|hit=+5
|hit=+5~+6
|crush=
|crush=
|recv=
|recv=
Line 1,981: Line 2,033:
|target=,h
|target=,h
|damage=,23
|damage=,23
|startup=,i24~25
|startup=i24~25
|block=-9
|block=-9~-8
|hit=+16 (+9)
|hit=+16a (+9)
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 1,993: Line 2,045:
* {{Tornado}}
* {{Tornado}}
* chip damage on block
* chip damage on block
* Combos from 1st hit
* Delayable
}}
}}


Line 2,023: Line 2,077:
|damage=,16
|damage=,16
|startup=i22~23
|startup=i22~23
|block=-15
|block=-15~-14
|hit=+1
|hit=+1~+2
|crush=
|crush=
|recv=
|recv=
Line 2,031: Line 2,085:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes=Combo from 1st hit
}}
}}


Line 2,042: Line 2,096:
|damage=13
|damage=13
|startup=i11~12
|startup=i11~12
|block=-7
|block=-7~-6
|hit=+7
|hit=+7~+8
|crush=
|crush=
|recv=
|recv=HRM
|tot=
|tot=
|range=
|range=
Line 2,060: Line 2,114:
|target=,m
|target=,m
|damage=,25
|damage=,25
|startup=,i24~25
|startup=i24~25
|block=-14
|block=-14~-13
|hit=+27 (+12)
|hit=+27a (+12)
|crush=
|crush=
|recv=
|recv=
Line 2,081: Line 2,135:
|startup=i14
|startup=i14
|block=-2
|block=-2
|hit=5
|hit=+5
|crush=
|crush=
|recv=
|recv=
Line 2,111: Line 2,165:
* {{HeatDash|+5g +36a(+26)}}
* {{HeatDash|+5g +36a(+26)}}
* {{BB}}
* {{BB}}
* True Blockstring
* {{Elbow}}
* Jailing
* Delayable
}}
}}
}}
}}
Line 2,123: Line 2,179:
|damage=17
|damage=17
|startup=i14~15
|startup=i14~15
|block=0
|block=+0
|hit=+15g
|hit=+15g
|crush=
|crush=
Line 2,129: Line 2,185:
|tot=
|tot=
|range=
|range=
|tracksLeft=
|tracksLeft=Left Tracking
|tracksRight=
|tracksRight=Right Tracking
|notes={{BB}}
|notes={{BB}}
}}
}}
Line 2,142: Line 2,198:
|damage=21
|damage=21
|startup=i26~29
|startup=i26~29
|block=0
|block=+0
|hit=Launch
|hit=[[Leroy_combos#Staples|+40a]]
|crush=
|crush=js
|recv=
|recv=
|tot=
|tot=
Line 2,163: Line 2,219:
|block=+4
|block=+4
|hit=+7c
|hit=+7c
|ch=+52
|ch=[[Leroy_combos#Staples|+52a]]
|crush=
|crush=
|recv=
|recv=
Line 2,202: Line 2,258:
|startup=i31~32
|startup=i31~32
|block=-16
|block=-16
|hit=KND
|hit=+0a (-1)
|crush=
|crush=
|recv=
|recv=
Line 2,224: Line 2,280:
|block=-13
|block=-13
|hit=+4c
|hit=+4c
|ch=+28
|ch=[[Leroy_combos#Staples|+28a]]
|crush=
|crush=cs
|recv=
|recv=
|tot=
|tot=
Line 2,271: Line 2,327:
* chip damage on block
* chip damage on block
* power up during Heat (partially uses remaining Heat time)
* power up during Heat (partially uses remaining Heat time)
* Delayable
}}
}}
}}
}}
Line 2,296: Line 2,353:
|notes={{Plainlist|
|notes={{Plainlist|
* {{RageArt}}
* {{RageArt}}
* Erase opponent's recoverable health on hit
* {{RecoverableHealthRemoval}}
}}
}}
}}
}}
Line 2,369: Line 2,426:
|block=-12
|block=-12
|hit=+4
|hit=+4
|ch=+12
|ch=[[Leroy_combos#Mini-combos|+12]]
|crush=
|crush=
|recv=
|recv=
Line 2,376: Line 2,433:
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes=
|notes={{plainlist|
* Can be delayed}}
}}
}}
{{Move
{{Move
Line 2,397: Line 2,455:
* chip damage on block
* chip damage on block
* power up during Heat (partially uses remaining Heat time)
* power up during Heat (partially uses remaining Heat time)
* Can be delayed
}}
}}
}}
}}
Line 2,417: Line 2,476:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* Only once per match
* Only once per match
* chip damage on block
* chip damage on block
Line 2,439: Line 2,499:
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* {{Weapon}}
* {{Tornado}}
* Only once per match
* Only once per match
* {{Tornado}}
* chip damage on block
* chip damage on block
}}
}}
Line 2,625: Line 2,686:


== 10 Strings ==
== 10 Strings ==
{| class="wikitable" style="text-align: center"
|-
| colspan="7" class="wikitable-heading" | 10 Hit Combo
|-
! Input !! Hit level !! Damage !! Startup !! Block !! Hit !! Combo
|-
| df+3 || m || 14 || i16 || -11 || 0 ||
|-
| 1 || h || 12 || i16~17 || 0 || +6 ||
|-
| 4 || l || 7 || i23~24 || -18c || -7 ||
|-
| 1+2 || h,h,h || 15 || i25 || -16 || -3 ||
|-
| 2 || m || 7 || i23~24 || -17 || -5 ||
|-
| 1+2 || m,m || 15 || i19~20 || -26 || KND(+15) ||
|-
| 1+2 || m || 17 || i58 || -19 || +1 (0) ||
|-
|}


== External Links ==
== External Links ==

Latest revision as of 12:40, 27 November 2024

Heat

Increased chip damage on block for fast, multi-hit attacks such as Chain Punch (1,2,1+2, 1+2,1+2, f+3,1+2 etc.)
Restores remaining Heat with a successful parry or attack reversal unique to Leroy (db+1+2, b+2, ub+2 etc.) or successful chain punch (1+2, HRM.1+2, OTG.db+2,1+2, etc.)
Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
12 (12)
+1
+2c
i16
pc
Heat Burst
Twin Dragon Thunderclap

H.2+3

m
50 (25)
+6
+0
i15
Heat Smash
Balcony Break
  • Alternate input: H.HRM.2+3
  • Also possible after Twin Dragon Gate is successful
  • Transition to HRM on block
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a(-2) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
js
Heat Engager
Balcony Break
  • Combo from 1st hit
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
  • Jailing
  • Delayable

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1

h
5
+1
+8
i10
t29 r19

1,1

h,​m
5,​7
-9~-8
+2~+3
i18~19
Combo from 1st hit CH

1,​1,1+2

h,​m,​h
5,​7,​12
-9~-8
-2~-1
i19~20
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 2nd hit
Chain Punch: Sheath

1,​1,​1+2,1

h,​m,​h,​m
5,​7,​12,​15
-16~-15
+20a(+15)~+21a(+17)
,i23~24
Combo from 3rd hit
Front Palm

1,2

h,​h
5,​9
-3
+7
,i12
From Palm Pulsing Fist

1,​2,1

h,​h,​h
5,​9,​17
-6~-5
+8~+9
,i27~28
ps
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
  • Combo from 2nd hit CH
Front Palm Xuan Feng Jiao

1,​2,3

h,​h,​h
5,​9,​21
-6~-5
+20a(+11)~+21a(+13)
,i23~24
Balcony Break
  • Combo from 2nd hit CH
Front Palm Snap Kick

1,​2,4

h,​h,​m
5,​9,​11
-9
+3
,i16
HRM
  • Transition to HRM
  • Combo from 1st hit

2

h
10
0
+9
i12

2,1

h,​m
10,​12
-7~-6
+4~+5
,i12~13
Elbow

2,​1,2

h,​m,​h
10,​12,​17
-7~-6
+4~+5
,i20~21
Elbow
  • Follow-up after successful parry with input 1 or 2
  • Partially restores remaining Heat time when successful during Heat
  • Delayable
  • Combo from 2nd hit CH
Claws of Fury

2,​1,​2,1

h,​m,​h,​m
10,​12,​17,​21
-13~-11
+16a(-1)~+18a(+3)
+30a(+20)
,i21~23
Balcony Break
Tornado
Elbow
  • Combo from 3rd hit
Needle Elbow

2,2

h,​h
10,​20
-7~-6
+7~+8
,i25~26
Elbow
  • chip damage on block

3

m
14
Tracks Right
-8
+3
i15
Hissing Snake

3,3

m,​l
14,​13
-14
+2
+15d
,i18
  • Delayable
  • Combo from 1st hit

4

h
15
-11
0
i12
Falling Bamboo

4,4

h,​m
1513
-13~-12
+3~+4
,i15~16
Combo from 1st hit

1+2

h,​h,​h
9
-2
4
i14
  • Power up during Heat (partially uses remaining Heat time)

1+2,1+2

h,​h,​h,​h,​h,​h
9,​9
-2
7
i9
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit
Chain Punch: Stem

1+2,​1+2,1

h,​h,​h,​h,​h,​h,​m
9,​9,​20
-17~-16
+7a(-2) / HE
,i17~18
Heat Engager
Balcony Break
Elbow
  • Combo from 1st hit
  • Delayable
Hermit

3+4

sp
ps
HRM
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4

f

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f+2

h
15
-9
+2
i14~16
Elbow

f+2,3

h,​m
1515
-10
+2
,i18
Combo from 1st hit
Lone Dragon Storm

f+2,​3,4

h,​m,​m
151520
-9
+8
+38d (+30)
,i21~22
Knee
  • Transition to HRM
  • Combo from 2nd hit CH

f+3

m
14
-7~-6
+7
i14~15
Knee

Alternative input: ws3

f+3,1+2

m,​h
1415
-8
-6
  • jail from 1st hit
  • power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit CH
Strike of the Five Precepts

f+3,​1+2,4

m,​h,​m
1415,​20
-16~-15
+13a (+6)
,i20~21
Tornado
  • Natural combo from 2nd hit

f+4

m
14
-9~-8
+4
i16~17
Lao Weng Xuan Feng Jiao

f+4,4

m,​h
14,​24
-6
+20a (+11) / HE
,i28~30
js
Heat Engager
Balcony Break
  • Combo from 1st hit
Dragon Elbow Crash

f+1+2

m
20
-13
+20a (+15)
i17~18
pc
Balcony Break
Elbow

df

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

df+1

m
10
-6
+5
i13~14
Chopping Snap Kick

df+1,4

m,​m
10,​16
-9
+3
,i18
HRM
  • Transition to HRM
  • Combo from 1st hit

df+1,1+2

m,​h
10,​9
-2
+4
  • Power up during Heat (partially uses remaining Heat time)
  • Combo from 1st hit
Admonishment Whirl

df+1,​1+2,2

m,​h
10,​9,​17
-10
+3
+33d (-25)
,i24
ps
  • Partially restores remaining Heat time when successful during Heat
  • Combos from 1st hit CH

df+2

m
7
-6
+6
i15~16
Rising Dragons

df+2,1+2

m,​hm
7,​5,​10
-18
+33 (+23)
Combo from 1st hit

df+3

m
14
-11
0
i16

df+3,1

m,​h
14,​12
0
+6
,i16~17
Combo from 1st hit
Poison Strike

df+3,​1,1+2

m,​h,​m
14,​12,​25
-13
+34 (+13)
,i20~21
Balcony Break
  • Combo from 2nd hit CH
  • Delayable

df+4

m
14
-6
+6
i13
Transition to HRM
Snap Knee Kick

df+4,3

m,​m
14,​14
-9
+7
+37d (+29)
,i20~21
Knee
  • Combo from 1st hit CH
  • Delayable
Jawbreaker Bow Kick

df+3+4

h
23
-9
+70a(+54)~+71a(+55)
i18~19
cs, js
Tornado
  • chip damage on block

d

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

d+1

sl
5
-5
+6
i10
cs

d+1,2

sl,​m
5,​8
-10~-9
-1~0
,i15~16
Combos from 1st hit CH
Ru Huan Snap Kick

d+1,​2,4

sl,​m,​m
5,​8,​11
-9
+3
,i15
HRM
  • Transition to HRM
  • Combos from 2nd hit

d+2

l
11
-13~-12
-2~-1
i15~16
cs
Falling Fist Sweep

d+2,4

l,​l
11,​11
-13~-12
-2c
+38d
,i24~25
cs

d+3

l
8
-13
-2
i16
Twin Snake Strike

d+3,2

l,​h
8,​8
-3~-2
+8~+9
,i24~25
HRM
  • Transition to HRM
  • Combos from 1st hit

d+4

l
9
-12~-11
-1~0
i14~15
Razor Kick

d+4,4

l,​m
9,​16
-11~-10
+1~+2
,i18~19
HRM
  • Transition to HRM
  • Combos from 1st hit CH
Chanhui Zhang

d+1+2

m
21
-4~-3
+6c / HE
i17~18
Heat Engager

db

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

db+1

m
12
-9~-8
+1~+2
i16~17
Shadow Ram Punch

db+1,2

m,​m
12,​20
-12~-11
+17a(+0)
i21~22
Tornado
Balcony Break
  • Combo from 1st hit
Shadow Raccoon Swing

db+1,3

m,​h
12,​17
0~+1
+8~+9
+31a
i18~19
Combo from 1st hit
Shadow Double Fist Punch

db+1,1+2

m,​m
12,​25
-10~-9
+23a (+18)
+41a
i21~22
Balcony Break
  • Combo from 1st hit CH
Amputation Kick

db+3

l
12
-8~-7
+5~+6
+14c
i20~21
cs
HRM
Transition to HRM
Fan Sweep

db+4

l
13
-15
-4c
i17
cs
fc
Tan Sau Shui Yue Tu

db+1+2

m
25
-11~-10
+36d (+15)
i32~33
ps
Heat Engager
Balcony Break
  • Sabaki (partially restores remaining Heat time when successful during Heat)
  • chip damage on block

b

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit's Fist

b+1

h
17
-6
+5
i13
Shifts to throw "Knee Snap" on front grounded CH
Knee Snap

CH b+1

h,​th
20,​25
+0d
i13
Twin Dragon Gate
HRM.b+2

b+2

sp
ps5~
  • Parry (partially restores remaining Heat time when successful during Heat)
  • Becomes Superior Twin Dragon Gate upon perfect parry
  • Is ps3~ from HRM.b+2
Chain Punch: Branch

P.b+2,1

m
35
+21g
i13
Balcony Break
  • Alternate input: P.b+2,2
  • power up during Heat (partially uses remaining Heat time)
Superior Twin Dragon Gate

P:b+2

sp
  • Alternate input: P:HRM.b+2
  • Parry (partially restores remaining Heat time when successful during Heat)
Superior Chain Punch: Branch

P:b+2,1

m
40
+29a
i13
  • Alternate input: P:b+2,2
  • power up during Heat (partially uses remaining Heat time)
Beheading Back Kick

b+3

h
27
+9
i22~23
HRM
Balcony Break
Homing
  • Transition to HRM
  • Cancel into HRM with input b+3,3+4
  • chip damage on block
Zhuan Shen Jiao

b+4

m
16
-9
+4
i17~18
Homing
Outcast Arrow

b+1+2

m
17
-10
+2
+60
i12
Earth Sunder Chain

b+3+4

m,​th
21,​25
-14
+0d
i18~19
Balcony Break
  • Shifts to throw on hit from the front

u

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Enter the Dragon

ub+2

m
17
-10
+3
+33d (+25)
i20
ps
Has punch parry effect (partially restores remaining Heat time when successful during Heat)
Pulsing Fist

uf+1

h
17
-9
+5
i16~17
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2
Zhuan Shen Long Fang Quan

uf+2

m
25
+1
+10a (+1)
i24~25
js
Balcony Break
  • Alternate input: u+2
  • chip damage on block
Floating Kick

uf+3

m
25
-8
+14a (+5)
i20~24
js
Balcony Break
  • Alternate input: ub+3 or u+3
Floating Axe Drop

uf+4

m
22
19
0
-8~-6
+21a
i23~25
js9
Alternate input: ub+4 or u+4

uf+3+4

m,​m
8,​10
-14
+16a
i14~15,i10~11
js
Balcony Break
Biting Dragons

uf+3+4,1+2

m,​m,​m
8,​10,​17 (11)
-13
+23a (+13)
,i30~31
Balcony Break
  • Combos from 1st hit
Delayed Rising Toe Kick

uf,n,4

m
20
-13
+32a (+22)
i23~25
js

Motion Input

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

f,F+2

m
8
-11~-10
0~+1
i14~15
Cleansing Arrow

f,​F+2,2

m,​m
8,​13
-15~-14
+55~+56
,i17~18
Combos from 1st hit
Viper Bow Kick

f,F+3

h
23
-2~+3
+33d(+25)~+38d(+30)
i18~23
js
Balcony Break
  • chip damage on block

f,F+4

m
16
-4~-3
+9~+10g
i16~17
HRM
Transition to HRM
Sacrum Severance

f,​F+4,2

m,​m
16,​21
-14~-13
+34a (+19)
+43a (-33)
,i27~28
Tornado
  • Combos from 1st hit
Chakra Elbow

d,df,f+2

h
20
-6~-5
+29a (+22)
i16~17
chip damage on block
Piercing Charge

d,df,f+3+4,F

ub(m)
80
-1~0d
i56~57
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Dragon's Heel

f,f,F+3

m
30
+6~+9
+41d(-17)~+44(-11)
i24~27
js
Balcony Break
  • chip damage on block

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FC.df+4

l
14
-13~-12
-2~-1
+3~+4
i15~16
cs
Reverse Cross Kick

FC.df+4,1

l,​m
14,​15
-13~-12
,i20~21
Combos from 1st hit

WS

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

ws1

m
14
-7
+3
i13~14
Elbow
Elbow Slash Snap Kick

ws1,4

m,​m
14,​16
-9
+3
,i21
HRM
  • Transition to HRM
  • Combos from 1st hit
Arrow Shower

ws2

m
21
-14
i15~16
Toe Smash

ws4

m
16
-6
+5
i11~12

HRM (Hermit)

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Hermit

3+4

sp
ps
  • Auto low parry
  • Partially restores remaining Heat time upon successful parry during Heat
  • Transition to n with HRM.3+4
Tan Zhang

HRM.1

m
17
-10~-9
0~+1
i24~25
ps3~
  • Parry
  • Partially restores remaining Heat time upon successful parry during Heat

HRM.2

h
14
-6~-5
+5~+6
i12~13
Double Jawbreaker

HRM.2,3

h,​h
14,​23
-9~-8
+16a (+9)
i24~25
js
Tornado
  • chip damage on block
  • Combos from 1st hit
  • Delayable

HRM.3

l
8
-13
-2
i16
Stampeding Dragon

HRM.3,4

l,​m
8,​16
-15~-14
+1~+2
i22~23
Combo from 1st hit

HRM.4

m
13
-7~-6
+7~+8
i11~12
HRM
Transition to HRM
Cautious Dragon

HRM.4,1+2

m,​m
13,​25
-14~-13
+27a (+12)
i24~25
Tornado

HRM.1+2

m,​h,​h,​h,​h
12,​x,​x,​x
-2
+5
i14
Power up during Heat (partially uses remaining Heat time)
Chain Punch: Root

HRM.1+2,1

m,​h,​h,​h,​h,​m
12,​x,​x,​x,​20
-17
+7a(-2)/HE
i17~18
Heat Engager
Heat Dash +5g +36a(+26)
Balcony Break
Elbow
  • Jailing
  • Delayable
Villain Slayer

HRM.f+1

h
17
Left Tracking
Right Tracking
+0
+15g
i14~15
Balcony Break
Duan Tou Xuan Feng Jiao

HRM.f+4

m
21
+0
i26~29
js
chip damage on block
Prayer Fist

HRM.b+1

m
21
+4
+7c
i20~22
chip damage on block

HRM.b+3

l
12
-31
-9
i20~21
Twin Dragon Acceptance

HRM.b+3,1+2

l,​m
12,​27
-16
+0a (-1)
i31~32
Balcony Break
  • Combo from 1st hit
  • Combo deals [30; 12] damage
Razor Sweep

HRM.b+4

l
17
-13
+4c
i20~21
cs
Homing
Nimble Shift

HRM.SS

sp
Chain Punch: Seed

HRM.SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Delayable

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Dark Dragon Commandment

R.df+1+2

m
55
i20
Rage Art
Removes Recoverable Health
Go Sugar

1+4

l
16
-26
+24
i100~279
Power up during Heat (partially uses remaining Heat time)
Taunt

1+3+4

sp
ps
  • Reversal (partially restores remaining Heat time when successful during Heat)
  • Follow-up upon successful reversal with input 1 or 2 to Chain Punch: Branch
Ki Charge

1+2+3+4

sp
Lone Dragon Slice

SS.4

l
17
-12
+4
i18~19
  • Can be delayed
Chain Punch: Seed

SS.1+2

h
26
+7
+30g
i14
  • chip damage on block
  • power up during Heat (partially uses remaining Heat time)
  • Can be delayed
Master's Lesson

f+2+3

m
35
-7
+73a
i22~23
Weapon
  • Only once per match
  • chip damage on block
Master's Sermon

db+2+3

lm
10,​14 (9)
-14
+67a (+51)
i20~21
Weapon
Tornado
  • Only once per match
  • chip damage on block

OTG.db+2

l
-16
-5
i17~18
Power up during Heat (partially uses remaining Heat time)
Tremor Punch

OTG.db+2,1+2

l,​l
-13
-2

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Devastating Chain Punch

1+3

th(h)
35
i12~14
Spike
  • Throw break: 1 or 2
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

2+4

th(h)
35
i12~14
  • Throw break: 1 or 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Devastating Chain Punch

Left throw

th(h)
40
i12~14
Spike
  • Throw break: 1
  • Opponent status on hit: FUFT perpendicular
Corkscrew Strike

Right throw

th(h)
40
i12~14
  • Throw break: 2
  • Opponent status on hit: FUFA
  • Side switch on hit
Lone Dragon's Rage

Back throw

th(h)
50
i12~14
Spike
  • Throw break: none
  • Opponent status on hit: FDFA
Lian Jin Xuan Feng Jiao

uf+1+2

th(h)
35
i12~14
  • Throw break: 1+2
  • Opponent status on hit: FUFA off-axis to the left

10 Strings

10 Hit Combo
Input Hit level Damage Startup Block Hit Combo
df+3 m 14 i16 -11 0
1 h 12 i16~17 0 +6
4 l 7 i23~24 -18c -7
1+2 h,h,h 15 i25 -16 -3
2 m 7 i23~24 -17 -5
1+2 m,m 15 i19~20 -26 KND(+15)
1+2 m 17 i58 -19 +1 (0)

External Links